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#Fifth Edition
safe-ink · 7 months
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Using my character Nathan from my Curse of Strahd campaign for my first Baldur's Gate playthrough. Based on his own anecdotal evidence he can assure you, killing a vampire is easy, actually.
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mtg-cards-hourly · 3 months
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Winter Orb
"When once winter has ahold, Not willingly does she withdraw Her icy touch, wistfully caressing— The deepened air sleeps its cold." —Aline Corralurn, "Late Thaw"
Artist: Mark Tedin TCG Player Link Scryfall Link EDHREC Link
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homebrewbydek · 10 months
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Hey I did a thing and remembered!
Okay, so, here we stand at the first Artificer subclass that I did. This one is all about becoming a cyborg.
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This was a fun one to build, and I absolutely had John Silver in mind while I wrote it, as well as some other cyborg/android inspirations, like Android 16 and Mercy Graves.
I also threw in a few Artificer infusions that I felt were fitting for the subclass.
As usual, the homebrewery link to this subclass can be found here and I welcome any feedback, especially if you play it!
Stay fresh, cheesebags!
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raeynbowboi · 1 year
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Creating a Thematic Bard
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Through Bardic Magical Secrets, any Bard can pick up any 6-8 spells of their choosing depending on their subclass. I thought I’d go through some thematic options for a Bard to choose from to cater to different themes and archetypes the Bard aspires to do. For each, I will offer the 8 spells I would recommend if you were to play as a Lore Bard, and if you pick a different subclass, just elimate two of the options.
HEAVENLY CHOIR 6th Spiritual Weapon, Spirit Guardians 10th Flame Strike, Destructive Wave 14th Holy Weapon, Summon Celestial 18th Divine Word, Holy Aura
THAT INFERNAL BARD 6th Hellish Rebuke, Summon Lesser Demons 10th Summon Greater Demon, Planar Binding 14th Summon Fiend, Tasha’s Otherworldly Guise 18th Planar Ally, Shapechange
WOODLAND WOODWINDS 6th Spike Growth, Plant Growth 10th Grasping Vine, Wrath of Nature 14th Transport Via Plants, Wall of Thorns 18th Tree Stride, Guardian of Nature
NECRODANCER 6th Animate Dead, Summon Undead 10th Spirit of Death, Danse Macabre 14th Create Undead, Finger of Death 18th Negative Energy Flood, Antilife Shell
PYRODANCER 6th Scorching Ray, Fireball 10th Ashardalon’s Stride, Flame Strike 14th Immolation, Investiture of Flame 18th Fire Storm, Meteor Swarm
CRYODANCER 6th Ice Knife, Rime’s Binding Ice 10th Ice Storm, Cone of Cold 14th Investiture of Ice, Otiluke’s Freezing Sphere 18th Wall of Ice, Control Weather
WET T-SHIRT CONTEST 6th Tidal Wave, Wall of Water 10th Control Water, Maelstrom 14th Watery Sphere, Summon Elemental 18th Tsunami, Water Breathing
TAKE THE WORLD BY STORM 6th Thunder Step, Lightning Bolt 10th Control Winds, Storm Sphere 14th Chain Lightning, Investiture of Wind 18th Whirlwind, Storm of Vengeance
DOWN TO EARTH 6th Max’s Earthen Grasp, Erupting Earth 10th Stone Shape, Wall of Stone 14th Bones of the Earth, Move Earth 18th Investiture of Stone, Earthquake
A DANCE OF DRAGONS 6th Chromatic Orb, Dragon’s Breath 10th Elemental Bane, Summon Draconic Spirit 14th Fizban’s Platinum Shield, Draconic Transformation 18th Illusory Dragon, Shapechange
BARDS GONE FEYWILD VOL VII 6th Summon Fey, Spirit Guardians 10th Conjure Woodland Beings, Healing Spirit 14th Heal, Conjure Fey 18th Mass Heal, Wish
FIND ME SUMMON TO LOVE 6th Conjure Animals, Summon Undead 10th Summon Aberration, Summon Draconic Spirit 14th Summon Fiend, Summon Celestial 18th Summon Construct, Summon Elemental
ROCKY HORROR NIGHTMARE SHOW 6th Dissonant Whispers, Fear 10th Phantasmal Killer, Dream 14th Mental Prison, Feeblemind 18th Maddening Darkness, Weird
CLOAK AND DAGGER 6th  Counterspell, Pass Without Trace 10th Death Ward, Steel Wind Strike 14th Contingency, Simulacrum 18th Feeblemind, Foresight
NECROSIS 6th Inflict Wounds, Wither and Bloom 10th Blight, Enervation 14th Harm, Finger of Death 18th Abi’s Horrid Wilting, Destructive Wave
STEP THREE: PROPHET 6th Augury, Clairvoyance 10th Divination, Commune  14th True Seeing, Detect Thoughts 18th Astral Projection, Foresight
GLOWING REVIEWS 6th Blinding Smite, Spirit Guardians 10th Destructive Wave, Wall of Light 14th Sunbeam, Crown of Stars 18th Guiding Bolt, Sunburst
SIMPLY PSIONIC 6th Mind Spike, Tasha’s Mind Whip 10th Raulothim’s Psychic Lance, Telekinesis 14th Rary’s Telepathic Bond, Synaptic Static 18th Telepathy, Psychic Scream
SONG OF WAR 6th Hunter’s Mark, Spiritual Weapon  10th Staggering Smite, Steel Wind Strike (or) Swift Quiver 14th Holy Weapon, Blade Barrier 18th Conjure Volley, Blade of Disaster
SHIELD MASTER 6th Armor of Agathys, Shield 10th Otiluke’s Resilient Sphere, Wall of Force 14th Fizban’s Platinum Shield, Globe of Invulnerability 18th Forecage, Invulnerability
MAGIC MIKE 6th Magic Missile, Glyph of Warding 10th Arcane Eye, Bigby’s Hand 14th Arcane Gate, Symbol 18th Demiplane, True Polymorph
SPELLBREAKER 6th Absorb Elements, Counterspell 10th Circle of Power, Synaptic static 14th Fizban’s Platinum Shield, Forecage 18th Feeblemind, Antimagic Field
SOME ASSEMBLY REQUIRED 6th Spiritual Weapon, Spirit Guardians 10th Guardian of Faith, Bigby’s Hand 14th Mordenkainen’s Sword, Blade Barrier 18th Max’s Earthen Grasp, Blade of Disaster
TWO-FACED 6th Alter Self, Water Breathing 10th Guardian of Nature, Stoneskin 14th Tasha’s Otherworldly Guise, Draconic Transformation 18th Animal Shapes, Shapechange MASTER OF ILLUSIONS 6th Blur, Pass Without Trace 10th Phantom Steed, Creation 14th Mental Prison, Nystul’s Magic Aura 18th Illusory Dragon, Weird
A DANCE WITH DEATH 6th Wither and Bloom, Vampiric Touch 10th Blight, Enervation 14th Contingency, Soul Cage 18th Clone, Invulnerability
MERCY MAIN 6th Aura of Vitality, Beacon of Hope 10th Aura of Purity, Aura of Life 14th Heal, Regenerate 18th Mass Heal, True Resurrection
PLAGUED BY GUILT 6th Hex, Bestow Curse 10th Vitriolic Sphere, Contagion 14th Eyebite, Harm 18th Feeblemind, Weird
BLUE EXORCIST 6th Counterspell, Remove Curse 10th Dispel Evil and Good, Banishing Smite 14th Forbiddance, Plane Shift 18th Forecage, Imprisonment
BARD EX MACHINA 6th Elemental Weapon, Tiny Servant 10th Fabricate, Creation 14th Animate Objects, Summon Construct 18th Mighty Fortress, Blade of Disaster
CONCLAVE OF THE HOUND DOG 6th Hunter’s Mark, Conjure Animals 10th Swift Quiver, Conjure Volley 14th Guardian of Nature, Dominate Beast 18th Animal Shapes, Insect Plague
OATH OF MERRIMENT 6th Blinding Smite, Crusader’s Mantle 10th Find Greater Steed, Destructive Wave 14th Staggering Smite, Banishing Smite 18th Circle of Power, Holy Weapon
 And of course, you can always mix and match. Going for a Fire Dragon theme? Mix the Pyrodancer and A Dance of Dragons spell lists. As an example:
LOVE AMONG THE DRAGONS 6th Dragon’s Breath, Fireball 10th Flame Strike, Summon Draconic Spirit 14th Investiture of Flame, Draconic Transformation 18th Illusory Dragon, Meteor Swarm
These are all the bard themes I could think of, but if you can think of some more that I missed, or have better suggestions for some of my choices, let me know your own thematic magical secrets builds. Obviously, these were made with the Lore Bard in mind, since it gets the most magical secrets, but I’m sure some synergize better with other bard types, such as Song of War with the College of Valor. I just used Lore as the default. How well do these magical secrets builds work for you?
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Planescape Concept Art by Terraform Studios
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art-of-mtg · 3 days
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Urza's Tower (Fifth Edition) - Mark Poole
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dungeonofthedragon · 29 days
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Title of the Day: Cosy Wilds
Cosy Wilds is a Dungeons and Dragons supplement inspired by my experiences playing Breath of the Wild. There are tables of fun, non-combat encounters, as well as mechanical bonuses for bonding around a campfire or over a nice cup of tea!
Get it for a very special deal below:
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badass-at-fandoming · 9 months
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I'm catching up on a year's worth of World of Darkness News (oops) and am shocked to learn that VtM, v5 has its own wiki now. Like, an entire wiki of JUST fifth edition stuff, soft-monitored by Paradox's World of Darkness. It's so clean and pretty.
AND it doesn't have like, character pages yet. The only mention of specific NPCs are on Lore sheets or under a "Notable Characters" section of the Clan pages.
...do you know how many Willpower rolls I'm doing to not write a Cuthbert Beckett entry
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zerohitpoints · 5 months
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(via *PLANESCAPE*)
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The Creation of snakes to sticks
wizard 1: my friend, my friend good news! wizard 2: what is it trusted associate? wiz 1: I've finally developed another fantastic spell, its got the ability to transmute any long thin pieces of wood into a serpent of the same or similar size! isn't it clever? wiz 2: so you mean to tell me this spell you've concocted has the power to turn some ones spear shaft or rake handle into a beast that would attack them for accosting it? wiz 1: yes, exactly! wiz 2: or you could turn a set of chair legs into a quartet of venomous vipers? wiz 1: of course! wiz 2: or simply just throw a handful of twigs and watch as the reptiles do your dirty work? wiz 1: precisely!!! wiz 2: ... wiz 1: ... wiz 2: Its like you don't even know i have ophidiophobia wiz 1: well excuuuuse me, Cragulon, but my arcane research doesn't revolve around your phobias Cragulon: well at least a little heads up before unleashing a world of snakes would have been sufficient, Balthazar! real dick move. Balthazar: yea well its done, so what are you gonna do about it?
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i'm not the DM, but if you're in a D&D 5e campaign and your character is working for the Bureau under Director Nyx to stop something called the Flux, move along, spoilers in this post.
casually writing a contract for the other members of my party to sign in a session or two so that if any of us dies, my character or other characters in the party (there is a chain of order) will gain all of their power, proficiencies, etc.
he gained the powers of a Devil a while back, so magical contracts is just something he can do.
13 articles, 8+ pages goes crazy, debating if i should print it off or not
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mccheese-y · 21 days
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Brawlin’
Two characters from a DnD game I used to play in. Amos is the character on the left, Raz is the character on the right. Amos is a goat-like variant of firbolg and Raz is a lizardman. Looks like they’re sparring.
If you know the ref pic I used then you know. If you know you know. :)
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mtg-cards-hourly · 6 months
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Orcish Farmer
There is no natural disaster quite like orcish farming.
Artist: Dan Frazier TCG Player Link Scryfall Link EDHREC Link
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homebrewbydek · 9 months
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Alright, go-go gadget Circle of Progress!
Sort of a companion piece of the Technology Cleric, the Progress Druid is a little bit inspired by solar punk themes, along with Horizon Zero Dawn and other post-apocalypse sci-fi stuff. I thought it would be fun to have a druid who's whole thing was basically just weaponised recycling.
Also another pet subclass! I know! But I really like pet subclasses is the thing, and nobody can stop me from making them. I am running a game in my own setting with a hobgoblin druid played by my current DM so we're going to rebalance this one on the fly, where necessary.
Not much more to say about this one. I hope you like the themes and powers, I hope you find it interesting. I had a lot of fun working on it.
I put the homebrewery link at the top but here it is again, for those that like seeing it down here, and here is a link back to my pinned for my other subclasses and lineages. ALT text is applied, I hope that it's useful for those that need it.
Stay fresh, cheesebags!
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raeynbowboi · 2 years
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How to Play as Bugs Bunny in DnD 5e
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That’s right, today we’re building the epic icon of Bugs Bunny. As the star of Looney Tunes, I could think of nobody better to start with than Bugs Bunny. Now, Bugs has a lot of tricks up his sleeve. He’s a master of disguise, misdirection, manipulation, he can pull items out of the hammerspace behind his back, and defy the laws of physics. So, clearly Bugs is some kind of all-powerful trickster. But how do we build him?
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For his race, Bugs is a Harengon, a type of rabbitfolk from the feywild. We’ll give him +2 CHA, +1 DEX. As a Harengon, Bugs is a Fey type creature immune to the effects of spells like Charm Person and Hold Person that specify a humanoid target. He also gains proficiency with Perception, adds his proficiency bonus to his initiative rolls, add a d4 to a failed DEX saving throw, and jump five feet times his proficiency bonus.
 For his background, Bugs is most famous for his ability to pull things over on unsuspecting maroons. We’ll label him as a Charlatan. Now, why is he not a Performer? Because Charlatans get automatic proficiency with the Disguise Kit. If there’s anything he’s known for, it’s his disguises.
 In terms of Alignment, Bugs tap dances on the border between Chaotic Good and Chaotic Neutral.
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BARD COLLEGE OF CREATION
Bugs is undeniably a Bard. He has a long history as a Vaudeville type performer, even canonically being a famous performer in numerous cartoons. In one, his gags with Elmer Fudd even began as a comedy routine they performed on stage, and later evolved to make them a famous comedy duo. In others, he’s a famous celebrity famed for his career in show business. So, he’s definitely a Bard. But, what College? Well, that would be the college of creation. They can create musical notes that attack people, they can pull items out of nowhere, which by 14th level can be Huge items,  they can animate objects around them like some old black-and-white cartoon from the 20s or 30s, and by late game, he can make multiple items at once. As a Bard, we get any three skills, and we’ll take Performance, Persuasion, and Stealth.
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Name: Bugs Bunny Race: Harengon Background: Charlatan Alignment: Chaotic Neutral
STATS STR 8 DEX 20 CON 12 INT 12 WIS 14 CHA 20
SAVING THROWS STR -1 DEX +11 CON +1 INT +1 WIS +2 CHA +11
HP: 123 AC: 15 PB: +6 SDC: 19 SAB: +11 PP: 24 Initiative: +11 Bardic Inspiration: (5) 1d12
SKILLS Deception (+17) Perception (+14) Performance (+11) Persuasion (+17) Sleight of Hand (+17) Stealth (+11)
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SPELLS
C Friends, Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery 1 Charm Person, Command, Disguise Self, Silvery Barbs, Tasha’s Hideous Laughter 2 Mirror Image, Enthrall, Gift of Gab, Suggestion 3 Antagonize (UA), Dispel Magic 4 Charm Monster, Confusion, Polymorph 5 Dream, Geas, Mislead 6 Mass Suggestion, Otto’s Irresistible Dance 7 Teleport (how he often ends up in the wrong place) 8 Glibness 9 True Polymorph
BARDIC MAGICAL SECRETS 10th Counterspell, Fly 14th Fabricate, Creation 18th Contingency, Reverse Gravity
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WHY NOT ROGUE?
Some may wonder why I didn’t even consider the Rogue for Bugs Bunny. After all, Rogue does have some useful features. Uncanny Dodge and Evasion go a long way to make Bugs as slippery as he is, and that’s a good point. They also get another skill, giving him the chance to pick up Insight proficiency. Sneak Attack bonus also lets Bugs capitalize on his sneaky underhanded tactics. But, there’s a good reason why I chose Bard. Firstly, Arcane Trickster Rogues work off Intelligence, and Bugs is not book smart. He’s a wise guy and a charmer, but one of his common running gags is mispronouncing common sayings, like saying maroon instead of moron. Arcane Tricksters are also cut off at the 4th level, cutting Bugs off from great spells like Creation and Mislead, which go so well with his tactics. Any other type of rogue doesn’t get any spells, which deviates from where Bugs Bunny shines as a DnD Character.
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Bugs is a character I’ve wanted to build for a while. I was going to do him when the Harengon came out, and then I just kind of forgot and left him sitting on a backburner. But he can do everything I would hope for. He’s clever, charming, and most importantly of all, great at manipulating people without outright brainwashing them. Just exploiting their stupidity. And since the Bard of Creation can create just about anything out of thin air, it really lets the player let their imagination run wild. Let’s see how intimidating Strahd is after he’s had an anvil dropped on his head.
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The Practically Complete Guide to Dragons - Silver Dragon by Katerina Ladon
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