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#Fable II
snowfianna · 3 months
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The biggest comforts have been mashed together for the silly trend🫶
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I lub you Jack Skellington from 1993 stop-motion animated film The Nightmare Before Christmas and I LOVE you Reaver from 2008 game instalment Fable II of the Fable franchise.
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feykrorovaan · 4 months
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"I look dope." I think to myself as I look at my little character I made for my little video game.
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sunlian · 6 months
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haha funney monty python humour game :)
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cocoaletta · 10 months
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okay in wake of the new fable trailer and people getting butt hurt about the fable girl looking “ugly” come here come here lemme tell you something about all of us artists drawing our sparrows and our heroes,, ready? THEY ARE ALL LIKE THAT!!!!!!! they all have scars, and pox marks, and uneven teeth, and bruises, abd imperfections because it’s albion in ye old times and modern beauty doesn’t fit in that period. idk why people thought she’d look like a tiktok influencer but yeah. i love her, she’s cute, and you can die mad that she doesn’t have perfect skin, perfect teeth and big boobs. seriously
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necroneol · 2 months
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after the spire 🦇
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heroine-of-albion · 3 months
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Incorrect Fable Quote 099
Reaver, when Sparrow fights their way past his guards: "My God, I'm at war against a child!"
Reaver: "And I'm losing!"
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videogamepolls · 20 days
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indiestarlight · 1 year
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still haven’t finished my fable comic but here’s a meme i made in like 2 minutes
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Tbh I think more people need to appreciate the art of the anti-climax, because sometimes the lack of a boss fight is in fact the point and it does not detract from the quality of the story. If you feel it detracts from your experience, that's quite frankly a you thing and not a flaw of the game. Something you don't like about something doesn't inherently make it a flaw of the thing, because sometimes the thing you don't like was very deliberate and on purpose.
All that anti-climax means as a literary device is simply "a decline in emotional intensity," which is often either sudden or perceived as sudden. It's often used as the punchline to a joke, or as the pay off to suspension. The mood drop is the point of the anti-climax. I do not get why people often speak of it as if it's a bad thing to utilize, or treat it as a result of poor execution or writing when it is utilized at the end of an emotionally intense or investing ending.
Fable II is my favorite example of the anti-climax being used, because it forces you to reexamine how you've been viewing the villain of the story. The story sets up a journey of revenge, of vigilante justice against a man who is a threat to the world. Despite how much of a threat he is, however, the story does not fail to remind you that he is but a human. He isn't the threat, the object he's using is the threat. He is the 'wrong hands', but he's still human. You're not going to get a boss fight out of a smarmy nobleman who's holed himself up and retooled old technology to turn himself into a mastermind if you're confronting him in a way that specifically denies him his toys.
Lucien is nothing without the Old Kingdom Shards and the Spire Collars and his human experiment Comandants. He's the orchestrater of misery, but only because he had access to the tools that let him execute his will. Lucien never faces us directly once we're a fully-fledged Hero without some kind of backup, which only happens once. It's only when he's sure he has the upper-hand that he makes a direct appearance to us deliberately. He was starting to give himself power when he was prepping to make his Wish, which required 3 other heroes to be incapacitated and feeding him their Will to accomplish—a ritual we are told explicitly we must prevent and then interrupt.
He is a sad, pathetic man who let his grief consume him and turn into a hunger for absolute control because he could not accept that loss was a part of life. He could not move on. And when we face him at the final point, he's still just a man. He never experimented on himself. He never got to finish the ritual meant to give him power, because we interrupt it and explicitly prevent him from getting that power. He's an old man—it's been twenty years minimum since we last saw him when our character, minimum of twenty-seven or twenty-eight during the confrontation against him, last saw him.
He goes down in one hit because he's nothing but an old, pathetic man who's ambitions cost lives. Take a gun to the chest or head of any modern day celebrity or CEO and they'll go down just as easily. The overarching theming of Fable II is that you should not let one, largely negative emotion consume you. Lucien is one of the two most explicit examples of these themes: he allowed his grief to consume him. Another example is Reaver.
Reaver is a selfish, egotistical man who's thrown himself into a life of debauchery and shows little regard for human life. At face value, he seems to have simply let his own self-worth consume him and eat him alive, turning him into a monster. However, if you buy his mansion in the post game and read those diary pages, you learn that he still has nightmares about Oakvale's destruction as a direct result of his actions. He did allow his selfishness to consume him at one point, but now it's a front—a coping mechanism he drowns himself in as he desperately tries to escape his overwhelming guilt. It's why he's so callous about lives, why he refuses to dwell on things.
He let his selfishness devour him because he couldn't stand to let his guilt or grief do so. His self-view of who he was is scornful and hate-filled, disowned. But he doesn't even quite realize that in his attempts to prevent himself from either succumbing to guilt or grief and to never let himself get hurt again, he's drowned himself in a new emotion. One that still punishes him for what he's done, because it's simply never enough. Nothing will ever be enough. It's why it's Reaver who shoots Lucien if you let Lucien monologue.
Because Lucien is everything that Reaver views his original identity as. A weak, cowardly fool. It touches Reaver's nerve. Reaver is the only one who doesn't have a personal stake in the story, who doesn't truly care about Lucien winning or losing beyond it affecting his sacrifices to maintain his immortal youth. Until Lucien begins to monologue and talk about his loss and how he rejects it. If Reaver were truly just killing Lucien to shut him up or as revenge for kidnapping him or revenge for his mansion—Reaver would've shot Lucien sooner.
"...I asked the world for nothing but a family, and even that trivial request was too excessive. Such a cold world does not deserve its own existence. The New Kingdom will have no place for fate or chaos— or Heroes.”
These are the last three sentences that Lucien gets to say before Reaver responds and shoots him. It's at this point that Reaver decides he's heard enough and if you won't kill Lucien already, then he'll do it himself. Because Lucien's words dig right into the only sore spot that Reaver even has. Reaver embraced monstrosity to drown out his own guilt and grief, but never truly escaped those emotions as he still has nightmares. Nightmares that remind him that it wasn't anyone's fault but his own that he lost everything. So it likely also pisses Reaver off that Lucien completely ignores his own actions, the lives hes ruined and taken, and spins this narrative about how the world is cruel.
Reaver, for all his monstrosity, owns what he is and who he is. Lucien runs from it, blaming the world for the things he's done in the wake of his family's death. Plans to rewrite the world to undo it all, to make a world that, simply, would be little different from this one. Because it was never the world doing these things. Sure, Lucien may make a world without disease or death—but there are things far worse than both, that the actions of humans can create. For all that he's shackled himself, he's used that shackle to simultaneously make the most of the life he does have without forming attachments. Without becoming vulnerable again. And Lucien wants to take that away.
It wasn't personal before, but it becomes very personal in that moment. That's why it's Reaver who does if you don't.
Hannah, Hammer, similarly to your character is on a crusade of self-taken justice, of revenge. But she winds up coming to her own separate conclusion from presumably what the player character does. She concludes that violence simply invites more violence, that fighting brings fighters to your door. The Hollowmen attacked in the Wellspring Cave because you went in with blood on your hands, with a sword or gun or hammer strapped to your back. And she decides that these things just aren't worth it. Revenge, justice, doesn't bring her father back to her. It doesn't return to life the people who's deaths were unrelated to the building of the spire itself.
In this conclusion, however, she does miss that being willing to fight back against threats, because threats do find you whether you want it to or not (you knew that as a child, Lucien taught you that), means protecting people who are innocent. Means making sure that those who do not want to or who cannot fight do not have to, and do not have to loose their kin to violence. Yes, it can make a monster out of you, but it can also make a paragon out of you.
She realized that being angry all the time wasn't healthy, wasn't helping her. But she also winds up inadvertently implying that her father wouldn't have died if you had not met her, as if Lucien's men weren't cutthroat anyways. As if the fighting you do had absolutely no point. If you play an evil Hero—she has somewhat a point, that you fight for the sake of fighting itself, pointlessly. But if you play a neutral or good Hero, she misses the mark. Because good or bad, revenge solely motivated or desiring to prevent further harm, it doesn't change the fact that your journey still resulted in preventing a world from being wiped out, saved more people from dying.
But, those flaws in her are also the point. She's lived these experiences and is not happier for it. Reaver has nothing more to invest into the current situation. There was never a super villain to vanquish, a monstrous eldritch entity. Just a man, a man a little too much like you. A man who deliberately inflicted his own pain onto you without remorse.
A man like that doesn't deserve a memorable ending.
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DO YOU KNOW THIS CHARACTER?
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floating-goblin-art · 9 months
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little 'uns!
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the-sparrow-sings · 7 months
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Wait, holy fuck, is Reaver short in Fable 2 on purpose???
I never thought of this because I never had the DLCs when I was a kid playing the games, but like?? Knothole Island’s economy is said to be heavily Pirate based.
Knothole Island has potions that make you shorter.
I’m spiraling thinking about this, because Reaver is OLD old, like, Heroes have been OUTLAWED in his lifetime old.
Being fucking eight feet tall would give him away as a Hero of Skill SO fast.
He’s so much taller by Fable 3, but Sparrow being the lauded Hero Queen kind of makes it safe to be a Hero again; he doesn’t have to bother disguising his height.
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feykrorovaan · 27 days
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What's your favorite quote from a video game? 🤔
I'm curious to see your answers.
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sunlian · 6 months
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me after reading/watching/playing any story that calls itself a tragedy: i mean it was good but it's no Fable II (2008)
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cocoaletta · 10 months
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My sister! (‘tis a wish of mine)
Now that our morning meal is done,
Make haste, your morning task resign;
Come forth and feel the sun
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sweettartsloveryo · 7 months
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Finally got around to making a guild seal in Animal Crossing: New Horizons! First one has a transparent background, I don’t have many designs up yet but there’s my ID as well :)
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