Hey everyone, if you haven't played Murder by Numbers yet, now is the time to do so, as it's currently free on the Epic Games Store until July 27th
Described as a "weird little camp love-letter to 90s detective shows, Picross, and Phoenix Wright", this game has you solve Picross puzzles to find clues that you use to solve murders, with an adorable robot by your side
IMPORTANT EDIT: Massive photosensitivity warning for this game. It frequently uses an effect where the entire screen flashes white for just a second. There's no way to turn it off, or avoid it, and it happens very, very frequently (maybe once every five to ten seconds of dialogue), so please be extra cautious if you have migraines, epilepsy, anything that could be triggered by it, and I'd recommend that absolutely nobody plays in a dark room even if they aren't sensitive to flashing.
1K notes
·
View notes
If you ask the chain for their worst/ most annoying enemy
Time: redheads- I mean Redeads
Twilight: *stifling a laugh* Shadow beasts
Four: *deadpan* Gibdos
Legend: *can't think of anything challenging* I'm gonna say, umm... *shoots a teasing glance at Sky* Sleep
Wild: definitely Guardians
Sky: Demon lords with long tongues
Hyrule: *looks at Sky* not even gonna ask about that one, but Octorocks. They're everywhere in my world
Wind: I was gonna say Octorock too! But specifically Big Octo, those are the worst
Warriors: ...
Warriors: SO WHAT AM I THE ONLY ONE WHOS GONNA SAY GANON
487 notes
·
View notes
The Ballad of Songbirds and Snakes reviews I've seen fixate on the story's discussion of whether humans are inherently good or inherently evil as if one side or the other is the correct answer. Meanwhile the story itself is showing that individual choice in every action--choosing to act out of either love or self-interest--is what truly matters in shaping society. A free and stable society requires that people be taught to make selfless choices rather than act out of fear. Instead of oppressing people into fearful order, citizens need to have the freedom to choose the good, and be educated with the values that teach them what good is.
508 notes
·
View notes
Maybe it's a 'study finds water is wet' type of thought, but
considering it's an action movie whose overall plot is "immortal warriors Fuck Shit Up™️", I think it's significant that in The Old Guard the thing that makes Copley pull red strings through his Murder Conspiracy Board and say "[Merrick] doesn't care what [Andy]'s done with [her immortality]" is the people they save, not the ones they kill
Most of the Conspiracy Board is him circling random newspaper headlines and faces on old photographs to (more or less realistically) follow the immortals' treck through the world and big historical events. Which is, in-canon, not much different than putting portraits from different centuries next to a picture of Keanu Reeves and saying "they look the same, clearly Reeves is an immortal!"
But then there are the connections. A little girl holding Joe's hand in WW1 becoming the youngest (and first) woman to be awarded a Nobel Prize for Medicine (suck it, Kozak). Or the grandchild of a family that Andy saved from [something] helping people escape from the Khmer Rouge genocide in Cambodia.
They are warriors. They have fought and been in the midst of countless wars, major or minor, throughout history. They must have killed as many people as they saved... and yet.
It's not them taking out a random warlord or dictator or rabidly hateful politician that has tangible repercussions in history. It's the children and families they get out of war zones, save from accidents, protect from natural disasters. People to whom they give a second chance at life, and grow to change the world (or even just their own world), like a mysterious stranger once changed theirs just by holding out a hand or patching a wound.
I don't know I just think it's particularly neat
877 notes
·
View notes
i. about 2 weeks ago, i was told there's a good chance that in 5 or so years, i'll need a wheelchair.
ii. okay. i loved harry potter as a kid. i have a hypothesis about this to be honest - why people still kind of like it. it's that she got very lucky. she managed to make a cross-generational hit. it was something shared for both parents and kids. it was right at the start of a huge cultural shift from pre to post-internet. i genuinely think many people were just seeking community; not her writing. it was a nice shorthand to create connection. which is a long way of saying - she didn't build this legacy, we built it for her. she got lucky, just once. that's all.
iii. to be real with you, i still struggle with identifying as someone with a disability, which is wild, especially given the ways my life has changed. i always come up against internalized ableism and shame - convinced even right now that i'm faking it for attention. i passed out in a grocery store recently. i hit my head on the shelves while i went down.
iv. he raises his eyebrows while he sends me a look. her most recent new book has POTS featured in it. okay, i say. i already don't like where this is going. we both take another bite of ramen. it is a trait of the villain, he says. we both roll our eyes about it.
v. so one of the things about being nonbinary but previously super into harry potter is that i super hate jk rowling. but it is also not good for my mental health to regret any form of joy i engaged with as a kid. i can't punish my young self for being so into the books - it was a passion, and it was how i made most of my friends. everyone knew about it. i felt like everyone had my same joy, my same fixation. as a "weird kid", this sense of belonging resonated with me so loudly that i would have done anything to protect it.
vi. as a present, my parents once took me out of school to go see the second movie. it is an incredibly precious memory: my mom straight-up lying about a dentist appointment. us snickering and sneaking into the weekday matinee. within seven years of this experience, the internet would be a necessity to get my homework finished. the world had permanently changed. harry potter was a relic, a way any of us could hold onto something of the analog.
vii. by sheer luck, the year that i started figuring out the whole gender fluid thing was also the first year people started to point out that she might have some internalized biases. i remember tumblr before that; how often her name was treated as godhood. how harry potter was kind of a word synonymous for "nerdy but cool." i would walk out of that year tasting he/him and they/them; she would walk out snarling and snapping about it.
viii. when i teach older kids creative writing, i usually tell them - so, she did change the face of young adult fiction, there's no denying that. she had a lot more opportunities than many of us will - there were more publishing houses, less push for "virally" popular content creators. but beyond reading another book, we need to write more books. we need to uplift the voices of those who remain unrepresented. we need to push for an exposure to the bigotry baked into the publishing system. and i promise you: you can write better than she ever did. nothing she did was what was magical - it was the way that the community responded to it.
ix. i get home from ramen. three other people have screenshotted the POTS thing and sent it to me. can you fucking believe we're still hearing this shit from her when it's almost twenty-fucking-twenty-three. the villain is notably also popular on tumblr. i just think that's funny. this woman is a billionaire and she's mad that she can't control the opinions of some people on a dying blue site that makes no money. lady, and i mean this - get a fucking life.
x. i am sorry to the kid i was. maybe the kid you were too. none of us deserved to see something like this ruined. that thing used to be precious to me. and now - all those good times; measured into dust.
/// 9.6.2022 // FUCKING AGAIN, JK? Are you fucking kidding me?
6K notes
·
View notes
I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
442 notes
·
View notes