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#DND PLAYERS PLS HMU
javaaddiction · 1 year
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Dming for the first time when I go back to school after holidays, drew some of my player's characters and one of the major NPC's for refs :)
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in-maidjan · 6 years
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self care is making urself a tiefling bard and writing up backstory for her instead of preparing to pack for a flight in two days,,
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infragalaxia · 6 years
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Hey friends! Posting this here instead of my DnD sideblog because I have way more followers here: One of my groups is still in search for players! It's a really cool steampunky setting where we're members of a magic university who go on adventures together.
Some more info: We're mostly European and play every Sunday 6 PM GMT. So far, our group consists of a half-orc melee ranger, a halfling gunslinger and a half-orc bard of valor. We have a lovely DM who gives us a lot of freedom with nearly everything, and we're all very nice!
If you'd be interested, hmu! (Non-European ppl more than welcome, but keep time zones in mind pls.)
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YO if anyone’s got a good source for finding or generating magical items for DnD 5e, PLS HMU, I’m in need of stuff to shove in the fantasy gashapon and the employee store for my players
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robynhill · 7 years
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yoooo buddy i hvae plans of doing a love live d&d server but first i need to learn how to dm and practice dming with some friends. i know ur a dm, so can you like, teach me stuff or at least give some advice and pointers on what to do when i'm dming?
this ask didnt show up in my notifs but i’m here now so
i think the biggest thing is what you need to learn depends largely on the system youre using. if it’s actual D&D, what edition? if it’s another tabletop system, what does the handbook stress? how heavy is it on mechanics? stuff like that.
there are roughly two types of DMing i’ve come across:those dms who just play hard and fast with the rules and learn about classes and all that as they play, generally referencing the books when absolutely necessary(me)and those dms who will actually sit down and read through the DMG, Player’s Handbook, and Monster Manual, make notes of things to use in the future, and plan out their dungeons.there’s generally some mix and match.(like two of my friends who also play dnd)
from personal experience, it takes a combination of these two styles.know what you want to happen in a session: have plot points you want the party to reach, but also be ready for a ton of workarounds. if you play with people like my friends and i, then you need to constantly think on your feet.
you can also run a roleplay-heavy campaign, or just run one light on being in-character, that lets you focus on building your skills with the mechanics. however, when you DM in the future, people will be expecting more roleplay than just “pls roll this....ok u do this”
this also depends on the type of storyteller you are. do you want the party to make it up as they go along, with you setting the scene, or do you have a grand tale you want them to explore indepth? how willing are you to spend on certain areas, how much worldbuilding will you do?and, i think most importantly: what are your players’ characters like, what elements of their backstory can you bring into the plot, or address for character development, and how can you make sure the game is, overall, fun. you can have intense moments, give your players some real emo hours - but remember that they have plenty of stock in what happens in the story. fun doesn’t have to be light and happy, they just have to come out of the session feeling like they’ve grown in this world a bit, yknow?
other considerations about your players are, in general, who they are and how new they are to the game. if one of your pals has DMd in the past, maybe ask them to check you for any mechanical mistakes. since three of my friends also DM, and i play with them, they’re generally always ready to offer help or corrections when i misjudge a check to be made.but don’t let that turn into them running the show - remember, you’re still the dm, and if they make a shitty roll, that’s on them and their dice. and also, for your sanity as a dm, don’t let your players metagame - and if something’s a secret, unless they reach a god-willing DC to get some grand plot point, don’t let them have it until they’ve reached the actual point in the plot.there are a few things i like to ask my players when they’re doing something IC:“are you doing this in character/did you say this in character?”(can i do this) “do you have dice/do you want to roll for it?” - at your discretion, it may not need a rollupon a critical hit that deals a killing blow, OR a killing blow to a boss/difficult enemy: “how do you want to do this?” - this allows them to add their own dramatic flair to a kill, and also it gives you an idea of how they like their character narrated.
when PCs have downtime, i like to do a few of these things:if they’re in town, i generally say they have x amount of time until sundown, and that they can do pmuch anything. maybe have certain “if x then y” things set up at stores for each PC(if the bard goes to the pub and sings, then he’ll get offered an assassination job - this can be plot relevant or not)if they’re taking too long to make a decision, and they’re in a hostile zone, i just keep throwing enemies at them.if things get quiet during downtime between party members, i hint at some plot thing, or something that’s happened between two characters. OR, if a character’s looted an important item, i have something happen to them.generally, anything you’ve planted that can keep the plot moving, but won’t wear down your players too bad, is a good call.im pretty sure i have more to give but this is all that’s come to mind right now - hmu through like, discord or smth if you want to talk this out more, ya?
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dodgeridoo · 7 years
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Lmao anyone want to join my DnD game
A player dropped out so there’s a space free if anyones interested pls hmu!!!
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pigeonse · 4 years
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i wanna join a campaign so bad :,(
i have all these characters and nowhere to apply them
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pancat-n-sausage · 4 years
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i,,, REALLY want to play dnd. if anyone needs a player,,, pls hmu,,
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