Csejte Halloween Trilogy megamix!
have you ever wanted to play an entire party of just one person? now you can! I know this isn't quite a full event, and there's no servant with an official event boost, but fuck it, 99 elis attack.
Elisabeth Bathory, the build that started it all. hush ignore the first draft. move fast, look good, and blast peoples' brains to bits via the power of rock. bard/fighter is always a pretty fun combo.
Elisabeth Caster: what if instead of splitting our focus between fighting and singing, we just... didn't? set up your stage in the sky and have your backup dancers do all the hard work.
Bathory Brave: more fighty, less singy, but still very Elizabethan. maybe don't actually show up to a fight in a bikini tho.
Mecha Elis MKs 1 & 2: Raining down missiles from above in a medieval fantasy game feels like cheating, but if you DM gives you trouble just summon your giant robot to make it feel downright fair in comparison.
Carmilla: the extra crispy version of the elis. contagion is a fucking terrifying spell- if you want to play a villain, this is a good build to take notes from.
Carmilla (Rider): technically less villainous, but you can summon a ton of dogs to the field if you want to give your DM an aneurysm. also worth noting she's one of the most social builds on this list despite not even being a bard.
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you manage to get anything good yet on G/O? I’ve opened 3 x10 summons and the best I’ve gotten is literally only 4 star craft essences
yeah i have a bunch
in f/go en i have (order: rarity, obtained)
Arturia, Jeanne, Tamamo, Scathach, Arturia Lily, Elisabeth Bathory x3, Martha x2, Atalanta, EMIYA (but i fucking BURNED him on accident), Lancelot, Chevalier d’Eon, Elisabeth Bathory (Caster) x2, Oda Nobunaga x2
In f/go jp i have (order: rarity, 5* obtained)
Tamamo no Mae (Lancer) x2, Arturia (Archer), Tamamo no Mae, Arturia, Jack the Ripper, King Hassan, Nightingale, Osakabehime, Okita Souji, Ishtar, Elisabeth Bathory (Brave) x2, Gawain, Lancelot, Lancelot (Saber), Siegfried, Arturia Alter, Tomoe Gozen x2, Tristain, Oda Nobunaga x3, Parvati, Jeanne Alter Santa Alter Lily x3, Fionn MacCumhail x2, Ishtar (Rider), Saber Alter Santa Alter x2, Nitocris x2, Nursery Rhyme, Medea Lily, Stheno, Chacha, Ibaraki Douji, Mash
Also in my original jp account that i got locked out of when my computer died, I had:Scathach, Arturia, Tamamo no Mae, Jack the Ripper, Mordred, Edmond Dantes, Ryougi Shiki (Saber), Martha, Siegfried, Nero, Saber Lily
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A Grand Order of all servant builds so far:
With over 100 builds, it would be a pain to have to sift through all of those just to get to Mash. There’s a full list under the cut so you can just ctrl+f to find your favorite servant easily.
Mash Kyrielight
Artoria
Artoria (Alter)
Artoria (Lily)
Nero Claudius
Siegfried
Gaius Julius Caesar
Altera
Gilles de Rais (Saber)
Chevalier d’Eon
EMIYA
Gilgamesh
Robin Hood
Atalante
Euryale
Arash
Cu Chulainn
Elisabeth Bathory
Musashibou Benkei
Cu Chulainn (Prototype)
Leonidas I
Romulus
Medusa
Georgios
Edward Teach
Boudica
Ushiwakamaru
Alexander
Marie Antoinette
Martha
Medea
Gilles de Rais
Hans Christian Andersen
William Shakespeare
Mephistopheles
Amadeus
Zhuge Liang
Cu Chulainn (Caster)
Sasaki Kojirou
Hassan of the Cursed Arm
Stheno
Jing Ke
Charles-Henri Sanson
The Phantom of the Opera
Mata Hari
Carmilla
Heracles
Lancelot
Lu Bu Fengxian
Spartacus
Sakata Kintoki
Vlad III
Asterios
Caligula
Darius III
Kiyohime
Eric Bloodaxe
Tamamo Cat
Jeanne d’Arc
Orion
Elisabeth Bathory (Halloween) (Rerun)
Tamamo-no-Mae
David
Hektor
Francis Drake
Anne Bonny & Mary Read
Medea (Lily)
Okita Souji
Oda Nobunaga
Scathach
Diarmuid Ua Duibhne
Fergus mac Roich
Santa Alter
Nursery Rhyme
Jack the Ripper
Mordred
Nikola Tesla
Artoria (Lancer Alter)
Paracelsus von Hohenheim
Charles Babbage
Jekyll and Hyde
Frankenstein
Caster of the Timeless Temple
Arjuna
Karna
Mysterious Heroine X
Fionn mac Cumhaill
Brynhildr
Beowulf
Nero Claudius (Bride)
Ryougi Shiki (Saber)
Ryougi Shiki (Assassin)
Amakusa Shirou
Astolfo
Gilgamesh (Child)
The Count of Monte Cristo
Nightingale
Cu Chulainn (Alter)
Queen Medb
Helena Blavatsky
Rama
Li Shuwen
Thomas Edison
Geronimo
Billy the Kid
Jeanne d’Arc (Alter)
Angra Mainyu
Iskandar
Emiya (Assassin)
Hassan of the Hundred Personas
Irisviel (Holy Grail)
Shuten Douji
Xuanzang Sanzang
Minamoto-no-Raikou
Sakata Kintoki (Rider)
Ibaraki-Douji
Fuuma “Evil Wind” Kotarou
Ozymandias
Artoria Pendragon (Lancer)
Nitocris
Lancelot (Saber)
Tristan
Gawain
Hassan of the Serenity
Tawara Touta
Bedivere
Leonardo Da Vinci
Tamamo no Mae (Lancer)
Artoria Pendragon (Archer)
Marie Antoinette (Caster)
Anne Bonny and Mary Read (Archer)
Mordred (Rider)
Scathach (Assassin)
Kiyohime (Lancer)
Martha (Ruler)
Illyasviel von Einzbern
Chloe von Einzbern
Elizabeth Bathory (Brave)
Cleopatra
Vlad III (Extra)
Jeanne d’Arc Alter Santa Lily
Ishtar
Enkidu
Quetzalcoatl
Gilgamesh (Caster)
Medusa (Lancer)
Gorgon
Jaguar Warrior
Tiamat (not happening) (we lied)
Merlin
Beast I: The Beast of Pity
CotTT again
Miyamoto Musashi
First Hassan
Mysterious Heroine X Alter
Archer of Shinjuku
Emiya Alter
Avenger of Shinjuku
Assassin of Shinjuku
Arthur Pendragon (Prototype)
Hijikata Toshizo
Chacha
Meltryllis
Passionlip
Suzuka Gozen
BB
Kiara Sessyoin
Kiara but beastmode
Caster of Nightless City
Assassin of Nightless City
Berserker of El Dorado
Rider of Resistance
Sherlock Holmes
Berserker of Learning with Manga
Nero (Caster)
Frankenstein (Saber)
Nitocris (Assassin)
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Fate and Phantasms #138: Elisabeth Bathory (Brave)
It’s Halloween again, I guess, which means it’s time for yet another Elisabeth Bathory build! I promise I won’t mess this one up so bad it needs a redo. It’s about time we made a totally normal adventurer build. Now go forth, brave adventurer! EXP awaits!
>Play
>Settings
Next up: Dang ol’ Ron Paul 2: Egyptian Boogaloo
Race and Background
Winged Tieflings make everything so much easier for Liz builds, don’t they? As one of those, you get Darkvision, Hellish Resistance against fire damage, and you’re Winged, giving you 30 feet of flying speed when not wearing heavy armor. I think you can manage that.
You also get +2 Charisma and +1 Dexterity (thanks again, Tasha!)
You’re also still a Noble, giving you History and Persuasion proficiencies.
Ability Scores
First up: Dexterity! Get that as high as possible You’re good with a shortsword and you’re adventuring in... I can’t even call it light armor with a clear conscience. After that is Charisma, which explains how you suckered DW into giving you another Halloween event. Your Constitution’s also pretty good, you just have to pop a couple quarters in for another life. Your Strength isn’t terrible, you need that to carry around your party in a single sprite. Intelligence isn’t your strong suit, that’s the mage’s job. Finally, dump Wisdom. ...Yeah.
Class Levels
1. Fighter 1: Fighters get all sorts of neat stuff, like proficiency with Strength and Constitution saves, Animal Handling for all those Deerlets you attract, and Athletics for those long walks through 30 floor dungeons.
You also get the Dueling fighting style, which makes your sword and board a little more sword, giving one-handed weapon damage a +2 bonus. You also get a Second Wind once per short rest that lets you heal yourself as a bonus action. Healing factors are all the rage in modern games nowadays.
2. Sorcerer 1: You’re still a sorcerer so we can get all your dragony stuff, but this time instead of your dragon blood we get our powers from Wild Magic, unlocking your ultimate power Legend of the Crimson Heroine- I mean, Wild Magic Surge. Whenever you cast a 1st level spell or higher, the DM might make you roll a d20. On a 1, you get a random effect from the wild magic table.
You also learn to use the Tides of Chaos to your favor, gaining advantage on an attack roll, save, or check once per long rest. This can also be recharged by the DM if they force you to roll on the wild magic table after casting a spell.
Speaking of, you get Spells as a sorcerer, which use your Charisma to cast. Light and Message work as your trusty in-game flashlight and chat client, while Booming Blade, Thunderclap, and Thunderwave act as your sonic breath attacks. You also get Mage Armor, making your outfit slightly more practical with an AC of 13 plus your dexterity modifier.
3. Sorcerer 2: Second level sorcerers are a Font of Magic, giving you a pool of sorcery points equal to your sorcerer level each long rest. Right now this is extra fuel for your spell slots, but later you’ll have more to do with this feature.
You also get Chaos Bolt for extra randomness! Deal 2d8+1d6 damage of a random type, and it might even hit multiple people!
4. Fighter 2: Second level fighters get an Action Surge, it’s like quickened spell but better! It gives you an extra action in a turn once per short rest.
5. Fighter 3: Turn-based RPGs aren’t that complicated, so that suits your Champion fighting style well. Your Improved Critical means your attacks are critical hits on 19s and 20s now!
6. Fighter 4: Use your first Ability Score Improvement for even more Dexterity. Only 16 AC in a bikini? Those are rookie numbers!.
7. Fighter 5: Fifth level fighters get an Extra Attack each attack action. That’s two attacks per turn, four with action surge. I think we can speed things up even more though. Hold on a sec.
8. Sorcerer 3: Third level sorcerers can spend their hard-earned sorcery points on Metamagic options, ways to empower your spells beyond their normal limits. Quickened Spell turns an action cast spell into a bonus action spell. Now you can action surge for four hits and cast Booming Blade with the little bit of time you have left! Action Economy!
You also learn Empowered Spell to get the most out of your slots. This option lets you re-roll a couple of dice on a spell to help guarantee you’ll deal plenty of damage!
For your spell, Shatter gives you a stronger sonic attack that can rattle apart constructs and the like.
9. Sorcerer 4: Now that we’re learning some useful spells, it’s a good idea to make sure we can cast them while decked out. The War Caster feat lets you cast somatic spells with your hands full, and you get advantage on concentration checks! As a bonus, you can also cast cantrips as attacks of opportunity when you’d normally just hit someone.
This makes your new cantrip True Strike almost useful! But it’s still better to just hit people twice. You also learn Dragon’s Breath, giving you (or someone else) the ability to breathe fire, acid, cold, or the like. Sadly thunder’s not an option, but we’ve already got plenty of ways to deal with that already.
10. Sorcerer 5: Thanks to your Magical Guidance, you can spend a sorcery point to re-roll a failed ability check. You’re a video game protagonist, you’ve gotta be good at everything.
You can speed things up even more with Haste, which doubles your move speed, gives you a higher AC, and gives you another action each turn. You can only attack once with that action, but that just gives you an excuse to use Booming Blade more. The turn after the spell ends you’ve gotta spend a turn doing nothing, but that’s just the name of the game. (Actually the name of the game is Bravely Default, but that’s just nonsense.)
11. Sorcerer 6: Your protagonist powers are charged to the maximum, and now you can Bend Luck as a reaction, spending two sorcery points to add or subtract 1d4 to an attack, check, or save you can see. Nothing bad ever happens to the Bathorys!
You can also cast Tongues now, giving you the ability to open up the world’s options menu and translate yourself into whatever language you need.
12. Fighter 6: Back in your main class, you get another ASI that’ll bump up your Charisma for stronger magic. That’s a bout it, not every ability can be dex you know.
13. Fighter 7: As a seventh level champion, you are a Remarkable Athlete, letting you add half your proficiency bonus to strength, dexterity, and constitution based skill checks. You can also add your strength modifier to your running long jump distances. Nobody ever complains about sore feet in an adventuring party, and that’s because they’re all fit. Even the wizard. Don’t think about it.
14. Fighter 8: You know what? I don’t think we’re done cheating at dice yet. As the protagonist of your own life, you’re extremely Lucky, meaning you get three luck points per day. You can spend a point to re-roll an attack (either yours or one hitting you), or your own check/save.
15. Fighter 9: Ninth level fighters are Indomitable, letting you re-roll a failed save once per long rest. I don’t know if you’ve noticed a theme yet.
16. Fighter 10: Tenth level champions get an Additional Fighting Style, and Protection will make your sword and board a little more board. You can now use your reaction to impose disadvantage on an attack hitting you or a nearby ally as long as you’re wielding a shield. (or shielding, if you will.)
17. Fighter 11: With another Extra Attack, you can now strike foes three times per attack action! Really let’em have it.
18. Fighter 12: With this ASI, you can finally max out your Dexterity for the highest possible defense and offense. Good job!
19. Fighter 13: Getting another use of Indomitable is nice, if a bit lowkey. Like most fighter levels, tbh.
20. Fighter 14: Your final level gives you one last ASI to max out your Charisma for the strongest spells possible.
Pros:
With an AC of 20, the ability to force disadvantage, plenty of other ways to mess with incoming attacks, and oh yeah flight, you’re pretty hard to hit when you want to be. Which is always. Not bad, given the circumstances.
Speaking of, you have tons of options for messing with rolls. Add, subtract, reroll, it’s all good! Nobody will ever get anything done again if you don’t want them to.
Thunder is a great type to use when you need to cause some property damage without burning down the whole building. It’s also not as resisted as stuff like fire or cold damage, making it more reliable.
Cons:
A lot of your roll messing-with stuff is attached to reactions, making it hard to control anything in more crowded encounters.
Those that don’t use your reaction probably use your sorcery points, which you don’t have a lot of. You might have to learn... discretion! *dun dun DUN*
Your HP isn’t all that bad, but it’s not great for a melee fighter, especially if you want to stay close to other people to protect them. Thankfully you can just fly out of danger for the most part.
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