I just started playing Hi-Fi Rush and I love this game. Granted I’m only an hour or so into the game. I beat the tutorial level but already I can say that this game has me in it’s crosshairs. The humor is great. Sure, some of the stuff with Smidge, the fridge is a bit on-the-nose and stale but besides that it’s just so much fun. I found myself smiling throughout the entire first level. I am sure that I will probably find myself beating my head against some enemy down the road but, for now, I am just trying to squeeze every bit of juice out of this game.
I am playing the game on Game Pass. Tango Gameworks, which was a part of Bethesda and is now a part of Microsoft, developed this game. Should I feel compelled to give them money?
I have been thinking about this question a lot recently. We all know how game developers open and shut like a convenient store door so it would seem that if I want to keep that door open then I should try to support that studio.
Over the past few years, Microsoft and Sony have started speaking more about “engagements” instead of looking at straight sales figures so it seems like even their approaches are shifting. Is my engagement with the game and paying my monthly subscription cost to Microsoft enough?
Another added layer to this is that the head of the studio Shinji Mikami has left the studio. While it isn’t good to look at a whole studio based on one member of that studio, it’s also hard not to see Mikami as a bit of an auteur who has more value than some other members of the team. It seems to me that without Mikami that studio seems to be dead in the water. I suppose we’ll just have to wait to see if they work on something else but I’m not really holding my breath.
Getting back to my main question, with all of these details in mind, it’s hard for me to decide if paying $60 or less for this game that I enjoyed is helping the developer stay in business. I want to see more of this kind of game in future but will that money lend support to that or have I already in essence paid for my copy of that game.
Is my engagement enough? Is this blog post and further discussion online enough?
I really doubt that Tango Gameworks is going to last. If it does, I’m sure it will become just another studio-for-hire that parent companies keep around to fill out work on games until they become another line item on a accounting sheet that needs to get crossed off.
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Physical or digital media?
I would be a 100% physical media person if I could help it.
There are too many stories of games getting delisted for licensing or whatever. A developer pays for a celebrity likeness or a top 40 song or a specific model of car and five years later, whoops! The rights expired! The game goes poof. It's like it never existed. Doesn't matter how good or bad the game was.
And keep in mind, even a bad game is going to be somebody's favorite, and they deserve a way to still experience it.
If you have a disc, that disc is forever (within reason). If it's a digital game, it gets deleted from that reality. Literally deleted. I bought Forza Horizon 3 on PC a few years ago because Microsoft had the foresight to warn people when it was getting delisted. And thankfully, the servers are still up, and Microsoft says they are, at least for now, committed to letting you redownload delisted games that you paid for.
But that won't always be the case, and it's already happening that some games can permanently disappear. The Wii Shop Channel is gone now. All those Virtual Console games, all those WiiWare titles, if you missed your shot to download it from Nintendo, it's gone now. Doesn't matter how much you paid. If you connect that console to the internet all you'll have is an error message. The clock is also ticking on the 3DS and Wii U eShops, which are slated to close at the end of this month.
Stadia, in its entirety, is gone. Most (not all) of those games are available on other platforms... but if you bought it on Stadia, you will have to buy it again somewhere else, and hope that one day, that too does not also go down.
There are always gestures of preservation efforts made by the community. And I'm thankful for those. The Wii Shop Channel is gone, but all of those games have been backed up by pirates years ago. Believe me, I'm no stranger to the methods used to play games like Castlevania ReBirth or Fast Racing League, which died on the Wii Shop and have never been ported anywhere else to this day.
But there are a lot of assumptions made in things like that which may not have practical solutions. Like, how many of you reading this blog have ever tried to emulate an original Xbox game on the PC? Microsoft only lets you access a small percentage of the Xbox library through their official backwards compatibility, but what if you want to venture outside of that?
It's not an easy process. Compatibility is a mess, system requirements are all over the place, and you have to get very specific dumps to even get the games to boot at all, assuming they can actually run. Yes, the data has been preserved, but it's not worth much when you can't do anything with it or need to spend $1500 on a PC good enough to run the emulation software.
It will always be easier to own the disc and throw it in the original hardware. A lot of Sega Saturn emulation still isn't an especially easy thing to run smoothly unless you have an above average gaming PC. I'd have to spend at least $300-$400 just to upgrade my system's CPU, but a couple years ago I spent $110 on a RetroTink2x Pro and I can hook my real hardware up to that just fine.
But even that's becoming it's own problem, because all of the greasy collectors have been moving in for years now and driving prices up on even the cheapest, most recent trash. The aftermarket is all but disappearing -- up through the launch of the PS4, it used to be you could find PS2 games for pennies. Now used prices seem to stay pretty much lock step with retailer MSRP (that's the price you pay for brand new shrinkwrapped games, kids). You might be lucky to find newer games on Ebay for a couple bucks off, but it's not like it used to be.
There are more and more and more stories about grifters like WATA coming in and "officially grading" retro games to be fake collector's items, leading to awful headlines like a copy of Super Mario 64, one of the most ubiquitous and common N64 games ever made, selling for a million dollars. That's like selling a bucket of tap water for a million dollars.
Buying physical is becoming a landmine because it's feeling like if you wait too long then you're at the mercy of scalpers and grifters and "collectors" who think they can throw a loose cart of Super Mario 64 up on Ebay and get $50-$70 for it.
A part of me wants to slap on a tinfoil hat and say that this was a plan. Ten years ago, the used games market was the enemy for a corporation like Microsoft, because it was a method to get dirt cheap games without any of that money going to them.
And though they backed off from that after it publicly damaged the Xbox brand, they are still pushing very, very, very hard to move everything to digital where the used games market does not exist. The next generation of Xbox after the one we're on right now probably won't come with a disc drive at all for how much they push the all-digital Series S in the marketing.
How do you hurry that along? Turn the used games market in to "the collector's market" where those old games like Halo 2 are much more expensive and much less convenient than just buying a digital copy of The Master Chief Collection for $20 on the Xbox Store.
And make no mistake, it is more convenient. Speaking as someone who has moved into smaller and smaller spaces over the last seven years, there comes a very real moment where you have to get rid of pieces of your life. Being able to plug a single box in and have my 18 year old Steam account with 1500+ games certainly seems a lot more comforting on the surface than having to lug five tubs of plastic cartridges and game discs around everywhere I go.
But what if the unthinkable happens, and Steam shuts down some day? I cannot reliably back up 1500 PC games. What if it gets stolen tomorrow and I can't get access back? Is convenient always better? Like, yeah, somebody could break in and steal my retro games, too, but that's a lot harder to do than breaking into my Steam account.
And this isn't even touching on the complications of ownership rights, and how certain businesses are trying to redefine what it means to be a "service" because that allows them to bypass the ownership laws meant to protect people like you and me.
The reality is, because of space, price, and availability concerns, I only really buy physical games if they're meaningfully important to me. And if they're important to me to own on a disc, I usually end up buying them digitally too, just for the convenience of digital. The Xbox 4 might not have a disc drive but I'll still be able to play the digital copy of Sonic Unleashed on it some day, while also being able to pop that same disc in my old 360, assuming it still works.
There are forces at work here and as always their goals are to take more and more and more of our money away from us. They have discovered a lot of great ways to do that. Buying physical is getting to be almost a matter of protest at this point.
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