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#Episode 329
forensicated · 5 months
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Smiffina Episodes - Episode 329
Gina's back at work and is shocked to hear that Adam has resigned, however it's all a cover to catch a larger fish. A long term friend of Adam's is a drug dealer and he needs to think that Adam is on the level and no longer a cop.
The Borough Commander steps in as cover whilst a 'new' Superintendent is found. The very same Borough Commander who is married to the drugs referral worker, Rochelle who just happens to be having an affair with PC Dan Casper. Ian used to be Dan's Superintendent at Spicer Street. He very nearly catches them in the act at Sun Hill... Gina uses Ian to very 'casually' work out that Adam is working undercover for NCS. And they work together to find Adam after he goes missing as part of it. Adam is finally safe but badly hurt and let down by his childhood best friend and still grieving for his family he's taking time off and away from the station leaving space for a new acting super. He admits to Gina he doesn't know what he wants anymore and is considering leaving the service all together.
Special notice for Terry's reaction to being given the DCI's wallet:
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alt-tj · 2 years
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SOI FON IS SUCH A FUCKING SIMP
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Sooo, there has been absolutely no sight of Tem in any of the Kenobi promo stuff, right? I think by now it’s safe to assume Cody WON’T be in Kenobi either just like he wasn’t even in TBB and that Disney just wasted two (2) perfect opportunities to end his character arc organically because they just don’t give a single flying kriff about characters that aren’t marketable. 
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#329
"It bugs the shit out of me that Picard S3 killed more Changelings on screen in ten episodes than DS9 did in seven seasons. Not just because they're my favorite species and I would like to see them explored in a way that doesn't erase everything interesting about them for the sake of turning them into one note villains, but also, because I feel like it says something about how Trek has changed the way it deals with antagonists on a narrative level since the 90s and I can't really say I'm a fan. Remember when this was the "try diplomacy and nonviolent problem solving first" franchise? Pepperidge Farm remembers."
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longwuzhere · 8 months
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Second half of My Adventures with Superman ep 7 easter eggs and references
Some cool Easter eggs I caught watching My Adventures with Superman that I want to show to people so they can be in on it with comic book readers
My episode 1 easter eggs and references in My Adventures with Superman post is here
My episode 2 easter eggs and references in My Adventures with Superman post is here
My episode 3 easter eggs and references in My Adventures with Superman post is here
My episode 4 easter eggs and references in My Adventures with Superman post is here
My episode 5 easter eggs and references in My Adventures with Superman post is here
My episode 6 easter eggs and references in My Adventures with Superman post is here
My episode 7 first half of easter eggs and references in My Adventures with Superman post is here
My episode 8 easter eggs and references in My Adventures with Superman post is here
My episode 9 easter eggs and references in My Adventures with Superman post is here
My episode 10 easter eggs and references in My Adventures with Superman post is here
(SPOILERS if you haven't seen the show yet):
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Mxy knocks over a display case that contains the Helmet of Fate. The mystical, god containing item, makes its first appearance, along with Doctor Fate, in More Fun Comics #55 (1940) the panels were done by Gardner Fox and Howard Sherman. The Helmet of Fate is the one controlling the body as it contains the god, Nabu, the Lord of Order. The helmet grants anyone who wears it magical powers and the mantle of the Doctor Fate. Usually the person most associated with the it is Kent Nelson but recent comics had Khalid Nassour take up the Doctor Fate name.
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Next we see Mxy pass by the Cosmic Rod of Starman/Stargirl. In the
comics the original owner of the Cosmic Rod was Ted Knigh, the original Starman. The Cosmic Rod he wielded was about the size of a flashlight. It wasn't until Starman #4 (1994) (W: James Robinson, P: Tony Harris, I: Wade Von Grawbadger, C: Gregory Wright, L: John Workman) that his son, Jack Knight took the new and improved Cosmic Rod that his father made and used it for himself to take up the Starman name. The staff would then get passed on to Courtney Whitmore aka Stargirl who at the time took up the name Star-Spangled Kid, when Jack retired the Starman identity to raise his kid. Courtney took up the Starman name as Stargirl and used the Cosmic Rod to carry on the name. The Cosmic Rod gives its wielder flight and energy projection.
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Mr. Mxyzptlk then passes over a flight ring in the display. Very good homage to the Legion of Superheroes. Originally the LoSH wore belts to allow their members to fly, but Brainiac 5 was able to make flight rings so they can be less encumbered by the belts as seen in the panel from Adventure Comics #329 (1965) (W: Jerry Seigel, P&I: Jim Mooney, L: David Huffine). The LoSH are a group of young superheroes from the 31st century who are from various parts of the galaxy that fight evil as a team. The group was inspired by reading the history of what Superman did and they want to uphold his ideals and legacy. If they do show up in the show I'll definitely talk more about them.
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In another display we see the Soultaker Sword. The sword is associated with Tatsu Yamashiro aka Katana. It and Katana make their first debut in the Brave and the Bold 200 (1983) (W: Mike Barr, P&I: Jim Aparo, C: Adrienne Roy, L: Jim Aparo). The sword was forged by Muramasa, who imbued it with magical properties where whoever kills with the sword, steals the souls of the victim's. Tatsu's husband and children were unfortunately slain by the sword, wielded by her brother-in-law and Tatsu has since then taken the sword and use it to avenged those who were slain by him. Because of the swords magical properties, it can be used to harm Kryptonians. Yes magic is a weakness for Superman.
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When we cut back to the League of Loises ship, Jalana goes Flamebird on everyone and name drops Comet. This is a very good homage to Comet the Super-Horse. Comet made his first debut in Adventure Comics 293 (1962) (W: Jerry Seigel, P: Curt Swan, I: George Klein, L: Milt Snapinn) Comet, along with Krypto the Super-Dog, Streaky the Super-Cat, and Beppo the Super-Monkey, formed the Legion of Super-Pets to save the Legion of Superheroes and Superboy from Brain-Globes of Rambat. Give Supergirl: Woman of Tomorrow a read if you want to check out a really cool Comet story.
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Krypton gets a name drop, Superman's home planet.
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Someone on the MAwS team is a Kingdom Hearts fan.
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Kryptonite is finally introduced in the show, the most well-known weakness of Superman's. Fun fact Kryptonite made its first appearance not in the comics but on the Adventures of Superman radio show in 1943. It wasn't until 6 years later in 1949 that Kryptonite is introduced in the comics in Superman #61.
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At the League of Loises HQ we see MAwS Lois and Mxy walk down the hall with holographic projections of various Loises in the DC multiverse. The one on your left is obviously Lois Prime aka Fleischer Studios Lois the one on your right is Superman the Animated Series Lois. The one next to StAS Lois is Superwoman from Action Comics #60 (1943). The issue was created by Jerry Seigel and George Roussos where Lois dreams of having Superman's powers and saving the day.
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As Mxy searches for his hat we see him open up a cache of various weapons that the Loises have collected. Some of them are pretty recognizable like the Card Captor Sakura staff that's by Mxy's head, Guts's giant sword from Berserk above Mxy on the second shelf from the bottom.
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As the episode wraps up we see MAwS lois activate the data sphere she took from the headquarters and sees evil Supermen tearing up the city. The first we see is an homage to Overman from Animal Man #23 (1990) (W: Peter Milligan, P: Chas Truog, I: Mark Farmer, C: Tajana Wood, L: John Costanza) and the second is designed after Justice Lords Superman from the Justice League cartoon.
Overman is from a world where all superheroes are part of the government and each one is a clone from him. Justice Lords Superman is from the two-parter episode "A Better World" where his Flash died, Superman kills President Lex Luthor in retaliation and he and the Justice League become dictators. Gotta admit Superman does look pretty cool in that suit.
That will be it for this week's episodes Easter Eggs and references. If you made it this far down the post and want to see the other MAwS Easter Eggs and references post you can find them here:
My episode 1 easter eggs and references in My Adventures with Superman post is here
My episode 2 easter eggs and references in My Adventures with Superman post is here
My episode 3 easter eggs and references in My Adventures with Superman post is here
My episode 4 easter eggs and references in My Adventures with Superman post is here
My episode 5 easter eggs and references in My Adventures with Superman post is here
My Episode 6 easter eggs and references in My Adventures with Superman post is here
My Episode 7 first half of easter eggs and references in My Adventures with Superman post is here
My Episode 8 easter eggs and references in My Adventures with Superman post is here
My Episode 9 easter eggs and references in My Adventures with Superman post is here
My Episode 10 easter eggs and references in My Adventures with Superman is here
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stannyramirez · 10 months
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𝐔𝐏𝐃𝐀𝐓𝐄! check the source link OR HERE for #65 gifs of *𝐃𝐀𝐍𝐍𝐘 𝐑𝐀𝐌𝐈𝐑𝐄𝐙 as hector in 𝐛𝐥𝐚𝐜𝐤 𝐦𝐢𝐫𝐫𝐨𝐫, season 6 episode 4 mazey day bringing the total number of gifs in the pack to #329. all gifs are 268 px by 165 px and made entirely from scratch by me for roleplaying purposes. please REBLOG this post if you found it useful & check my rules for more information.
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nolhann · 10 months
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Gifs, many Mayuri Gifs
I was bored so I wanted to make some gif. To have no subtitles I had to listen to the French dub of Bleach and my god Mayuri’s voice is so high. Idk if it’s good or bad since I’m used to watch Bleach in French, so eh I won’t judge. (But Ryusei Nakao’s voice fits Mayuri perfectly and I won’t debate on this)
If you want me to make some gifs from a specific episode I can try just send me a message or something.
And if you’re interested, they all come from episode 329.
Ok bye ✌️
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Stat post time.
The poll with the most votes was Group P (the Death By Glamour one) with 794 votes, followed by Group W (735, Metal Crusher) and Group T (Spear of Justice vs Bergentrückung, 601).
With the least votes is Group C (275), beaten out by Group N (282) and Group L (318).
The average turnout in a poll was about 438 votes.
None of the Uwa! tracks qualified, with none of them getting over 10% of their group's vote. Temperate was the most popular.
Oh! One True Love and Oh! Dungeon were also both eliminated, though Dungeon scored much higher than One True Love.
Death Report qualified, with almost 4x the proportion of votes than Live Report.
In a great injustice, Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything was eliminated, but Hotel was not.
Spooktune was the only one of Napstablook's house songs that qualified.
The most dominating performance was by Death By Glamour, which was over 615 votes over any other track in its group (77.5%).
The closest race (other than the two ties) was between Reunited and Snowdin Town, by 0.6% (2 votes). However, both qualified.
The closest race that actually resulted in one track qualifying and one not was between the tie of Good Night and Oh My..., and Long Elevator, which was kicked out by 2.5% (9 votes).
Speaking of the ties, there were two within groups, and two in the Danger Zone across multiple groups.
The aforementioned Good Night and Oh My... both got 68 votes or 15.4%. In Group F, It's Raining Somewhere Else and SAVE The World both got 182 votes (32.2%), both winning their group.
Interestingly, two strange occurrences happened. Groups M and U both got 329 votes, and their third place tracks, Reunited and Hotel, both got 53 votes (16.1%). Similarly, Groups B and Q both got 352 votes, and their third place tracks Oh! One True Love and Respite both got 46 votes (13.1%).
The highest-placing tracks by percentage that did not qualify were Spookwave, which got 17.3% but came 4th in its group, and Oh! Dungeon, likewise with 16.2%.
The lowest-placing tracks by percentage which still qualified were For The Fans, which got 6.8% yet still came 2nd, and Menu (Full), the same with 11.8%.
Which brings us to the final results. Here is a post with all the tracks ordered by how many votes they got, and this is a post with them ordered by proportion of votes (also this has that same one, but split by position within the groups).
And below the cut is the seeding of the 64 qualified tracks, and the 36 tracks that didn't make the cut below them.
Seed:
Death By Glamour
Hopes and Dreams
ASGORE
Spider Dance
Finale
Heartache
Waterfall
CORE
Bonetrousle
Battle Against A True Hero
His Theme
Ghost Fight
Undertale
NGAHHH!!
Your Best Nightmare
Spear of Justice
Last Goodbye
Bergentrückung
Determination
Metal Crusher
Song That Might Play When You Fight Sans
Another Medium
Fallen Down (Reprise)
Nyeh Heh Heh!
Bird That Carries You Over A Disproportionately Small Gap
Ruins
Here We Are
sans.
It's Raining Somewhere Else
SAVE The World
Fallen Down
Spooktune
Dogsong
Alphys
Dummy!
CORE Approach
Memory
Home
An Ending
Dating Start!
Power of "NEO"
Stronger Monsters
It's Showtime
But The Earth Refused To Die
Small Shock
Once Upon A Time
Amalgam
Tem Shop
Your Best Friend
Death Report
Bring It In, Guys!
Temmie Village
Thundersnail
Shop
Snowy
Final Power
Snowdin Town
Reunited
Hotel
Home (Music Box)
Good Night
Oh My…
Menu (Full)
For The Fans
Eliminated, in order of proportion of votes:
Spookwave
Oh! Dungeon
Quiet Water
Undyne
Dating Tense!
She's Playing Piano
Don't Give Up
Oh! One True Love
Respite
Long Elevator
Premonition
Start Menu
Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything
Last Episode!
Uwa!! So Temperate♫
Mysterious Place
Uwa!! So HEATS!!♫
The Choice
Uwa!! So Holiday♫
Enemy Approaching
Chill
Dating Fight!
Ghouliday
You Idiot
Live Report
Ooo
Wrong Enemy !?
Confession
Run!
Barrier
Anticipation
Pathetic House
Danger Mystery
Dogbass
Burn In Despair!
Unnecessary Tension
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grailfinders · 5 months
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Grailfinders #329: Sakamoto Ryouma (Lancer)
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today on Grailfinders we’re building the best argument for a completely superfluous Grailfinders episode, Sakamoto Ryouma (Lancer)! it’s Sakamoto, but again! in-game it’s a stronger version of the original, but here we take all the builds to level twenty regardless of their rarity. what I could do to differentiate this build from the first stumped me for a while, but I think I’ve hit on something.
Ryouma’s still an Echo Knight Fighter to summon his wife as a bonus action, but now instead of a monk and a rogue, he’s a Lore Bard to learn some buffing spells for oryou’s super-saiyan mode.
check out their build breakdown below the cut, or their character sheet over here!
next up: you better watch out, you better watch out, you better watch out! you better watch out!
Ancestry & Background
I won’t bore you too much here, it’s exactly the same as before (except for one thing). Variant Human, so that’s +1 Wisdom and Charisma, Stealth proficiency, and instead of that UA feat we’re getting Magic Initiate for some Druid spells. Primal Savagery is how oryou will be attacking most of the time now, using her acidic claws instead of your piddly strength score. you also embrace modern technology like weather stations with Druidcraft, and Oryou can keep you safe thanks to her Protection from Evil and Good. Ryouma’s still a Soldier though, so that’s some History and Intimidation proficiency for you.
Ability Scores
this one’s 100% the same. highest to lowest- Charisma, Dexterity, Wisdom, Intelligence, Constitution, Strength. I would love to be able to stat up oryou this time around, but sadly Ryouma’s still the main servant.
Class Levels
1. Fighter 1: this Ryouma’s a bit more martial since he’s a knight class, so he’s starting off as a Fighter. this means his starting proficiencies are completely different, getting proficiency in Strength and Constitution saves, as well as Insight to see through political bullshit and Animal Handling to stretch the definition of “animal” to its breaking point. and “handling”, for that matter.
also, starting as a fighter gets us oryou’s Fighting Style earlier, so pick up Unarmed Fighting, just in case those claws don’t work out. if you’d rather grab something for Ryouma, I’d just go with Two-weapon Fighting and reflavor a rapier as a light spear, with a shortsword in his off-hand.
you also get a Second Wind once a short rest, giving you back some HP as a bonus action thanks to the power of oryou’s healing spit. …she does really have healing spit, right? I didn’t just hallucinate that while forcing my way through the event?
2. Fighter 2: second level fighters can make an Action Surge once a short rest, adding an action to your turn so you can fight like there’s two of you. because there is.
3. Fighter 3: as a third level fighter you become an Echo Knight, letting you Manifest Echo as a bonus action. now oryou can float around in her own space without using your action to move, as long as she’s within 30’ of you whenever your turn ends. it has a good AC but only one HP, so expect to spend your bonus action bringing oryou back a lot. while she’s out you can swap places as a bonus action, and you can attack and make attacks of opportunity from her space. primal savagery doesn’t count as an attack for this, so I guess oryou’s relying on her fists when she’s not hanging around you. that’s disappointing, but we’ll find a way to make her awesome later on.
also, you can Unleash Incarnation once a day to make an extra attack from the echo’s position. if you want to let oryou use a dex weapon, I won’t tell anyone, promise.
4. Bard 1: bouncing over to bard gives you proficiency in Persuasion, as well as the ability to cast Spells using your Charisma. you can also give Bardic Inspiration to your allies Charisma Modifier times per day, letting them add a d6 to any one attack roll, save, or check they make in the minute after you hand it over.
to be more specific about spells, you have Blade Ward to be protected by oryou physically with resistance to weapon damage, and Mage Hand to have her carry random stuff around, for your cantrips. you also get spells like Distort Value to be a smooth-talking bastard that can convince a whole town to sell him their rice supply, Heroism to make everyone else more ardent supporters of restoration, Feather Fall so oryou can save your frail ass from falling, and Thunderwave so she can punch people so hard they go flying.
5. Bard 2: second level bards are Jacks of All Trades, so now you’re at least half-proficient in every skill. you also have a Song of Rest, so you can add more health to your party over short rests. your gf with one hit point will be grateful.
you can also use Unseen Servant now; in case you need to send oryou off on some errands. a vastly, vastly weaker version of oryou, but an oryou none the less.
6. Bard 3: third level bards can learn up on some Lore, giving you an extra three proficiencies, like in Deception, Arcana, and Athletics. this is still Ryouma after all, did you think I’d forget deception? this is also the level you get Expertise in two skills, doubling your proficiency bonus in Insight and Persuasion.
you also get second level spells like Gift of Gab. Ryouma’s good with words, but you probably aren’t. at least, not as good as he is. with this spell you can undo any unfortunate wordings and rewrite your last six seconds of dialogue.
when you want painful dialogue, you can use Cutting Words to spend inspiration on weakening a creature’s attack, check, or damage roll. if your wife only has 1 HP, she’ll need some protecting too. only a little.
7. Bard 4: fourth level bards finally get an Ability Score Improvement, so you can bump up your Dexterity for better spearing an better dodging.
you also learn the Friends cantrip to force your way into conversations, and the Aid spell for our first taste of healing. is giving your echo an extra 5 HP a good use of a spell? god no. could it be cool? maybe! at least you can also give that buff to a couple other friends at the same time.
8. Bard 5: at fifth level you are a Font of Inspiration, so your inspiration dice refill on short rests as well as long ones. they’re also d8s now, so they’re more effective over-all. on top of that, you get third level spells like Mass Healing Word to top off the whole party in one go.
9. Bard 6: sixth level bards get Countercharm, but that’s pretty much useless, we’re here for Additional Magical Secrets, a feat that I will never get tired of pointing out comes before the first magical secrets. basically, you get two extra spells, and they can be from any spell list. use Tidal Wave to send a little splashback at your enemies, and Primal Savagery again to use charisma instead of wisdom. it’s still tied to just you, but now we’re using your good casting modifier.
for his normal spell Sakamoto gets Motivational Speech, a slightly more offense-based heroism, because by this point Acquisitions Incorporated might as well be bankrolling this build.
10. Bard 7: seventh level bards get fourth level spells, and now oryou can finally set off completely on her own with the help of the spells Phantasmal Killer.  every turn the target has to make a wisdom save or they’ll take psychic damage. real simple, but real effective.
11. Bard 8: use this ASI to bump up your Charisma for stronger spells and more inspiration, and now you can Charm Monsters. I mean, you already charmed one!
12. Bard 9: ninth level bards have a better song of rest, and you can also use fifth level spells like Scrying. literally just. send oryou off to spy on people.
13. Bard 10: tenth level bards have d10s for inspiration, plus another round of Expertise! now you’ve got better animal handling and deception. you also get Thunderclap for a free oryou punch, and another round of Magical Secrets!
now you can Summon Draconic Spirit for a full oryou summoning with much more than 1 HP. they get a bunch of resistances, and she even shares one of them with you! on top of that even at the lowest level you can cast it at, oryou will be able to make three attacks each turn! if you just want uppies, you can use Freedom of the Winds to get a piggyback ride from oryou, giving you a flight speed, as well as advantage against being grappled, restrained, or paralyzed. oryou can also yeet you away from an incoming attack or spell, and if you land outside of its range, you take no damage. of course, this also means your ride is over.
14. Bard 11: remember how I mentioned Ryouma conned a whole town out of their food? now it’s time to use it. Heroes’ Feast gives everyone who partakes a panacea against disease and poison, immunity to poison and being frightened, advantage on wisdom saves, and increased HP, all for 24 hours. this is the benefit of being a 5 star.
15. Bard 12: use your last bardic ASI to receive the Gift of the Metallic Dragon. with this, you can cast Cure Wounds once a day for free or by spending spell slots, and oryou can shield you or your allies as a reaction, adding your proficiency bonus to their AC, and you can do that proficiency times a day.
16. Bard 13: thirteenth level bards get seventh level spells like Etherealness. for up to eight hours you can travel around the ethereal plane without having to worry about anything on the material plane, creatures or objects. this seems out of place for Ryouma, but tbf literally every servant should have this spell.
17. Bard 14: at level fourteen your Peerless Skills lets you add inspiration dice to any ability check you make. you’re two people, you should roll like two people. well, one and a half. you both have your weaknesses and it evens out.
you also get one last round of Magical Secrets, turning yourself into oryou in one of two ways! if you want raw power, Tenser’s Transformation gives you plenty of extra health and stronger attacks, but if you want a more thematic transformation, there’s always Draconic Transformation, giving you blindsight, a breath weapon, and wings.
18. Fighter 4: going back to fighter gets you yet another ASI, so bump up your Dexterity for more lancing.
19. Fighter 5: fifth level fighters get an Extra Attack each attack action, that’s two per turn, four with action surge, and up to five with unleash incarnation. sorry it took so long to get this, I just felt the dragon stuff was higher priority.
20. Fighter 6: fighters are awesome, so we get to end this build with another ASI! this time we’re getting the Gift of the Chromatic Dragon, allowing you to add elemental damage to your weapon for up to a minute, and you can react to gain resistance to one instance of elemental damage proficiency times a day. now oryou protects you from everything!
Pros & Cons
Pros:
you have a lot of Protection, so actually getting a solid hit in on you is tough. you have a pretty good AC, plus many, many ways to increase your AC or your save or reduce incoming damage.
you’re also great outside of combat, with tons of expertise in social skills, high charisma, and a way to add even more dice to your skill checks. you will definitely be the face of the party. either you or oryou, at least.
I know I bring this up every time, but flying is awesome. it nullifies most enemies, and it’s just a really cool way to get around.
Cons:
you need all that protection because you’re a politician, not a fighter. you have barely over 100 HP, so a sneeze will put you into power word kill range.
echo knight is super fun, but this time it’s hard to use in combat for us, since oryou’s in-character options for hitting anything are “attack with a -1 to hit” or “hope the DM is kind enough to bend the rules for you.” without a good way to deal damage, the echo knight stuff is just an easily popped balloon.
our biggest goals don’t happen until late game, so for most of the campaign your build will be more awkward than anything else.
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tinyshinysylveon · 1 year
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aaa when someone mentioned that the last episode of buddy daddies was next week, i’m reminded that tomorrow is the last episode for bnha (and blue lock) ;;; but i’m really looking forward to the bath scene! 
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and esp this bkdk moment!
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then there’s the reveal for star & stripe already asdfghjkl LIKE LOOK AT HER 
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SO PRETTY! and i’m guessing it’ll end up to this chapter bnha 329 
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skyfullofpods · 1 month
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329 is The Goblet Wire!
Surreal microfiction. Players of secretive role playing game The Goblet Wire call a switchboard in order to play the game. They’re then connected to the Dictator, who creates dream-like realities for each player’s projection.
One batch of 12 episodes currently available.
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livmadart · 2 years
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I made one of these about Ed elric too but it came out So Bad :(
Case closed count: episode 329
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fernmaddie · 3 months
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introduction
hey folks! i wanted to give a little introduction to myself and my work, as this is my first time presenting myself publicly on tumblr. this is going to make me sound rather professional, but i promise i'm just here to do the regular ol' tumblr things: be silly, gush about things i care about, and not take myself too seriously. i hope you'll join me. :)
i'm fern maddie (she/her), a queer experimental folk artist, multi-instrumentalist, and balladeer based on abenaki land. through folk balladry and original writing, i perform songs and stories exploring themes of grief, trauma, and renewal.
***please note: my approach to folk music is adaptive, interpretive, critical, queer-feminist, and inclusive. white supremacists, "folkish" nationalists, terfs, or anyone who engages with english-language folk literature as a tool of western cultural "purity" will be blocked***
buy my music on bandcamp
listen on spotify
watch some performance on youtube
more about my work below the cut....
past projects
ghost story - my debut album, released in 2022. ghost story was named the #2 best folk album of 2022 by the guardian, and one of the top roots albums of the year from npr music. across 10 tracks, it explores the stories we inherit from the dead -- both our personal dead and cultural dead -- through a queer-feminist lens. includes a critically-acclaimed interpretation of the ballad "hares on the mountain" (roud 329), as well as the ballads "the maid on the shore" (roud 181), "northlands" (roud 21) and a queer re-framing of the scottish shepherding song "ca' the yowes."
north branch river - my debut EP, released in 2020. across 6 sparse tracks and spry banjo-playing, it explores the intimacy and pain of our tenuous relationship with the natural world. includes a re-interpretation of the ballad "the elfin knight" (roud 12), and the original song "two women," inspired by selkie folklore.
of song and bone - of song and bone is a short-lived podcast i produced a few years ago. there are only 3 episodes out, but they illustrate some of my scholarship about folk balladry and my own relationship to balladry as a literary tradition. FYI: i would probably frame a few things differently if i were re-recording the podcast today (ideas and language evolve!). perennially thinking about making more, but we'll see.
currently in development
way to live - way to live is my second studio album, currently in production. as of this writing, way to live includes 8 tracks, and similar to my previous work, combines original songs with folk ballads, though with a greater share of personal storytelling than my earlier records.
said the false nurse - this is a piece of adaptive short fiction i'm currently developing. it's a deeply sinister queer re-telling of the horror ballad long lankin (roud 6), set in the 1620s in the north of England. stay tuned for process updates!
adult children - this is a full-length original novel and associated concept album i'm developing. it's set in contemporary rural vermont, and focuses on a group of adult siblings, their dying father, their failing farm, and the new arrival who threatens their co-dependent bond. the associated rock opera will be written in a folk-rock style with digressions into folktronica and country.
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gintama-polls · 4 months
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Gintama OP/ED Song Tournament
"Hankou Seimei" is the 28th ending theme. It is the ending song for Gintama.: Porori-hen (episodes 329-341).
"Wonderland" is the 11th opening theme. It is the 3rd opening song for Gintama' (episodes 241-252).
Songs under the cut.
youtube
youtube
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readysetimready · 16 days
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“In two extended episodes of the Iliad, Hera outwits Zeus: the Seduction of Zeus (Dios Apatê II. 14.153-360) and the much shorter Delusion of Zeus (Dios Atê Il. 19.91-138). In each, the dolophroneousa 'guileful' wife performs through female deceit what no wife otherwise could achieve--tricks that circumvent the will of the "father of gods and men." In both, her dolophrosunê 'thinking by bait or trick' appears as a structural refrain (three times in each episode 14.197, 300, 329; 19.97, 106, 112). Panhellenic Homer did not invent the notion of a deceitful goddess. There were, after all, Inannas and Tiamats before her. Nor does he restrict the rare adjective dolophroneousa to Hera. He employs it of two other figures, both goddesses: Aphrodite is dolophroneousa when she entices Helen back to Paris' bedroom (II.3.405), and Kirke, when she seduces Odysseus into her bed (Od.10.339). But what is invented in these two Deceptions of Zeus is the use of a structural refrain to label a deceitful goddess, as such. This unique refrain-it recurs nowhere else in either epic--establishes a consistency in the epic's characterization of Hera. She is not to be trusted, as her links to apatê 'deceit and atê 'delusion' further suggest.' Yet her dolophrosunê is in each case masterfully integrated into the plot, as we shall see.”
- The Transformation of Hera: A Study of Ritual, Hero, and the Goddess in the Iliad
Book by Joan V. O'Brien
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sidrial · 3 months
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Pick 1 album and discuss.
If you don’t recognize any of these, listen to at least 2 first. I will add music 🎶 links in the comments.
#Alsmusiccafe
Episode 329
01 14 24
#EchoandtheBunnymen #metallica #TheCure #motorhead
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