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#Fable Lucien
heroine-of-albion · 11 months
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Fable II Character Aesthetics - Lucien
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cosmictyto · 1 year
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I’m working on my human anatomy some more while working on other projects. So enjoy this goofy thing I couldn’t get out of my head. Based on that “Immortal/Revenant Sparrow” post I wrote weeks ago.
I’m unreasonably proud of that first drawing ngl.
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Lucien from Fable would die to a single sour patch kid!
(Requested by @fossil-fuel-incorporated)
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Tbh I think more people need to appreciate the art of the anti-climax, because sometimes the lack of a boss fight is in fact the point and it does not detract from the quality of the story. If you feel it detracts from your experience, that's quite frankly a you thing and not a flaw of the game. Something you don't like about something doesn't inherently make it a flaw of the thing, because sometimes the thing you don't like was very deliberate and on purpose.
All that anti-climax means as a literary device is simply "a decline in emotional intensity," which is often either sudden or perceived as sudden. It's often used as the punchline to a joke, or as the pay off to suspension. The mood drop is the point of the anti-climax. I do not get why people often speak of it as if it's a bad thing to utilize, or treat it as a result of poor execution or writing when it is utilized at the end of an emotionally intense or investing ending.
Fable II is my favorite example of the anti-climax being used, because it forces you to reexamine how you've been viewing the villain of the story. The story sets up a journey of revenge, of vigilante justice against a man who is a threat to the world. Despite how much of a threat he is, however, the story does not fail to remind you that he is but a human. He isn't the threat, the object he's using is the threat. He is the 'wrong hands', but he's still human. You're not going to get a boss fight out of a smarmy nobleman who's holed himself up and retooled old technology to turn himself into a mastermind if you're confronting him in a way that specifically denies him his toys.
Lucien is nothing without the Old Kingdom Shards and the Spire Collars and his human experiment Comandants. He's the orchestrater of misery, but only because he had access to the tools that let him execute his will. Lucien never faces us directly once we're a fully-fledged Hero without some kind of backup, which only happens once. It's only when he's sure he has the upper-hand that he makes a direct appearance to us deliberately. He was starting to give himself power when he was prepping to make his Wish, which required 3 other heroes to be incapacitated and feeding him their Will to accomplish—a ritual we are told explicitly we must prevent and then interrupt.
He is a sad, pathetic man who let his grief consume him and turn into a hunger for absolute control because he could not accept that loss was a part of life. He could not move on. And when we face him at the final point, he's still just a man. He never experimented on himself. He never got to finish the ritual meant to give him power, because we interrupt it and explicitly prevent him from getting that power. He's an old man—it's been twenty years minimum since we last saw him when our character, minimum of twenty-seven or twenty-eight during the confrontation against him, last saw him.
He goes down in one hit because he's nothing but an old, pathetic man who's ambitions cost lives. Take a gun to the chest or head of any modern day celebrity or CEO and they'll go down just as easily. The overarching theming of Fable II is that you should not let one, largely negative emotion consume you. Lucien is one of the two most explicit examples of these themes: he allowed his grief to consume him. Another example is Reaver.
Reaver is a selfish, egotistical man who's thrown himself into a life of debauchery and shows little regard for human life. At face value, he seems to have simply let his own self-worth consume him and eat him alive, turning him into a monster. However, if you buy his mansion in the post game and read those diary pages, you learn that he still has nightmares about Oakvale's destruction as a direct result of his actions. He did allow his selfishness to consume him at one point, but now it's a front—a coping mechanism he drowns himself in as he desperately tries to escape his overwhelming guilt. It's why he's so callous about lives, why he refuses to dwell on things.
He let his selfishness devour him because he couldn't stand to let his guilt or grief do so. His self-view of who he was is scornful and hate-filled, disowned. But he doesn't even quite realize that in his attempts to prevent himself from either succumbing to guilt or grief and to never let himself get hurt again, he's drowned himself in a new emotion. One that still punishes him for what he's done, because it's simply never enough. Nothing will ever be enough. It's why it's Reaver who shoots Lucien if you let Lucien monologue.
Because Lucien is everything that Reaver views his original identity as. A weak, cowardly fool. It touches Reaver's nerve. Reaver is the only one who doesn't have a personal stake in the story, who doesn't truly care about Lucien winning or losing beyond it affecting his sacrifices to maintain his immortal youth. Until Lucien begins to monologue and talk about his loss and how he rejects it. If Reaver were truly just killing Lucien to shut him up or as revenge for kidnapping him or revenge for his mansion—Reaver would've shot Lucien sooner.
"...I asked the world for nothing but a family, and even that trivial request was too excessive. Such a cold world does not deserve its own existence. The New Kingdom will have no place for fate or chaos— or Heroes.”
These are the last three sentences that Lucien gets to say before Reaver responds and shoots him. It's at this point that Reaver decides he's heard enough and if you won't kill Lucien already, then he'll do it himself. Because Lucien's words dig right into the only sore spot that Reaver even has. Reaver embraced monstrosity to drown out his own guilt and grief, but never truly escaped those emotions as he still has nightmares. Nightmares that remind him that it wasn't anyone's fault but his own that he lost everything. So it likely also pisses Reaver off that Lucien completely ignores his own actions, the lives hes ruined and taken, and spins this narrative about how the world is cruel.
Reaver, for all his monstrosity, owns what he is and who he is. Lucien runs from it, blaming the world for the things he's done in the wake of his family's death. Plans to rewrite the world to undo it all, to make a world that, simply, would be little different from this one. Because it was never the world doing these things. Sure, Lucien may make a world without disease or death—but there are things far worse than both, that the actions of humans can create. For all that he's shackled himself, he's used that shackle to simultaneously make the most of the life he does have without forming attachments. Without becoming vulnerable again. And Lucien wants to take that away.
It wasn't personal before, but it becomes very personal in that moment. That's why it's Reaver who does if you don't.
Hannah, Hammer, similarly to your character is on a crusade of self-taken justice, of revenge. But she winds up coming to her own separate conclusion from presumably what the player character does. She concludes that violence simply invites more violence, that fighting brings fighters to your door. The Hollowmen attacked in the Wellspring Cave because you went in with blood on your hands, with a sword or gun or hammer strapped to your back. And she decides that these things just aren't worth it. Revenge, justice, doesn't bring her father back to her. It doesn't return to life the people who's deaths were unrelated to the building of the spire itself.
In this conclusion, however, she does miss that being willing to fight back against threats, because threats do find you whether you want it to or not (you knew that as a child, Lucien taught you that), means protecting people who are innocent. Means making sure that those who do not want to or who cannot fight do not have to, and do not have to loose their kin to violence. Yes, it can make a monster out of you, but it can also make a paragon out of you.
She realized that being angry all the time wasn't healthy, wasn't helping her. But she also winds up inadvertently implying that her father wouldn't have died if you had not met her, as if Lucien's men weren't cutthroat anyways. As if the fighting you do had absolutely no point. If you play an evil Hero—she has somewhat a point, that you fight for the sake of fighting itself, pointlessly. But if you play a neutral or good Hero, she misses the mark. Because good or bad, revenge solely motivated or desiring to prevent further harm, it doesn't change the fact that your journey still resulted in preventing a world from being wiped out, saved more people from dying.
But, those flaws in her are also the point. She's lived these experiences and is not happier for it. Reaver has nothing more to invest into the current situation. There was never a super villain to vanquish, a monstrous eldritch entity. Just a man, a man a little too much like you. A man who deliberately inflicted his own pain onto you without remorse.
A man like that doesn't deserve a memorable ending.
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thisisntreaver · 12 days
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So its been a while since I've seen anyone bring it up, but do people still believe the "Theresa does bad things but has good intentions" thing?
Because she really,,,doesn't? Her intentions are selfish, she wants the spire, to get that she needs Lucien to be driven to rebuild it. To get Lucien out of the way she needs Sparrow to have a reason to fight him and lets Rose die to grow that seed and all but ruin Sparrow as a person.[really their only saving grace is being raised by the Bower Lake people] Then she has them do all the heavy lifting, has them go through years of torture and mental breakage in th spire and doesn't even give them time to reassimilate before sending them back out there. In 3 shes hiding information to keep HOBW angry and against Logan, while knowing that Logans like this because of her guidance. Never taking any responsibility because "this was his/your" choice when she actively steers both of them onto these paths to fight the coming darkness. The darkness thats only in this world because of the Spire, that she wanted so much.
Like Theresas a great character, love her dearly, but pretending shes only doing things for the best of reasons and messing up is doing a disservice to the character and the overall story
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fable-finder · 5 days
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What's every ones fav fable character
What is fr fr your fav I know a lot of people love Reaver on here but here me out Lucien be poping off. I'm not saying he's the best but I love the silly little man.
Every one seems to be in love with unfiltered capitalism man but I think the only person who can convince me to like fables onceler would have to be the lorax him self and he's not in game and I blame that on Peter Molyneux
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cocoaletta · 10 months
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this is like, the fifth time i’ve played fable 2 and everytime sparrow dies that second time i
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they're going treasure hunting
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sylkana · 7 months
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god rose really is my comfort video game character huh like she was in the game for 10 minutes before being murdered and i love her so fucking much. i am injecting my personality into her. she's my snookums. she has autism now
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nightingaletrash · 1 year
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Death is not your destiny today, little Sparrow
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gyrocologist · 1 year
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ariwa003 · 7 months
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Lucien Fairfax doodles!
[These are my takes on Lucien Fairfax doodles. Although not perfect I did it in appreciation of the character as generally he serves good role as a villain in FableII. No one can tell me otherwise!]
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supervillain-smut · 1 year
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levbolton · 9 months
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THIS IS A SHIP?
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ROUND ONE!
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thisisntreaver · 8 months
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I know castle fairfax has got to be so fucking cold in winter and luciens out here, sleeves rolled up, and for what??? Child murder????
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