Fishaac
LOVE IT.
Why here fishaac's fanart is so little
24 notes
·
View notes
Hella rushed but shhh.. Anyways, i combined two of my favorite characters (The princess + cacophobia) and made her. i love her. :)
26 notes
·
View notes
Fiend Folio Redesigns
(this is what the government is hiding from you)
34 notes
·
View notes
Demonflesh Golem
Huge construct, chaotic evil
Armor Class 17 (natural armor)
Hit Points 237 (19d12 + 114)
Speed 50 ft., fly 100 ft.
Str 24, Dex 8, Con 22, Int 8, Wis 12, Cha 13
Damage Immunities lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made of adamantine
Damage Resistances acid, cold, fire
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft. passive Perception 11
Languages Abyssal
Challenge 18 (20000 XP)
Fear Gaze. If a creature starts its turn within 30 feet of the golem and the two of them can see each other, the golem can force the creature to make a DC 18 Wisdom saving throw if the golem isn't incapacitated. On a failed save, the creature is frightened of the golem for 1 minute. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the golem until the start of its next turn, when it can avert its eyes again. If it looks at the golem in the meantime, it must immediately make the save. A frightened creature can repeat the save at the end of each of its turns, ending the effect for itself on a success.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes three attacks: one with its slam, one with its claws, and one with its tail lash.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8+7) bludgeoning damage plus 10 (3d6) necrotic damage.
Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) slashing damage plus 10 (3d6) necrotic damage.
Tail Lash. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10+7) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked 10 feet away from the golem and fall prone.
Similar to a flesh golem, but grafted together from the body parts of many different demons, the demonflesh golem is the pinnacle of demon graft techniques. Its eyes are mismatched, its legs of different lengths, a hulking mass of stitched together Abyssal muscle and sinew. They can only be created in the Abyss, but they can be brought to the Material Plane by a variety of methods.
Originally from the Fiend Folio.
122 notes
·
View notes
"Fog giants are cousins to the cloud giants" (Russ Nicholson, AD&D Fiend Folio, TSR, 1981)
97 notes
·
View notes
China from Fiend Folio. Design made by @ferjo404
40 notes
·
View notes