Hey so uh 👉👈
What would happen if I featured your Electro in a upcoming fic of mine?
UM I WOULD CRY/POS
But feel free to! So long as you let me know I’m absolutely fine with him or anyone else being used! I’m really honored you want to use him seriously thank you so much :,))
Definitely going to check or said fic ^^ (if it’s public)
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i always thought i had to be informed on stuff 24/7 on twitter but NO it's tumblr, you miss one thing and just see tons and tons of post that have zero context but everyone's laughing
like, WHAT THE FUCK IS THE VANILLA EXTRACT ABOUT!
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I'm kinda weirded out by how little of a negative reaction there is to Overwatch 1 being killed and replaced by its sequel.
Like I never played it, partly because i knew they would kill it eventually, partly because I didn't want to support their casino-like microtransactions. But this was a very popular game that people seem to have genuinely liked, and it's just gone.
Overwatch 2 is similar, but there are some major changes apparently, including worse-looking designs and one less player per team. And that would have been fine if they changed things up for a sequel, if you could still play the original game. But you can't. It's a replacement for a game they killed.
I doubt Overwatch 1 was some masterpiece game, I didn't even play it, but there were designers, artists and programmers who clearly put a lot of effort into the game. I'll admit, from watching from outside of the game's players, that some of the character designs looked appealing.
And now it's just gone forever. Any value there was, just destroyed. All that work is mainly just a memory now, except some screenshots and game footage. For most games, Wikipedia says that a game "is", but for Overwatch 1 it read that it "was".
I'm an ex-librarian, and a hardcore cultural preservationist. I think even trashy fiction and media should be preserved. Like we have to be able to experience that media, read it, watch it, play it to make the judgement that it is bad. And even in bad media, there is usually some value to be found that can inspire someone. We should preserve culture, not destroy it.
And it is all because Activision Blizzard designed the game so it could only run with their own servers, no private servers allowed. It's because they wanted that control so they could prevent piracy. And they wanted control over the players. So they could lead players from one game that they fin less profitable to their next that might make them more money by shutting the old one down, as was the case with Overwatch 1 and 2. And they want that control so they could make money with microtransactions.
And the inherent problem with a game relying on central servers is that those won't last forever. They will eventually become unprofitable and be deliberately shut down, or the company will go out of business or whatever. And then the game will die, become unplayable forever, be destroyed. It's planned obsolescence for games.
And the reason this is a cause for anger is that things won't have to be like this. You can design a multiplayer fps shooter like Overwatch to allow for players to run the games on private servers. In fact that used to be standard. So you can still run a multiplayer match of Quake III, over 20 years after the game was created. Quake III might be old, not have as nice graphics or as lively a community, but it's objectively a better game than Overwatch, because you can fucking play it, which is the most important part of being a good game.
Quake III has a cultural longevity and legacy that Overwatch can never have. And that's because it's a game experience you can still have, it's something you can play now just like you can watch a movie like The Matrix, which is a movie that came out the same year. If you have old memories you can revisit them. And if you haven't played the game before, you can play it now. I have old memories of Quake III, mostly playing matches against bots, that I made around ten years after it was released. I like to think there is a 12-13 year old right now that might discover Quake III and enjoy it, just like i did over a decade ago.
That is a beautiful thing and Overwatch will never have that now. Old players revisiting it years, even decades after the fact. New players discovering it many years after it was released. Because it was destroyed by those who made it, and worse, it was designed to be disposable, designed to be destroyed. And I think you should be angry about that. Especially since its sequel is also dependent on a central server and will be destroyed in turned. As will many other games. And a lot of streaming only tv shows and movies (although those are easier to preserve via piracy than games).
Overwatch's legacy essentially amounts to this screencap from an Accursed Farms video, who has made some very good videos on the subject of game preservation.
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Tbh for me Sonic and Blaze are the most powerful characters, energy- wise. Followed up by Silver maybe.
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Gods, I recently had to think about Warren Farrell, the father of all MRAs to write my essay. And I realized something, Farrell and Ray Blanchard not only share their misogyny but also look very similar. Like these two look like they got off the same assembly line for pseudointellectual misogynist men in 1940s USA. It's the neatly groomed beard to give a look of masculine but intellectual authority like a professor that does it, i think.
It's the fucking Architect from the Matrix movies look. The Architect is a computer program taking the form of a condescending old white dude, and the movies fucking nailed that. The Architect invents the matrix to control humans, they invent shitty theories like "men are the expendable gender" and "autogynephilia".
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