Scragglmop the Destroyer
Once feared throughout the land, a great and terrible dragon grew tired of being endlessly hunted for his hoard and faked his death with the aid of a glory-hungry gnomish bard. Living on for centuries in the guise of a street cat, the dragon is now a hair's breadth from resuming his rampaging ways after the bard's descendants have lost the fortune he gave over to them for safe keeping.
Adventure Hooks:
A series of unexplained fires has wracked the city in recent weeks, which has both the guard and the populace on edge. Rumours swirl blaming arsonists, saboteurs from a rival kingdom, even an illegal duelling society of mages, but none have yet put it together that all of the workshops and businesses were all patronized in one way or another by the famed Candlebright noble family.
Coincidentally, Hignatta Candlebright, young head of that same noble house has sent an invitation to the party to join her at a famed teahouse to discuss a delicate matter involving the retrieval of stolen property. Hignatta has all but taken over the teahouse and its guestrooms since her own family home burned down near the start of the panic, and the party might begin to draw a connection when half way through their meeting the teahouse begins to fill with smoke, panicking patrons, and a booming, sourceless voice that demands "WHERE IS MY GOLD, CANDLEBRIGHT?!"
If you really want to mess with the party, consider introducing them to the fluffy street cat completely independently of the arson plot, making a nuisance of himself in the market while they're trying to shop, or catching mice in their store-room should they have acquired a residence in town. Have them befriend the cat as they might any bad-tempered stray, only to realize after the adventure is half way through that the mice he catches are always somewhat charred. Also imagine the looks on their faces the moment the party's home is broken into by an enemy and their housecat incinnerates a wave of intruders for disturbing his nap.
Background: Everyone knows the story about how the legendary hero Gailen Candlebright saved the realm from the tyrannical dragon Slaggrath, a beast known to devour whole armies and raze kingdoms in search of treasure. It's the ubiquitous tale against which all adventurers are measured against, made all the more ubiquitous thanks to the fact that the deed is memorialized in drinking ballads, children rhymes, and even a few folk operas. Gailen was a troubadour of not insignificant skill before he became a legend, and he had little trouble using that skill and hardwon fame to ensure his deeds would never be forgotten.
As with many tales told by the bards, Gailen left out quite a bit of the truth when concocting his tale: It was a late night in a roadside tavern and the young Candlebright was approached by a sourfaced man with a tangled beard and clothes that might have once been quite fine. Gailen had sung for his supper and then some, his hat was overflowing with tips from a long night's work and a greatful crowd, and the old man wanted to know how it was exactly that the Gnome hadn't yet been robbed; The roads were full of all sorts of rough types who thought that their strength entitled them to others' wealth, bandits yes but worse yet kingsmen, who took what they wanted sure that that they were above any kind punishment.
Seeing that the old man had fallen on rough times, likely having been robbed himself, Gailen spoke from the heart: He'd been robbed a few times yes, but he got by looking like someone that no one would bother to steal from, dressing in his fine clothes only on days he'd perform, and keeping most of his riches in the safe keeping of others, such as the caravan masters he frequently traveled along with.
The old man considered Gailen's words and the two sat up drinking through the night debating the merits of the Troubador's duplicity. Was it not better, asked the old man, to defend what was yours with strength and reputation, That everyone might learn from the failure of those that had trifled with you before?
Gailen looked at the many scars the old man bore and countered that fools never learned their lesson, they just thought themselves better than the last fool who risked it and they'd keep risking it till luck won out or they went to join all the fools that had come before.
It was dawn when the two parted ways, Gailen tottering off to bed thinking he'd given council to a reformed bandit chief, the old man slipping out of the inn and taking to wing thinking he'd concocted a brilliant scheme with the help of his newest, and perhaps first, friend.
i was a week (and one pants-shitting revelation over the old man's true draconic nature) later that the legend of Slaggrath came to an end: Gailen walking into that very same tavern bloodied, burnt, and with the broken off horn of the great wyrm held above his head as a trophy. The news spread like wildfire, the name Candlebright ascended to the shortlist of the realm's great champions, and not a soul questioned when the newly knighted Gailen comissioned the construction of an elaborate series of vaults beneith the castle he'd just been awarded. The bard had everything he wanted, and in return he and his family would hold the dragon's horde in trust, not touching a single copper and adding a little to it each year out of respect for the wyrm's generosity.
Future Adventures:
Even before he charmed his way into unexpected riches, Gailen was an ardent follower of Garl Glittergold, god of ambition, wit, and wariness. Genresavvy bard that he was, he understood that this fabulous windfall wasn't just some gift from his god, it was a test, and that to keep his good fortune going he'd best abide by the exact deal he'd struck in that tavern. Gailen kept Slaggrath's treasure under lock and key all his life and made sure his children did the same despite never telling them where he got it, in accordance with his pact with the dragon . Feeling that the Candlebright family has sat on its laurels for far too long (especially since practical and buisness minded Hignatta has been increasingly questioning why her late grandfather insisted on keeping a giant pile of money in their basement and never spending it), the god has seen fit to shake things up, ensuring that some long lost blueprints for the vault have fallen into the hands of a group of thieves, who broke in and cleared the vault though the very same secret passages Slaggrath used to pop in every decade or so and make sure the count was up to date. The dragon is pissed, convinced Hignatta has reneged on her family's deal.. and all the while the thieves get closer and closer to escaping.
Depending on how the party handles it this situation could break bad in any number of ways: The dragon could give up on being Scragglmop and go on a rampage forcing the party to put him down, they could intercede on Hignatta's behalf and ensure the treasure is returned possibly earning themselves a cushy position as retainers of house Candlebright, perhaps most dangerously they could earn the attention of Garl Glittergold himself and end up being singled out for their own unstable blessing.
In addition to being motivated by the prerequisite desire to get rich, the thieves were hired by an ambitious mage who has long desired to get his hands on Gailen's Horn, the draconic trophy the bard thereafter used as the sigil for his house and hollowed out into a heavy instrument through which he channelled his most showy magic. The mage has designs on the horn as the centrepiece of a ritual drawing on the object's history of power and triumph. Given that the horn is in fact the centrepiece of a giant con it's going to bring some very unaccounted for variables into the mage's ritual which is liable to set off its own chain of problems down the line.
Art
608 notes
·
View notes
rereading dungeon meshi and I didn't notice this detail the first time because i was binging
Itsuzumi wiped marcille's face, which is pretty obvious, but she also
wiped the rest of their faces, as noted by the fur on everyone's face
she might not realize it consciously, but she cared about all of them, even after an argument, even while not being able to fully understand them, even while finding them annoying, and inconvenience and damn that's
that's something
125 notes
·
View notes
"Go take a bath while it proofs."
The best thing about Dungeon Meshi is that it shows a realistic friendgroup where everyone is autistic about very different things that don't interest each other at all, but they each retain information about each others' special interest simply through proximity and caring about each other.
It's like the opposite of Princess Jellyfish, where no one really intermingles outside of parallel play. But in Dunmeshi, the interests overlap and they grow closer because they all enhance each other's autism. Idk it feels a lot like how I now have even more context for the movie Suzume because my friend who's into nuclear radiation told me niche stuff he knows about the Fukushima disaster. I'm not reading the Radium Girls, and he's never gonna watch Suzume, but I feel like each thing is equally relevant in our friendship. Idk dungeon meshi just rocks, dude
58 notes
·
View notes
Dungeon: To Split the Mountain Wide
Renowned for it's beauty and magical reactivity, Thaliasite is a valuable mineral said to spring up where the tears of a sky goddess soak into the earth. When deposits are found, they're quickly mined to exhaustion.
Taking a gamble on of one of these near abandoned claims, a somewhat reckless alchemist has attempted to promote the growth of new crystal through an experimental process involving the channelling of elemental energies and a bit of bastardized geomancy which miraculously resulted in the growth of new crystals and the reopening of the mine.
Some weeks later however and it appears the process has worked too well as the slow initial recovery has given way to explosive new growth; splitting the mountain wide open and trapping several crews of workers in the depths of the mine. The party has been called in after rescue attempts were halted by rogue elementals, as well as attacks by grell from the nearby wastes drawn in by the arcane energies.
Adventure Hooks:
Need a quick starter for a badlands campaign? Have the party be made up of miners/locals from the nearby settlement who's livelihood depends on the reopened mine. No better team building exercise then rescuing innocents from a magically and structurally unstable cave system liable to cave in/explode at any moment.
This literal explosion of valuable material is going to have far reaching consequences, turning the little mining village into a boomtown over the next few months. This will bring all kinds of fortuneseekers, outlaws, and wandering mages out of the woodwork, to say nothing of the more otherworldly entities that will blow in on the wind.
While you could chalk the disaster up to the usual unreliability of alchemical experimentation, a party that digs around a little deeper and keeps a wary eye out may discover a conspiracy by the mineral combine that once owned the depleted mine. The ability to produce Thaliasite could be an economic gamechanger, and the combine is not above engineering a little accident if it means not only reclaiming their former property but also buying out the disgraced alchemist's formulas. If the party finds them out, the combine might just be willing to cut them in for a percentage, maybe make them overseers in their newly revitalized enterprise.
One of the miners the party ends up rescuing is a woman half conscious after getting caught in the shrapnel from the Thaliasite's explosive growth. After some weeks of recovery she rises from her sickbed and begins after asking the party. Apparently having shards of divinely attuned crystal stuck in her greymatter has gotten her in touch with the goddess, who uses her impromptu oracle to tell the party of a trial awaiting them in the near future.
Art 1
Art 2
208 notes
·
View notes