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#I love my boy being eldritch and OP sometimes
torscrawls · 2 years
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A King in Ghostling’s Clothing
This is written for Dannymay 2022 day 9 - Ghost King AU.
A frighteningly strong ghost appears in Justice League's midst and they find themselves powerless to fight back. Just when they think all hope is lost, something even worse shows up.
(Danny might have forgotten to tell them that he is the Ghost King and that the job comes with certain eldritch "perks")
Also available on my AO3!
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“Tremble mortals!”
 The sudden and echoing voice boomed through the room where Bruce, Constantine, and Clark had met up to introduce Constantine to their newest member Phantom. At the unexpected interruption, Bruce tensed and saw his colleagues do the same. But before they had time to react further; the room's temperature suddenly dropped as the shadows seemed to stretch and grow. Dancing in the corner of his eye.
 And between one blink and the next—there was someone there.
A figure seemingly made entirely of shadow, accentuated by gleaming silver armor and purple fire that trailed behind him like a cape. The ghost—because Bruce was certain that it couldn’t be any other type of creature, not with that glow and those eyes—even though those hateful and blazing green eyes were a far cry from the familiar and kind eyes of their new teammate.
 Bruce felt himself break out into a cold sweat as the ghost spoke, voice booming and carrying with it an undeniable sense of dread, "You stand in the presence of the mighty Fright Knight."
 Constantine, usually so calm and collected, took a step back. What the fuck is the Ghost King's second in command doing here?!”
King? That most likely meant that this ghost was big news. And combined with the way Constantine’s voice had an edge of forced calm, it set off all of Bruce’s warning bells.
 Of course this happened now when they were still new at handling ghosts. They had gotten some ghost hunting equipment from Phantom, but most of it was currently in the Batcave where it was disassembled to be studied and replicated, and Phantom himself was still their ace when it came to fighting ghosts. And of course Phantom wasn't here right now. Luckily he was most likely on his way; they just had to stall for time. Hopefully the four of them would be enough.
 The ghost raised his sword high and Bruce actually had to steel himself to stand his ground. As the Fright Knight spoke, his echoing voice reverberated through the room and in Bruce’s very bones, “Where is the High King of all Ghosts?”
 Bruce glanced over at his teammates to exchange a quick look, but Clark shook his head and not even Constantine seemed to have an answer to the question. That… might prove to be a problem. Or if they played their cards right, maybe they could get him to leave?
 Since this was clearly a supernatural enemy and Constantine was the only one who had been able to identify, and therefore hopefully knew something about, their visitor, both he and Clark gestured for him to speak up.
 Bruce could see Constantine swallow before saying, “We—We don’t know where he is. You must have come to the wrong place.”
 “Do not take me for a fool, human! I know he has been here!”
 Constantine took a small step back. "I think we would know if we had met his royal highness, mate."
 Bruce’s hand clenched around his batarang.
 “Enough of your insolence!” And with those words, the Fright Knight swung his giant flaming sword.
 Constantine immediately jumped backwards to the edge of the room as he called out, "Don't let him hit you with the sword! It'll transport you to a nightmare dimension. Literally!"
 “Thanks for the heads-up.” Not that Bruce had been planning on getting hit. Despite knowing that it was most likely futile, Bruce threw his batarang, but it went right through the ghost who also took the opportunity to rise up off the ground and into the air.
 “Please stop fighting.” Clark was on the enemy in a heartbeat, or more accurately; through the enemy. Fright Knight didn’t even use his sword as he backhanded Superman frighteningly easily straight into, and through, the wall.
 Similar base power set as Phantom, then, even if the aura they gave off were completely different. Even so, Bruce knew better than to assume that was all their new enemy could do; Phantom had surprised them on several occasions with new powers, so it wasn't really news that other more powerful ghosts could have more abilities than the basic ghostly attribute they all seemed to share.
 And sure enough, from seemingly nowhere, a shower of small meteors started raining down from the ceiling; exploding wherever they landed. Bruce threw himself underneath a table close by and prayed that the metal would be strong enough to hold. He saw Constantine stumbling backwards as he swore, “Fuck, fuck, fuck!” but before he could be hit by any of the flaming debris, Clark came back into the room and covered him like a shield, but to Bruce’s horror he saw the attack actually tearing up Clark’s skin.
 If the attack was strong enough to injure Superman, then Bruce knew that if he, a mere human, was hit he would be done for. The table he had been hiding under was absolutely demolished; it wouldn’t be able to withstand another attack.
 The overwhelming aura of malice intensified as Fright Knight raised his sword back up and declared, for the second time, “Tremble mortals!”
 And to Bruce’s absolute disgust, he did.
 Bruce knew that a lot of the research that painted ghosts as unfeeling and evil was wrong, but from his own encounters and research he also knew that Phantom wasn't really your typical ghost; acting and appearing more like a human teenager than a supernatural ghost. But as he looked upon this… this monster he didn’t wonder where those scientists drew their conclusions from.
 “Prepare to meet your worst nightmare!”
 Constantine raised his hands from his position hunched beneath Clark’s frame and recited something that did absolutely nothing.
 Bruce made a last desperate attempt by firing off a laser-based gun—maybe energy attacks would get through—but the ghost didn’t even flinch as it sizzled out where it hit his shoulder.
 They couldn’t fight him.
 Bruce had never felt so powerless before.
 He regretted that they had called Phantom in, he didn’t want their newest member to get dragged into this fight, but he didn't have any possibility to call him off now. The kid wouldn't stand a chance against this monster.
 Bruce saw Clark ready himself, no doubt to fly both him and Constantine to safety, but before he could take off, they all froze as the temperature of the room abruptly plummeted even further. Bruce breathed out a shaky breath and watched as it clouded in front of his face.
 The shadows, which had been restless since Fright Knight's arrival, abruptly darkened and twisted; pooling in one corner of the room.
 Fright Knight, seemingly unaware of what was happening, boomed out, “I have you now! You will not stand between me and my liege!”  And with that he manifested another shower of flaming meteors, this one even bigger than the last.
 He could hear Constantine from halfway across the room, “Fuck,” and Bruce couldn’t help but agree as the rocks hurled through the air and he braced for impact and—
There was a green-tinted shield covering both him and Clark and Constantine. That hadn’t been there before. Before he could do more than frown, there was a sudden searing light and another figure appeared in the room. And if he had thought that Fright Knight had an oppressive aura, then this being was on a whole other level as he could feel the pressure build up as soon as it appeared. This was something else
 The being seemingly sucked in all the light in the room, like a black hole, and as the room was plunged into complete darkness it was the first time in a long time that Bruce felt uncomfortable being in it. Even stranger; despite impossibly being even darker than its surroundings the figure could easily be made out by the light being given off by its silhouette, strong enough to make Bruce squint as he looked at it. He was uncomfortably reminded of an event horizon.
 The light the being gave off fractured and spread in the room as if it was shedding countless tiny stars and Bruce slowly backed up to avoid touching any of them. They slowly circled the figure—as if they were orbiting it.
 Bruce had no idea if the thing he was looking at could even be classified as a ghost. Or a person.
 Sure, its shape was humanoid and from what he could make out between the light and the darkness it appeared to have elongated ears and hair that wisped like white fog around its head, but what really caught Bruce’s eye was the crown resting above its head; multicolored and cloudlike. Like a nebula, continually expanding and contracting.
 A king.
 The being’s white glowing eyes shone bright like the sun.
 The whole appearance had happened in a heartbeat, and Bruce numbly watched as the meteors peppered the newly arrived being’s form. It didn’t even flinch
 Constantine swore. "You've gotta be kidding me! I didn’t think the King would actually—"
 "How dare you?!" The being spoke with a voice that made everyone in the room flinch. Bruce instinctively raised his hands to cover his ears as he gritted his teeth against the sound. It hurt.
 For a heart stopping moment, Bruce thought it had addressed them, but then the being turned towards Fright Knight with a growled, "How dare you?!"
 As it bared its teeth Bruce instinctively stepped back, stumbling into the wall. Something in his hindbrain told him that this was a predator and those teeth were sharp and big enough to make good on that title.
 In the blink of an eye, before Fright Knight had the chance to react, the being was standing over the ghost; hands glowing green as he towered over the crumpled form of the enemy that had brought them all to their knees not moments before.
 Effortlessly.
 “How dare you hurt my friends?!” The being growled and Bruce flinched at the sound of its voice before taking in the words. It almost sounded as if it was scolding the ghost.
 As if Fright Knight was a misbehaving child.
 "My King. My liege.” And now Fright Knight almost sounded afraid. "They refused to tell me where you were."
"So you attacked them??"
 "I beg your forgiveness for my transgression. I never intended to—"
 "Get out of my sight before I change my mind. We will talk about this later.”
 "Certainly, your highness." And Fright Knight disappeared in a blink.
 Bruce didn’t feel relieved when the ghost disappeared as he looked upon this other being and knew they were screwed.
 But then the ghost—the being—turned towards them and beneath the glowing, oppressive aura, beneath the inhuman eyes and ghastly look, there was something… very familiar.
 Bruce could see it in the way the being suddenly looked sheepish, the way it raised an arm to rub at the back of its neck in a startlingly human gesture. The way it smiled—even though the mouth contained far, far too many sharp teeth for its size.
 "...Phantom?"
 "Hiya. Sorry for the scare.” And as he spoke, his voice lost some of the haunting echo. “And I’m so sorry about him. He can be a bit overzealous sometimes."
 And it did sound like Phantom, if he listened past the painful echo and warble.
 Clark blinked as he straightened out. "...What?"
 Bruce knew that Phantom was relatively strong and had a wide array of powers at his disposal and sure, Bruce had often gotten the feeling that he wasn't showing them everything he had, but this.
 This.
 “You’re late,” Bruce surprised himself by saying, trying to keep the sheer relief he felt out of his voice.
 “Sorry, sorry, I got held up on the way.”
 Constantine was watching the exchange with an open mouth and it wasn't until his limp cigarette fell from his lips and hit the floor that he seemed to snap out of it. “Wait, back up. You're Phantom?" Phantom nodded. "The new teammate Phantom?" Constantine turned to level a glare at Bruce. "The young ghost I was supposed to meet today, Phantom?!"
 Bruce held up his hands. "I didn't know—"
 Phantom cut in with a confused, "Yes? I think I’ve missed something here."
 "So have we!" Clark exclaimed, uncharacteristically agitated. Bruce couldn’t blame him. "What happened to you?" And here Clark gestured at Phantom’s form and all of its horrifying glory.
 Phantom looked down and seemed surprised at what he found. Or as surprised as it was possible to look when your face barely held any features that could give the expression away. "Oh. Right, I forgot. Hold on. Close your eyes for a second."
 There was another searing light and even though Bruce had closed his eyes, he was nearly blinded through his eyelids. As he blinked his eyes open, the familiar form of Phantom was floating in front of them instead; eyes back to green and ghostly glow dimmed to its usual strength. The crown was nowhere to be seen.
 "Talk about a costume change," Clark commented dryly.
 “Sorry about that, I know that form can be… unsettling.”
 “That’s one word for it,” Bruce grumbled as he rubbed his eyes.
 Phantom ignored him to turn his attention to Constantine. "Then I guess you’re Constantine! Nice to meet you." And he extended his hand in a casual greeting.
 Constantine stared down at it with wide eyes. “Are you shitting me? …Your highness.”
 "Oh, for the ancients’ sake," Phantom groaned. "Stop with the formalities. I get enough of that at the keep. I'm Phantom."
 Bruce had never seen Constantine speechless before. "Eh—I—Sorry. Yes. I’m Constantine."
 Bruce decided to end the poor man’s suffering and cut in with a terse, “So what’s going on here?” And besides; he didn’t enjoy being kept out of the loop.
 Phantom was back to rubbing the back of his neck, a light green blush dusting his cheeks. “I miiight have forgotten my lesson with Frighty.”
 “Frighty?” Constantine repeated incredulously under breath.
 “How come we’ve never seen you in that getup before?” Bruce asked as he crossed his arms over his chest.
 Phantom made a face of distaste. "I don't walk around every day in the whole getup. It would be like you walking around in fancy clothes every day at home.” Bruce decided not to mention that he essentially did that as Wayne.
 “And besides,” Phantom continued, “as you noticed it’s not exactly… pleasant for humans to be around."
 Clark grimaced with a nod, confirming that it may not only apply to humans, before asking, “And the whole king business? That’s true then?”
 “Oh, yes,” Phantom nodded, “I defeated the last king and won the title by conquest. I thought I had told you guys?”
 “You have not!” Bruce said in a very much not exasperated tone of voice, thank you very much.
 Clark nodded. “Yeah, I think you skipped that part.”
 “Woops?”
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iamdeltas · 4 years
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X, T and K?
X - top 5-10 characters who are yoUR PRECIOUS BABIES AND YOU WILL DIE DEFENDING THEM This depends a lot on what I’m focused on at the moment (also, not all my faves count. Generally if I feel like a fave character has enough fans to defend them or whatever, I’m not gonna feel like I need to defend them. For instance, Elsa. Does Elsa have her haters? Sure. But she’s also crazy popular, so who cares if a few people hate her? That’s why she’s not on this list, even if I do like her.) but here goes, not in order tbh, just off the top of my head: Kamala Khan, always my girl, I adore her so much and I saw a post one day talking shit about her and I wanted to throttle OP. Anyway. Kamala is the best. I cannot wait for her MCU debut. Cassandra, from Tangled: the Series. I adored Cass right from the start, and of course, right from the start, I saw people shitting on her for, IDK, daring to *gasp* not like Eugene, I guess? Wow. So yeah, I’ll die defending Cass, she’s the best, even if she made some bad choices in s3 but hey. Who hasn’t stolen an ancient powerful artifact and gotten manipulated by a demonic Eldritch being, amirite? Della Duck, from Ducktales. I adore Della, she’s such an interesting and complex character who has made her fair share of mistakes but is also trying her best. The whole discourse post-”Timephoon” really showed me that she’s a character I’d die defending as well because holy shit were people shitting all over her for... daring to ground Louie, her son, for literally causing a spacetime disaster because he wanted to make money. Sigh. Anyway. I adore Della. Anna of Arendelle, from Frozen. Oh, Anna. So many people just flat out ignore you in favor of your sister, which is so unfair. Anna is wonderful and determined and optimistic and honestly such a badass? Like that (sadly deleted) scene said, her love could hold up the world. (Fun fact, part of the reason I desperately wanted my brain to get off the Frozen traintrack it was, ah, frozen on from June 2019 to January 2020 was because it resulted in me fixating on how much people flat out do not care about Anna, which wasn’t a fun time!) I am very glad she gets to be part of the bridge with Elsa but am sadly unsurprised that people continue to ignore that and just insist that it’s only Elsa who’s the Powerful, Wonderful, Most Amazing Fifth Spirit. Anna who? Granted, the movie could have emphasized that it’s Elsa and Anna who are the Fifth Spirit, together, but still. 
Alex Danvers, from Supergirl. Still my favorite character on the show! I don’t think she gets bashed as much as mostly just ignored? (I’d say poor Kara gets the brunt of the bashing. It’s very sad.) Unless Lena stans get confronted with the fact that their fave is doing some highly Unethical Things, then they start pointing to Alex for some reason and start saying, Yeah Well, Alex Works For A Shady Government Organization, So Who’s The *Real* Bad Guy Here? (Me: ....it’s still Lena, but go off, I guess.) I guess I just generally relate to her overwhelming Big Sister-ness and the high pressure she puts on herself because what a Mood, amirite? I feel that whole, anxiety that your parents will be disappointed in you because I feel that every day! I also adore how dedicated she is and how smart she is (something the fandom and the show often seem to ignore...) Connie Maheswaran, from Steven Universe. She’s the best! And she was totally the MVP of Steven Universe: Future, telling off all the Gems for making Steven’s problems about them because that was the last thing Steven needed! She’s practical and smart but at the same time so adventurous and brave and willing to stand up to protect the Earth! It’s very admirable. Steven Universe, from... you know. I’ve always liked Steven but I think Future gave me a greater appreciation for this kid. This poor kid has had to grow up so fast and basically play therapist for his Gem moms as well as for Gems who literally tried to kill him multiple times. His compassion is so admirable but wow did it result in him putting himself last! I have a soft spot for these types of characters, the characters who care so much about other people that they forget to care about themselves. (Alex Danvers is in this category also.) I know some people got mad about his downward spiral in Future, but honestly the complaints just strike me as being mad that Steven dares to have his own problems as opposed to being the Happy Boy Therapist Who Fixes Everyone Else’s Problems And Has Zero Problems Of His Own. Martha Jones, from Doctor Who. Oh, Martha Jones, you’re a star. I had a group of college friends who I watched Doctor Who with back in the day, and they hated Martha. (Most notable exchange: one of said friends saying that she thought Martha was just “too smart” to be relatable. Said friend was a physics major.) I hope the Martha hate has cooled down now because Martha always deserves so much appreciation. She had to put up with so much in s3 (incidentally, I think about s3 sometimes and I wonder why the fuck 10 is my favorite Doctor. Honestly, he’s such a dick in s3. Martha Deserved Better.), and I’m so glad she was able to be one of the few companions in NuWho with a nontraumatic exit. I hope she’s living her best life, wherever she might be now. Ninth Doctor, from Doctor Who. Gosh I love Nine. Those same college friends who hated Martha also told me to skip s1, and I’m very glad I did not listen to them. I’ve always liked Jerks with Hearts of Gold, and Nine definitely is that! I just adore how while he had such a gruff and battle-scarred demeanor, he was so sweet and genuinely kind. He’s a puppy in a leather jacket! And not only can he be genuinely soft and sweet, but he’s also just so silly sometimes? Absolutely not what you’d expect from his general appearance but he can be quite a goofball! I love that for him! And while I may not like Doctor/Rose as a ship (honestly I just don’t tend to like Doctor/companion ships at all), his relationship with Rose was so sweet. I also just enjoy that, underneath all the weariness and the surface-level cynicism, he is actually very optimistic.  Twelfth Doctor, honestly, same deal as Nine. I’m very annoyed with people who dismiss him as being the Grumpy Doctor because he’s just so genuinely kind and compassionate? He might genuinely be one of the most compassionate Doctors I’ve ever seen. He even extends kindness to his worst enemies. There’s something really beautiful about that. Being kind, even when it might ultimately backfire on you and might not even work, because why not try? He’s just a punk rock grandpa trying his best, how can you hate that? He’s got some sick guitaring skills btw. He should join a band. (I know Peter Capaldi is in a band, so that just makes me want 12 to be in a band even more.) Sometimes I think there should be a band in the Whoniverse made up of some of the Doctor’s regens but then I get stuck on who’d be in it besides 12. Maybe 2 can be in it, with his weird flute thing. Anyway. His relationship with Clara was great (mostly because of how destructive and codependent it was lmao) but I just genuinely adore his connection with Bill. I’m always here for found family, and Bill being 12′s Earth granddaughter just warms my heart so much! Thirteenth Doctor, but actually the opposite deal of Nine and Twelve. I once saw a post saying that most Doctors can be split into one of two categories: grump with a heart of gold or charming goofball with a dark side. And, despite the two characters I just listed being in the former category, I think I tend to prefer the latter? Mostly because I see plenty of Jerks With Hearts of Gold but I feel like I don’t see as many heroic charming goofballs with a dark side. Anyway, that’s absolutely what 13 is, and I appreciate the layers that she has and am constantly annoyed at people who only see her surface level cheeriness and think that’s all there is to her. I really love it when characters Aren’t What They Seem and 13 exemplifies that. To borrow a phrase from a post I saw a very long time ago, 13 is so facile. She’s so physical, taking up so much space and constantly moving, but is so touch-averse. She talks so much and is very friendly, but is incredibly emotionally constipated and keeps even her so-called best friends at an arms length. She talks a lot about hope and compassion, but boy can she be hella violent and feral! Love That For Her. T - Do you have any hard and fast headcanons that you will die defending, about anything at all (gender identity, sexual or romantic orientation, extended family, sexual preferences like top/bottom/switch, relationship with poetry, seriously anything) Oh absolutely. Off the top of my head: Cassandra is a lesbian. And that’s that on that. 13 is touch-averse! (Also stop yelling that she needs a hug! She doesn’t want one! It’s okay to not want hugs, that’s not a crime!) Alex can cook. Cooking isn’t even that hard?  K -Say something nice about someone in any of your fandoms Ooh, this is hard cuz there are a lot of people in any of my fandoms that I feel like I can say nice things about! Let’s go with Supergirl since I’ve been neglecting that fandom a lot. Uh. I adore @wizardofahz ‘s fics about the Superfam! I’m always craving more gen fic and she delivers! I love her characterizations of everyone, especially her characterizations of Alex and Kara. 
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jupiterjunebug · 5 years
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WHERE'S THE WEREWOLF ESSAY, OP??
@malaloba @bisexualducknewton You also dared me to say this so you get a tag
Okay so fun facts about Tyler Keegan Casey (I literally just wanted to make a joke about Tyler Casey abbreviating to Tyler K.C):
His parents, Edgar Casey and Rebecca Wilson, got married at 18. Their reasoning was "hey, we've been together all of high school, we still like each other, and I think our kids would be really hot." A bit of the shine wore off for Rebecca, though, when it turned out Edgar inherited a controlling streak from his parents. He got it in his head that his growth as a person required moving as far away from tiny little Casper, WV as he could. Which was fine, and would've been true if he’d put any actual EFFORT into growing up, except he made that decision without consulting his wife. Family was the most important thing in the world for her, which meant she didn't want to leave. Unfortunately, family was the most important thing in the world to her, and Edgar was technically her family.As far away as possible turned out to be Fortville, Indiana. At around 3000 people, it was certainly bigger than Casper, but much smaller than Edgar's ambitions. Unfortunately, they'd run out of gas, and got stuck in town long enough for Rebecca to work up her courage and deliver an ultimatum: they were eight hours from Casper, close enough to drive over, and she'd live no further away than that.Tyler was born a few years later and grew up the only "daughter" of the household, pretty in a generic way and polite to a fault. His homesick mama taught him that he'd know when he found his people on account of the decision to give up everything for them would only hurt a little. His pyramid-scheme chasing daddy taught him that the key to success is for people to think you're one of their people, and who gives a shit if it's true or not?Up until he was twenty he was a full-on social chameleon: he wore the closest thing he could get to the "right" clothes, he did his hair in the "right" way, he laughed at the right jokes and had a crush on all the right boys. Third runner up for prom queen, dated at least three members in the football team (the breakups were never his fault, of course. He'd take a relationship as far as the other person wanted, he only dated them because they wanted to date him after all), popular but not so popular for people to consider him a threat.Every holiday, Tyler and his mama went off to Casper to visit her family. That meant he ended up at the kids table with his two younger cousins Franc ( @keplersheetz) and Vicki. Franc and Vicki were practically sisters, Franc lived with Vicki's parents whenever her ma was off dealing with her host of mental issues, which meant that Tyler was kind of the third wheel.
Tyler ended up the responsible one, and town gossip went on about how they hoped he'd be a good influence, because wasn't he just a perfect little child? Gossip about Franc went on about how she was wild, about how she didn't follow rules, if she wasn't careful she'd end up just like her mother and didn't Vicki's parents worry about if she was a bad influence? No one gossiped about Vicki at all.
It created a weird circle of jealousy, where Tyler envied Franc for having the guts to be herself, Franc worried that Vicki would end up liking Tyler better than her, and Vicki wished somebody might talk about her instead of other people’s “influence” on her. In general, Tyler and Franc didn't get along on account of they were very different and had no interests in common, but when you spend months each year as an obligatory playmate you end up developing at least a little fondness.Tyler went to Indiana University Bloomington, close enough to home for both his parents and also in possession of a Bachelors program for early childhood education. He quickly acquired a job at the library, a reputation as "a pleasure to have in class," an overcommitment to several clubs, and a thoroughly mediocre boyfriend. He also ended up in two classes with and as a coworker to Monet, ( @pleasekalemenow). In sophomore year, the two were roommates and in three classes together, which was haha a funny coincidence. Then in Spring term Tyler had a stress breakdown and Monet was so thrown by composed, fake-ass Tyler losing his shit over something completely minor that she ended up sitting with him for four hours and now they're best friends.In the summer before Junior year he was like "hey wait a fucking second, if I'm completely changing my personality around other people so that they'll like me...do they actually like me?" and decided that fuck it, I'm going to just have my own personality and work my hardest to make it so people find that person likable. The most obvious shift - aside from him breaking up with his mediocre boyfriend and quitting half of his clubs - was coming out as, you know, a dude.
His parents didn't really...get it? His mom continues to this day to treat it as something she supports but just can't understand, and his dad kind of took it as a personal attack because his dad is a self-obsessed jackass. The rest of the family didn't really express an opinion on any of this, on account of Vicki had a baby and Franc ran away from home just a little while later. Compared to having a daughter under 18 and just straight up disappearing, being trans wasn't all that embarrassing to them.Things went pretty decent for half of Junior year. Then one day while he was watching a kindergarten class, the last kid to be picked up at the end of the day turned into an eldritch horror and ate the other student teacher. The FBI’s Paranormal Research and Investigation division showed up and was like "hey I'm pretty sure you can guess that we're going to tell you to keep this hush hush, so keep this fucking hush hush." Tyler went "wow you know I don't like being kept in the dark about all this," so he changed his major to criminal justice and worked his ass off to graduate at the same time as everyone else. Then he joined the FBI, and when they were interviewing him he dropped some line about "oh, I saw something once and the, uh, I think it was PRI? Said that it was top secret dangerous business. I'd like to solve murders like that :)" and the PRI kind of went "well...I guess? we can hire? Him? He did a god job on all of his exams...we have no reason not to."At around this time he played the love interest in Monet's breakout limited access TV show, Once Upon a Cryptid. This show eventually gained Dr. Horrible levels of cult-classic fame, and Tyler is eternally thankful that T has at this point changed his look enough that no one really recognizes him beyond people he talks to on case being like "haha isn't it funny that you look kind of like actor Tyler Casey and you're an FBI agent just like his character?" And he just says "haha yeah I get that a lot :)"The PRI was also like "hey can you keep an eye on this person who is causing trouble with conspiracy theory shit?" Tyler says "uh yeah, sure? Anything I should know?" And the PRI is like "well it's your cousin, but other than that, nah, glhf :)"Tyler found this situation Vaguely Uncomfortable, so instead of being actually good at his job he took this opportunity to leave reminders to eat and warnings to keep her head down when she overreached. They were all signed with "The FBI Agent That's Watching You Right Now" and wow isn't it fucked up that they're closer as anonymous FBI stalker and conspiracy theorist than they were as proper childhood playmates? It fucks me up sometimes.Five years before the game starts, he goes on an investigation into what may or may not be a supernatural murderer. While in the area he runs into August Caraway ( @transagentstern), who is. Super his type. He immediately starts finding excuses to spend time w/ the hot, sensitive, painter, asking August to be his guide around the area. And also if he could see that painting that August is working on because it sounds really :) great :). Eventually he comes to the conclusion that the long periods of time between attacks and the COD indicate either a werewolf attack or a very patient predator. He goes "well, it's the new moon tonight...so if I take August out on a da-I MEAN INVESTIGATION into that clearing in the woods it'll be safe."Spoilers! It isn't!They get attacked by a werewolf. Tyler says "well, I'm an FBI agent so I should be the one to sacrifice myself" and tries to shoot the werewolf. It quickly takes him to the ground, but hey! At least August has time to run! Except instead of running, August goes up to try and save Tyler. Which ends in them both getting bitten before the silver bracelets August always wears fend the thing off. August manages to drag Tyler to civilization before losing consciousness, and the two wake up in separate hospitals. August is told Tyler got sent to a special FBI hospital, but is fine. Tyler is told August got tired of waiting around for him to wake up and left. (More fun facts: this happened the day before Pigeon's birthday! Wow! Terrible)Tyler is kept under observation for the rest of the month, just to make sure he's fine. He is, of course, not fine. The PRI is super stoked to have access to someone who is fully willing to spend the rest of his month j chillin' and then come in on the full moons, on account of most of the werewolves they have access to are ones they caught and have to keep hold of all the time. Which, like, unlawfully contained civilians are a shitty baseline.So, despite having research in their name, the PRI kinda fucking sucks at research. Their methodology is to just try shit until they figure out 1. How to kill the monster and 2. How to spot the affliction/how it progresses. They are perfectly aware of how to kill werewolves, so really all they do is stage observations under different stress conditions to play “how to spot a werewolf”.
Every experiment is just put them in a cage with moonlight access, see whether the transformation is faster/slower when the person has a certain diet/fitness level/etc. Most of the subjects can’t leave bc they’d run away and are also liable to transform sometimes which is inconvenient.
The PRI isn't especially concerned about Tyler, because they know one of the conditions for a transformation is high stress and if there's one thing he's good at it's completely repressing an anxiety attack, so he's able to pretty much do his job aside from the whole "locked up under the full moon" thing. Of course, he's ostracized by his coworkers on account of he's like. Literally a monster. But that's fine! He has Monet! Who he never tells anything about all this because he doesn't want to worry her, and also because her brother (coincidentally August, though Tyler doesn't know that) died around the time of his attack and he doesn't want her to blame herself for never trying to come see him.Good things that happen in these 5 years: he has an amicable relationship with Franc. He gets good at his job. He and Monet discover that the uncanny coincidences which led to them always having classes together carry over into their adult life, and they constantly run into each other while performing their respective jobs. She sometimes invites him to parties to stop men from hitting on her, and because he looks vaguely like Jake Gyllenhaal (that's Tyler's face claim) they get to laugh about all the tabloid rumors that Monet is dating Jake.The bad news is Tyler never had access to the other werewolves prior to the attack (it wasn't his division, and he wasn't usually in a position to take anything alive) which means he's never been around to see a new one, to watch the arc of their deterioration. Usually it goes like this: they wake up, alone and naked in a room with only a bed, a desk, and an uncomfortable wooden chair. They are given clothing by an FBI agent, sometimes that agent is sympathetic, sometimes sneering, but usually expressionless. Each full moon they transform, and remember nothing of it save pain, hunger, and the feeling of their claws digging into the metal walls. Fear is a trigger for transformation, as is anger. They are always afraid, always angry. Eventually, it becomes rare to see them in their human forms.The PRI is fucking stupid. A reasonable person might say "duh, werewolves turn when they're scared, maybe if we put them someplace less scary they'll stop turning so much." Instead, they write in their notes, the notes Tyler receives, "we're fairly certain that, at some point, the humanity of a werewolf is completely lost." He only sees werewolves that have not been human in months, or even years. Or, he sees the ones who are even worse off.The worse news is that Tyler is told there's a cure. Sometimes, the PRI manages to poke and prod at a werewolf and for reasons we just don't understand they never transform again. So he doesn't argue with the tests, and even if he writes a will he doesn't tell Monet anything because he might be fine, and he doesn't want to worry her. He throws himself into his work and into making Monet happy, because he wants to make sure that if he is lost he leaves a legacy. There's something to prove that Tyler Casey's existence was justified.Then he finds out what the cure entails. It's not recovery, not at all; it's pushing someone so hard, making them so afraid, that their body can't take being afraid anymore. A person who’s too tired to feel doesn't shift, not even under the full moon, because the werewolf's state of mind is defined by the person's emotions before it happens (so if someone was actually CALM, really truly calm, then they'd manage to control it, but hunger and anger and fear can all throw that out of wack). If the person is numb, there is nothing for the curse to react to.Tyler Casey would rather die after trying his hardest than live longer but not be able to do anything. So, when he manages to find a job opening at The Askar Foundation, a secret society with more funding and more knowledge than the FBI could ever hope for, he has no qualms spilling the PRI's secrets in exchange for a position as a field agent.As you can probably guess, August, Monet, and Franc are all there as well. The circumstances of their recruitment were significantly less...consensual than his (Monet and Franc recently saw too much and got pressganged in, and after nearly killing Franc while transformed August got dragged in for Askar's own brand of tests). This leads to a veritable five layer dip of fucking drama:1. Franc and Tyler have a private conversation which leads to the revelation of several character secrets on both their parts. This ends when Tyler and Franc both insist that they saw different things during one of the scenes. Franc has always had the ability to tell when people lie to her, but she is also convinced she's right about their topic of conversation (which uh, she IS right, so). That means that, despite the fact that she can't feel him lying, he MUST be. She's convinced that he's had the supernatural ability to get around her own uncanny powers this whole time, and thus they engaged in a Comedy of Errors where instead of mistaken identities it’s Tyler saying things that further convince Franc he's trying to manipulate the entire team2. The Askar foundation would very much like to keep their shiny new field agent, and also Tyler still has connections to the FBI and him snitching to them would be.........inconvenient. So they're willing to put effort, within reason, into making sure he doesn't find out anything that might cause problems, like the fact that August is a kind of monster Tyler has a massive vendetta against. Or uh...anything else that might make him question them. This leads to3. Askar shutting down a conversation between him and Monet, leading to her concluding that talking about their past experiences with the supernatural OR the workings of Askar will never go well. (Exacerbated by the fact that Askar had already been trying to keep her from finding out shit about her brother) 4. Consequently, Monet will no longer talk to him about deep personal topics if they lead back to these things at ALL5. Franc ended up in a romantic entanglement w/ the monster of the week, who is a shapeshifter unwillingly being used to bring about...the apocalypse. He thinks the reason she doesn’t trust him is because she figured out he was a werewolf, and doesn’t trust him/is keeping an eye on him so she can put him down when he becomes dangerous. So he thinks she hates him bc he’s a shapeshifter that has no control over himself, but then she’s fine with...the OTHER shapeshifter that has no control over himself.6. August thinks Tyler hates werewolves because of the attack, and is afraid to enter a relationship with him because he wouldn't be able to keep his condition a secret7. Tyler refuses to let himself entertain notions of actually DATING August, because Tyler thinks he's going to die and doesn't want to hurt even MORE people when he goes8. Tyler and Monet platonically love each other so much and are also living together in Seinfeld's mansion that she stole the keys to, and Tyler is an idiot which means August thinks Tyler wants to date Monet (August's SISTER)So tl;dr, Tyler thinks that after Franc gained access to more Askar files she suddenly doesn't trust him (he assumes she knows he's a werewolf), he knows that Monet suddenly doesn't want to TALK to him and knows that if he discovers anything suspicious he thus cannot tell her, and he knows he......really, really, REALLY is starting to enjoy August's companyThis means that conversations oscillate between Tyler being professionally friendly with all his coworkers, Franc interpreting something random as a personal attack, Monet deeply wishing she could tell Tyler something, and then a completely stupid conversation where Tyler and August are flirting about something stupid and getting cockblocked by Tyler's hangups and August remembering that as far as he's concerned Tyler and Monet should get together.Oh and also Askar definitely is fucking with his head at least once a session.
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playeroneplayertwo · 5 years
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The Ten: 5.19
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It seems a good icebreaker, or as good an icebreaker as any, to lay bare my top 10 of all time. Clear the air, so to speak. Get to know each other. It’s fair to say that this may be a make or break moment for us. Hopefully, I won’t lose you. Let’s see.
This is a list I imagine I’ll update periodically (which is why it’s dated), as my wife Kathleen (Player Two) and I play a lot of games, and a lot of new games. I’m a notoriously curious and searching type, and I love trying new games, sometimes to my wife’s chagrin. More often than not, my spare change goes to new games for the house. New games that make a splash tend to spike pretty high and then slowly fade. It’s not a great trait to have, especially in someone who tries to speak or write critically about quality (ie write reviews). But being that I’m aware of this, I hope that tempers it at least somewhat.
Anyway, where’s the list, you say? Here we go:
1. Brass: Birmingham (2018)
Oh boy, it’s a new one. Cult of the new? To be fair, Kathleen and I have played this game fairly regularly for the last eight months. By our third play or so, I knew it had locked itself into my top spot. I’d done a fair bit of research on the OG Brass (now Brass: Lancashire) prior to purchasing Brass: Birmingham, and by the time I eventually took the dive and purchased Birmingham, I was as excited to try it as I was unsure we’d actually enjoy it. At the time, it was the heaviest game we’d played, and it also relies heavily on route building–it’s in fact one of the most important parts of the game. I mention this because tactical spacial elements are not Kathleen’s forte. In fact, it’s one of her least favorite mechanics.
This is a good time to tell you that Kathleen and I think (and play games) very differently. Kathleen is a strategic player, relying on long term planning and execution to maximize scoring/performance. I, on the other hand, do not make long term plans. I find it not only remarkably difficult, but also unenjoyable. I’m a short term/tactical player. On my turn, I’m more likely to look over the board, get a lay of the land, and make the best, most advantageous play available to me at that moment.
Brass: Birmingham remarkably manages to cater to both of our play styles, which is one reason it ranks so high. Birmingham presents a myriad options for players to pursue. You’ve got a whole pile of different factory tiles you can build, a whole mess of locations or regions to move into, and about as many different strategies to pursue on your way to the end game. I don’t think I’ve ever played the same game of Brass: Birmingham twice, nor have I ever pursued the same options. The card play means, for me, that I will go where the cards lead, and I find using these cards as a guide to build my engine incredibly satisfying.
2. Covert (2016)
Dice placement. For some reason, this mechanic sounds incredibly unappealing to me, and I think it’s because it’s literally a portmanteau mechanic consisting of the worker placement mechanic using dice, two individual mechanisms that I seem to enjoy less and less. Dice I tend to avoid for their randomness (yes, I know that’s the point), and Worker Placement, in it’s most stereotypical application, I find frustrating. Why can’t I just put my worker wherever I want and just run my engine? Being stymied in a worker placement game just annoys the hell out of me.
So why do I love Covert?
It’s a pretty straightforward points race built around mission cards that have specific requirements. And using the dice as workers seems a fairly typical euro mechanism, but what I like about Covert is how puzzly it is. When you place your dice workers, they’ll be placed on round tracks with spaces numbered 1-6, and you won’t be able to place a die unless it’s adjacent to another die. In this case, you can do anything you want, but only if you plan correctly and work well with the other players. It becomes an order of operations puzzle, which may frustrate some, but I love it.
Also, I can’t get enough of that spy theme. And the production is fantastic.
3. Eldritch Horror (2013)
Ah, Cthulhu. For being the spawn of such a troubled person (HP Lovecraft), I find Cthulhu’s mythos and surrounding universe positively enthralling. 
But dice! Ugh yes, this is a huge, sprawling, long, and [sorta] bloated game that is built all around a very simple dice rolling resolution system. I have no way of justifying why this doesn’t bug me, but it just doesn’t.
Maybe I’m just a sap for the theme (Indiana Jones + Cthulhu = Win). Or maybe it’s nostalgia, considering this is the game on my top ten that I’ve played the most and had the longest. But, if I try to dig into the real reasoning here, it’s probably because this game manages to give you a big, rich, story-based experience that feels like an event when it’s over. Yes, it’s the biggest, longest play session on this list. But I love every minute of it. Even those maddening bad dice rolls.
4. Lord of the Rings: The Card Game (2011)
A long time ago, Kathleen and I came to this hobby via Magic: The Gathering, the deep, long standing king of the collectible card game. Magic is a great game, but it brings out the worst in me as a gamer. Playing Magic makes me both a bad winner and bad loser. Frankly, that’s a terrible combination. Why would you want to play with me at all?
This obvious problem led us to cooperative board games. If I’m gonna lose, why don’t I just lose with you. That’s a refreshing change of pace!
And speaking of losing, hey let’s talk about Lord of the Rings: The Card Game. The word used most frequently when talking about this game–by me and pretty much anybody who’s ever played it–is PUNISHING. And yes, it’s punishing. Kathleen and I have played a few punishing euros at this point (feed those people), but this is something else. Get a few bad card flips from the encounter deck and you’re suddenly up to your eyeballs in LOTR baddies. Orcs and goblins? Oh hai. But your dwarves or hobbits or whatever are never really out of it. Smart deck building (and luck) definitely has carried us out of the tall grass on more than one occasion. And there’s something to be said for a game as well balanced as Lord of the Rings. More than once, a game has concluded on a turn where we either win or lose based on that single turn’s outcome.
The theme doesn’t really do much for me, but I took the dive on this game because it looked like a well-designed and well-supported cooperative card game (of which there really aren’t too many). It’s stood tall over the years, and I hope it continues for a while. When I first played Arkham Horror: The Card Game, I figured it would knock this down a peg or two. But the designers’ ingenuity in the LOTR quests and encounter deck designs has been (for me, at least) a much more rewarding experience.
And I appreciate a cooperative game where you actually lose more often than you win. It seems a rarity in the co-ops we have.
5. Great Western Trail (2016)
I’d heard and read so much about this game prior to purchasing it that I almost didn’t even want to get it (which is exactly how I feel about Concordia and Trajan, subsequently). I dig the cowboy theme, but beyond that, I’d pretty much phased out all the actual details on this game’s gameplay.
But yeah, it really is good. Ya’ll were right. I love games that are heavy but are built around simple gameplay, and Great Western Trail epitomizes that. One your turn you move your cowboy on the (effectively) huge rondel board and then take an action on the space where you stop. That’s it. 
The beauty of the game comes from the remarkable breadth of options you can pursue. Using cowboys to buy cows, hiring engineers to move your train and build stations, hiring carpenters to build buildings and busy up the board, and completing objectives are some of the main tasks you’ll be focusing on, and what really clicks for me with Great Western Trail is that it’s a tactical player’s dream. The board is constantly changing, and as it changes, so must your plans. The objective cards steer you somewhat, but you’ve really gotta cut your own path across the wilderness here.
Oh, and I love deckbuilding as a sort of side dish mechanic. It isn’t always enough to sustain a whole game, but it’s great as a single piece of a pie.
6. Gloomhaven (2017)
All right, so this big beast has moved all over my ranking in the year+ since my first game. I won’t lie, it sat at #1 for a while. Then it slid a little, then a little more. I mean, it’s still at #6, so it’s not exactly plummeting. It’s the Board Game Geek #1 game of all time (as of this writing), and it’s hard to say if it’s deserving of this (and if not, what deserves the spot instead). Again, this is so subjective, and games like this or Scythe tend to be lightning rods for people who want to take a shot at the new hotness.
But yes, it’s good. It’s very good. I’m not as enamored by the sprawling nature of it as I was, nor the campaign, but being a person who loves variety, it’s scope is certainly a nice bonus. But after you haven’t played it in a while, it becomes a HUGE box that takes up a whole shelf and is a bear to set back up. And even though the box is 20lbs and takes up a whole shelf and the game takes 20+ minutes just to set up, the card play in Gloomhaven is just stellar. I love that this is essentially a tactical minis game with a euro engine. Tactical minis games rank incredibly low on my chart o’ interest, but this game takes that standard tactical minis expectation and smashes the shit out of it. 
Despite its niggling flaws, it’s an excellent game.
7. The Exit Series (2017-?)
This is the last co-op game on my list, and I just looked back and saw that there are four on here. I was just talking to Kathleen about how much I’d rather play competitive games instead of co-ops, and apparently I said that in a moment completely lacking self-awareness. Also, this is a cheaty kind of entry considering we’ve played at least eight Exit games.
Remember when I said that I liked Eldritch Horror because it was an event game that provided a big, rich experience? Well, the Exit games give you a meaty, brainier experience in a slightly shorter time period. There’s not much story–despite the designers really trying to cram one in there–but I’ll always love Exit because it’s become our Date Night game. Kathleen and I will get some nice booze, take out food, and sit down with a new Exit after we put our son to bed. The experience can be frustrating–remember we think very differently, but each experience has always been something to remember (except the Secret Lab; what happened in that one?). Special props to Exit: Dead Man on the Orient Express, in particular.
The puzzles are really satisfying when you crack them, especially after working on them for a while. We take longer than average to do these because we resist those hint cards as much as possible, so our games can stretch. But Exit should be an event, and when savored like one, it doesn’t let you down.
Also, if you have concerns about the value of an Exit game, if you look at it as an event (like going to the movies or *cough cough* playing T.I.M.E. Stories), it’s actually a very good value. Recycle it!
And finally, yes, Exit trumps Unlock any day of the week.
8. Glory to Rome (2005)
That Glory to Rome is out of print is a cryin’ shame. Our copy isn’t even a real copy, I printed a crappy DIY version at Staples and then cut and sleeved them with old Magic commons. Our copy looks bad, is cut unevenly, and has eery MTG watermarks shining through the thin weight paper, and I couldn’t care less. This game is awesome. It’s got about a million different combos that are all seemingly game-breaking, but the fact that everything is so powerful is really what makes this game so exciting.
Multi-use cards are one of my favorite mechanic, and this game is completely built around them. And like any well-designed game that is build all around cards, the design of this never leaves you feeling hamstrung by bad card draw. If you’re doing badly at Glory to Rome, it’s your fault. Sorry. You haven’t found the combo that will win the game for you. I can say this because I’m terrible at Glory to Rome, and I know it. That’s not saying I’ve not won before. I have, but more likely than not it was because I accidentally stumbled onto something good. 
Like Brass: Birmingham, no two games of Glory to Rome are the same. There are so many cards in the box, and the subtle sense of humor that permeates some of the cards just tickles me (please see: latrine).
It’s fast and exciting, and giving you options on other players’ turns is also one of my favorite mechanics.  I’ll happily play and lose Glory to Rome anytime.
9. Nippon (2015)
Full disclosure, this is the newest edition to this list, and Kathleen and I have only played this a few times, but there’s something about this game that really fascinates me. 
At first blush, it feels like Brass, but it’s not. Like Brass, this is an economic engine, but it doesn’t allow the multi-turn build up to The Big Turn like Brass. Then I thought it was a little like Great Western Trail, but it’s not really like that either. Great Western Trail presents a ton of options, but by the end of the game, you really need to work on all of them, at least a little bit, or else your score will suffer. Nippon, however, doesn’t make you do a little bit of everything. There are a number of elements in Nippon (like trains), that can be all but ignored except for certain circumstances. It’s a game built around area control via slow burn engine building. A number of other elements to the game are very specific tools you can use to hone that engine, but could just as easily prove useless under the wrong conditions.
This may be misdirected musings by someone who hasn’t played the game enough, but it feels right to me. The last time we played, I came to the realization that the game felt so fraught because I was trying to do too much. The game presents you with a large amount of avenues to pursue because you don’t actually have to pursue them all; you can’t, there’s not enough time in the game (or money!). You need to choose your actions and build the best engine as quickly as possible.
Nippon is a cutthroat fight that feels both wickedly fast and frustratingly slow at the same time. Special bonuses for completely subverting the worker placement mechanic with its own implementation that runs the whole game. It’s a puzzle that I have relished greatly.
10. Star Wars: The Card Game (2012)
Two Fantasy Flight LCGs on the list? Sweet Christmas!
But yes, this is a great game. I’m not sure it ever got much love, and it saddens me that it’s now dead, but it’s such an interesting design. That it does a fine job of simplifying deck construction is just a bonus.
I appreciate that Star Wars feels like a game of high stakes gambling. The first few turns are slow and quiet as you work through your deck and build your forces, but once conflict erupts, everything tends to break wide open. Each decision you make has massive repercussions, as single large mistakes will lose you the game. Add in some actual bluffing and a ticking clock, and this is the simplified and streamlined (if safer and less wild) version of Doomtown: Reloaded, another card game that I absolutely love. 
But where I think Doomtown ultimately fails, Star Wars succeeds. The game doesn’t get bogged down in complexity, and instead feels relatively streamlined considering its medium weight. Every time I play this game, I’m impressed by how smart Eric Lang’s design is. I feel like he played a ton of Magic: The Gathering, and then he removed all the things that bothered him (and bothered me, too).
I think this game is overlooked and underplayed, and dare I say forgotten, but for my money, it’s absolutely worth revisiting. And played over and over again.
Please remember, this list will change. Check back occasionally to see how. If you have any questions or opinions of your own, let me know in the comments!
Thanks for reading!
Eric (Player One)
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