#I also think about these things ngl...
when i wasd younger i had this like puzzle thing with blocks n i would make stories with them n bascially assign them morality n u know what!!!!! my life is a flat circle whrn it comes to assigning mortality to blocks
(also i should b back in a few hours prbably??)
i find that minecraft is often a recreation of things from my youth ngl.
what is minecraft if not chasing eachother outside with sticks and playing pretend.
we rly do be comin full circle like. Always huh?
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Was thinking of who the not-them could replace in the spiral!Sasha au, and came to the realisation that the worst thing you could do was give the not-them A GUN. So, I present to you the horror that is: not!daisy (you can go through the tags for Lore™)
[ID: a digital drawing of two women. One stands in front of the other. The one in the front has a question mark for a face, one hand being her back and is rasing a finger to her lips, with onomatopoeia indicating a "shh" noise is being made. She has long red hair in a low ponytail and wears police garb with a high-vis vest. The second woman stands behind her holding a gun with both hands. Her face is covered in a glitch effect. She has dark hair in a high ponytail and wears police garb with a tactical vest. The two women are coloured with tones of red, orange and white, and an ominous red shadow is drawn across the woman in the front. The background is bright red and has the text "you don't remember what she looks like?" Written in white block letters, with white wiggly lines filling up the rest of the space on the canvas. End ID]
Bonus under the cut: some au related doodles!
[ID: a series of doodles depicting au versions of characters from the Magnus archives. From left to right:
-Basira Hussain holding a gun, saying "where the hell is daisy?!". Her name is written beneath her in yellow block letters and the note "got a trauma haircut" with an arrow pointing to her hair is written next to her.
-a comic panel of Sasha James. Dialogue from someone off-panel reads "Sasha...that's what detective Tonner's always looked like? Are you feeling well? Sasha?". Sasha looks on in confusion, saying "wha...". Her hair morphs into spirals, breaking out of the panel, and a face in profile can be seen leering in the top right corner.
-a doodle of a scene labeled "mag 119: the spiral Sasha remix". Scene depicts Tim stoker covered in flames during the unknowing as Sasha's hand from offscreen pulls him away by his collar. The scene has the note "that's gonna leave a mark" written next to it with an arrow pointing to the fire.
- a doodle from the bust up of not-daisy, a white woman with red hair in a ponytail smiling. Her name is written underneath her with the note "she somehow sucks worse than regular season 3 daisy"
-a drawing of Tim and Sasha from the Magnus archives labeled "season 4 Tim+Sasha". Tim's hair is messy and the left half of his body is covered in burns. Sasha's hair is longer and curling into spirals, and a pink overlay of long fingers is put over Sasha's hand. Neither of them look happy.
-small doodle of Helen interacting with Sasha. Helen says "hello!" With a cheerful expression and Sasha responds "I wish you were dead" while looking fed up.
-a doodle labeled "post buried Basira". She's depicted with longer, more lank brown hair and is wearing a red turtleneck. Lonely clouds sit behind her.
The background is made up of varying shades of red. End ID]
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OKAY back and with dinner so I shall now give my full thoughts... or like most of my thoughts anyhow !
General: I thought it was just perfect after reading all about Hu Tao’s character story beforehand, and I think that definitely enhanced the whole experience for me! A lot of her actions, while on the surface seem to be pranks, actually have a lot of thought to it, which highlights how she runs her business: funloving front but solemn inside. And I think that final scene in the “border” highlights that too, even if it’s just a glimpse, when she tells the traveler to step away while Big G and Meng say their final goodbyes.
What I really liked too though was by going to the border, I think I could really see more of where Hu Tao comes from. Her everyday of coming to visit the border, you meet the spirits who have passed but still yearn for the living, such as the lady who waits at the border for when her loved ones pass on or even the guy who just arrived. Being able to meet those kinds of people, it just shows that the spirits are just ordinary humans, and with how casual they are (the conversation between one guy and an old man about another passing on), it really feels like even when death comes, it isn’t anything to be afraid of. Hence why Hu Tao is the way she is, even if a part of that is just for business lol
I do like though that at the end of the quest, they mention the whole Funeral Parlor Director position because I’m sure that for people who haven’t read up on Hu Tao that might catch their eye and highlight more that Hu Tao loves her job and was just meant for it! Though it makes me wonder... by leaving the quest there, does that mean there is a possibility to meet the former funeral parlor directors? After all, she does mention something about “summoning spirits from beyond the border”. Wouldn’t know what kind of situation would require such a thing but... I’m excited to see where the rest of her story goes!
Whatever the case, I’m just beyond happy I got a chance to play it! It’s pretty much all I expected for Hu Tao’s character story and more so I’m just a big mushpile over this lovely ghost girl hahah
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ok so since i’m actually Playing p5r i feel like i can pose these questions. idk if i just haven’t seen the explanation but (post-6th palace discussion under cut)
how much do the thieves actually know about the interrogation room? i can follow the fact that they take their own time to investigate, and somehow end up in the real interrogation room to set up the big cognition trick. i get that they knew enough to make sure to get rid of sae’s cognitive akechi. but how did they Not consider that joker would get really really harshly interrogated??? also since futaba could track his phone, it would have been nice if they’d acknowledged how long it took for sae to actually take it. because 1) who knows how long he was unconscious and 2) retelling a 150+ hour game can’t be short. and they must have freaked out a Little bit if they saw the phone not moving for a while (doesn’t a whole day pass before he gets rescued??) i mean i get that joker has plot armor and literally the blessing of a (false) god but i would be SO worried... especially considering that he’s in constant contact with the core thieves. if they know how warped sae’s cognition is especially right before they fight her shadow, would they not understand that this could still be really dangerous for joker? it seems like they’re thrown for a loop at the fact that joker gets brutalized and drugged while captured—if makoto has intel about the inner workings of the police And sae’s mind, i would have Loved to see more of those strategy meetings where everyone else (despite the very real possibility that the player could have maxed multiple confidant links with his party) agrees that it is a good idea to leave joker alone. like i get that they Trust him a lot but that seems like an awful lot of eggs in the “convince sae through talking” plan. also like. where Are those interrogator cops from. are they sae’s cognitions? are they conspiracy plants that they made sure to send ahead to make sure the leader wouldn’t be able to make it?