name. TANIS DELWIN.
pronouns. she / her.
age. 28.
faceclaim. ritu arya.
height. 5'6 / 167.64 cm.
orientation. lesbian.
species. noxir.
alignment. chaotic good.
side in the conflict. the concealed, though she chooses to side with the mage renegades.
region. asoron, doneros.
notes. orphaned at birth and taken in by two loving mothers, who she affectionately referred to as ‘ ma and ba ’ in her youth. her mothers was noxir like she was, and they helped her develop her abilities in secret. her adoptive mothers were killed by innox when she was fourteen, which is what set tanis on her path with the mage renegades. she prefers fighting with her fists over her magic, but she will use it in a pinch.
extra information.
sarcastic to the max.
seemingly unassuming, but she will fuck you up.
she has had several near death experiences, both in the quelled and at the hands of curators.
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5: thunder
(or: two wizards yelling at each other on a mountain, why est shouldn’t be given a boss fight immediately after troubled dreams, or storm on methedras)
The path up the mountain is long and hard and cold, the longer and harder for your avoidance of what passes for the road. Saeradan is at your side and Amlan guards Delwin behind. The mountain climbs and snow crunches beneath even your feet. You do not speak. Saeradan and Amlan you know well enough by now you do not need it, and if the silence unsettles Delwin she does not show it.
For hours you ascend the slopes of Methedras. Once, you creep to the edge of a steep drop and look on the Gravenwood far, far below. There rise the bony, bare branches of the Tree of Tribute, and there to the north must be the road that leads back to Tûr Morva and tucked against the foot of the mountain the camp where most of your friends must wait and prepare to move on.
Saeradan calls softly for you and you return to him.
You have been left in peace as you climbed, but this does not reassure you at all. You saw too clearly what the Old Woman of the Mountain was capable of in the Gravenwood, heard the stories Andreg and Amlan and Saeradan told you of their journey to her cottage in Enedwaith. She must be waiting.
In some ways, it’s a relief when you see the first of the elhudan, flickering like firefly lanterns in the snow. You avoid them, careful not to draw their attention lest you shine a beacon on your location for all to see. There are fewer of the cuthraul or the great horned druggavar, but they are not absent. Those you cannot avoid you banish with bow and blade, you with your borrowed dagger rather than anything else. You would like nothing more than to let loose with all the power of the storm you can hold, but not yet. You turn once, a joke for Andreg on your lips, but it dies unsaid. Amlan looks at you in question, but you only shake your head and return to the deer path you are following.
There is thunder on the mountain when the ambush comes. There are far too many for you to be any use with Elenagil- but if you are to be honest, the thought doesn’t even cross your mind until hours later. You lash out with your runestones and the force of it dazes even the more potent spirits long enough to banish them more permanently.
Saeradan’s hand falls on your shoulder as you stand there, breathing heavily, waiting for the powdery snow driven into the air to settle around your feet.
“Are you alright, Esterín?” he asks quietly. Amlan is saying something to Delwin, who is eyeing you with something like unease. You give Saeradan a smile full of teeth.
“As well as any of us.” (If you look just past the next ridge, you will be able to see Orthanc. Is Lothrandir still there? Is he-)
Gwyllion has summoned all manner of spirits to her and hid them in the trees, in the stones, in bodies like dogs that Amlan eyes with distaste and says remind him too much of the Barrow-downs. She has even managed to draw regmyl to her, if lesser ones.
You come to the small hut at the peak of Methedras, and there Gwyllion waits. There is talk, but you ignore both Saeradan’s words and the Old Woman’s, straining for the last scraps of your self-control. Gwyllion calls down a great drake and you seize Saeradan’s shoulder and shove him back to where Amlan stands guard over Delwin and her drum.
“Stay back,” you say, low. Saeradan opens his mouth to protest, but whatever he sees in your face stops him.
You open your mouth and words spill out. Wind and snow rise in a flurry and you pull lightning about yourself, and when the drake comes near enough you scream and lightning races from your hands to the sky, pulled not from the air but from this storm of your own making.
You have tried so hard not to let all of it get the best of you- the betrayal in Tûr Morva, the losses, Isengard, the Fords- but it has been so much in so short a time and you find now that you cannot. You remember Andreg, dying in your arms, and you don’t even know if it was truly necessary, if you could have saved him and didn’t. If you could have brought Lothrandir with you and didn’t. Ball lightning dances around you and you hurl it gracelessly at the drake, at Gwyllion. You don’t know what she throws back at you, and by now you are beyond caring. Spirits come to her call, and once something reaches for you through the storm, but a distant drumbeat breaks through the thunder in your ears and it is turned aside.
Echdrud falls, crushing Gwyllion’s home beneath him, and the Old Woman of the Mountain shrieks, alight with rage to match yours. You hope your friends are standing very far back.
When it is done, the earth around has been blasted free of snow and dotted with small craters from your power and hers. Dark streaks that feel like burns cross your face and your arms through your tattered sleeves. It smells like ash and smoke. Gwyllion lies before you and you collapse beside her, arms and legs numb and useless as you finally release the storm. Saeradan and Amlan crunch through the snow to your side.
“Don’t-” you try to say, but all of you is numb and tingling like static and all that comes is a vague and distressed noise that does not at all soothe their alarm. The air pops when Saeradan tries to touch you and he jerks back with a sharp cry, shaking his hand. You can still feel the charge in the air, slow to dissipate after the fury of the fight. Saeradan waits, watching you attentively while Amlan checks Gwyllion, but you already know he will find no life in her now.
“I am not sure what you needed me for,” Delwin says, shattering the crackling stillness atop the mountain. “You seem to have things quite under control.” It draws a laugh from Amlan and a strained smile from Saeradan, but you are as numb inside as out, hollow and tingling and hardly able to string one thought to the next. Under control. If only. You blink once, slow, and when you open your eyes again you are on your side in the dirt. Ah. It will be a long walk back down the mountain, you think.
---
There was thunder on the mountain, the rest of the Company says later, when you wake properly and shake out the tingling that lingers in your fingertips. A great storm that echoed off Methedras and rumbled among the roots of the Gravenwood.
“We worried for you,” Halbarad says. You duck your head while Amlan and Saeradan insist that all was well, mostly, that the shadow-burns already fading from your skin were the only true injuries and that Gwyllion will trouble neither Dunland nor Rohan. You are glad they stood back. You did not strike with precision; you do not want to think what would have happened had they not been wary enough of you to keep away. You catch them giving you odd looks the next few days, and when you ask Saeradan hesitates before describing the sparks that leapt from your eyes when you ordered him back.
“I’m sorry,” you say softly.
“You didn’t hurt us,” Saeradan replies, offering a hand you do not take.
“I would have.” Saeradan frowns, but when you still do not move from your spot near the fire, he sighs and leaves you with a gentle touch on your shoulder. You stare into the fire, and wonder if any of this will pass or if you will be this near to cracking for the rest of your days.
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"The game, thus, is the master—the game plays and it is the players who are played. The overriding agency of play becomes even more apparent when our consideration moves from the playing of a game to play as performance."
—Delwin Brown, Boundaries of Our Habitations
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The Link of the Unknown Perpetrator
Posted on: July 29th, 2018
A picture of an unknown person is presented on the left: https://static.vecteezy.com/system/resources/previews/004/637/574/non_2x/unknown-person-hidden-identity-icon-line-vector.jpg
A picture of Marvin Williford is presented on the right: https://www.chicagotribune.com/suburbs/lake-county-news-sun/ct-lns-north-chicago-burning-death-st-0606-story.html
Hey everyone, today is not really an update on Juan Rivera but somewhat of an update involving the possible suspect of the Holly Staker case. Right now the suspect is still unknown, but the perpetrator’s DNA was linked to another case which was the murder of Delwin Foxworth. Currently, Marvin Williford has been imprisoned since 2004 for bounding Foxworth to a chair and lighting him on fire in 2000; Foxworth survived the incident but died 2 years later. Willford and his lawyer claim that he is innocent since his DNA is not connected to the scene. However, the police claimed there were multiple DNA profiles at the scene, therefore, the presence of other DNA profiles does not exclude Willford. At the end of the appeal, the Judge believed that the evidence provided by Wilford's defence was not enough to alter the result. So, is this actually a group that committed the act or did the investigators allow the perpetrator to get away? All we know is that due to how the investigators solely focused on Juan Rivera, they let the real murderer of Holly Staker get away. Hopefully, one day we will figure out who was really behind the rape and murder of Holly Staker for the sake of justice and closure for her family.
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