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#I respect Peter McConnell so much more for this one song and its ability to be exactly everything it should be
cicadabooks · 2 years
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girl help the Grulovia anthem is stuck in my head
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citrus-cactus · 3 years
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Finished the story of Psychonauts 2 last week! It was really good. Like, REALLY, really good. I don’t have anything profound to say, but here are my thoughts if you wanna read ‘em. Obviously there are SPOILERS BELOW, so click at your own risk if you haven’t played into post-game! (FWIW, I HIGHLY recommend playing this game as spoiler-free as possible. And play the original, while you’re at it!).
Here’s a pretty tame spoiler that I don’t think anyone will mind me sharing though: RAZ IS A CUTE. JUST LOOK AT HIM:
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Things I appreciated:
Raz asking permission before entering almost every brain
PET THE GOATS
BOBBY DANCE
Getting to see Whispering Rock a couple of different ways! Actually, the theme of showing events from multiple perspectives (and the different forms of trauma resulting from certain events) was really good.
Raz helping the Psychic Seven help themselves. The game is so gentle with these old damaged hippies. SO GOOD.
QUEEPIE AND FRAZIE and just… all the Aquatos, man. What a group.
The family being given space to grieve together (important) before yeeting their middle boy into the whirlpool (badass). And them still having a lot to unpack/figure out post-game. It’s complicated, man! Of COURSE they wouldn’t have it all figured out yet!
Larry and Pam! LOL.
SAM BOOLE, WTH. Best dialogue tree in the game??? XDDDD
WHOMST in-universe put the graffiti on the back side of the funicular? Oleander?? :O
I have not finished the Scavenger Hunt yet, so idk if Raz gets his clothes back. I’m betting not *shakes psychic fist at Norma* XD
Powers and combat were all really cool!
ANIMATION! ALSO!! REALLY!!! GOOD!!!!!
I’M STILL LOSING MY DANG MIND OVER RAZ’S ARCHETYPE, good god. Double Fine, you mad geniuses, how DARE you stage a Zim/Gir reunion in the year 2021??? If anyone has ever equipped the pin that mutes that delightful little paper lad, I cannot emphasize enough how dead you are to me XD
I thought Cassie sounded a little like Mona Marshall?? The credits proved me wrong, but there were several moments I thought “…maybe??” (I have a much easier time ID’ing her when she’s playing a boyish character than a woman, whoops!)
So much symbolism in the brains! “Subtle” is maybe the wrong word to use, but between some of the throwaway dialogue, the different subsections in each, and the different set designs, most of the mental states just felt more… complex? nuanced? than the first game.
I don’t actually know if I could pick a favorite level! Compton’s Cookoff was definitely the most unique (I would have appreciated the option to try the food challenges again, but “getting the best time” is obviously NOT THE POINT, so kudos to the game making it about the story/character and not about the player here!), and I really enjoyed the paper-and-book-aesthetic of Cassie’s! Bob’s boss battle was one of the most poignant, but the 60’s psychedelic aesthetic and Nona’s different layers were really creative and fun. I also liked that we got a few different styles for Raz (especially in the 2D sections!) but I always could have used more!
On that note though, CENSORS! IN!! SEQUINS!!! XDDDDDDD
THE MUSIC!!! My husband and I JUST realized that Peter McConnell scored the Sly Cooper series as well, so we have newfound RESPECT and AWE for this guy’s ability to write absolutely fantastic music in so many distinct styles and genres. Both of the songs w/ lyrics also slap.
The return/spiritual successor of Goggalor (Pootie-lor???). Amazing. Incredible. Did not expect it, loved it for how narratively important it was. The ending in general just made me quite emotional.
The post-game conversation between Truman and Lilli. Maybe I’m reading too much into it, but it absolutely RADIATES Tim Schafer dad/real-life daughter energy.
The Grulovia level was a really interesting way to introduce a villain. Based on every level previous, I was actually prepared for the game to offer some sympathetic facet of Gristol (such as finding out the ride was something he had been conditioned to think from a lifetime of hearing an idealized version of the story from his parents, and it was somewhere he would go to rationalize his actions despite not really believing them… or something), but obviously the longer you spend there, the more you realize it’s something he constructed himself, and he is actually delusional (er, delugional) about Maligula and his family’s legacy. Really sets up an interesting parallel with Raz, in a way. Gristol’s mental state is essentially that of a child… but Raz is an ACTUAL child, and demonstrates more maturity, empathy and understanding than both Gristol the kid (see the Mental Vaults) and Gristol the adult. Kind of amazing he was able to fool a whole building full of psychics for as long as he did (and I guess he was a fine mail clerk too??), but tl;dr I like how the game’s “true” villain is the only one who is unable to change/experience any sort of remorse for his actions (maybe the jury’s still out on Dr. Loboto though XD)
A little concerned that Hollis said Gristol’s fate was to be “experimentation,” and only corrected to say “therapy” when questioned by Raz. UM. This game does make it part of its point showing us the flaws in the Psychonauts, both as an organization and as individuals, leaving them in a bit of a mortally grey area (who are clearly mismanaging their resources if they have a whole Motherlobe of agents doing who-knows-what and their primary source of funding is running summer camps for psychic children). I am… definitely concerned about what Hollis said (as well as Otto’s assertion that he would be picking up where the Seven left off!), but I guess I can accept it as part of the theme that no one and nothing is perfect. Maybe that’s sequel fodder though??? (hey, I can dream about Psychonauts 3, can’t I? XD)
Genuinely though, I’m just… SO PROUD OF RAZ. He’s going to be such a good agent someday!!!*cries forever over one begoggled psychic acrobat son boy*
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