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#Dragon quest 7
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Hendrik:  I have calculated our odds of survival, and have decided not to share the data.
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fyggbloom · a year ago
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whenyoureach-blog · 6 months ago
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2021
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vanillaice64 · a year ago
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wunleesmith · 8 months ago
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I just finished Dragon Quest 7 again, and I loved Sir Mervyn <3. I wanted himt o lead my party all the time ^^, and he pulled me through on Orgodemir because he had Multifists to pummel him to death XD. 
I really liked how Mervyn looked in the Champion armour, so I wanted to draw him in it :). I’m really pleased with how he’s turned out <3.
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dragonichaven · a year ago
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amirotalokich · a year ago
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ice cream.
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megatentious · 5 months ago
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Fragments of Forgotten Message Board Posts
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Dragon Quest wasn’t always my favorite RPG series (I have three favorite RPG series right now). But here is a short story with a couple of twists and turns about how it became my favorite; also, this story is my personal retrospective review of Dragon Quest 7.
My first memory of Dragon Quest, before it became the series that makes my heart feel full, was a short preview of Dragon Quest 6 from the EGM import corner. I must have known about Dragon WARRIOR much earlier than that (even though we never had a Nintendo I was sufficiently FF-enthused to know about the Big Rival to Final Fantasy) but memories work in funny ways and that’s the one I have. I remember the caption on the screenshot pointed out how impressive it was that there were so many items on the bookshelves. I remember thinking this game looked so incredible, and how if it was anywhere as good as “Final Fantasy III” that it was going to be a must play.
But how was I going to play it? The answer, in 1995, was to have a best friend who went to Asia every summer and brought back dozens of carts and CDs each time. One of those carts was Dragon Quest 6, and once I scooped out my Super Nintendo’s innards to allow myself the ability to play, I was treated to an evocative campfire and SNES strings and a dream-like atmosphere that was everything I’d hoped for. I could only manage to get through a few hours of it without any JP language skills, but that was more than enough to leave a lasting impression.
I know that Dragon Quest 6 is a weird answer to the question of the first Dragon Quest you played. I’m not one of the NES kids who started with Dragon Warrior, or any who started later with the ports on Gameboy Color, or anyone who started even later with the ports on DS or 8 on PS2 or 11. I began my affair with Dragon Quest with expectations that this series had top of the line production values, and so this may begin to explain the mindset with which I approached Dragon Quest 7.
DRAGON WARRIOR VII is a game I bought at launch on my six year old Playstation after years of waiting, ready to experience this storied series in English for the first time. I don’t know why I didn’t know about any of the GBC ports, but despite some trepidation at the environmental visuals I was excited to start. And for the first 40 hours or so, I had a wonderful time. The structure was so intriguing to me, the battle scaling so modest but compelling. However, by Hour 100 (this is a period of time in my life in which every RPG I played got finished no matter what) my attitude about the game and Dragon Quest in general reached the point where 10 years later I was still sufficiently … passionate enough to make message board posts like this:
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So the upshot here is that Dragon Quest 7 was a game that made me resent a series I was supposed to love, which in my mind made this game unforgivable. Months after making this post I would finally play Dragon Quest 5 on PS2 on my laptop and my love for the series would skyrocket further (one day I will write an essay about that perfect game and the lengths I went to more perfectly play it). And then one year after that they would announce a remake of DQ7 for Nintendo 3DS.
This announcement. Rather than do what everyone was expecting and churn out yet another DS-engine (which was based on the OG DQ7 engine!) “remake”, this was a full visual overhaul with 3D cutscene direction, maps for all dungeons, a fragment finder, and symphonic soundtrack. In other words, a remake that addressed virtually every complaint I had with my original DQ7 experience.
Time to briefly return to that original DQ7 experience. How to reflect on my memories of that playthrough? The memories I had when I made that angry post? The memories of making that angry post? The memories I have today? The truth about that experience is that I played DQ7 in the worst possible way you could play it. The game felt boring and repetitive to me in the back half because I marathoned it all at once over the course of a few weeks. The characters felt lifeless to me because I never actually used party chat (and party chat was more limited in the PSX version). The music began to grate on me because I wasn’t listening to dreamy Super Nintendo strings or more crucially, the full symphonic soundtrack I would later associate so strongly with so many of my personal Dragon Quest experiences. 
And what about those vignettes I called charmless and dull? Well, even by 2014 I was hedging on that, wondering in message board posts if the visual and sonic revamp with actual cutscene direction would allow these stories to leave more of an impact for me. The ultimate answer to my hypothesis was unequivocally, yes, these stories left more of an impact for me.
I’m never the one you’ll hear arguing against a game giving you friction (my other favorite RPG series is SaGa), but in this case all of the QOL smoothing in the remake, the fragment finder, the previous event summary, the in-game mapping, the tablet consolidation, all of this allows you the space to refocus your attention on the game’s most potent strengths. Rather than leaving you with a sensation of oppressively aimless retreading and a feeling of being lost (and not feeling lost in the good way, like many of my favorites in my other other favorite RPG series, which is the one this tumblr was supposed to be exclusively about) the smoothness of play lets you see the slowly unspooling world (love a psx rpg with a slowly unspooling world!!) not as a constellation of chores but for what it truly is.
That true and modest spirit of Dragon Quest, these warmly human fables that are meant to linger with you, that one line buried in party chat that is meant to devastate you, a nested series of stories that build and connect over time until you’re left marvelling at the genius of the construction. When I made that post in the past, I didn’t have any memories of the story of the noble priest of Vogograd and the truth that is left to a future generation of children to build. Is it 20 years of age and experience and memories that allowed for me to find that story so moving? Or was it the space the smoothing in this remake left for me to better understand the meaning of this game? 
I bought the DQ7 remake at launch five years after making that post, and I started and finished the DQ7 remake 5 years after buying it, which is, again, 20 years after I first finished it. How much time has to pass before you revisit the first Dragon Quest you ever finished, playing through the game you thought you hated, but maybe always suspected you could love? When do you allow yourself to return to old memories and then make new ones? 
Time hasn’t erased every one of DQ7’s problems, there is still some dungeon padding and some repetition, and there are also new problems with occasional localization issues and symbol encounter issues. But as with any game, you form memories of flaws and memories of strengths, and if you watch the credits and listen to the symphonic credits theme and search your heart and the memories of the flaws already seem distant, then you know you’ve just played a game that is a great. Dragon Quest 7 is a great game and a great Dragon Quest. You know you truly a cherish a series when you are willing to wait until it is the perfect time to play, and time after time, whether for DQ3, or DQ5, or DQ11, DQ is the series I cherish enough to wait for. 20 years after finishing was the time I needed to revisit DQ7, and closing this loop is the perfect gift I could give to myself.
In conclusion, Square Enix please announce HD 2D DQ4 ASAP for me thank you.
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miscellaneous-manx · 3 months ago
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this is a paraphrase but the line “this guard is pretty lousy, he’ll do what any tom, dick or Arus says” spoken by Maribel made me laugh
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kariuskae · a year ago
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Maribel Mayde DQ7
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z4howard · a year ago
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11: Look, you don't want Erik to die. And I don't want Erik to die. So let's work together to make sure Erik doesn't want Erik to die.
Mia: Fantastic plan but have you ever fucking met Erik?
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fyggbloom · a year ago
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moistmailman · a year ago
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Hot take
Dragon quest 7 is the most underrated dragon quest game and is probably my favorite of all the series.
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vanillaice64 · a year ago
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Me irl
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cannondisabledcharacters · a year ago
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Today’s disabled character of the day is Hero from Dragon Quest 7, who is mute
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dragonichaven · a year ago
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amirotalokich · a year ago
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Doodle dump. Dragon Quest 7 got me wildin but I love it.
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wow-very-emo-such-bands · 2 years ago
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In this house we support Dragon Quest‘s Trans Lesbian and her wife
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miscellaneous-manx · 4 months ago
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I love how each new location that has a certain dilemma to help resolve in dq7 (it might've been that way as well in the previous games, I just now noticed it while watching a lp of this installment) is reminiscent of the wizard of oz stories with their episodic narratives featuring major recurring characters, and it just lends another dimension of enjoyment for me
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