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#Fallen Legion: Revenants
satoshi-mochida · 2 years
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Fallen Legion: Rise to Glory/Fallen Legion: Revenants releases today in North America, August 26 in the EU, and September 2 in Australia for the PS5, Xbox Series, Xbox One and Steam.
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operationrainfall · 2 years
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Fallen Legion: Rise to Glory / Fallen Legion Revenants is Now Available
Fallen Legion: Rise to Glory / Fallen Legion Revenants is Now Available
NIS America has announced that the Fallen Legion series is now available for PS5, Xbox One, Xbox Series X|S and PC. This latest release is a collection that contains both Fallen Legion: Rise to Glory and Fallen Legion Revenants. Feel free to check out the brand new launch trailer down below. Join the fight in Fallen Legion: Rise to Glory / Fallen Legion Revenants! Command an army of Exemplars to…
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gametainmentnet · 2 years
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Fallen Legion Revenants: Trailer zum Action-RPG-Bundle erschienen
NIS America hat einen neuen Spotlight-Trailer zum Action-RPG-Bundle Fallen Legion: Rise to Glory / Fallen Legion Revenants veröffentlicht. Die ganze Welt ist von einem Pesthauch überzogen: Das schwebende Schloss Welkin ist die letzte Zuflucht für die Menschheit. Denn: Die Erde ist von bösartigen Kreaturen übersät, die von der Seuche geschaffen wurden. Währenddessen ist das Schloss in den Wolken…
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BIO - RUNA WYRMSDOTTIR
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Norn | Warrior/Revenant | Disciple of Bear
Runa was orphaned in her early teens in a Svanir raid on one of the many settlements in the Shiverpeaks. Rather than remain amongst her people, she fled to the south, eventually finding her way into a small street gang in Lion’s Arch.
Years passed, and she thought she had made a decent home for herself - as much as one can amongst thieves and looters. However, fate came in an unlikely form: late one night, they attempted to mug an old charr visiting the port, only for the retired warrior to soundly wipe the floor with them. But rather than turn them into the Lionguard - or simply kill them - the charr instead made them an offer: meet him in the arena and “learn to fight for something more than a handful of copper for tomorrow’s meal.”
Runa’s compatriots never seriously considered the offer, but something inside her stirred - perhaps the last bit of Norn pride she had left from her youth in the mountains. She joined the charr, a retired Blood legion soldier named Bretak Ironfist, and through months and years he taught her everything he knew, turning her into a formidable warrior who eventually caught the eye of the Vigil. Years later, Runa would rise to be the Commander of the newly formed Pact under Trahearne. When she asked Bretak to join as her second, he refused, saying it was her legend to unfold, and his time had come and gone long ago.
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Runa successfully led the Pact against Zhaitan, helped coordinate the retaking of Lion’s Arch from Scarlet Briar, quickly mobilized their forces to prepare an assault on Mordremoth deep in the jungle…to disastrous results that none could have predicted. For weeks after the fleet fell, she found herself plagued by the same dream: the stranded forces surrounded by deadly vines, until a small, bright flower - shielded by the body of a fallen bear - grew into a mighty tree, breaking through the canopy to allow light to burn away the Mordrem growth. A norn shaman with the fleet said he was convinced this was a prophecy from the Spirits of the Wild - the first time she had ever felt any connection to them since childhood - and when she met Feyn for the first time in a makeshift camp deep in the jungle, she instantly knew this sylvari was the “flower” destined to save them all.
Runa took Feyn, Bato and Gheli aside privately and told them the secrets they had learned while investigating Scarlet’s motivations - specifically Glint’s egg they had lost to Caithe. She asked them to work with her new companions (Marjorie, Taimi and the gang) to track down the egg and ensure it stayed safe, leading to it being safely secreted away in Tarir. Later on, she and Feyn took on a scouting mission deep into the tangled depths of root and cave, where they were ambushed and Runa was severely injured. Feyn did her best to help, but Runa refused, knowing this was her prophesied fate. She entrusted Feyn with her Pact sigil, telling her of the vision and trusting the fate of the Pact - of all of Tyria - to her. Firing a flare to distract the approaching Mordrem, she commanded Feyn to run and took her final stand.
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The rest, as they say, is history: Feyn took up the mantle of Pact Commander and slew Mordremoth, nurtured the dragon egg and raised the hatchling which would become Aurene, and even faced down the humans’ god of war himself. All the while the story of the First Commander was told and retold, a legend among legends to be passed down in memory of a hero.
And then, two years after she died, Runa awoke in the desert.
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As Kralkatorrik tore through the Mists in the wake of Balthazar’s demise, Runa’s soul was wrenched from its rest, finding new life in the wastes of Elona. Though she had no memory of who she was beyond her name, she was quickly taken in by locals who nursed her to health - and gave her cause to fight with her new mist-fueled powers as a Revenant.
When word spread of the Pact’s fight to take down the crystal dragon, Runa’s memories began to resurface, prompting her to begin the long journey back to Tyria. When she returned to the Shiverpeaks, she met with the shamans who helped her understand who she once was - but that person felt foreign to her. Left without a clear path, she resorted to wandering the north, making a solitary living in the wild far away from other settlements.
Her path crossed with Feyn once again as the sylvari and her company ventured north in pursuit of Bangar, where she helped them slay the Boneskinner. Reuniting returned more of Runa’s old memories, and prompted her to aid in the fight against Jormag, Primordus, and the Frost Legion.
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But as that crisis resolved, she once again felt lost. The old Runa was no longer needed; Feyn’s legend had long since surpassed her own, and she no longer felt any true connection to the Pact regardless. But her solitude would be cut short by an unexpected invitation: the secretive Astral Ward had need of her strength and what knowledge of the Mists she had left.
Here Runa at last found a permanent home, questing from one end of the world to the other, protecting the innocent as a simple, faceless warrior, here one day and gone the next. Though the threat of the Kryptis brings her a bit too close to the world-saving limelight than she’d like, she is glad to have a true purpose once again.
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turianosauruswrex · 11 months
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jesus christ i have too many ocs. okay. crash course time.
the big ones
Katya Fyodorova: aka Katya Vorakh, aka Grief. D&D character originating in quarantine, now played on Discord server. Scourge aasimar shadow sorcerer, former Vecna warlock, still fucked up about it. Spoiled rich mafia brat. Memory problems. Severely ex-Catholic. Ignore the six-armed angel in the corner. Don't worry about it.
Jules McAllister: Courier Six. Unfortunately sided with Caesar's Legion, got crucified for it. There's fanfiction about that (no for real, I'll drop you a link or two). The reason I installed the Better Living Through Chems mod. Peak Aries. Made the worst decisions possible in-game and post-game. They hate to see a girlboss winning. (- Jules, 2281, immediately after the slaughter of Camp McCarran)
Sylvie Caron: Newest D&D character to the fold. Rogue played in a homebrew setting. Creepy little Van Helsing. Buries bodies for a living. Don't worry about it.
Zydre Dashiev: D&D character, pirate changeling warlock. Looks like a tiefling 99% of the time because their mommy's a tiefling and they love their mommy. Also because shapechangers get drafted and they'd die before joining the military. Has to be the hottest person in the room at all times. Patron is the moon. That's rough buddy.
see also
Aurelia Volpe: My special girl, first ever D&D character, life domain cleric following a death god. Gonna be queen of her country we just gotta finish the campaign first.
Seraiah Levine: D&D character, kalashtar/cyborg monk. Anger management issues from that time she was a revenant for a year. Out here to kill God (literally). Gee Sera how come your dad lets you have TWO girlfriends?
Miranda "Miri" St. James: Independent Vegas-route Courier, usually a Follower of the Apocalypse, though. Talkative, extremely, smart, too much so. 3/4 of a doctor before dropping out to become a mailman, as one does. Eventually becomes the Queen of Independent New Vegas. Disco bard. Dresses like 70s Cher. Stupid, extremely so.
Saoirse Considine: D&D character, faun druid. Works as a gardener for the Fey Queen. Hanahaki disease but in the style of Annihilation (2018). Small and cute and not a single deceptive bone in her body.
Harrow Du Maurier: D&D character, human death domain cleric. Does not know she's a cleric. Small and grumpy.
Lafayette "Faye" Jones: NCR-route Courier, usually an ex-NCR sniper. The only responsible one here. Damn good at her job.
Sorrows: D&D character, Hexblade warlock who very desperately wants to be a cleric. Just let outside for the first time. Cute and sad.
Siobhan of House Amyntas: D&D character. I call her Shiv but that's just because I've been watching Succession I think. Fits though. Assassin rogue who bodyguarded the queen of a fallen kingdom and fell in love oh no oops uh oh.
i also have a page on the ol' blog for them but it's so ugly i've hated its layout since day one but i don't have the skills or time or energy to fight with a cool template. these are the current most important/relevant ones tho.
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jefarawol · 11 months
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As for the Garleans, we are not ignorant of history. We have observed the rise and expansion of the Empire, and we agree that it is only a matter of time before they resume their campaign in Eorzea.
Then surely it would be in our best interests to present a united front?
Mayhap one day, but not yet. Gaius van Baelsar is dead, and the legion of conscripts he left behind lacks the will to fight. We think it highly unlikely that they will emerge from behind the walls of their castra for some time.
Forgive me, but if Ishgard's position has not changed, why did you agree to this meeting?
It was not only as a representative of Ishgard that I came here.
Pardon?
It is not within my power to change Ishgardian policy, regardless of my personal feelings. There is, however, one area in which I may exert a measure of influence. Concerns have been raised over the supplies House Fortemps has offered to Revenant's Toll. These have led to calls for restrictions on the provision of aid to foreign powers. I can ensure that the shipments continue unabated.
We all startled at that. The shippments that house Fortemps, your house, were sending to the refugees. Without that aid, countless people, children included, could starve.
I was starting to feel trapped. This was no place for me. My place was on the battlefield, I needed to get out, but without rousing suspicion, I was locked into my seat.
Ser Aymeric, we would be in your debt!
No, you would not, for I require something in exchange. Of late there has been a flurry of Dravanian activity, the purpose of which was not immediately clear. However, our astrologians have since observed alarming changes in the heavens. The dragon star waxes unnaturally bright, and there are whispers that it portends the resurrection of Midgardsormr.
The fallen guardian of Silvertear Falls? That's absurd.
Full many times have I gazed upon the dragon's corpse, still wound around the Agrius, and wondered how different our world might be if it yet lived to plague the skies. I do not know, and I do not wish to know. Nor does any son of Ishgard. Yet the mere presence of Dravanian forces is not sufficient grounds to send knights to Mor Dhona, whatever our astrologians say. As I told you before, we have not the forces to spare.
...But we do. So, you will intervene on our behalf if we agree to watch over the Keeper of the Lake.
Do you accept these terms?
I do. I will see that you are kept abreast of any developments. I regret that we could not come to a similar agreement on other matters, but I understand that you are not at liberty to make such decisions. Nevertheless, I hope that what we have accomplished here today will serve to demonstrate to your countrymen that we can work together towards a common goal. Mayhap one day we shall look back on this moment as the first step towards a united Eorzea.
Mayhap we shall, Commander.
No sooner had terms been set, that a guard burst through the door in panic.
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So Chapter Master, Ive been reading up on this ‘Horus heresy’ thing, and I saw here that some Astartes took up the old colors of their legions - how come you didn’t take up the colors of the ‘Dusk Raiders’ ?
“Because I was never apart of the Dusk Raiders. During the Siege I repainted my pauldrons black, to differentiate myself from my fallen brothers. I was unaware they had fallen to Nurgle. The red trim was added after the Iron Cage. That became the color scheme of the Revenants.”
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agshtgujh1 · 9 months
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Fallen Legion Revenants on PC [WORKING]
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innocent334 · 9 months
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Fallen Legion Revenants on PC [WORKING]
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pamelajason · 9 months
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Fallen Legion Revenants on PC [WORKING]
Fallen Legion Revenants on PC [WORKING]
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deflare · 1 year
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Day 9, another First Founding chapter, and it’s My Boys! My other, slightly less horrible boys! Today it’s time for the IX Legion, the Blood Angels.
By the Blood of Sanguinius!
To understand the IX Legion, you need to understand the omophagea. It’s one of the organs that gets stuck into Space Marines as part of their creation process. What it lets them do is eat enemy flesh and brains in order to absorb the victim’s memories, as a way to get battlefield intel. The IX Legion’s omophagea is cranked up to maximum power, and that’s defined their whole history.
When they were first made, the IX Legion was terrifying, less of an army than a rabble of assorted murderers. Most legions would only recruit from healthy, unmutated populations. Not the IX; they recruited the most fucked-up mutants around, remaking them into beatific soldiers with supermodel looks. They fought with personal skill but without art or pride, butchering who they were sent to butcher. Their overactive omophagea meant that they were extra eager to eat the enemy dead; they also developed the tradition of fallen officers getting eaten by their successors (to absorb his knowledge and experience), who would then adopt the dead officer’s name. This earned the legion charming nicknames like “the Eaters of the Dead” and “the Revenant Legion”. They were on the way to being the Imperium’s most hated legion.
Then they met an angel.
That is, they met their Primarch, Sanguinius. Sanguinius had landed on the moon of the planet Baal, a rad-soaked wasteland full of mutants. They were awed by Sanguinius, a beautiful unmutated human who very quickly grew into a superpowered giant of a man. Well, unmutated except for one little detail: Sanguinius had a pair of giant white angel wings let him fly. He was also a powerful psyker with a gift for foresight. Details. Anyway, over time Sanguinius came to be worshipped as a god (against his wishes), and that’s how the Emperor found him. Sanguinius, having foreseen Big E coming, went along without a fight to meet his sons (after going through Primarch Training with his brother Horus, who became his best friend). When he met his legion, Sanguinius spoke of their great victories and honor, and he knelt before them. From that point on, they were his boys, forever loyal.
Under Sanguinius’ guidance, the Revenant Legion became the Blood Angels. They studied art and literature, poetry and music. They learned to control themselves and their bloodthirsty impulses (more on that in a bit). They went from artless butchers to the Imperium’s champions, noble defenders of the common person. In a few decades, the Angels went from one of the most hated to one of the most loved of the legions by the Imperium. After becoming Warmaster, Horus occasionally commented that the crown should have fallen on Sanguinius’ head.
As part of setting up the Heresy, Horus sent Sanguinius to a daemon-infested system to either fall to Chaos or get killed. Instead, the Blood Angels emerged a few years later, aware of Horus’ plans and real angry. After a brief period where Sanguinius was the ruler of a secondary backup Imperium, he and his lads raced to Terra. The Blood Angels, along with the White Scars and Imperial Fists, were among the primary loyalist legions fighting to defend the homeworld from the traitors. Finally, the Emperor and Sanguinius teleported onto Horus’ flagship to finish things once and for all. There, Sanguinius would fight Horus, buying time for Big E. And Horus, the angel’s brother and best friend, would kill him.
The Blood Angels, and all their successor chapters, suffer from two big curses. The first is the one that Sanguinius helped them tame, the Red Thirst. Deep within Sanguinius was a core of ferocious rage and bloodthirst, which was shared with his sons. While enthralled by the Thirst, a Blood Angel becomes obsessed with drinking human blood, losing himself in the need to kill. The second curse came with Sanguinius’ death. When consumed by emotion, the Blood Angel may start to hallucinate. They begin to see themselves as Sanguinius, and whoever their foe is becomes Horus in that final battle. From the outside, the Black Rage becomes a mad berserker, able to do little except rip and tear whatever they see in front of them. There’s a cool song about this. Marines lost to the Black Rage will sometimes be formed into a special unit called a Death Company, who are sent out to die in battle as front-line assault troops. Controlling the Black Rage is a high priority among the Angels and their successors.
The modern Blood Angels are still a beloved and iconic chapter of the Imperium. They tend to specialize in quick, close-ranged shock assaults, with a lot of unique wargear designed to facilitate that method of fighting. They still try to be noble defenders of the common folk, even as the desire to drink human blood sings within them. Also, they sleep in sarcophagi as part of their creation process and afterward as well. In case it wasn’t clear, the Blood Angels are angelic space vampires. 
Their most recent lore focuses on their desperate defense of Baal. A full Tyranid* hive fleet was bearing down on Baal, and also a daemon who had beef with the Blood Angels was targeting them. The Blood Angels thus sent a call to all their successor chapters to stand and defend the homeworld. They arrived just in time to help fight, but also just in time to get trapped when the galaxy split in half. Baal was on the ‘wrong’ side of the rift, cut off from the rest of the Imperium. They’d have to fight on their own. And so they did, taking brutal losses, until Guilliman’s crusade finally arrived just in time to chase of the Tyranids and deliver fresh recruits in the form of Primaris marines. Guilliman appointed Dante, Chapter Master of the Blood Angels, as regent of Imperium Nihilus (the half of the Imperium on the other side of the rift), before moving on. So now the Blood Angels are the effective rulers of half the galaxy--or will be, once they go out and re-secure all the ground lost when the galaxy broke.
So why do I like these guys so much that I’d go into this much detail about them? They are, to paraphrase Pratchett, where the falling angel meets the rising ape. I love the tension between the noble, heroic goals of the legion/chapter and the vicious, manic rage that they just barely restrain. It’s a Vibe that I’ve always enjoyed playing with. A rare spot of relatable nobility and hope in this grimdark universe of 40k.
Also, I like vampires.
*What’s a Tyranid? (Christ, this post is going to be long)
So, there’s lots of aliens in the galaxy. There used to be a lot more, but the Imperium likes genociding them. The Imperium put less thought into what’s in other galaxies.
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The Tyranids are an alien species that comes from outside our galaxy. They travel through space in massive hive fleets; all of their ‘technology’ is made out of Tyranid biomatter, connected by a psychic presence called the ‘hive-mind’.. When they come across a world with life on it, they’ll invade, swarming it with a combination of giant bug monsters and lots and lots of little gribbly horrors. The ultimate goal is to eat all of the biomass on the planet, send it all up to the hive fleet, and move on.
The key word for the Tyranids is ‘adaptability’. They’re constantly absorbing genetic information from whatever they eat, and using it to engineer new bioforms for their campaigns. Get too used to using a particular poison on the swarms, and they’ll hit you with a wave of monsters who’re immune to that poison. The creativity of the hive fleet is wild and horrifying. Tyranids have a lot of biological guns that shoot smaller angry Tyranids.
The biggest problem with the Tyranids is that there’s so damn many of them. On the battlefield, they throw endless waves of little guys at the enemy, caring nothing for their lives; anything that dies will get absorbed back into the hive fleet as yet more biomass to fuel the next campaign. On a macro level, Tyranid hive fleets just keep coming. They split into little tendrils, constantly poking at the galaxy from the edges, consuming more and more worlds in their wake. And no matter how often they’re halted, more tendrils keep coming and more worlds get eaten.
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If Chaos doesn’t destroy the galaxy, then the Tyranids will eat it. It’s unclear how many galaxies they’ve done this to, wiping out all life and leaving a husk of the galaxy behind. Given that they come from all directions? Some speculate that they’ve done it to all galaxies, that ours is the last light of sapient life, and that when it’s gone, the universe will just be Tyranid.
Interestingly, that’s only the second most terrifying possibility linked to the Tyranids. The scariest one? Some Imperium scholars who’ve analyzed the Tyranids’ movements think they’ve found a pattern. They think the Tyranids aren’t here as alpha predators. They think the Tyranids are fleeing from something even worse, doing what they need to survive before they flee once again.
What could possibly scare all the hive fleets so badly? And what chance does humanity have?
Master post here
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smlpodcast · 2 years
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The SML Podcast - Episode 810: A Half Ton of Fun
Download Episode 810 -- 
News, reviews, and the discovery that we can't ride an elevator together all coming up!
The show kicks off with Jacob Garner & Aki on hand to discuss our weeks and for some reason our weights come up. I think I won? I don't know. But that's the title, so hey we're all fat. We also cover the latest Xbox Game Pass additions & departures, the new Xbox Elite Controller, release dates, Cyberpunk, and tons more! Plus reviews!
0:00 - Intro/News 39:59 - Fallen Legion: Rise to Glory & Fallen Legion Revenants - YummyYummyTummy, NIS America (Aki) 55:13 - Knights & Guns - Baltoro Games (Jacob) 1:02:10 - Game Type DX - Mommy's Best Games (Jacob) 1:06:46 - Starlit Kart Racing - Rockhead Studios (Jacob) 1:13:56 - Time on Frog Island - Half Past Yellow, Merge Games (Aki)
The show ends with some Frog related goodness from Ailsean from the legendary Chronotorious album!
1:20:37 - Ailsean - Dethfrog (Chrono Trigger)
https://yummyyummytummy.com/ https://www.nisamerica.com/ https://baltorogames.com/ http://www.mommysbestgames.com/ http://rockheadgames.com/ https://halfpastyellow.com/ https://www.mergegames.com/ https://baddudes.bandcamp.com/album/chronotorious https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwK https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW #Xbox #Switch #PS5
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otakuplayerfr · 2 years
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Fallen Legion : Rise to Glory + Revenants : Edition Deluxe PS5
Fallen Legion : Rise to Glory est un jeu avec une approche intéressante et différente. L'histoire est divertissante, et la prise de décision continue et ses conséquences (bien qu'elles n'affectent que le niveau des différents avantages et légèrement le... source http://www.otakuplayer.fr/2022/09/fallen-legion-rise-to-glory-revenants-edition-deluxe-ps5.html
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shonuff77 · 2 years
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Fallen Legion: Rise to Glory / Fallen Legion Revenants - Launch Trailer ...
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