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#I realize it’s a port and not a new game
littlestarxmilkyway · 1 month
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There's already been so much grief, praise and celebration of Inomata just on Twitter alone. I always loved her work and knew she was famous, but I didn't fully grasp her impact on the illustration industry in Japan until now. The message from Kikan S is definitely one of the most beautiful and important to me. And I had to order another copy of her last cover it.
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I didn't realize the ribbon connected until I read the Kikan S message. That's such a beautiful touch. My copy of Sanctuary will always be important to me, but gaining a new appreciation for those covers makes me feel like I'm going to value it even more.
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aerynwrites · 6 months
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Unexpected, But Not Unwelcome
Gale Dekarios x afab!Reader/Tav
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A/N: based on this request - god I literally wrote this the second that I got it lol. Gale was the perfect one to write this request for imo and it was such a pleasure!
Word Count: 1.8k
Warnings: pregnant reader, slight angst, pregnancy, fluff.
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The longer you’ve lived in Waterdeep the more you start to understand why the balcony outside the study is Gales' chosen spot in his tower. 
You still remember the slight shock you felt when you first arrived to see the space was exactly like the illusion he showed you all those months ago. 
Now it’s also become your place of solace, much to the wizards delight. 
“Views like this are much better enjoyed with company. And I couldn’t wish for a better half to spend it with.” 
The balcony is swathed in deep orange light, the sun slowly creeping towards the horizon, the bottom just barely kissing the edge of sea way out in the distance. Her fading rays dance along the calm bay waters, the only disturbance to its surface being the few ships leaving or entering port. 
‘What do they carry?’ you wonder. 
Fine silks and clothing? Or perhaps rare spices from across the world. It’s a game you find yourself playing more often than not whenever you sit out here. But now…
Now it’s all you can do to try and focus on the ships, your mind constantly flitting back to the news you were given earlier in the day. 
You’d missed your monthly cycle a few weeks back, and while it wasn’t immediately alarming, that along with other symptoms finally made you decided to seek out a healer. 
Gale had told you of his plans to spend the day at Sorcerers Sundries, looking for a specific tome for research he was working on. So, today was the perfect day to slip away unnoticed. You didn’t want to worry your husband unnecessarily, but now you want nothing more than for him to be home, the news eating away at you. 
You’re pregnant. 
It’s honestly nothing you’ve ever truly thought about. Before the tadpoles, you’d been alone, just living day to day in Baldur’s Gate. Then of course the whole tadpole incident happened and then…you met Gale and fell in love and started to build a life with him here, in Waterdeep. 
You’re honestly surprised the topic never came up. But now, with it staring you in the face…a sense of uncertainty settles deep in your belly. 
Tara noticed immediately of course, aware of your unusual quietness as you retreated to the balcony as soon as you got home. You’d found yourself spilling the news to the intelligent cat as soon as she asked, her deep eyes softening ever so slightly as she jumped in your lap and curled up. 
You couldn’t help but sense a wave of excitement coming from her, though. A sense that somewhat calmed you despite the nerves running wild in your mind. 
That was a few hours ago, Tara hasn’t moved from her spot, lounging peacefully as you stroked her fur and watch the ships glide across the water. 
Only the very distant sound of the tower door opening and closing, and Gales faint greeting finally pulls you from your thoughts, that anxiety creeping back in full force as you tense. 
Tara sits up as well, stretching and letting out an enviable yawn. You wish you could be that relaxed. 
“Relax, dear,” Tara says gently, nuzzling your hand before turning to jump from your lap. “I feel you have nothing to be worried about.” 
She turned and pads towards the inside of the tower just as Gale appears in the archway, stopping to offer her a welcoming scratch before she disappears.
He sends you a warm smile as he rights himself, approaching and taking a seat next to you on the padded bench, arm wrapping around your waist instinctively as he presses a kiss to your temple.
“How was your day, my love?” He asks, nose nuzzling your cheek. 
You smile, realizing it doesn’t quite reach your eyes past the anxiety roiling in your chest. “It was good,” you tell him, not completely lying but not offering the full truth either. “How was your adventure to Sorcerer’s Sundries?” 
At the mention of the bookstore Gale’s eyes light up as he tells you about what he found. Slowly, as he talks about the new information he found regarding his research, you both maneuver into a more comfortable position. Gale moves to lay across the length of the padded bench, leaning against the armrest as you settle between his legs, back resting against his chest. 
His arms wrap loosely around your middle, hands resting over your stomach, completely unaware of the life that’s now growing there. 
His words fade into the background as your mind starts to wander again, your hands moving to rest atop his own, your fingers slipping to toy with the simple gold band around his ring finger.
You don’t truly have many worries about the news. You know that Gale will weather anything with you but…you don’t want this to be a storm, or anything negative. What if Gale doesn’t want children? What if he pulls away from you when you tell him the news or is just as scared as you feel?
Soft lips against your neck pull you from your thoughts, familiar fingers slipping between your own to give them a squeeze. 
“I know my research ramblings can at times be boresome. However, you seem to be lost to me more than usual this evening.” His words are gentle with just a touch of amusement as rests his head against yours. “What’s on your mind?”
You don’t respond right away, your nerves at an all time high and making your already tumultuous stomach even more uneasy. You squeeze his hand in yours.
“I went to see a healer today.”
Gale’s arms tighten around you, and you can feel the way he sits up straighter, your words concerning him. 
“A healer? I didn’t even notice - are you sick?” He asks, worry clear in his voice. “I cannot believe I was so preoccupied I failed to take note of-“
You tug on the sleeve of his robes, holding him tighter to you. “I’m not sick. At least not…” You trail off, taking your lip between your teeth.
Gale urges you on with a gentle press of his lips to your shoulder, and that action alone seems to calm the raging sea of anxiety within you. 
“I’m with child, Gale.” 
The silence that follows your revelation feels oppressive. The only sounds meeting your ears being the lapping of waves against the shore and the distant call of gulls in the air. 
Emotion clogs your throat as you clutch his hand. “Please…say something.”
You sit up then, turning to face the man behind you, but before you can fully do so, two strong arms wrap around you and bring you to your feet. Your surroundings turn into a blur around you as Gale spins you through the air, boisterous laughter falling from his lips until he brings you to a stop, capturing you in a breathtaking kiss. 
His lips are warm and his arms secure as he holds you to him, as if afraid this would all fade away if he were to let you go. 
Heat floods your cheeks when he pulls away, elation adorning his features as he looks at you, eyes glowing with an utter joy you’ve never quite seen on him before. He cradles your face in his hands, thumbs brushing softly against your cheeks. 
“I’m going to be a father? We’re going to have a child?” He asks, whispering the words in unbelieving reverence. 
The smile that splits your lips is almost painful, any and all anxiety dissipating from you as you take in his reaction. 
“Yes they…The healer said I would start showing soon, and if we want…Towards the end of the pregnancy they should be able to tell us the gender,” you tell him, hands grasping at the fabric of his robe. 
Gale smiles wider, hands falling down to cradle your stomach and the new life that sits there. 
“It doesn’t matter,” he says gently. “They will be loved either way, and no doubt a powerful wielder of the weave if I have anything to say about it.”
You can’t stop the chuckle that slips past your lips, and the surprising happy tears that fall down your cheeks. Gale notices the streaks immediately, smile faltering ever so slightly as he reaches back up to wipe the tears away.
“Why the tears? This is a joyous occasion, we should be celebrating!” 
You shake your head, reaching up to place your hand atop his own as you turn to press a kiss to his palm. “They aren’t tears of grief…I was worried. Worried about telling you. I didn’t…we’ve never talked about children.”
Your husband smiles gently, eyes reassuring as he leans in to press a kiss to the corner of your lips. “I can admit that this news was unexpected, but it’s…it is not unwelcome,” he tells you, eyes bright once more. “I’ve never given much thought to children because of everything that had consumed my mind in the past and then you appeared in my life and took over the rest of my thoughts,” he laughs. “But this…” He presses his hands to your belly again. “This is more than I could have ever asked for. More than any power I’ve ever dreamed of having. I find myself filled with indescribable joy at the thought of creating a life with you - a family.”
You press your lips to his as soon as the words leave his lips, pulling him impossibly closer until you break away to nuzzle into the space between his head and shoulder, excitement and happiness threatening to burst from your chest. 
“I love you, Gale Dekarios.” You say, smiling as he pulls you tighter against him. “I can’t wait to start a family with you.”
You move to speak, but the presence of a familiar winged feline interrupts you as Tara rushes onto the balcony, wiggling happily. 
“Oh my!” She exclaims, weaving between yours and Gale’s legs before jumping effortlessly up to perch on his shoulder as you both separate. “This is most exciting! Another Dekarios, can you believe it?” She asks, turning to Gale. “Hopefully this one won’t light himself on fire like you did all those years ago.”
You watch in amusement as Gale flushes a light shade of pink, flicking Tara’s ear playfully. “I was just starting to learn to master the weave! And I was eight, you can hardly blame me.”
You chuckle at their antics and reach up to card your hands through his hair at the nape of his neck, drawing his attention back to you.
“Well, they will have the best teacher. There’s no telling what they will accomplish with you as their guide.”
Gale smiles, leaning down to kiss you one last time before embracing you once more. 
“We’ll guide them together.”
You hum in agreement, basking in the golden rays of the setting sun, the snapping of sails echoing across the water as you whisper against his skin. 
“Together.”
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Tags:
@dark-and-kawaii
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Imagine helping Benn get away to see a 'friend'
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Benn: *trying to slip off the ship during dinner for the third night in a row*
Shanks: *notices he's gone almost immediately* Where's Beck?
Lucky Roux: *counting the money Benn bribed him with to keep quiet* I dunno
Shanks: *Runs out on deck to find Benn trying to sneak over the side of the bot* Where we going?
Benn: we aren't going anywhere, I'm going to port by myself.
Shanks: You're leaving the crew! *Starts to tear up*
The crew: *piles out when they hear Shanks' caterwauling* You're leaving! Without even saying goodbye!
Benn: I'm just leaving for the night, not forever...*realizes no one is listening to him* oh my gods, FINE! Fine, I'm not going anywhere.
Crew: *cheers as they herd Benn back into the mess hall*
An hour later
Benn: *finally manages to claw his way out of the impromptu game night to take a breather out on deck*
You: *watches him lean on the railing, trying to light night cigarette* Need a light?
Benn: *jumps in surprise and drops his lighter into the bay* You scared the shit outta me!
You: *hands him your lighter and leans against the railing*, so why were you trying to sneak off?
Benn: what's it to you?
You: maybe I could help if you have a good reason.
Benn: I wanted to go see a friend I always hook up with when we make port here. She knows I'm a pirate, but not what crew I'm apart of.
You: and you don't want us to meet her? Are you shamed of us?
Benn: *no hesitation* very...Nah, nah, it's just she's a sweet gal and rather timid.
You: and you think she'll be scared off when she finds out you're the emotional support idiot to one of the four emperors?
Benn: yes...Wait, I'm no one's emotional support idiot.
You: In order to stop Shanks from pouting you had to let him curl up in your lap.
Benn: so?
You: You looked like you were burping him, like a baby, when he's a whole ass grown man.
Benn: *purses his lips because he knows you're right, so he elects not to respond*
You: Anyway, you want help sneaking out?
Benn: No offense rookie, but I don't think you can help me. They're a group of seasoned pirates, and you.... You've only been in this life for what? Three years?
You: You're forgetting that they're also just a bunch of dudes who are children at heart.
Benn: what are you getting at?
You: What I'm saying is sneaking out will cost you.
Benn: how much?
You: Take me shopping tomorrow and we'll find out.
The next night
Benn: There's no way this is gonna work.
You: Boys! Benn bought you some stuff! *Presents them with a 10,000 + piece Lego set of the Red Force (I'm making Legos cannon for a plot device), a dial set of Uta's newest album, and twenty barrels of booze*
The Crew: *move like a wave, taking up the gifts*
Shanks: What brought this on?
Benn: Just thought we could use a new activity for tonight, you've all been working so hard lately and all.
Thirty minutes later
The crew: *absorbed in sorting Lego pieces and reading the instruction manual*
Benn: *also absorbed*
You: *elbows him* aren't you trying to get laid?
Benn: but Legos.
You: You really gonna pick Legos over pussy?
Benn: but what if they finish it without me?
You: I'll make it have an accident, so they have to start all over. Now get out of here.
Benn: I can't believe that your plan worked.
You: yeah yeah, get outta here before they notice you're gone
Benn: You're the best *kisses your forehead and flings himself off the side of the ship*
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List of Up-and-coming works
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jackiepackiee · 1 month
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Oh hey there! This my first time requesting you!
I have a request for chuuya nakahara and dazai osamu. I wanna ask that how would he be a as a boyfriend to a s/o who could control electrons in the atmosphere.
For dazai its how would he confess to girl who he admires for a long time but is scared to lose her, but she confesses to him before he could?
Thank you very much and I love the rule about angst without a happy ending i mean cmon life is tough enough already we all are carrying emotional baggage in some way or the other 😭😭
Love you admin, take care! 💞💞
Trying this again because I finished and tumblr deleted it ALLLL
I love science!
𝒟𝒶𝓏𝒶𝒾 & 𝒞𝒽𝓊𝓊𝓎𝒶 𝓍 𝐸𝓁𝑒𝒸𝓉𝓇𝑜𝓃 𝒜𝒷𝒾𝓁𝒾𝓉𝓎 𝑅𝑒𝒶𝒹𝑒𝓇
𝒲𝒶𝓇𝓃𝒾𝓃𝑔𝓈- 𝓃𝑜𝓅𝑒
𝒯𝓎𝓅𝑒 - 𝒽𝑒𝒶𝒹𝒸𝒶𝓃𝑜𝓃𝓈 / 𝒹𝒾𝒶𝓁𝑜𝑔𝓊𝑒
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𝒟𝒶𝓏𝒶𝒾
Will ask the most annoying questions
“Can you make your body a metallic bond so when you’re hit by an enemy, you’re malleable. Oh! Can you make the hatrack an ionic bond so I can make his charges line up and he’ll explode!”
“Dazai… No!
Yall meet a work
He teases you, goes on missions with you, pranks Kunikida with you
But it’s not until your ability goes haywire and you’re hurt one day that he realizes he likes you
From then on, he hugs you when your ability acts up
Nullifying you and getting a hug
A win win in his book
Little things change
He does his paperwork, doesn’t drink as much, teases you more, and makes less suicide attempts
Though, he can’t confess
You’re too good, he can’t ruin you with his depression and violent past
But, what if you say no?
He thinks it’s a lose lose
What a dumb thing for such a smart guy to think?
He finally decided to confess when Ranpo tells him that it’s a good idea
(Ranpo, the world's greatest detective, can obviously tell you like Dazai and he likes you. Why not be the wingman for the new it couple?)
“Dazai… the entire agency knows. And I’ll tell them for you… unless you get me a snack. Yknow, I’m no romance detective, but love is in the air.”
So… he brings you to the Port
Wins you a cute little teddy at a game slot
He’s about to confess
But… before he can speak
“Dazai, I like you!”
You like him. You. So incredibly intelligent, strong, kind? He’s smart, but would’ve never seen this coming
He noticed how the ocean twists
You ability acts up and is causing the hydrogen and oxygen to disconnect
You’re practically shaking with nerves
So… he hugs you
Not a kiss… he would never rush such a perfect moment
The ocean calms, you ability nullifies
Now that you’re dating, the question are WORSE
“Did you change the atoms in my brain so I love you?” “One, no. Two, that’s not how love works!”
Brags to everyone, even if it’s annoying
Just adores you
Thinks he could die happy
Although, he’d much rather live to love you
Makes sure that all your missions are local so he can get to you incase electrons start buzzing around
Calls you dumb things, stupid science jokes, it’s a headache
Overall, so smart but sooo stupid
𝒞𝒽𝓊𝓊𝓎𝒶
Thinks you’re the coolest!
Likes to think your abilities are similar and you two have a connection
Also… a bit dumb
So he asks so many questions
What, he’s fascinated with you and he wants to know as much as he can
“Valence electrons? What?” “What do ya mean I can’t see em? Too small?”
Even if he’s technically the strongest in the entire Port Mafia, thinks you’re better
I mean, he can control gravity but you can manipulate matter!
Thinks that you’re a gift for all his years of hell and unluckiness
Even if you’re just a friend… for now
Never EVER lets you go on missions alone
Makes sure at least one of his trusted subordinates is with you
And if that can’t happen, he’ll make sure Mori gives Chuuya you’re a dangerous work
He’ll miss sleep to take your work, just so you’re safe
If you’re ever overwhelmed, he’ll float you off the ground
Makes sure that you can calm down
Maybe it’s the air higher up, maybe the scenery?
Or… maybe it’s his arms wrapped tight around you
He realizes during one of these moments how much he loves you
“Shh, it’s okay. You ability is stable and you’re safe.”
After asking Kouyou for advice, he’s ready to confess
Buys roses, wine, a jazz record, and a little stuffed animal
Knocks on your apartment when…
You open the door… looking stunning.
“Chuuya? What’re you doing here?”
A gorgeous red outfit, styled hair and makeup. He used his ability to float the gifts to the ceiling so you wouldn’t see.
“Oh… you look pret- I mean! You’re so dressed up.”
“Yeah… was about to leave.”
His heart sunk, although his cheeks warmed at the sight of you in such a beautiful outfit.
“Do you have a date?”
“Date? No, I don’t.”
What a relief!
“Well, what’s the occasion?”
“… I really like you Chuuya! I was gonna try and find you at work now!”
Oh woah… did he just die and go to heaven?
Gives you the sweetest kiss (It’s definitely his first)
Now that you’re dating, he spoils you
Remember how no one is allowed to put you in danger?
Before, he’d let other watch you
But now he’ll clear his day just for your safety
Tries to learn as much as he can about science so he can talk with you even more
“Damn it… electron sea? I thought we had seven seas already?”
Overall? Perfect 11/10
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seat-safety-switch · 7 months
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When you're in a community of real weirdos, things are just buzzing all the time. I imagine that normal individuals, restrained by illusions like the rice-paper-thin curtain of "social pressures" and "paying jobs," can go upwards of fifteen, twenty minutes without filling any available empty space in conversation. No deal here: it's all projects, all the time, when my buddies get together.
If you don't immediately commandeer a whiteboard the second you step foot on the property, get ready to hear about the secret 16-bit I/O port mode of the Zilog Z80 microprocessor. Followed by half of a Haynes' manual worth of discussion on why it is technically incorrect to call the Dodge Neon's 3-speed automatic a true TorqueFlite. Sometimes those come from the same person. You better have a weapon of your own at the ready.
Either we've actually arrived to work on a project, or we've all convened to discuss how we're not making enough progress on our projects. It is only through disassembling 1970s South Korean payphones that we can outrun the Bad Thoughts. And when those payphones stop providing, the depth of an obsession finally mined to the core, a new project must be invented to satisfy the idle mind. This belief structure is table stakes for the kind of casual organization in which the real nuts get down to business.
While I'm sure this kind of staccato exchange of information must seem hard to follow, the moment when two weirdos discover they are working on the same thing makes it all worthwhile. Whether they co-operate or compete, nobody will be able to predict, but the realization that another sentient being in the same universe is also interested in, say, a 1981 TV game version of mahjong is more than enough motivation to produce something truly worrying for the general population.
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ravencincaide · 2 months
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Just like Dazai 
Summary:  No one liked being compared to someone else. Especially when you suspect that there was much more to your boyfriend's relationship with his ex partner than met the eye. But did it really matter? After all, you'd never be able to meet his expectations. Because you weren’t Dazai. No matter how much he compared you to him. 
Pairing: fem! Reader x Chuuya Nakahara 
Inspired by Raven’s special anon prompt: “Chuuya accidentally hurts the reader with something he said or done. And he realizes it only when he sees her hurt expression and when she runs away from the room? “ 
Warnings: Cursing, mention of alcohol consumption, hurt/ light angst. hint at SSK, 
Enjoy
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“ Goddamn it, you’re just as fucking bad with your bets as Dazai” 
The smile faded off your lips and twisted down into a frown. Your laughter which rang out together with the loud music of the arcade died down in your throat. All that was left behind was the obnoxious tune of the game you two had been playing for the past hour or so. The victory dance and loud screech on your screen and the ’you lose’ on Chuuya’s with an even louder melody which seemed to mock the ginger. Without your joy and laughter you could clearly hear it now; the frustrated growls of having lost yet another round of the game he swore he would kick your ass in. The musings at the fact that he was supposed to be better than you, the bitter one-line comparisons between the way you played the game and Dazai. 
It was always Dazai. Dazai would have made a different attack in that last second, and then Chuuya would have had you where he wanted you. Dazai would have missed that last shot and then Chuuya would have been able to– 
His quiet rant left a bitter taste in your mouth. You had only ever caught sight of the ex-mafia executive once as a new recruit  but now you seemed to constantly exist in his shadow. Dazai, who was supposedly only a mission partner, was someone your boyfriend compared you to. Dazai, the bastard who was no longer in the Port Mafia. Dazai who was so much smarter- he would have goddamn planned better for the mission and then there’d be no casualties. Dazai who’s reports were always short and straight to the point when delivered to Mori, while yours were always too long. Dazai this, Dazai that! 
Dazai wasn’t there- he had left of his own volition while you stayed and served and slaved. Fought for the Mafia- fought for Chuuya. Showered him in love, affection and care. And yet still, somehow, despite not being Dazai you lived in his shadows. 
 Whatever for? 
Suddenly, Chuuya’s firsts made contact against the dashboard of the arcade machine between you two- an action which caused several other patrons to inch away from you in visible fear. Normally you would have scolded Chuuya for his brash actions, now you merely glanced up at him in question. There were two tokens clutched in his fist- a frustrated demand for yet another rematch. “ Another time, this was just dumb luck, yeah! Final round and I’m gonna kick your pretty lil ass, sweets!” 
But you were not in the mood for games. 
You were bitter, angry in the way no one seemed to understand. On edge in a fashion that not even the cocktail beside you- or the alcohol in your system- could calm. You didn’t bother to plaster a fake smile on your lips as you slid off the slightly too high chair. Your heels made contact with the sticky arcade floor and you bitterly mused that Dazai would have likely moved with more grace than you had. No, he wouldn’t have needed to jump down; he was the perfect height to just slide off the stool with dignity. The thought made anger flare in your gut. Your eyes looked anywhere but at Chuuya. “ Another time, okay?  I realized I forgot something”
You caught sight of his surprised expression, the confused hurt look on his face as you turned on your heel. Of course you disappointed him; that’s all you seemed to do. Unlike Dazai who– 
You cut your trail of thoughts off and hurried out. You did not wait for his reply, did not look back at him as you stumbled out of the arcade room. Past the pool tables, pushed through the sweaty tipsy queue of other patrons who waited to order their up-tenth drink and then out into the chilly evening air. Your feet carried you faster and faster for every second, until you turned down unfamiliar streets which lead you away from Port Mafia territory. That lead you further and further away from Chuuya. 
But at that moment you did not care. Because why should you? Why had you even bothered trying in the first place? Why had you put effort into getting to know Chuuya? Why had you bothered trying to share your skills and passions when all you were to him was nothing but a replacement? A replacement for the partner who left Chuuya behind. 
A man you would never be able to surpass, and so you were doomed to forever reside in his shadows. Because no matter how hard you tried, you would never be Dazai. 
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Author note: So we start off Raven's specials with a little angst. (Yes I know it's not Sunday, but I have a plan, trust me. So shhh)
Don't forget to check Raven's masterlist! and wait for the next Special ;) ©ravencincaide 2024. Do not copy/repost/translate or spread my work(s) without my explicit permission. If you see any of my work(s) reposted/copied anywhere else without my consent, please inform me!
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vgperson · 4 months
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What Did I Do In 2023?
Whatever I wanted, mostly.
----
As I mentioned last year, my site now has an RSS feed with basically everything I've done back to 2020, so this will mainly be going over the same stuff from that, just with added context.
In January, I finally sat down and properly realized an idea for a short story I'd had sitting around for a while: From the Sidelines, about a fantasy RPG expedition going sideways. I remain very proud of it in both concept and execution, and hope people read it.
In February, Your Turn To Die was released on Steam Early Access, receiving character profiles and some bonus mini-episodes, adding two more later in the year.
After finishing From the Sidelines, I carried that momentum to revisit my Ut0p1a story series about funny computer animals. I'd always meant to continue it - and conclude it - but hadn't been satisfied with the ideas I had for it until totally rethinking them this year. In March, I posted the remaining stories one after another: Right to Code and Left to Code. I'm very proud of these as well. Also in March, Kenshi Yonezu released LADY. (Video, interview)
In April, Uri released the Data Book of the Strange Men Series, a big collection of the writing she's done on the games in the series, with a lot of new parts as well, all translated by me.
Then in May... uh, well, let's see. In April, Capcom released the Mega Man Battle Network Legacy Collection. I always adored the Battle Network games, and was initially excited that they finally did the thing... but by the time it came out, I was pretty disappointed by how, while you certainly couldn't call them low-effort ports, the effort didn't extend everywhere I thought it should, with the biggest offenders being the total absence of any "convenience features" except Buster Max Mode, the bad font, and the almost entirely untouched translations.
So, I ended up deciding I might as well just replay the originals, and that was a fun time (aside from the parts that were bad). Doing this, I couldn't help but notice how... turbulent the translations were, even if I'd always known they were less than ideal. I mean, the first two games just used periods for ellipses despite the tight character limits, then in BN3 they had an ellipsis character... but it's center-aligned, Japanese-style? Aside from the intro, which has normal ones? Gosh, somebody should fix that - it's simple enough to find and edit in YY-CHR. "JapanMan" is silly, too - I wonder if anybody made a patch for that? Wait, what do you mean there's just a tool to extract and insert text in all the Battle Network games including the Legacy Collection???
Thus began a journey that sort of occupied the rest of my year. First I did the BN3 Translation Revision, trying not to worry too much about cross-referencing the Japanese text unless something seemed wrong, so that I didn't spend too long on the project. Then I began to consider BN2, with its unfortunate "foreigner" text that would need some more significant reworking. I established more convenient tools for comparing with the Japanese script, and thus did a much more thorough job with it, releasing the BN2 Translation Revision in June (AKA Princess Pride Month).
Finally, after giving myself time to recover and actually finish replaying the series, I knew what I had to do to close things out. With the BN4 Translation Revision, you can finally play Battle Network 4 with a translation that isn't such a mess. Whether you'd want to is for you to decide, though if you can get over the structure, I don't think it's the worst game in the series by any means. (Oh, and in December I also updated the BN3 Revision to 1.1, doing a thorough pass with the methods I'd honed. But I think I'm pretty much good on MMBN translations now.)
Anyway, backtracking to other things that happened during my Battle Network haze... June had Kenshi Yonezu's Moongazing (video, interview), and July had Globe (video, interview, interview).
Last but not least, released in November, I translated Refind Self: The Personality Test Game, a short game from Lizardry (creator of 7 Days to End with You) with a fun concept.
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Obviously I was right to have said "no promises" last year. But really, Your Turn To Die should get its final part on Steam sometime next year, maybe even early-ish in it. That's certainly the goal.
I'm also hoping to buckle down and finish one of my own games, but as usual, who knows how that'll pan out. Letting my whims carry me this year let me finally finish From the Sidelines and Ut0p1a, which was great, and it also led me down a Battle Network rabbit hole, which was... fine, but definitely for a narrower audience. I'd always like to get back to more free game translations and the like, too, but it takes effort to find things I'd want to translate. For now, I think my increasing desire to be able to let loose some of these original games I've been planning, and the stories in them, might come out on top.
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carrotkicks · 4 months
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i'm sleepy right now but
here's part of the school au timeline bc i'm gonna make a silly video game inspired miniseries based on that Player: START drawing i just posted in order to talk abt some parts of the au that i find making comics and lore posts tedious for
Dazai transfers in, she runs into Chuuya, and she notices her crazy strong ability. the first arc is Dazai just making friends, particularly the Detective Club, which is the og ADA trio, and Chuuya, who she is needlessly annoying to.
Chuuya's infamous in their class because she's "mysterious" and "kinda scary." Dazai forces friendship onto her with but here's the abridged version of the pitch: "I can nullify your powers, meaning i'm a threat, so you should keep me close. Keep any potential enemies where you can see them." (This will end up being a decent lesson for Chuuya later)
Okay [here] is just a cutesy slow paced section of Dazai and Chuuya becoming friends. There's some secrets coming to surface though. I think in this section we get a paced out series of flashbacks describing Dazai's backstory, and some hints about Chuuya's "home" life with N, and the abuse, but nothing in Chuuya's perspective yet
Dazai's pre-Mori life in this AU is vaguely like Batman's origin story and that's all you need to know for now i think.
Considering that Dazai is Mori the Mafia Boss's ward and recently participated in a coup,, there might be SOME risk of her attending the Academy, right?
School gets raided by some belligerent gang looking to fuck around with the Port Mafia, *a miniature school-contained zombie infection bc of an ability user storyline ensues (don't ask why. i've been thinking about it a lot* Skk saves the day, but it puts the two of them on the Map. Namely, a couple of assassins take notice (cough Rimbaud cough Verlaine... cough they aren't working together btw we need multiple quests obvs)
Adam Frankenstein new substitute gym teacher gets sent to the Academy to keep an eye on and protect Chuuya in particular. Why's she still in this school if there's shifty evil government bureaucracy nonsense happening? plot reasons. but she's got a bodyguard now :)
Random but EXTREMELY important fact is that Chuuya is not as good a fighter as he is in canon. She's skilled with her ability, but without that she's more or less on par with Dazai. She's considerably worse at offense than everyone else but decent with defensive moves. Either way if Chuuya's ability isn't at her disposal, she oughtta back out of the battle... Will she though? nah.
Rimbaud crawls out of his burrow when he realizes that his target from 7 years ago has resurfaced in a more vulnerable position. Obviously he's gotta take a crack at capturing it, right?
ok sleepy again. i leave you on this cliffhanger. I'll reveal some "stats" in the art posts later. BYEEEEEEE
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theminecraftbee · 5 months
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second’s slightly arbitrary guide to vault hunters knowledge unlocks
so, one of the main questions I see new vault hunters players have is “which mods should I unlock in what order?” unlike skills or even, if expensively, expertises, mod unlocks in vault hunters are completely irreversible, which means they can be kind of intimidating for new players. so here’s my (somewhat arbitrary) guide to what to unlock! keep in mind I’m not a “top player” or anything, so these might not be the PERFECT meta picks, just a guide for new guys.
also if your question is “but I have one knowledge star and am like level 5 what do I unlock NOW”, the answer is probably vault compasses if you’re getting lost, either stack upgrades or double pouches if you’re having inventory management issues (depending on whether “numerous stacks of common items” or “many types of items” is currently your larger problem), or storage drawers if overworld storage is giving you nightmares.
additionally, my biggest unlocking mods advice is to check how much the thing you want to do costs in materials before unlocking it. nothing sucks more than unlocking a cool mod and only realizing you need an echo pog to interact with it and you’re only level 15 afterwards, after all!
anyway let’s go, general guide beneath the cut.
STORAGE MODS
these mods give you the first three without price increases before they start getting more expensive, which is useful, since people almost always combine more than one solution. even after they start getting more expensive, it’s only +1, so this is a category you should get the thing you want or need in when you want it without worrying about it locking you out of other options later.
Storage Drawers are the backbone to basically everyone’s storage system. they work fairly simply: each drawer can store a certain number of stacks of a single item. add upgrades to increase the number of stacks or make the drawers automatically void excess. if they are connected by other drawers or trim to a drawer controller, you can double-click the controller to move everything in your inventory that goes into a drawer to one of them, and that controller acts as a port for other storage interacting with it. because they can store an absurd quantity of items, are way cheaper than basically every other storage option, and are useful right up to the late game, these are by far and away the most common first storage option. I can’t recommend them enough. even early game before you can afford a controller they clean up your inventory SIGNIFICANTLY with the number of stacks they can hold.
Colossal Chests are a trap earlygame. unlike regular chests, you can’t use quark’s sorting or searching functions, which means they’re effectively the “hiding it under the bed” solution to chest monsters. however, mid-game once you actually have another storage mod, these become fantastic, since they’re much cheaper and use much more common materials than storage disks and capable of storing large amounts of items. the largest one you can make in vault hunters is 5x5 for the record. a lot of people like using this with ssn to help reduce lag.
Simple Storage Network is… controversial. it’s the cheapest early way to make a searchable storage network, but it gets very laggy the more chests you attach to it, and many of a storage system’s most useful functions are no longer possible to craft in vault hunters because of it. also, it eats items with NBT data, so never store crystals, jewels, gear, or similar things in it. my general recommendation is to do whatever you want in singleplayer (although if you want a crafting interface you’ll need to upgrade out of this eventually), but in multiplayer only use it if you’re using colossal chests or something else that prevents you from having to make massive silos of chests, and save your server the headache. it’s only one knowledge point, though, and it’s much cheaper generally than the digital options, so I totally understand why people go for it, and it can super be worth it early game when you just need to be able to search your inventory! just be aware of the caveats.
Applied Energistics 2 is one of your two main digital storage options. digital storage should be your end goal with a storage system! it is the more complex of the two. my understanding is that it’s cheaper if you know what you’re doing, as well as more powerful, but that it’s notoriously a beast for people who don’t know it to try to understand. if you don’t have good spacial reasoning skills maybe stay clear, but if you do and you like a more involved storage approach, go with this. also, be aware you’ll need something that can produce power in order to use this mod. (ae2 comes with power generation on its own, but I don’t remember if you can craft that in vault hunters or not.)
Refined Storage is the other of your two main digital storage options. digital storage should be your end goal with a storage system! compared to ae2, refined storage is fairly straightforward, but it’s slightly more expensive and a bit less powerful at its highest levels. it is the one I recommend to most people, though, just because “straightforward” is really valuable if you don’t want everything to be a puzzle. also, be aware that you’ll need a mod that can produce power to use this mod.
Mekanism QIO is a third digital storage option you can only use with Mekanism unlocked. my understanding is that it’s quite powerful, although it does not work with altar automation. most people won’t use this on account of mekanism being a pre-requisite and mekanism being fairly late-game, but if you want to use it, it’s almost certainly just as good of an option as the rest!
LOOTING MODS
the majority of these are pouch upgrades, but this also contains bulk soul dust recycling and the vault junk controller. these mods get more expensive by two points for every one you get, so the order does matter somewhat; remember for each mod in this category you get that is not “a bigger pouch”, the slightly further away bigger pouches get, and for each bigger pouch you get, the further away other inventory management gets. so it’s a balance for when you get what! that said, most players end up unlocking basically everything in this category eventually, because it’s all quite useful, and even at maximum price it doesn’t get as expensive as the production mods or big mods or big toys get. unlock things as you need them in this category. I tend to unlock things in this category whenever I have the knowledge stars to unlock it and nothing else I want to save up for at that exact moment!
Bigger Pouches are the vast majority of the unlocks here (being double pouches, belts, small backpacks, and large backpacks). they’re prerequisites for each other, so you have to unlock them one by one. normally, I unlock them when the pouches I have aren’t cutting it. that said you could just as easily get by with a small army of smaller pouches, you just won’t be able to fit as many upgrades! so this is a mileage may vary thing.
Stack Upgrades are the most useful pouch upgrades, and should be the first ones you buy. these are multiplicative by each other—two tier 2 stack upgrades in the same pouch don’t add 8x the number of stacks a single slot can hold, but 16x! these also mean pouches with a lot of stack upgrades can be a poor man’s storage drawers in a pinch. you will need these, get them before you upgrade past double pouches.
Refill Upgrades are one of the two QOL pouch upgrades. you can save this until late, but the ability to automatically always have a stack of an item (or, well, up to nine items!) in your hotbar is extremely handy for things like marking blocks, kiwis, and food, and helps save hotbar space and time managing inventory. I personally find this more useful than the feeder upgrade but that’s a preference thing.
Feeder Upgrades do one thing only: automatically have you eat a food (which can be controlled with a whitelist/blacklist) from the pouch it’s installed in when your hunger goes down. this seems sort of arbitrary in vaults since hunger doesn’t heal your health but it’s actually really nice and once you get used to it you’ll be so sad whenever you don’t have it. set the food it feeds you to vault sweets and literally never have to worry about your hunger bar again. this is normally either the last pouch upgrade I get or second-to-last (before big backpacks) but I could totally justify getting it way sooner.
Junk Controller is… interesting. it sometimes doesn’t play nice with pickup upgrades and pouches, although I think that’s fixes at this point. it automatically voids items you pick up in the vault that are on its list of controlled items. it’s capable of handling WAY more than a void upgrade can, but honestly I find the advanced void upgrade can do everything I need it to when it comes to voiding vault items, and the junk controller is pretty expensive. however, if you’d prefer not to have to use void upgrades and to never have to deal with vault junk again, I could see this being the thing for you!
Soul Harvester is pure QOL. it is so much faster than and so much more efficient than the soul diffuser that I recommend everyone get it at SOME POINT, if only to make processing things into soul dust more efficient, but if you don’t do much recycling it’s probably not very useful for you.
POWER MODS
this is the first category on the list that makes other mods in the category enough more expensive that the order you unlock in, and whether you unlock at all, matters, at +6 per mod. you will also almost inevitably need at least one of these no matter what you do. as such, this category can be overwhelming for people. luckily it has an answer! the answer is powah. you should get powah. yes I know it’s the most expensive one and means you’ll have to wait longer but you’ll thank me later.
Iron Generators are sort of a trap. they’re cheap at low levels and good for early game, but the cost for higher-level power generation is very high compared to how much power they make, they burn fuel whether something is currently drawing power or not, they don’t come with any kind of cables so you’ll need a handling mod to move the power or to place them directly next to the things they need to power, they can’t charge items like the mining gadget or the building gadget, and they make everything else in the category more expensive. however with all of that said: if all you’re doing is powering an RS system, then yeah, you’re probably fine to just use these forever and buying these as the cheap option is probably fine.
Powah is the most versatile of the options here and comes with literally everything you need to make a decent self-sustaining power grid. the best generators for most people are the solar panels, which only require direct sunlight, and thermo generators, which provide power as long as they’re above a heat source and provided water. a supplementaries sink (which doesn’t require a mod unlock) or a thermal expansion aqueous accumulator (which does) can do that job easily. additionally, batteries are really useful for various gadgets, the ender network lets you move power remotely, and it can charge items inside its energy cells. the main downside to this mod is that it’s a royal pain in the ass to actually CRAFT any of this; while most of the individual ingredients aren’t that expensive, there are normally many steps to any higher level craft and the base ingredients add up. luckily, mod boxes are really good with this mod, and you can normally get a decent system running from almost only those.
Flux Networks are vault hunters’s best option for storing and moving power around. this mod doesn’t come with power generation options on its own, but it’s the most powerful for transferring power around by far. a good purchase in tandem with another mod.
Botania Flux Fields allows you to turn botania mana into power. it doesn’t come with any cables, so you’ll need a handling mod to move the power around, but as several botania mana flowers can be made self-sustaining, this is probably an interesting option if you already have botania before you need any power.
Thermal Dynamos are like if iron generators were actually good. they require constant fuel like an iron generator, but they have a much wider variety of things they can burn and actually produce meaningful power. they require thermal expansion to unlock, though, so I’ve never used them by virtue of the fact that by the time I have thermal expansion, I almost always also have powah. they also don’t come with cables.
Mekanism Generators are the best solution for producing very large amounts of power. the mekanism reactor is more than the vast majority of players will ever need, but if you’re getting deep enough into mekanism that you need a nuclear reactor’s level of power generation, you should accept no substitute. once again though for most people a large powah setup will normally cover your needs, this is, quite literally, the nuclear option.
HANDLING MODS
these mods don’t do much on their own, but they make handling output from other mods much easier. they make each other somewhat significantly more expensive, but tend to be overall cheaper than power mods, so even with that +5 knowledge points required for each new mod in the category, it’s not normally hard to get more than one. these are a very “get them as you need and/or want them” category, but you’ll almost always find yourself wanting at least one, if not more, to get things done.
Modular Routers are probably the best mod in this category. they do just about everything, able to wirelessly transfer items, fluids, or power, sure, but also able to activate things like a player, automatically kill mobs, vacuum items (or experience!) from the ground, and probably more. a common sight in many vault hunters bases are the signature laser beams of routers shooting things around. they can be a little complicated to understand at first and I highly recommend watching someone like iskall use them when you’re starting out, but once you understand them you will soon learn to love them. they work by creating a router, then placing “modules” in that router that tell it what to do. you can also add upgrades to the routers! this is my biggest recommended handling mod; if you only get one, this is the one that can do most everything anything else in this category can.
Pipez are simple: they’re fairly cheap pipes that move items, fluids, power, or gasses from one place to another. this is the quick and cheap option for handling, and are often the most intuitive. the downside is that you physically need to lay the pipes between places, so they take up a lot of space. fun bonus fact: at a certain level of power draw, a power pipe with an advanced pipe upgrade will be MUCH cheaper for rate of power transfer than using powah cables. I learned this the hard way. in general these are fast, minimally laggy, and surprisingly useful, especially for fluids (or gasses if you’re using mekanism).
XNet is presumably powerful but I don’t know anyone who uses it on account of it also being kind of complicated. my understanding is that if you have any kind of item/energy/etc transfer that you want to apply interesting logic to, this is your solution, so it’s probably nice as the “brain” of your base. I can’t say much else because I don’t use it though.
Dark Utilities is a small but handy mod. its biggest draw are its plates, which are items that can be placed like a carpet that do things to entities that step on them. most notable are the vector plates, which push a mob in the direction they point and the various damage plates, including a non-lethal damage plate that’s great for exp farms or the player damage plate, which makes mob drops fully AFK-able. also not to be discounted are a few redstone odds and ends (including a randomizer) and special blocks that only certain types of entities can pass through (great for filtering in farms). this mod is almost always recommended in tandem with ispawners, but can be useful in all kinds of farms outside of that too.
Iron Furnaces are basically a fancy QOL mod: they let you make really absurdly fast furnaces, including ones that are powered by power instead of fuel. they’re almost surprisingly useful though; a fast furnace can save you a whole lot of time!
Automatic Genius is—well, if you’re at the point of unlocking automatic genius, you probably already know, to be honest. it’s auto-crafting, it’s useful, it practically has the entire game as prerequisites so. there’s that.
BIG MODS
this category is one of the ones that gets to people, because it’s one of the +12 categories. whenever you pick a mod in this category, make sure it’s one you want, because the next one will be very expensive! chances are if you’re a modded player, you already have an opinion about which of these four is the most useful to you, but if you aren’t, I’ll attempt to give some tips.
Thermal Expansion is probably the easiest of the four for a new player to understand. it requires power generation, but most of this mod works by simply building a machine, which then does that machine’s one thing. (for example, the redstone furnace, which cooks things using redstone, or the pulverizer, which crushes things.) I personally really like thermal; it’s extremely straightforward and compact and decently powerful as an earlygame option. it also sort of has ore doubling; you can pulverize raw chromatic iron to make two raw chromatic iron dust, which can then be smelted to two ingots, but for other ores the ratios are a bit messier and often comes out to “just use fortune and a normal furnace unless you need the secondary products”. still, very useful as a mod!
Create is a mod you probably already know; it’s taken the world by storm, after all. building create contraptions is fun and more intuitive than redstone and routing power to a lot of people, and it has a number of very useful tools, such as the crushing wheel and its ability to ore double, the various ways you can convert items using fans, and one of the very few ways to automatically farm trees in vault hunters. the main downside of create is that it’s deceptively expensive in larimar and chromatic iron and that it can’t produce power. also, in my experience, create is the laggiest of the big mods, although your mileage may vary on that front.
Botania is a magic mod that’s secretly actually a tech mod. it doesn’t require power, instead using its own power called mana, and can be used to do a large number of useful things, including farming trees, making cobwebs and other rare and hard to make altar ingredients, and making some very pretty decorative blocks. personally, I always had trouble wrapping my head around botania for some reason, which is silly since I’ve somewhat figured out mekanism, an objectively more complicated mod. of the four big mods, botania definitely helps you get the most hard-to-get and unique blocks, but it’s the only one that doesn’t have any kind of ore doubling.
Mekanism can get you as much as quintupling your ores, has a number of fairly high-powered machines, but is also really complicated in a lot of places and requires an entire power grid to use effectively. also, the mek suit isn’t in vault hunters, if you wanted that. I love mekanism I think it’s very fun also you should NOT get this as your first big mod unless you have so many resources to spare. make this your second one at the very least, it’s VERY late-game, but enjoy it when you do.
UTILITY MODS
unlike the last several categories, these don’t make each other more expensive ever! instead, these are all mostly small but useful mods that don’t fit in another category. whenever you want one of these go ahead and buy it, there’s no reason not to and it won’t make anything else more expensive!
Vault Compasses is one of the most useful mods in the game. all it adds is a vault compass, which is a compass that always points back to the entrance of the vault. you can also hold down shift+right click to set it to point to a new point in the vault, such as a loadstone in an elixir vault or the last monolith in a defeat the guardians vault. it costs four netherite ingots, which is a lot in the early game when most people get this, but it’s VERY WORTH IT. you’ll never be lost again!
Elevators create a special block that, when above or below each other, let you jump to teleport up to an elevator above you or crouch to an elevator below you. they’re very useful in bases with verticality; I like to use them to hide a lot of my storage and mechanisms in a basement that’s invisible from the main build, lol, but they’re handy for any kind of similar thing. pro tip: you can disguise them as any block by right-clicking them with that block!
Trash Cans are what they sound like: a special block that permanently destroys what you put in them. they can have a whitelist/blacklist, and you can pipe or hopper items into them. they’re handy for things like getting rid of unwanted armor from mob farms or other junk items that would otherwise clog up your handling.
Waystones allow you to teleport to pre-determined locations; a waystone lets you interact with it to teleport to any other waystone you’ve found, if you have the mod unlocked, and the teleport pads teleport you to a specific other pad. they’re just extremely handy for getting around a server, and on my friends’ server we just give everyone a knowledge star to unlock these on day one so we can get to each other’s bases easier.
Torch Master gives you several tools for preventing mob spawning. there are ways to prevent both passive and hostile mobs from spawning, and to place large amounts of light. the mega torch has a pretty wide radius too, so it’s fairly easy to cover your whole base.
Altar Automation is the only prohibitively expensive utility mod; this is meant for use lategame. it can be bound to either an ae2 or rs controller, and then will automatically take items from that storage system to complete the altar for you, leaving your only job to hit the button and get the crystal. it’s very handy, but also deliberately meant for buying after you’ve mostly already got all the other mods you want.
BIG TOYS
all of these mods are fancy QOL mods. they all require power, so don’t get one before you have a power source! additionally, only building gadgets come with a way to charge, so make sure you either have batteries or a way to charge before getting these. at +12, this is once again a category where order matters. however, since they’re all QOL, it’s a less massively consequential choice than your choice of production or big mods. go with the one that vibes with you most.
Building Gadgets are tools to help you place blocks, copy/paste structures, swap blocks, and delete blocks. they’re held in your inventory but require power, which means they either need to be charged or you need to have a battery. luckily, they come with the enercell for charging. I can’t express enough HOW MUCH EASIER these make building large structures; the base building gadget alone speeds up building massively. I highly recommend these on any skyblock world just for sheer ease of building platforms, but also anyone who likes Big Buildings should probably consider them.
Weirding Gadgets are chunk loaders. they require power. not much else to explain other than the obvious “be careful on servers when you are leaving your farms loaded please”, I think.
Mining Gadgets is a mod that gives you a cool laser to mine blocks with. I love my mining gadget, it’s very fun, but fully upgrading a mining gadget is very expensive in chromatic steel (and in echo for the magnet and void upgrades) and a very, very solid argument can be made that the only advantage this thing has over a hammer is that it has a long range, the ability to automatically place lights, and the ability to stop liquids in their track. meanwhile, it has the very large disadvantage of requiring being charged with power, costing a lot to get upgraded, and not being able to mine more than a 3x3. it’s up to you if any of those benefits sound like they beat a hammer to you and you decide to get it.
Digital Miner is a mekanism device that automatically mines out everything in an area for you (rather like an old-school quarry). just place it in a location, give it power, and let it run! like most mekanism devices, this thing requires a lot of power, and it is, once again, arguably slower and more expensive than a hammer. however, it’s also fully automatic and requires no effort on your part to get a LOT of resources, so it can be very worth it for those who do not enjoy mining themselves!
PRODUCTION MODS
arguably even more consequential than the big mods you choose are the production mods. which production mod you go with will decide on a multiplayer server what is your “thing” and what requires trading; on singleplayer it will decide which altars will be easy for you and which will be hard. there’s also no right choice here (although I’d argue there are two wrong ones). at +12, it’ll be a bit until you unlock your second one, so choose wisely!
SNAD is a trap. it vastly speeds up the growth of things that can grow on sand but it’s just not worth the +12 to everything else for that alone—and that really is all you get. don’t get it.
Easy Piglins are less of a trap but still a trap. they allow you to put piglins in special boxes for trading, as well as make automatic traders. however they don’t really do anything that picking up a piglin, putting it in a hole near your portal, and throwing gold at it manually doesn’t do, so for the +12 to everything else, for my money, this one isn’t worth it.
Easy Villagers by contrast is worth it. while the ability to pick up villagers and easily re-roll trades doesn’t require unlocking this, the various villager blocks this mod unlocks are very handy for doing trades much easier. it also comes with one-block breeders, iron farms, and crop farms, and the ability to automate any of them, including the villager trades. personally I tend to find villager trades aren’t my main alter bottleneck, so I go for this last, but someone else may disagree with me on it, and honestly I don’t blame them. a solid choice.
Cagerium is one of the two mob farming options. cagerium works by creating terrariums for passive mobs, mob cages for hostile mobs, or a binding plate for boss mobs, and then putting spawn eggs you get from the vault in them. it then outputs that mob’s drops into a chest below, passively. you can put up to four eggs in a cage to make it faster, but you need a skeleton key to swap out what’s in a cage. also, it’s slow compared to ispanwers. however, it’s cheaper early game, doesn’t require building a farm, and is better at a few edge-case mobs (namely, boss mobs like the wither or ender dragon if you get one of those eggs and shulkers, because shulkers are a nightmare).
iSpawners is the other mob farming option. this lets you create an expensive item called a survival spawner that works like a regular vanilla mob spawner, only you can pick it up and move it, it’s much faster, you can swap what egg is in it whenever, and it is active in a much larger radius of the player. ispawners are more reusable and much faster at producing drops than cagerium, but they require infrastructure like a farm to be built around the survival spawner to be effective, and while the survival spawner is a one-time craft it’s a VERY VERY expensive one. which of the two you prefer is a matter of preference.
Botony Pots are one of the two plant-growing options. this mod lets you make pots that automatically grow plants over time, including plenty that can’t be farmed normally, such as spore blossoms or small dripleaf. the hopper botony pot has been made more expensive than it used to be, so it’s at parity or more expensive than swapping things out of a phytogenic insulator to have a lot of them, but for passively farming plants, botony pots are still king. the one plant it can’t do is any of the trees, however, so you will still need a solution for that.
Phytogenic Insulators require thermal expansion and power, and are your other plant farming option. they’re rather expensive, but they can be freely swapped through, can produce things like trees that botony pots can’t, and are much faster than botony pots (especially when maximally upgraded). like with ispawners and cagerium, this is a matter of preference for which you pick, but you’ll probably only need one of the two.
ALCHEMY MODS
these, thankfully, don’t require any strategy or explanation; you can only go one at a time, and each unlocked mod is a new upgrade to your existing vault potion (or vial to start with). each upgrade heals more health and has a stronger chosen effect. that said, no matter how high you upgrade, you always have the same number of charges. take these when you start needing that extra health!
and that’s everything! hopefully this is helpful for new players playing along with the hermits! happy vaulting!
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lurkingshan · 3 months
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Japanese QL Corner
I am currently watching four different Japanese qls every week (is this real life?? I’m not used to this kind of bountiful access to Japanese media) and I don’t want them to get lost in the shuffle amongst the bigger Discourse shows, so I’m going to start posting this little round up at the end of each week. These are all on Gaga and I highly recommend watching!
Chaser Game W
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Finally a high quality gl, we have been waiting so long. And this one is making some really interesting choices, namely in making one of its leads deeply unlikeable. It's clear that Harumoto broke her heart in a deeply foolish way (I smell noble idiocy), but Fuyu's revenge for her hurt feelings is way over the line of what anyone could consider fair. Not only did she pursue this job just to personally harass her ex, she is a terrible boss who is abusing her employees to work out her personal grudges, and she's awful to her husband, as well. This show is smart enough that I trust they have a point with this (likely one that will involve commentary on misogyny and traditional gender roles) so I am hanging in to see what it is.
Sahara Sensei to Toki-kun
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This one is the latest in the Drama Shower line up, and it is really not working for me on the whole, but Toki is a great character and I wish I could port him to another show. This week's episode spent a baffling amount of time filling in a backstory for Sahara that we already understood, and didn't even connect it thematically to the ongoing plot in any meaningful way. In fact, given the backstory we saw, it made even less sense that Sahara would be encouraged to pursue a relationship with Toki. This show just feels very confused about both the social conventions of its universe and what it's ultimately trying to say. Looking forward to it wrapping next week and seeing what Drama Shower has on tap next.
Sukiyanen Kedo Do Yara ka
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I LOVE THIS SHOW. Sakae is such a kind soul, and Soga is a dear. I love that this show is exploring the reality of what it looks like for an "opposites attract" pair to actually try to find common ground. Sakae falling for Soga at first sight, only to realize they have nothing in common and he will have to work hard to build a bond with him, is such a delight. And I like that it feels reciprocal and Soga is also making a sincere effort. And this show is doing nice things with the side characters, too. Tatsuta is a great Get A Grip Friend for Sakae, and Kazuyo is such a sweetheart that I really hope she'll stick around rooting for this pair once she inevitably gets let down gently. Also loved getting a glimpse of the exes this week and hope to see more filled in there.
Ossan's Love Returns
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I am saving this one for last on Fridays going forward, because it's such a great note to end my week on. I already posted last week about why I'm so in love with it, and this week continued the love fest. This show is SO FUCKING FUNNY while also having some really awesome messages about relationships and love at any age. I love the way Maki and Haruta are given the same cute couple moments we'd see for younger bl pairs, and the casual affection between them really stands out among more reserved depictions of Japanese couples. Highlights this week also included father-in-law bonding, Takegawa trying out a Bachelor-esque reality show in his quest for a diaper partner, Chief continuing to be an absolute delight in every scene, and several new twists in the mystery of the neighbors (loved that Haruta was having all the same reactions to that backstory that I was). ONSEN EPISODE NEXT WEEK, BABY!
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sukimas · 11 months
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maybe this makes me annoying to a degree but i absolutely believe video games need to have some Auteurship to them. you need to have a guy who has an insane and weird vision somewhere along the way or otherwise you end up with slop. it doesn't have to be about story necessarily- you could want a distinct visual style (many, many examples), a place to put your insane music you've composed (touhou, undertale, among others), or a particularly unique type of gameplay (kaga saga, celeste, etc.) but you have to have 1 or 2 extremely weird guys with Ideas.
this doesn't NECESSARILY make your game good, but it's a requirement for it to rise above mediocrity. actually, let's take a concrete example!
metroid is an interesting video game series. it's famous for a lot of things- going around places collecting items that unlock new areas, the way it encourages fast play, having an interesting setting and kickass female protagonist in an era where the latter was very uncommon.
its development teams- one r&d team within nintendo, and one subcontracted outside company- were, at the time, primarily known for ports of arcade games and some sports games. a small subteam within the r&d team, however, were the Idea Guys- they came up with character, script, and world designs even when other games of the time were not even thinking of the concept of games being IN a world. thanks to them, a great number of nintendo games that would have been, well, just "games" like mario ended up being beloved for their characters and worlds (metroid, of course, but kid icarus and others, too.)
anyway, nintendo r&d1 and intelligent systems later became known for being at the forefront of story-driven and otherwise unique first/second party nintendo games, as i'm sure you know by now if you've heard of them. all it takes is a bunch of weird guys! otherwise you end up like the poor duck hunt dog or the ice climbers- revolutionary in their time, but who wants a new duck hunt or ice climbers game?
i feel that many AAA games of the modern era are falling into that same trap of "being a good game" while not realizing that being a "good game" with all the latest features and being a game that people will remember and continue to give you goodwill for making are very different things. what's old is new again.
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san-sebastienne · 2 months
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I don’t care that it’s been months; I’m still thinking of how to tighten up s2 and make it have literally any narrative impact/emotional growth. So here’s my chopped and screwed s2 rewrite that nobody fucking asked for, PART ONE:
The big, overarching change is that Ned Lowe is the BBEG of s2. We’re saving Zheng and, more pertinently, Prince Ricky for s3 (that’s definitely happening in my world, shhh). This gives weightier narrative stakes to the Kraken era, since the looming problem is predicated on Ed’s actions – much like the Badmintons as BBEGs in s1 were based in Stede’s actions/past.
The season begins the same: the trauma crew are raiding every day, never making port. The Kraken is making everyone’s lives difficult. They break Ned Lowe’s record, but it doesn’t seem to matter (also Lucius is hiding in the walls of the revenge, causing even more stress and probably trying to haunt Ed. Let’s add a little levity.)
Stede and co in the ROP. Stede’s bartending at Jackie’z and hears someone talking about blackbeard… but they’re being very complimentary. Calling him “fascinating,” “a dedicated man” – not the kind of language that Stede’s gotten used to arguing about. Who’s this gent who seems to actually GET Ed? His name is Ned Lowe, and he’s looking for his old pal blackbeard.
Stede and the crew hitch a ride out of the ROP with Ned, since they all have the same goal – finding Blackbeard. Besides, Ned is genteel. He seems to have the same sort of appreciation for finer things that Stede has, and it’s nice to see after spending so much time cleaning up vomit at Jackie’z. Maybe Stede and Ned have a dinner in the captain’s cabin a la Barbarossa and Elizabeth Swann in the first PotC… everything is grand and well laid out, but something is very wrong. Stede tries to ignore this, but his “this guy is bad news” senses from being a gentleman are tingling.
Meanwhile, back on the trauma ship, Jim is trying not to mourn Oluwande. They’re very “everyone I’ve ever loved is dead; why would he be any different?” They’ve thrown themselves into pirating as a way to double down on their hardened I Am Vengeance persona, and this growing thing with Archie as a rebound.
Leg thing/Frenchie is first mate now/crazy storm thing/let’s kill Blackbeard are all the same. Except Lucius is there, probably spending a lot of time hiding with drunk/sick Izzy (there’s some hurt/comfort in both directions, as much as izzy can be lucid for it). He also shows up for that final shot of the crew looking down at Ed while Jim hefts the cannonball. Ed’s not worried about hallucinating anymore; he’s finally about to die!
It’s Ned’s ship (plus Stede et al) that comes across the storm wreck of the Revenge. Our crew still has to escape over to their old ship, not because anyone found Ed’s corpse but because Izzy, in a moment of clarity, is like oh shit, Ned Lowe is super bad news, we have to get the fuck out of here right now. This way we get the beginning of a basis of trust between Izzy and Stede, since Stede listens to the insistence of the Trauma Crew and takes Izzy’s advice on when to get out of a bad situation.
Gravy Basket happens.
Someone (Lucius?) tells Stede that Ed’s body is still onboard. MerStede happens.
Jim is extremely overwhelmed that Olu is alive. The two of them have a very sweet romantic reunion. They confess to Olu about Archie, but insist that she was just a rebound. Archie tries to laugh the whole thing off – it’s fine! This didn’t matter! Shit things are bound to happen to everyone! Jim feels mega guilty and starts to realize that maybe it wasn’t just a rebound – they might actually care for Archie.
The uicorn leg half of “fun and games” is pretty much the same, the big division between the crews being that The Trauma Crew wants to banish or straight up kill Ed, but they’re still very much being chased by Ned Lowe. Stede’s crew insists that getting distance here is more important than adjudicating that mess.
We do all still come together to give Izzy his new leg.
Ed is locked in some kind of makeshift brig, making everyone tetchy and uncomfortable. Except for Stede, of course, who sees this as his chance to explain himself to LITERALLY captive audience Ed. Stede has the “I love everything about you” scene with him there, and explicitly tells Ed that he didn’t go to the dock bc of Chauncey (holy shit, how does he never fucking bring that up in the actual s2). Ed is moved but not convinced to forgive Stede… yet. They do the hand holding thing here, but don’t have the conversation about taking it slow. Instead, offering his hand thru the bars of the brig is the only thing Ed does to show that he’s heard Stede and is considering forgiving him.
The other half of this episode is the crews re-integrating emotionally. Jim/Olu/Archie explicitly discuss their relationship structure. Jim can be with both of them. Lucius and Pete get to have a moment about how Pete thought Lu was dead; Lucius admits that he kind of thought he was too, since all he did was hide and hang out with a guy who was too delirious to even really recognize him.
Somehow we still get Ed in that catboy collar. Nonnegotiable.
Part two incoming…
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zombielesbean · 6 months
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Long post incoming! Since my minecraft creative world has been getting a lot of attention lately, I thought I'd do a post about the history of it!
previously I had thought it started in 2018, but looking into it it turns out I started it in 2017, which is the first year I played minecraft before that point, my sibling was really into it, but I'd never really been into it that much. the switch came out in 2017 and we got one pretty close to launch, and, not long after that, minecraft released for the system, and we got it so my sibling could finally play, and I gave it a try myself, too
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I ended up getting very into it, my first base was this big building built into the side of a mountain :) after that, I got very into the building aspect of minecraft, much more than I liked survival, so I ended up trying out building in creative mode, and built this big house
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it had a pool in the basement and lots of simulated furniture like a sink and refrigerator in the kitchen hehe
after this experience, I realized that building in minecraft creative mode is essentially having an infinite supply of legos, and I'd been really into videos about people's giant lego cities or terrain builds or big model train dioramas, and I realized this was the perfect way for me to get to build my own landscapes and such
and so, I generated a flat world
in minecraft for nintendo switch, you could generate a flat world with structures, plus some trees and water features, so that's what this was
the first thing I did was just, plant a huge forest, with little terraforming, and then I built a giant castle
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and then I built a mountain
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and then I started building an ocean
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and here's just some other things I built around that time:
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after that, I didn't play for awhile, until 2018, when they ported bedrock to the switch, and I picked up the game again because the performance improvements were really good, and also, it just spurred me on to play again in general ehe
here's a look at basically the entire world at that point:
not terribly long after that I met @da-mous and we started playing minecraft together and building stuff in this world together :)
After that there was another pretty long hiatus, I didn't really work on it more until 2020
before that it'd basically just been me and my sibling working on the world together, me doing all the terrain and that kind of stuff, and they were adding lil buildings to the village, but after meeting cass I started playing with more friends, such as @bisthefairy, who added trains to the world :)
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at this point my plan was to build a big cliffside around the entire area and make it into a big valley, and then build more stuff (like an "evil" village and castle to oppose the "good" one I'd already built), and I'd started work on the cliff on the side of the world where I wanted that castle to be
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but shortly after that, the first real breakthrough occurred: cass gave me new tools, using command blocks
she gave me tools that could do things like build a massive pillar of dirt below me every tick down to the world limit, build a massive square sheet of dirt below me, fill in a space with water, or paint blocks in front of me into whatever type of block I wanted
this absolutely changed everything, and the cliff project and the ocean project turned from things that would have taken me weeks or even months to complete working by hand, down to only days
and, my landscape structures no longer had to be simply hollow facades, but they were now solid all the way through and I could more easily make things like caves, too!
things started going so fast after that point, the entirety of the world I had built went from this area:
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...to this (above pictured area is circled, and not everything pictured here was already built back then)
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everything I had done in the last three years was suddenly dwarfed in only a few months
I finished the cliffs, I finished the ocean, I built a custom desert (based on the high desert in Oregon), I built volcanoes, I built mountain ranges, I built the evil castle, I built villages across the ocean, I built huge sloping plains, I built a huge underground cavern with a fairy village in it and fake stars on the ceiling... my projects had gotten so much bigger and more numerous
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some time after this, I had to move to the PC version finally, because of an incident involving 14,000 end crystals being spawned into the world, which ruined my save file by creating an inescapable black hole of frame rate loss, and we needed to fix that lol
but anyway, that opened up a lot to me, I had much greater performance and draw distance, and I could play with using structure blocks to steal things from normally generated minecraft worlds, like buildings and just pieces of already generated landscapes, and the plop them into the world and then smoothly integrate them into my already built world, which was really fun
structures can only be of a certain size at a time too, so I had entire notebook pages dedicated to mapping out the pieces I was taking so I could copy paste them all back together seamlessly, ehe
also now that I was on PC, I started dabbling a little bit in external tools, mostly so that I could change the biomes; as a flat world, the entire world was the plains biome, and that really bugged me
I found one that was, honestly, pretty clunky, but did what I wanted with biomes, and that was pretty cool! there weren't a lot of tools for bedrock back in those days, so I did what I could haha
but, now my desert was actually a desert! it would actually snow on top of my mountains! huzzah! and I also took the opportunity to just copy paste ocean all around my world, so that it would become a continent surrounded by water, and I built a jungle island far away
after that, I played a little bit here and there, but wasn't really focused on it too much, I didn't really play at all in 2022 or 2023, I was just doing gamedev nonstop pretty much all year last year
that is, until Grey Area finally released, and @chemkitt had showed me a really cool mod for java edition called 'axiom' that's made specifically for terrain building, like a supercharged version of cass's command block tools, and the fire to work on my minecraft world was lit anew
it was just like the renaissance that occurred when cassie made those tools, suddenly things that had previously taken weeks now took mere days, I was able to completely finish the continent and surrounding lands in mere hours, built a giant archipelago in only a day, and could now change biomes and copy paste millions of blocks in an instant
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finally satisfied with the size of the world, I also figured out how to go into the files and complete another long held dream I'd had for the world, to change it back to a normal minecraft world, and let the outer edges generate like normal, essentially kind of sealing in my world, and making it so that the outer edges are no longer endless nothing, which I felt was kind of creepy ehehe
and that's where we are today! my little flat world has grown so much :) my current project is building a new entire (even bigger!) giant continent to the east of the original, and another, smaller, southern continent as well!
and most recently, I've been building a big flower garden type of place full of lots of trees and foliage over on the original continent :)
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it's been so so nice seeing so many people enjoy the work I've done here! I'm hoping to do a whole video tour of the place sometime soon, there's so much more to see and talk about than I even did here, ehe!
and there's lots and lots of space to decorate and build things and plant forests and all that, so I hope to invite more people over to add to it in the near future, too!
thanks for reading :3
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jamiesfootball · 21 days
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Word Game Wednesday:
Sick
Note: I'm very sure I've posted some of this one before, so to make up for it I'm just posting it in a bigger chunk :D
Someone’s hand was on the crown of his head. It was a nice hand, warm. It moved softly, brushing his fringe back from his forehead so the owner could examine Jamie’s face. “Amigo?” Dani. Something hot seized at the core of him, and Jamie struggled to keep his face blank. To keep his eyes closed and keep Dani from realizing he was awake, because if he did then he’d stop and- Fuck, he missed Dani. “I think he is waking. Jamie, can you hear me?” A new hand joined Dani’s. This one cooler to the touch, with gentle knuckles that tested the temperature of Jamie’s skin, and now the burning feeling was building behind his eyes, because as badly as he didn’t want to get up, who was he to disappoint Sam Obisanya? “Yeah, I’m fine." His voice didn't come out right; all gruff and clogged, sounded like he was putting on his best Roy Kent impression. “Must’ve dozed off for a moment, but don’t worry I didn’t lose any time. We can keep going—“ Sam’s hand on his chest stopped him from getting up. “We are in the treatment room.” What? Jamie tried to open his eyes, only to squeeze them shut with a sharp gasp. “Hold on. I will get you something,” Sam said softly. He left, and Dani hovered closer, murmuring quietly in Spanish -- Jamie knew enough of them now to know they were curse words. Bit of a secret between them, that.
Fuck, he missed Dani. He reached up, trying to find some bit of Dani to hold onto - wrist or arm or even a hip - anything that would afford him a grip and keep him nearby, where Jamie needed him. Familiar and calloused, Dani's caught his hand of his own freewill. His thumb rubbed circles over the back of his knuckles. “Shhhh. Shhhh. It’s alright, amigo.” Was Jamie making a noise? “Here we are,” Sam’s voice returned, and that was all the warning that he had before a cold towel was laid across his forehead. Jamie groaned. A tear leaked out of the corner of his eye, dripping into his hair. He couldn’t be bothered to wipe it away. He hadn't realised how much it was hurt until a little relief made it worse. “Fuck. Do I have a concussion?” “No,” the dual answer came quickly, without hesitation.
"Then what?"
"You passed out from low blood sugar, you twit."
Jamie jumped. He hadn't even noticed Roy was in the room. He tried to open his eyes, only to turn away when the light stabbed him for his efforts. Sam readjusted the towel on his head, and Jamie tried to bat him away -- not because he didn't want him there, but because he needed to sit up, needed to get back out there, couldn't stay down when Roy expected him at training-
A sharp pinch caught him in the crook of his elbow. He hissed, inspecting the spot where the IV port was plugged into his arm until the feel of the needle under his skin made him queasy and he had to look away.
Sam made that tick noise he did with his teeth when he was disappointed. It made Jamie want to crawl under a blanket. He didn't even have a blanket. Dani gently maneuvered him until he was lying back down. The damp towel hadn't even budged from his head.
"You also have a bump on your temple," Sam explained gently.
"And a fever," Roy growled.
"You should have told us you were sick." Great, now even Dani sounded like he was frowning.
Outnumbered, Jamie fought through the throbbing pain behind his eyes to argue his case: “But we have Leeds tomorrow.”
"Jamie," sighed Sam. "They are at the bottom of the table."
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retronator · 8 months
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I never played Karateka in the 80s, but as a big fan of Prince of Persia and Jordan Mechner's journals, I was stoked to hear that an interactive documentary about Jordan's prototypical cinematic platformer was in the works by Digital Eclipse.
Released this week, The Making of Karateka on the surface looks like any other game you buy through Steam ($20, Windows-only), GOG, or whichever favorite store or console you prefer (available also for Xbox, PS4/5, Switch). Once the thing loads though, you really get 3 things: a documentary, the original Karateka, and a new remaster.
The documentary part is an audio-visual slideshow retelling Jordan's development story starting with his teenage years pitching his earlier title Deathbounce to the publishing house Brøderbund. It's an interesting look into the iterative process, seen through correspondence letters, journal entries, and many playable builds at various stages of completion. After we reach the eventual rejection of that title, Jordan comes back with a prototype of a visual-narrative experience unseen on home computers. We get to follow Karateka's full life cycle from pre- to post-production, ending with the conception of its sequel (which eventually turned into Prince of Persia). It's a real treasure trove! Fellow pixel artists will appreciate the many graph-paper sketches and interactive overlays of final game sprites compared to rotoscoped outlines and filmed footage. There are also video segments, from a comprehensive breakdown of the music to interviews with other developers reflecting on the impact Jordan's games had on their careers. You'll even encounter a fan letter signed by the one and only "John Romero, Disciple of the Great Jordan and worshipper of the Magnificent Mechner!" (I kid you not, you can't make this stuff up).
Perhaps just as crucial for an interactive documentary like this, you can launch any of the floppy disks in the emulator, trying out various iterations and ports of Karateka.
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The emulation is fantastic and lets you fiddle with display settings (monochrome or color display, scanlines, pixel perfect or zoomed) as well as enhance the frame rate. You can even rewind the many deaths you will face if you've never played the game before (like me). If you spend some more time obsessing over the weird artifacts of the Apple II hi-res graphics, you might even go down the rabbit hole of realizing that on the Apple II you didn't really paint colors as much as you used different monochrome dithering patterns that the graphics display would then turn into 4 different hues. A fascinating learning experience if you include some of your own research online!
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Add to this the Commodore 64 and the Atari 8-bit versions to compare how the graphics got adapted across the earlier ports and you have a nice way to relieve the mid-80s with a bit of help from modern emulation (I did beat the C64 version without rewinding though!). I'd love to see more art from the other remakes, especially the 16-bit Atari ST port, but I understand their decision to omit playable versions of those due to the lower quality on the gameplay side of the translations.
This brings us to the final part of the package, the modern remaster. Unlike the 2012 complete reimagining of the game (with 3D graphics and all), Digital Eclipse approached the remake as the ultimate port of the original to an imaginary system along the lines of a 90s VGA PC.
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It's well done. Some of the fully-redrawn scenes are a bit overpainted for my taste (I'd prefer a pixel art rendition of the castle than a blurry photographic collage, although there were many games in the 90s that did take this approach), but the in-game graphics are really in style, including the smooth animations that are like one would imagine granted a beefier CPU. It's also a sort of director's cut with previously unseen scenes added, in particular, the battle with the leopard as a clever action-puzzle in the middle. The AI is unfortunately even less challenging than Jordan's implementation. As great as the 6-move fighting system could have been, you yet again resort to simply kicking away opponents as they tirelessly crawl into your range. There isn't even the nuance from the original where you were the one who had to approach some enemies with skilled timing. On the other hand, you now have optional goals and achievements that make the repetitive/easy combat work in your favor (stringing various combos, beating opponents or the level under a time limit …). As the Digital Eclipse president Mike Mika admits at the end of the welcome commentary mode, they didn't manage to achieve their perfect port, but they did come close.
In conclusion, I thoroughly enjoyed playing both the original as well as the remake and while the combat system lacks any sort of depth beneath its stunning animations, Karateka is instead a monumental experience for its presentation. Big characters with personality and realistic motion are displayed through cinematic camera cuts and story vignettes (3 years before Ron Gilbert came up with the word "cutscene"). There are details like animating the unfortunate falling off the cliff at the start of the game, or respectfully bowing to the first guard as they bow in return. Jordan's creative work is precious and worth the attention this release gifts it.
I highly recommend The Making of Karateka to all retro gamers and/or game developers for its immersive documentation which provides an experience that goes beyond the usual video documentaries. It's interactive—just like the subject it's talking about—something I want to see more in the future. And if the $20 by any chance seems high to you, consider that the original retailed at $35 (and that was in 1984 dollars).
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shilohs-things · 10 months
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What we know so far about the Slender: The Arrival announcement
(Special thanks to @them0rtal for making the post that helped me realize this is even happening)
#1: On June 22nd at 10:00 a.m., the official Slender: The Arrival Twitter account (@/PlaySlenderTA) made a post. It contained a 13 second video, along with the caption "He's waiting... #slenderman #slenderTA".
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#2: At 10:07 a.m., the account for Blue Isle Studios quote retweets this post. They add the caption "The countdown has started: slenderarrival.com".
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Following the link will lead visitors to the promotional website established for the game. Underneath an image of Slenderman, a countdown can be found.
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This countdown is set to end in roughly 34 days.
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Beneath a link to the Youtube upload of the teaser video, visitors also have the option to provide their email addresses in order to "stay tuned".
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Aside from this teaser and the updated website, no other details about the project have been provided. Fans have begun to speculate on what this announcement could mean for Slender: The Arrival, and what type of product is being teased.
Ahead are a few speculations and theories on what this announcement could be for.
A remake/remaster of Slender: The Arrival. Due to the updated graphics in the teaser video and the fact that it references a scene towards the ending of the original game, many believe that this is a hint that The Arrival is getting a face-lift.
A continuation of the original game. Some fans, while playing the teaser with audio, have noticed that it contains the sounds of male breathing. Assuming that the figure on the stairs is Charlie (since he is the one guarding the stairs in the original scene this teaser is referencing), this breathing sounds too mature to be coming from him. This has led many to theorize that this could be a new protagonist, likely to be an adult male.
Others believe this could be a port to Switch, a PS5-exclusive remaster, etc.
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It is currently unknown what will happen once the countdown ends. Many are assuming there will be an official reveal (trailer, proper announcement, etc.), which should finally confirm what exactly it is in regards to The Arrival.
I will be keeping an eye on this as best as I can. If anyone finds any extra information, please reply to this post!
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