Tumgik
#Endless Dungeon
Text
SHELLDIVER
By Jeanne Plounevez
Tumblr media Tumblr media Tumblr media
147 notes · View notes
telltalecoyote · 6 months
Text
Tumblr media
Fassie!
25 notes · View notes
demilypyro · 1 year
Video
twitch
I'm live on Twitch, streaming Endless Dungeon
I was invited to try a development build of this upcoming roguelike with some friends! Come check it out with me!
https://www.twitch.tv/demilypyro
Tumblr media
61 notes · View notes
greennightingale · 1 year
Photo
Tumblr media
Commission for Lost And-Found
29 notes · View notes
honoka-marierose · 4 months
Text
youtube
SEGA - SEGA 2023 | Year in Review
4 notes · View notes
paradoxicalcurio · 9 months
Text
Screw zodiac signs and personality types, what’s your favorite faction in the Endless Space series? Mine’s the Riftborn.
5 notes · View notes
realsorcerershit · 6 months
Text
Let me set a scene for y'all. Last night, 12:45 A.M. ish. My friend and I are playing Endless Dungeon since it just came out. "We'll do one more run", we said. Most runs have only been like 30-45 minutes for us since we tended to finally die on the second floor. Anyways.
Tumblr media
Total Time: 2:04:07
Whoops. I'm tired as fuck today
2 notes · View notes
ratliffwaller20 · 1 year
Text
The Endless Dungeon: A Minecraft Map Review
Tumblr media
If you're the type of player who gets bored easily with the usual adventure maps, then get ready to be blown away by The Endless Dungeon. This map is not for the faint-hearted, as it promises to be an endless challenge of epic proportions. But don't worry, it's also incredibly fun.
The Premise
In The Endless Dungeon, you play as an adventurer who has stumbled upon a mysterious and seemingly endless dungeon. Your goal is to explore as far as you can go, fighting off monsters, collecting loot, and discovering secrets along the way.
The Gameplay
The gameplay of The Endless Dungeon is unique and challenging. You start off in a small room with only a few basic items, and from there you must descend deeper into the dungeon. The catch is that the dungeon is procedurally generated, which means that every time you play, the layout of the dungeon will be different.
As you progress deeper into the dungeon, you'll encounter a variety of monsters, traps, and puzzles. Some of these challenges will require all of your Minecraft skills to overcome. You'll need to be quick on your feet, clever with your tools, and strategic with your attacks.
The Design
The design of The Endless Dungeon is impressive. The dungeon itself is massive, with each level feeling unique and distinct. The lighting is eerie and atmospheric, and the use of sound effects adds to the overall sense of dread and danger.
The monsters you'll encounter are also well-designed, each with their own unique abilities and weaknesses. You'll need to learn how to fight each type of monster if you want to make it deeper into the dungeon.
The Conclusion
Overall, The Endless Dungeon is a fantastic Minecraft map that offers a unique and challenging experience. If you're looking for something to test your Minecraft skills and keep you on the edge of your seat, then this is the map for you. Just be warned: once you start playing, it's hard to stop.
2 notes · View notes
worldsofzzt · 2 months
Photo
Tumblr media
Source “Endless Dungeon” by coolzx (2000) Published by: inverted thoughts inc dot [ENDLESSD.ZZT] - “Menu” Play This World Online
0 notes
cosmic-slop · 5 months
Text
youtube
Songs I would have sex to if sex was real
0 notes
theta-rx2 · 6 months
Text
Oh yeah I finished Endless Dungeon tonight, fucking amazing game
0 notes
belghast · 6 months
Text
AggroChat #454 - World of Wonder
AggroChat #454 - World of Wonder - Diablo IV Season 2, CitizenCon News, Super Mario Wonder, Endless Dungeon, SudokuCon Fundraiser, and Cities Skylines 2
Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! We are back but still down several members of our crew.  This week we start off with some discussion about Diablo IV Season 2 and whether or not the game is good now.  From there we talk a lot about the events of the Star Citizen CitizenCon.  Super Mario Wonder has come out and we talk about the experiences with the game so…
Tumblr media
View On WordPress
0 notes
hardcoregamer · 6 months
Text
Tumblr media
Review: Endless Dungeon
Endless Dungeon will have players coming for the unique blend of rip-roaring action and tower defense, but what should keep them around is the impressive and lovable cast of characters, along with their various stories to become invested in.
Read more!
1 note · View note
realjediverse · 6 months
Text
Endless Dungeon Game Review!
Endless Dungeon is an upcoming roguelite tower defense twin-stick shooter video game developed by Amplitude Studios and published by Sega. It is a successor to Dungeon of the Endless and is scheduled for an October 2023 release for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S. In Endless Dungeon, players control a team of three heroes as they escort a…
Tumblr media
View On WordPress
0 notes
casuallyyoa · 7 months
Text
ENDLESS DUNGEON CLOSED BETA IMPRESSIONS
WHAT
After valiantly obtaining a closed beta key via Twitch drops, I could finally try out the latest closed - multiplayer only - beta for Amplitude Studios’ ENDLESS Dungeon. Yet another entry in the overarching ENDLESS universe, it’s a roguelite tactical action game in a similar vein to Dungeon of the ENDLESS. Since I have the latter, there wasn’t any question about being interested in ENDLESS Dungeon. As it’s a closed beta, there’s still time for things to change ahead of its release on 19 October 2023 - provided it’s not further delayed.
youtube
SETTINGS
The options menu doesn’t have all that much to play around, with some settings appearing to be unavailable for tweaking. The beta has the option to toggle an ‘Easy Mode’ which simply states to offer ‘several bonuses’ when you explore, but I didn’t try it out. Besides, I don’t even know if turning it on on my end will apply when I join someone else’s session.
Languages offered are:
German
English
Spanish
French
Japanese
Korean
Polish
Brazilian Portuguese
Simplified / Traditional Chinese
You can change subtitle size which is neat. There’s an interaction prompt background opacity slider, presumably not applicable to subtitles or other text boxes. There’s mouse aim assist alongside the laser sight, so that’s always nice.
PRESENTATION
Moving from the pixel top-down style of Dungeon of the ENDLESS, ENDLESS Dungeon uses 3D models in an isometric view. It does look quite nice, though I found it really hard to see certain area of effects. There are player turrets with red AOEs - obviously friendly - but then you have damaging effects from enemies which are also red. When things get hectic, I have missed seeing the warning triangles, or simply ran into terrain and wondered why I wasn’t going anywhere. 
I guess I might need to turn brightness up on my end as well; regardless I hope there’ll be improvements to visual clarity. The markers on the map are at least colour-coded for your convenience with a really long legend you can refer to. Now this kind of begs the question: where’s the colour-blind friendly options? The monster spawners don’t have unique symbols on the map, and the colours are to indicate what they’re weak to. I hope this would be added for accessibility and all.
GAMEPLAY
One thing’s for sure: it’s more, uh, action-packed than Dungeon of the ENDLESS. 
Before I get into the meat of the gameplay, there’s a little big problem with the multiplayer only closed beta. Not everyone has it for one, so games are a touch hard to find. At least, games in my region where I could hope for less than 50 ping. I connected to Europe or either United States servers during my playtime where I pretty much had an even harder time knowing when to dodge or even what was attacking me.
I bring this up early because unlike Dungeon of the ENDLESS, ENDLESS Dungeon feels like a much better time with friends as horrendously laggy as it were for me during this beta. I’m more of a turn-based, low speed kind of guy, and without being able to try the single player during this period, I wonder how the scaling is going to be like.
Anyway.
Up to three players can be in a game session at a time to descend into the Core of the space station they find themselves getting repeatedly resurrected in. With the power of friendship, guns and turrets, you and your buddies need to escort a fragile Crystal Bot through the zones while besieged by any assortment of creatures wanting pieces out of all of you. If you go down, your friend can help you back up. If the Crystal Bot goes down, all of you die. 
As you might expect, the playable characters all have their own roles. I played Shroom, the medic, just so that I wouldn’t embarrass myself dying rushing in to kill enemies (har har). Her active skill has no cooldown but requires Soul stacks to heal. Ultimates require energy to cast, gained by dealing damage to enemies. I would pretty much just hang on to my Soul stacks and spray and pray to get my ult up for the heals.
As alluded to earlier, there’s a rock paper scissors thing going on, where certain elements are more effective against certain enemies. From the beta, it seemed we’d be more likely to get collectibles than anything usable - much less worthwhile - and in one session, 98% of the weapons from either chests or merchants were only for the Zed player wielding a heavy gun which neither the Bunker player nor me could use. At least if there’s any collectible drops, the loot is locked to you when it appears so it won’t get nicked from you if it’s that crucial.
There are fixed monster spawners instead of randomly just appearing from any old dark room with waves coming in as the danger level peaks or from certain actions, like from researching new tech or moving the Crystal Bot. At least the Crystal Bot can be upgraded this time, using shards you find lying around. That does also call the horde, so best be ready. 
Action does feel more emphasized here as turrets have relatively limited range - compared to effectively covering an entire room in Dungeon - so the limited nodes have a greater impact. Likewise, the slots to build resource generators also don't feel as plentiful and monsters will go after these constructs that you can’t rebuild. Once the industry tanks, tough luck trying to make anything.
This game does let anyone be a fixer-upper to restore turret health at least, and they can get upgraded once they see enough action. Should a blackout happen, though, you’re going to have to replace all of them as they can no longer be restored. At least enemies don’t open doors you haven’t, so there’s a bit less crying about them trying to reroute your meticulous funnel. 
Unless…
At certain points of exploration, you will be moved to a separate slice of zone, cutting you off from the previous segment. If you forgot anything there, then too bad, they’re gone. You do also leave the baddies behind, so you don’t have to worry about getting ambushed. Instead, you have to be concerned over bosses! These can have their own mechanics and phases, like how the Bug Momma will become invulnerable until you find the nests to enrage her to expose her fleshy underbelly. These so-called arenas can be quite small to maneuver in, so hope you can be quick on your feet. 
It’s kinda funny that way because there are some rooms that are just so huge but have barely anything in them.
On clearing a zone, you get scored and earn Scrap that can be later used at the Saloon. This Scrap and most progression is only applicable to the host as far as I’ve experienced, which is a little of a bummer really? I wanted to go check them out in my own time in my own instance, but since I’ve only joined games and not hosted any of mine, I’ve got nothing.
Whenever you return to the Saloon, the hub area will gradually open up with a variety of things to check out and manage, or just chat up the people here.
There’s the Booster Chest at the Kiosk where you can buy a chest for some loot for your next run. Only the host can manage this so people don’t get funny ideas to throw a bunch of materials for junk. 
The Library will have all the lore you’ve encountered, as well as ‘quests’ for respective Heroes to check. This is similar to Dungeon, where the characters in between zones in the elevators can have conversations and unlock unique dialogue and / or buffs (or demerits) depending on their relationship with each other. 
From the Workshop you can find a list of equippable Chips for a Hero, but only after clearing the first step of their associated quest. The beta shows there’s at least three slots per hero as well as the Crystal Bot. This too, is currently only for the host to change.
The Hacking Post opens up different zones you can start in, so there’s a certain level of control for at least which bunch of monsters you’d prefer to fight first.
The Cafe is home to my current favourite, Fassie. You can find drink recipes as you explore and have him mix them for you. The ones I’ve gotten access to so far pretty much open up several flavours (pun not intended) of risk reward play, so pick your poison.
Normally I’d have a little section about the story of a game I play, but I haven’t been able to unlock all that much so I won’t comment on what piecemeal they have right now.
CONCLUSION
Even as I got sling-shotted across the map from lag after some rolly boys ran over me, I enjoyed the multiplayer ENDLESS Dungeon closed beta. That said, the issues with visual clarity I had are far more easily fixed than connecting to multiplayer lobbies, so if I do get the game eventually, here’s hoping single player doesn’t feel so bad. I fully acknowledge there’s likely to be a degree of skill issue, but until I can give it my best shot, we’ll leave it there for now.
Good luck on your adventures to the Core!
0 notes
meugamer · 7 months
Text
Jogue até 18 de setembro o beta de Endless Dungeon
A Sega Europe, acaba de lançar nesta quinta-feira (7), o beta fechado de Endless Dungeon para PC Windows via Steam e Epic. Os jogadores vão aproveitar o melhor da franquia espacial Endless e ainda ajudar os desenvolvedores com feedbacks. Jun-te-se aos demais jogadores, contra ameaças de outro mundo, no ritmo acelerado, com muita exploração e ação. O título possui visão isométrica e…
Tumblr media
View On WordPress
0 notes