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#D&D adventure
val-the-bun · 7 months
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Warlord Awakening
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Her stolen spear ignites with the divine light of the gods she angered...
The Warlord has awakened...
A lot of tricks like this involve having to match the 'performance' or in this instance the poses with multiple models to get these transitions to work right.
The biggest challenge of making these sorts of image sets is just the fact that, well, Hero Forge isn't built to do this.
You have to do a lot of work to match not just the position of the model, but of the 'camera' too so that everything can line up. Admittedly it's a lot easier when it's just a single character model, and all the changes are on the model itself.
Still, I'm happy with how this turned out. ^_^
I hope yall are hyped for this friday!
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Campaign: Knights of Winter
Taking place in a snowy land ruled by faith and riven with injustice, this campaign is a chivalric tale about a group of people who find themselves with the power to change a broken system just as that very same system crashes down around their heads. 
Our setting is the Abladed Lands, union of small crusader kingdoms carved out of pagan wilderness by a number of zealous holy orders who used their devotion to the goddess of civilization as an excuse to claim territory for themselves and force the native inhabitants of that land into serfdom. 
More than a century since this conquest, The Abladed lands have grown increasingly unstable as the last of these holy orders tighten their grip on a rebellious populace, all while the bishop who ostensibly governs these patchwork territories seeks an ancient power that will let him rule uncontested. 
Onto this stage stumbles our heroes, travellers who’ve stopped off in a grand cathedral located in the high wilderness on their way to whatever business they once had. After doing a favour for one of the priests and delving a series of catacombs, the group ends up involved in a murder mystery that brings the tensions of the region to light. From there, with their reputations earned, it’s just a matter of where the party wants to go next: 
To Barbaric Frontier of Deolimar, where an aging warlord uses a hunt against a marauding beast to try and forestall the divine reckoning of his crimes. 
To Wartorn Jaatisbaine, where rebelling peasants clash against squabbling nobles, and roving gangs of bandits maraud across the land. 
To the Capital of Volskolt, rich in trade an opportunity, only to be waylaid by a marauding frost giant and a waylaid huntress making her last stand
Out to the Rimebough Forest where the pagans and rebels hide, a holy order using the disappearance of a royal heir to launch an inquisition against them. 
Wherever the party go they will accrue glory and upset the tenuous order imposed by zealots, slowly earning the favour of both the people and perhaps earning themselves status as champions of the realm. Players might even earn the favour of the ancient spirits of the land, or the goddess of order herself, who would see this oppressive structure broken down and rebuilt by more dependable hands. 
Such blasphemy and rebellion will not be tolerated by the Bishop Prince of Jaatisbaine, who will unleash an army of long buried horrors in the hopes of purifying the Ablated lands and securing his power.   To Defeat him, the party will need to martial their allies, and perhaps even venture to the fey besieged court of the last pagan king, and then to the furthest north to the mythical city of the aurora in order to defeat the Ancient threat unleashed by the Bishop’s pride. 
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undergroundoracle · 1 year
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Looking for a free D&D adventure for your impromptu games? Love twisted new 5e creatures, magic items, and lore galore?
Join our official newsletter and get a FREE copy of our inaugural one-shot adventure, Along the Way: Mock Fey, Real Trouble!
Get your free adventure here!
About Mock Fey, Real Trouble
Our Along the Way series of supplements provides the perfect side quests for groups to explore as a breather during longer-running campaigns or when the entire party isn’t available to tackle the next leg of an adventure. 
In this encounter, a small faux fey from the Brass City is wreaking havoc on a tiny colony of mouzlings, and they need assistance from a band of heroes who can stop the invader before it drains away the magic of their leyline. This encounter is best suited for a party of four to five 3rd-level characters.
This supplement includes:
A full one-shot for 4-5 3rd-level characters.
Background information to provide depth for your encounter. 
1 new hazard
4 new items
3 creature stat blocks
Maps for each floor (with day and night variants!)
A taunts table to help you embody the mischievousness of the brass cap!
Get your free adventure here!
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dm-paul-weber · 2 years
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Dragons of Stormwreck Isle Sharruth's Tomb Adventure! Download the complete adventure PDF and maps from my google drive: https://drive.google.com/file/d/1_BXoTQnrIzG4JNrIKtjUzALgEHnrnu0z/view?usp=sharing
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Remember golden vault? Wish there were THREE different angles your players could take to a heist? Say no more. I did all the characters portraits as well as the cover piece, so needless to say I'm VERY proud of this project Pretty please have a little look at it 🙏
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wysperingvt · 8 months
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Aaaahhh I had so much fun yesterday playing THE CATACOMB KERFLUFFLE with Limes and crew on his streaaam~ Couldn't have asked for a better first time actual play. And hey, if you want to play it, you can go download it for FREE (please tip him) on his ko-fi. https://ko-fi.com/s/42118a1cd4 It's a great one shot or addition to any campaign!
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uvexar · 8 months
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Maps of the Temple of Orcus from the Mines of Bloodstone module because fuck the printed version so much it's so bad oh my god
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freetobee1216 · 1 year
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Guys Will Campos confirmed my suspicions, Link had a crush on Scary
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dndsettingsinfo · 2 years
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Desert Archeologists
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girlygameofthrones · 2 years
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Hey guys, not GOT related, but here’s a D&D adventure my brother, a friend, and I have been working on for a while.  No pressure to go out and buy it.  I am just putting it here so people know it’s out there in case they are interested :) 
Hope you guys are having a wonderful day!
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val-the-bun · 8 months
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Silfwyrm Wraith
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So I have a uh... bit of a Heroforge hobby. And I've made a fuckton of miniatures.
And I ended up making a series of funky, frozen undead all centered around the theme of a frozen dungeon. So I'm... gonna be trying to make a full on dungeon adventure - the Frozen Fleet of the Silfwyrm.
So I'll be posting the various miniatures I've made and start sharing some of the lore!
So here is the Silfwyrm Wraith, undead raiders who ride on mounts formed from icy winds, roaming the frozen sea.
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Deity: Nyx, Goddess of Primordial Night
Distant as stars but omnipresent as shadow, the goddess Nyx governs darkness in all its forms: whether it be the cold veil of eventide, the blindness of deep caves, or the eternally chaotic void from which creation sprang. Though many fear the dark, Nyx is not evil, instead representing something timeless and unkowable that has watched over the world of mortals since before its first dawn. Depending on your theology Nyx may be counted as the mother of the gods: starry embers of divine essence kindled in her dark being before their identities took shape in response to mortal dreams and longing.
As one of those rare deities that took form before there were ideals to embody, Nyx proffers no ethos or philosophy, she simply IS, regarding the lives of mortals and the workings of gods with the disinterested kindness of someone who’s seen the tides of joy and tragedy cycle for far too long.
In a more metaphysical sense: The Queen of night acts as patron to those who wish to be unobserved, to the shunned, and those who seek mysteries and risk becoming lost in the process. To these she provides her conceiling cloak of darkness, or a guiding glimmer of starlight when it is most needed. Her followers do not evangelize or build temples, prefering a lonely and sublime communion in hidden places where the dark goddess’s influence is most profound. Unlike her melding children Nyx seldom intercedes with mortal life save for those who (wittingly or not) seek her out, as her concerns more often than not exist on a  level: Arbitrating between cosmic powers and charting the emergence and decline of worlds across the infinite expanse of the astral sea.
Adventure Hooks:
After his vault is robbed, a rich merchant hires the party to inspect her defences with the aim of finding the thief and how they managed to slip past all her guards and costly lairs of security. After facing a gauntlet of traps and challenges and questioning the guards, the party realizes the intruder was not only able to slip past unnoticed, but was evidently able to phase through walls given that several of the more intricate wards are untouched. After dredging the criminal underworld for secrets and shaking down some fences, the heroes discover that their quarry is only a youth who just so happens to be in possession of a cloak made of living shadow.  When only a child, scared and abandoned on the street this youth had a visitation with the goddess Nyx, who lent them a piece of her magnificent shroud to shelter from the rain.  Now not only do the party have to chase down a rablerousing delinquent who can slip through their grasp with a thought, they’ll have to do so unwittingly perusing one of the Dark Queen’s chosen. 
After many sleepless nights of observing the heavens through his telescope, the arcane astronomer Ulnern caught a fleeting glimpse of the goddess Nyx in the vast blackness of the firmament and instantly became obsessed.  Years of pining after the beautiful and unknowable deity have led the mage to madness, first hiring artists to potrey the glory of the night sky then becoming convinced he could use talent of others to “capture” her beauty on canvas, summoning her and giving him a chance to profess his undying devotion.  Ulren went from simply employing artists to magically compelling them, as his tower became a gallery of ever more surreal twilight landscapes, eventually working a great act of magic to cloak the surrounding lands in eternal night and freeze the stars in the sky, all the better to give his captive creatives a still subject matter.
Titles: Mother Nyx, Queen of night, She of the Veils
Signs: Flames that burn cold and white like stars, deeper shadows that glitter like the night sky, night lasting unusually long, or viewed through windows/doorways during the day.
Symbols: A closed eye surrounded by stars, veils or blindfolds placed on statuary, a waxing and waning crescent moons combined to form a circle.
Followers:  Few openly invoke Nyx, though her worship is often included in the more esoteric practices of other gods of moon, night, stars, or shadows.  Darkelves and other entities that prefer living in the dark are the most likely to revere the goddess as their primary patron, often portraying her as the sort of life giving nurturer that less light sensitive creatures would cast their local solar deity.
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undergroundoracle · 2 years
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Embody fear itself with the Terrorborn, a new lineage available exclusively in Under the Harvest Moons!
Under the Harvest Moons is a 50-page premium D&D softcover supplement containing archetypes, creatures, creepy rules options, cursed magic items, and a plethora of original lore that both players and game masters can use just in time for their Halloween games!
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Under the Harvest Moons includes:
Haunted world options like new festivals, cults, guilds, and rules. 
Eerie new player options including a new lineage, archetypes, and spells.
Terrifying monsters and stand-alone creature features to up the ante of your horror encounters. 
Under the Harvest Moons will be available as a digital PDF or as a premium softcover book and every tier from the PDF level up will also include the Shard Tabletop and Roll20 versions of Under the Harvest Moons at no additional charge!
Pledge at the early bird tiers available for the first 24 hours and receive massive discounts and a set of creepy digital map packs!
Get notified when we launch here!
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femurthief-fen · 2 years
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I think my favourite thing I’ve ever done in D&D with a character is play a queen mother from a different plane desperately trying to get back to her son- who she knows is in danger. It adds a stake to her journey that doesn’t happen when I have my characters search for lovers or siblings, there’s so much more recklessness and danger in her actions because she is absolutely desperate to be with her young child again. It also adds another layer that she is the highest state of royalty where she’s from and this new plane has many customs that she does not understand.
With the same character- she was from a community of paladins that have been abandoned by the gods for their violence and cruelty. Before coming to the new plane she breaks her oath to protect her son and becomes an Oathbreaker Paladin. After coming to this new plane and receiving help from the party she realizes the errors of her people and the harm they’ve done to the land and cultures around them. She grows more and more angry at how wrong the monarchy of her home took things and decides to destroy it all while shifting into a villain arch.
And just on time, a fey dragon promising power and help with her plan to save her son and destroy all the wrong her kingdom did. With the permission of our DM, she swears herself to the dragon and his god no matter the cost and becomes a Warlock of the hexblade (with many homebrewed details that alter how her pact actually works).
At this point she is currently just about to make the pact, myself and the DM have talked it through and we’re going to be introducing that in a couple sessions- I can’t wait to see how my friends react to her taking the dark path…. :))
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bodybybane · 5 months
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Lot of 3 D&D Dungeons & Dragons 🐉 Cartoon '83 Classic Figure Set | eBay
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edenofeve · 6 months
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Currently I'm working on art for some of the NPCs for my run of Icewind Dale and here's a WIP of my take on the Frost maiden! I modified her look for a more 'Tsaritsa' -ish style,,, I dunno the proper terms but I hope that my artist friends on this site can help me with other NPCs (in terms of ideas on how to make them look different cause I want the Characters to look different yet be recognizable!!!!) IDK I want input and none of my writer/Artist friends on Discord are helping me, so I am reaching out to Tumblr and the D&D artists on here! What should I do for designs or what character from Icewind Dale should I do next??? 👀👀👀
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