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#Headcannon [Hidden truths lurk  in forms]
hunterfromthewoods · 2 years
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Headcannon-Sleep
Sometimes it’s probably a fairly bad thing that Aaron sleeps with a knife under a pillow/close to a hand. Like, if he’s having a nightmare and you tried to shake him awake or if you just tried to shake him awake sometimes, his first instinct is gonna be to punch you. 
That and/or hold you at knifepoint in blind panic until he calms down.  
He’ll apologize profusely for doing so then lie like a trooper about why that’s how he response. Just tries to make it clear that you don’t shake him awake while he also is like ‘it’s just me, everything is fine, just don’t do that’
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hunterfromthewoods · 2 years
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Headcannon-Breaking point
One of Aaron’s most unexplored aspects to his interaction with fantasy stuff is him and his magic.  In part thanks to the family he comes from he actually had a access to the potential for Arcane abilities. 
If he’d not been exiled and had remained with a Lupricae clan he might well have been trained as a mage.  Instead, alongside what his birth mother did in an attempt to help him keep control, Aaron developed a fear of higher magics.
 Something that ended up with him forcing that part of him into a box that he only opens the door slightly too when he needs to light campfires or warm himself.
 But like with any fluid like coca cola if you shake it or well, if you shook him up hard enough and I mean really hard,  you might well eventually cause him to reach his breaking point.  That point where the ‘imprinted control’ breaks down and he reaches for something. 
This can range from telekinetic lashing out to minor pyromancy and the like.  The end result of that, someone hurt and an Aaron whose mortified and probably very ill.  
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hunterfromthewoods · 3 years
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Headcannon-Castellan Blackwood
Castellan Blackwood is a product of his experiences.  A life spent on the run, hunting and being self-sufficient, fighting when cornered and surviving the hatreds of Clan he once called himself a part of.  
Brought into a martial organization, he had what was left of any young bravado beaten out of him through the wars that the orders found themselves involved in.  
The orders fighting along the borders of the free Isles working to keep the products of the empires civil war and the colonial kingdoms from gaining any further foothold on the isles of Elmore
He went from Knight Outrider to Instructor to Castellan and over that time became a calm leader that’ll stop at nothing to keep his knights alive and if he can, achieve his objectives.   He can be ruthless if he needs to, a diplomat, a killer or a hunter.  Whatever is called for. 
Always thought this wasn’t the best end for him. He’s still technically an exile, no matter how many Lupricae might join the order with him, the Blackwood clan still seek his end and he’s living out his days not in a forest but on the road or in a Castle.  Far away from the lands his ancestors roamed in. 
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hunterfromthewoods · 3 years
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Headcannon
The parents of Aaron Blackwood
Birth parents: Aaron never knew his birthparents.  Not in the conventional way.   His parents were lucky enough to get the chance to leave what was in effect a last goodbye using the parental bond.  
Thalia Blackwood: Thalia Blackwood was born Thalia Rowanwood to loving parents.  Displaying magical potential early her mother, a strong sorceress in her own right was more than capable enough to cater to the early training of her daughter’s ability.
 By the time she reached her majority Thalia had grown into a strong independent Lady with an iron grip/control over her magic. Thalia meeting Rowak first when she chose to train as a combat mage  the two eventually marrying and pragma bonding after a long friendship. 
Thalia owned a rowan wood quarter staff topped with a hunk of Obsidian, she used this as her magic focus.
Thalia tend to prefer a white furred artic wolf form when in safe pack areas and needing to shapeshift.  She was an accomplished enough shapeshifter though that she’d regularly assume other wolf forms if needed. 
She had grey eyes.  Not that Aaron knows
Extensive knowledge of combat magic in the Lupricae style, wasn’t as good a healer. 
Always said that Rowak was the holder of her heart.  It was a phrase they both used.  They were best friends before their relationship went anywhere past that, when they Pragma bonded though the bond between their minds became much stronger than it had already been.
Competent Quarterstaff fighter, underwent the rite of the three wolves alongside Rowak.
Left her son fragments of memory and a deep feeling of love, using what was left of her magical abilities to in essence use this to grant her son more time to prepare to deal with his magical abilities.  Her son having active magic potential that would in her mind require training at some point.
Rowak Blackwood: Rowak Blackwood, descendant of a number of Blackwood pack Alpha’s and the founder of the Blackwood pack themselves was born to a quiet family.  The Blackwoods as a family rarely liked to play to their position and did what they could to keep their life quiet.  This did not stop them from celebrating the fact Rowak turned out to be a Major node telepath though.
Growing up amongst a family with a strong martial history, Rowak jumped at the first opportunity he got to begin to train for beginning training as an enforcer.  Excelling in education and in preliminary training  Rowak eventually was allowed to undertake the rite of the three wolves with his best friend Thalia.  Becoming an enforcer he fought alongside his wife on a number of occasions throughout his life.  
As well as being a major node, he had a very weak magical potential.  With it being latent he didn’t even have to seek training for it.
Completely and utterly adored their son when he was born.  
Was trained as an enforcer, used twinned blades.  Called them Sanguine and Pacem.  Hated using them. 
Accomplished archer.
Fought during a series of bouts of hostility with a hunter group.
Always kept his hair in a pony tail in human form. 
Had no head for politics, tried to keep out of them.  Unfortunately  as a Blackwood and major node that’s easier said than done.  He hated that with a vengeance.  He’d rather help out and do something peaceful than engage in politics. 
Was the first one to get on the wrong side of Matthias’s dad. Did so by working to try and secure more rights for outcast individuals to have avenues for fighting convictions. 
Was subject to some hostility from pack elder’s on account of his bloodline.
Died with his wife, fighting as a loyal enforcer in the defence of the pack. He left his son fragments of knowledge of his skill with a bow and blade along with doing what he could in those final moments to grant his son a good base to help cope with their telepathic abilities.  His son also being a major node.
Adoptive parents: Continued on a different headcannon post.
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hunterfromthewoods · 3 years
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Headcannon
Aarons stashes:   Aaron has developed a tendency through his life as an exile to make and conceal stashes of  (Non Perishable) essentials in areas around where he sometimes roams.  These stashes vary in composition depending on what he had at the time and how well he was doing. 
Aaron tends to take as great pains to conceal these stashes positioning them in out of the way places and marking them using a system that he has.
 The teen using his system alone for identifying where his stashes are, keeping away from other systems used by homeless individuals or spies and the like. 
Aaron tends to try and conceal weapons in his stashes as something else.  A bow might be unstrung and used in the wrapping up of some cans and an can opener for example. The bowstring concealed there as well. 
Being a teen whose unfortunately had to gain experience in the matter, Aaron tends to keep at least one weapon instantly useable in stashes close to where he presently is.  He uses these as fall back points and if someone was to force him to access one of his stashes he’d have a useable weapon to hand. 
Contents: The contents of Stashes Aaron makes tend to vary depending on what he has to hand and what his finances are like.  They’re almost always filled with what essentials he reckons he’d need if he needs to move.  There does tend to be a typical list of what he will have in stashes or at least what he’d prefer to have in stashes. 
Canned food.
Can opener.
Chocolate (Things like mint cake or mars bars.)
Spare arrows
Knife
Materials like leather and other things for field repairs to his stuff.
any captured hunter gear. 
(Potentially)  materials for making a new bow. 
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hunterfromthewoods · 3 years
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Headcannon
Lupricae Herbal medicines and poisons: Lupricae as a nomadic culture of hunters have developed herbal medicines and poisons to help them during hunts otherwise protect themselves, or help in the treatment of wounds. 
Hunters tend to carry herbs in specific sperate pouches.  Herbal medicines being kept entirely separate from poisonous items/herbs.
Not just relying on their sense of smell, pouches containing herbs of different types are normally marked in some way. 
 Not all packs have a unified method of identifying different pouches, this can result in some packs hunters being very protective of their personal property for fear of a potential accident. 
Some poisons Lupricae make from herbs can be like some medicinal herbs (alot of medicines are poisons as an aside) and can have medicinal qualities in small amounts.  
Lupricae  hunters may well carry some wolfsbane or other herbs for effecting their shapeshifting, this is due to the fact it is unsafe for a Lupricae to shapeshift when wounded. Something which means a Lupricae in an assumed (not birth) form may need a method to trap themselves in an assumed form if wounded.
Medicines:  Though not all Lupricae medicines are herbal in nature (they have other forms of medicines)  many packs/tribes ect will maintain a strong knowledge base of herbal medicine and will expect hunters and/or young Lupricae to learn at least the basics of herbal medicines and plant knowledge. 
One of the more popular Lupricae medicines is a form of Willowbark that is used by them as a form of painkiller (when prepared propperly)  
Lupricae are very knowledgeable about how to obtain naturally occurring things that can help reduce wound related complications.
Sharing similar knowledge in this field as some forms of elder folk (elves) Lupricae also are taught how to identify herbs and other plants (some of which may be considered to be weeds by other races) that are of medical use to a Lupricae in need of help. 
Many Lupricae hunters and some exiles will ontop of the normal two herb pouches, maintain a medical/healer’s pouch or container that normally acts as rough and ready first aid kit. 
Amongst some of these medicinal herbs some exiles may also include a root called Nymroot which though poisonous in small quantities can help temporarily stave off hunger.
Poisons:  Though knowledge of poisons effective on other sentient species tends to be reserved for enforcers. Lupricae hunters tend to be knowledgeable in poisons gathered from herbs and other means that can aid in a hunt. 
Wolfsbane: Popular with human hunters, wolfsbane is a popular poison amongst enforcers on account of the poison also being poisonous toward humans.  It tends to be used as an oil for arrows.  Some will keep it in pressed and dried plant form and may use it as a last resort to hold them in one form to avoid injuries relating to shapeshifting while wounded.
Halfroot: Half-root is the nickname for another herbal poison, this one popular amongst hunters as it’s a mild poison that doesn’t ruin prey animal meat. 
Soar-herb: Effects the sense of balance, popular amongst enforcers. 
Older Lupricae hunters may well have an extensive knowledge of effective poisonous herbs and plants for use in hunting. 
Enforcers tend to refine their knowledge to focus on what effects the being they  have been trained to hunt, enforcers normally specialising to deal with specific threats to their community. 
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hunterfromthewoods · 3 years
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Lupricae deities.
Though there are, granted, more deities in the world than this.  These are the deities that the Lupricae recognise as the bigger primary gods within their pantheon.  They have a number of minor ones but I don’t think people want a headcannon thing that’s the Lupricae part of the deities list I’ve made.
Lupra Regina (Luprael)- The queen in glory, Overlord of the pantheon, Mother of the Lupricae and Goddess of wolves.  Her symbol is normally three snarling wolves or a stylised huntress with a wolf companion.
Umbra the Dusk bringer/The dead god-   God of dusk, shadow, concealment and schemes: Believed to have ‘died’ in an ancient war and to be in the process of dying ‘God’s take long to die’  Symbol tends to be a hood outlined by a pair of wings or a haloed hood. 
Kedru:  God of the hunt, Servant of Lupa/Lupra in the Lupricae pantheon.  Symbol is an antlered bow. 
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hunterfromthewoods · 3 years
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Headcannon- Aarons magic.
Aaron actively uses only a small part of his magical abilities hiding behind old and well developed teachings Lupricae use for working with fire magic.  These being called cants.   He knows a collection of cants, or at least knows of them, the one he’s most comfortable with using in his main fandomless verse is known as the spark or ‘Cinder Cant’. A very basic spell that basically just summons a tiny flame to help with lighting fires.
He also knows the following cants. 
Warmth/inner flame-  (It’s something that Lupricae use to help regulate body temperature.) Wrapping magic in ancient Lupricish the caster is able to in essence use their own fire/pyromantic magic to increase or decrease their own body heat.
 encant- A form of cant used in the creation of Lupricae cantwoven leathers, all Lupricae trained in such manners as creating the leathers are trained in the use of this cant. 
Flame: Aaron avoids using this cant, if he does use it to show his power he will very quickly dispel it.
He has some knowledge of the fact that he has the ability to perhaps become alot better with magic.  It’d take a lot of convincing and cajoling to get him to begin training to use the full extent of his magic capability.  He afraid of the full extent of his magic after all. 
If Aaron were to get overwhelmed or sufficiently injured and distressed he may find himself having difficulty controlling his magical abilities.  Pyromantic magic wants to burn, its fed by the emotions of the caster, someone hurt and in destress might provide enough fuel to say a flame can to turn a wisp of flame into a fireball.
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hunterfromthewoods · 3 years
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Headcannon- Getting overwhelmed (Aaron)
As a scourged node and an only partially trained telepath Aaron doesn’t have as strong a control of his abilities, this in part being due to the trauma of the higher rite of exile. 
 This means that though his abilities are weakened he  in effect has more unalloyed access to the information they provide him, the empathically sensed surface emotions, surface thoughts (and perhaps more) from people’s minds and whatever they project if they’re partially telepathic.
He can deal with all this influx to a certain degree, like when he’s walking down a street or in a room on his own.  But if you put him into a situation where he’s got loads of emotional humanoids who probably have never worried about protecting their minds, the sheer amount of input will leave him overwhelmed.
If Aaron ever got to the point with some he trusted them enough, he’d probably tell them he’s feeling off and would ask if there was somewhere quiet for him to rest.
 He might even, if he felt safe enough to, find somewhere to rest in wolf form and just listen to whatever’s going on.  He’ll be there for friends/someone he cares for.  He’ll just be the wolf/pretend dog getting fur on the carpet.
When he’s in situations where he might not trust someone enough he’ll normally lie and make an excuse to go hide somewhere. 
It’s probably around this sort of time when he’s overwhelmed when someone with knowledge of magic might be able to identify the fact he’s got the potential to be a powerful  magician specialising in fire/(to use a dnd term) destruction magics but is suppressing that.
It would probably take someone who he cared about sitting him down and just straight up talking to him about how he is and coaxing him to seek assistance for him to agree to seek treatment for being a scourged node
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hunterfromthewoods · 3 years
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Headcannon: Matthias and Aaron
Matthias and Aaron: Matthias and Aaron haven’t had the chance to be together in person for a long while.  But when they had had that chance, a long while ago when they were younger they had a number of things they loved to do together having some similar and some different interests. 
You wouldn’t have been surprised if you knew them to see Aaron just sat down with Matthias somewhere as Matthias happily talks about something they’d learnt. He might not be too interested in it himself but, to Aaron Matthias can make a fair few things interesting.
Tired wolf pile, when tired the two would sometimes just lie about in their wolf form one lying down, the other resting on them. The two alternating who lies on who  or Aaron shifting and retrieving pillows (before he got put through the outcaste rite so ended up without access to pack materials) 
If Matthias was in human form and not using telepathy with a person, Aaron would sometimes have to translate for him.  Not everyone from the pack knew sign language.
Matthias is the one who  helped Aaron  learn sign language, telepathy was used. 
Two were regularly seen together on many an occasion when they were younger, Matthias resisted attempts by his parents to get him to ruin his friendship with Aaron and find other friends
Similar friendship groups initially.
Matthias remained with the pack when Aaron was exiled (didn’t have much choice in the matter anyway, below age of majority.)  they don’t always telepathically communicate, but since they got separated like this the two will telepathically communicate to each other.
Matthias could just talk with them, mind to mind.  He though shapes Aaron to cause them to ‘see’ him as being with them like they used to be even when telepathically talking with them as it’s his way of helping Aaron survive. Being ‘physically’ there.
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hunterfromthewoods · 3 years
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Headcannon
Aaron’s Empathic abilities: Being what is called an empathic telepath Aaron is to a degree a empath with the ability to sense people’s emotion related aura’s.  When he was younger as a major node this ability alongside his telepathic ability was quite strong. It weakened a fair bit (in part to his utter joy when he eventually discovered this)  leaving him with the degree of ability he has now.
Aaron has since his becoming a scourged node found it hard to deal with large amounts of emotion related from other people’s Aura’s.  In essence this means that if he walked into a pub he would if there was enough drunk individuals in there end up feeling drunk to a degree himself. 
Aaron is quite capable at conveying emotion empathically with his telepathy.  This translate as a sort of foreign feeling of that emotion being felt as an undertone to his words.
The teen dislikes being an empath immensely, he’s not been trained in controlling his empathic ability to anywhere near the degree he was trained to keep his telepathy in check.  He is able to stop it from effecting others  so his tutor left his tutoring there. 
With his empathic ability, the teenager has sometimes displayed what to others might seem like a strange ability to detect when someones not feeling brilliant.  This is more an ability brought on by the fact he’ll sometimes (if he cares for the person involved) follow the unpleasant feeling to it’s source and then come ask what’s wrong.  His intentions in part selfish and in part born of concern.
Aaron when he gets to know someone can in part use his telepathy to work out who the other is from a distance.  In essence he can more effectively identify someone close (like other side of a door/fairly near close) through a use of both telepathy and empathic ability together.) 
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hunterfromthewoods · 3 years
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Headcannon (Cont of a previous one)
Adoptive parents: Augustan and Morwenna Surestraad were both members of the Enforcer group of the Blackwood pack.  The duo also one of the families that were part of those families the pack approached for adoptions that were not same sex.  
Known as one of the more rigidly Lupricae code following families the duo were ardent supporters of Matthias’s father in a number of his effort’s to damage the standing of major node families within the pack.  Retiring from the enforcer’s to focus on family and helping around the pack the duo adopted Aaron when he was young and parental bonded with him. 
Morwenna Surestraad:Morwenna Surestraad, originally Morwenna Greystorm was born to a quiet family living in one of the ‘outskirt’ groups of the Blackwood pack.   
With a reasonable but unremarkable telepathic ability she focused herself on opportunities for further education and jumped at the potential chance to undertake the rite of the three wolves when she was first able to. 
About as stern in her conservatism when it came to the Lupricae code as one could be.  You broke the code she’d not be a pleasant character.  
Very protective of family, incredibly ruthless with other people.  You threaten family she will do what she needs.
Tall, alot taller than her husband.  
Actually a reasonable longbow user, though she preferred a long knife she called Aurum and a short sword she called Certainty. 
Could shapeshift into a wolf and maintain her form for a fairly long period. 
Augustan Surestraad: Augustan Surestraad was also born to a reasonably conservative Blackwood pack family.  Only he was born in the main Blackwood pack.  
Receiving training as a hunter after a not so brilliant time in education Augustan served as a hunter for a time before eventually meeting and forming a friendship with Morwenna Surestraad and several others.  The group uniting in their support for Elder Thornwood (Matthias’s father) and his political block amongst the elder council.  Augustan eventually making the decision to begin the preliminary training for attempting the rite of the three wolves.  After succeeding he served for a bit longer than Morwenna before he retired.
Much better with a spear than he was with blades.
Trained as an Enforcer that hunts exiles. 
Was actually a reasonable parent for Aaron initially. Morwenna was too.  But Aaron was a Blackwood.
Was on occasion mistaken by human hunters as a  supernatural hunter themselves. 
Was the driving force behind enabling Aaron to learn things like hunting skills and how to use a bow. Was however the reason why he was scared off anything but the more simple explorations of his magical ability. 
Afraid of mages.
Could shapeshift like his wife could, but stuck to his human birth form more often.
Was a cant woven leather maker, actually supported Aaron in his learning how to make the leathers, didn’t teach them himself though. 
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hunterfromthewoods · 3 years
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Headcannon
Lupricae rites and festivals: Having originally been a species that had a united society many Lupricae packs share a number of rites and festivals between packs.  (Won’t be covering things like the Pragma rite and stuff in much detail as I’ve already gone into some detail about those. )
Rites: Lupricae rites and practises  tend to include a large number of rites that deal specifically with  the formation of telepathic bonds.  This does not however mean that they don’t have other rites.
Rite of majority:  The rite of majority is undertaken upon the Lupricae reaching 18 years of age.  The Lupricae being declared an adult upon the completion of the rite. 
Rite of the three wolves: Rite undertaken by individuals seeking full admittance into a packs enforcer corp after completing training.  They are paired up with another initiate and the duo must ‘fight’ together against a champion to prove their worth. 
Rite of ascension:   The rite undertaken to mark the ascension of an individual to one of the positions of Elder within a Lupricae pack.   Considered one of the most political collection of positions to have within the chat.
Festivals: Lupricae being a culture that’s primarily nomadic at it’s roots (though some groups have settled in hidden settlements)  maintains a number of different festival days that are shared between the different Lupricae groups.  Being shapeshifter’s that tend to keep themselves to themselves it’s rare non-Lupricae will even hear about these festivals. 
Festival of the hearth:  A day of festivities with events being hosted between groups of all social statuses (with the exception of exiles and outcasts of course) with the day ending in a number of large meals being hosted.  Most of the events during the day are contests or races, the only people who work during the festival are enforcers and a small number of Hunters. 
Roamers return: Practiced within larger less centralised packs and communities  the festival of roamer’s return doesn’t tend to have a set day or time in which it is called.  The time varying between different communities.                                                                                                                     When the festival is called it marks the celebration of a time in which the pack as a whole or a large part of the pack have re-united in one safe place. Tends to involve alot of dancing. 
Luprena:  In effect a new moon celebration, Lupricae that worship Lupa, the mother goddess of the Lupricae (sometimes referred to as the ‘The Queen in Glory’.))  celebrate the coming of summer. 
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hunterfromthewoods · 3 years
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Headcannon
Alpha’s/true guide/they of the lonely path:  You can only be ‘elected’ to the position of Alpha (the name varies depending on the dominant birth form within the Lupricae group (For ‘Human’ Lupricae for example Alpha’s might be called ‘Guides’, Prime Councillor’s or warleaders.) the method of election varying with the pack.
 The position of Alpha is one that is only filled in times of great danger for a pack/community, they are tasked with being the singular voice to lead the pack through dangers that a council of arguing elder’s might not be able to navigate.
Pack Alphas when elected to the position undertake a rite called the Guide’s rite. This rite tunes the Alpha in (so to speak) to their pack/communities telepathic noise and imposes a Geas on them to focus not on accruing power/selfish pursuits but on matters of the pack and it’s survival. 
The position is sometimes referred to as the loneliest position in an entire pack. The alpha is expected to be guide, war leader and figurehead for a pack facing a danger where one wrong move by Alpha or other pack leaders may result in the end of a pack.
Depending on the pack or community, some who are elected to this position may be afforded a circlet or other mark of office for the duration of their time in that office.
Due to the nature of their position, Alpha’s boast the highest percentage of deaths in office compared to other Lupricae leadership positions. 
Notable Alpha’s: Throughout Lupricae history there has been many alpha’s elected in many a horrid situation.  Not all of these alpha’s are remembered but there are some who are remembered for what they did or well, what they managed to overcome. 
Moro Blackwood- Descendant of the founder of the Blackwood pack and great great grandfather of Aaron, he was elected to the position of Alpha during a time known in the pack as the trueborn matter (Hostility between the Blackwood pack and a group of hunters)
Nyara the Blade: Believed to have been the Alpha/leader of Tribe Greystrom at one point. Known as ‘The Blade’ due to  depictions of her as being a warrior/enforcer who was well versed in the use of bladed weaponry.
Dystraad the shadow: Alpha Elected to an unknown pack during the second ‘war of the gate’ believed to have been a servant of the God Umbra. 
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hunterfromthewoods · 3 years
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Headcannon
Scourged nodes: Rare amongst packs, tribes and other Lupricae communities are people who fall into the category of scourged nodes.  A term that covers a series of different states of telepathic ability not natural but rather caused by a number of different potential reasons.  
These reasons include being severed from the pack by the rite of the exile or the rite of the hunted exile, a potential reaction to being outcasted and other occurrences such as the death of an bonded individual or another form of traumatic experience.
Scourged nodes normally are not as strong/nowhere near as strong as they once were telepathically/empath wise.  
A symptom of someone being a scourged node can be what looks (to another telepath) like a halo of broken threads around the individuals aura. 
This is especially the case for exiles as this effect can occur as an result of the exile rite. 
In some cases Lupricae have been able to treat node scourging but there are also cases where you cant.
Scourged Lupricae  in many cases will find themselves more susceptible to other peoples emotions (provided they are in fact and empath) as many of the things that cause node scourging can have a negative effect on a person’s ‘control’ 
It’s very rare for a scourged node to be amongst a pack, if it happens, people work to treat it.
It’s a very sore topic for Lupricae who are Scourged nodes to talk about the fact they’re scourged nodes. 
Scourged node Lupricae can in theory be noticed easier by magic users due to the fact their Aura can sometimes be a lot less controlled by the Lupricae in question than with others.
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hunterfromthewoods · 3 years
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Headcannon
Parental bond: The parental bond tends to form out of an existing Lupra Pragma bond (it can form on its own).  It forms between one or two parents/carers and their child (adoptive or no).
 The bond in early childhood in effect acts as the mechanism through which a young Lupricae child alerts their parents (adoptive or no) to their needs.  
It is one of the more common stronger telepathic connections/small webs.
After the age of 6  the parental bond  ceases to be something that will just form between a child and their parents as normally around this time the bond will have naturally formed. 
 This means orphaned or estranged children around this age will  likely not form a bond with their carer/adoptive parents unless the carer/adoptive parents are both Pragma bonded mates and/or the kid has begun to trust the carer/parent enough.
The parental bond allows the ‘parents’ to act as the child’s shields/protection against outside telepathic and empathic input during the early period in a Lupricae youths development when they have yet to develop the base of control/protections that allow one to exist without the shield provided by the parents.
Young children can be in effect ‘soothed’ using the bond, it allowing the adults to make it clear that they are ‘there.
The parental bond allows the parents and their children (once the children or child is old enough) to sense how each individual is feeling.  This in essence means that an Lupricae youth in distress has a mechanism to quickly alert a parent that they are in distress.  
This mechanism also allows parents to in essence teach their child’s mind how to keep certain things private from another member of the pack if they want to. 
Outside of the higher exile rite (if properly invoked) the parental bond is regarded as one of the ones where it is a more serious thing to choose to break it.  The unnatural breaking of the bond being extremely distressing to all parties.
Marks, The true last goodbye: In instances where someone is orphaned, if the parents had warning before their lives met their ends, they may well use the bond to leave their mark. 
These marks never being negative intentionally, tend to serve in place of some of the shielding the child lost which is what allows a child to survive without being as seriously overwhelmed by stuff without the shielding.  
Marks can be things like fragments of good memories or feelings from the parents, something to assist with coping with empathic and telepathic input like a good memory that acts like a ‘shield’ or ‘wall’.  
These marks be they fragments of memory, feelings or something magical or otherwise tend to be cherished by the child in question if they are aware of what these things are. 
Not all people who are orphaned will be aware of the fact the true last goodbye has occurred. 
Not all parents will be able to conduct a true last goodbye it depends on how long they have to work with. 
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