HC that because of the Nest (Riko, Jean, the whole Raven-synchronization), Kevin is not used to being on his own at all. It’s partly why he settled into the routine with Andrew.
The partner-habit is so ingrained that he can’t stand being in a room alone because it feels so unnatural, and he will seek out other people without realizing it. (Kevin also hasn't really specifically identified this feeling of needing to be around other people/is completely ignorant to its origins in the Nest. It's one of those habits that he's not even aware of, he just does it automatically).
He absolutely just follows people around like a puppy, even when they’re kind of pissed off at each other, or he has no reason to. I'm imagining him following one of the girls (around campus, their dorm room, the mall) because they happened to be around, and they're wondering what's up, maybe a little concerned. But he literally doesn't have a purpose, it just makes sense him, and he doesn't notice their questioning looks.
The team hangs out sometimes, and Kevin doesn't always want to, but he'll go anyways, complaining. And they all remind him, he can just stay in his dorm, but that simply does not compute to Kevin. Where his team goes, he goes, and not because of some attachment/loyalty ideology, it's just what he does.
And you get moments where he just had an argument with someone, and it comes to a point where they’ve each yelled their piece, and it’s an appropriate time to storm out - and maybe Kevin does, he's a drama queen - but he comes right back in the room and just, sits there doing whatever, conversation over, and the other person is like “what are you doing??” And Kevin’s like “? what do you mean?"
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OOPS! IT’S A TURTLES DANGANRONPA AU
This is a bit of a long one, and is. more rambly about rules n stuff??? so I'm sorry in advance it's PROBABLY going to be a very boring post. I caved after talking about the au sometime before like. VERY briefly so here I am now with a slightly more detailed explanation of the au…before ACTUALLY talking about the au
1- Names
writing [year][turtle] for everyone in the AU itself isn’t something that would naturally happen, so as expected, there are nicknames!
1987 Turtles:
Leonardo, Donatello, Raphael, Michelangelo
2003 Turtles:
Leo, Don, Raph, Mike
2012 Turtles:
Lee, Dee, Ralph, Mikey
Rise Turtles:
Leon, Donnie, Michael, Raphie
Other things to note: these are the names in order to identify them, especially if there are multiple of them. if there's only one of them left, then any nickname is fair game. narration will still refer to them as the assigned names above
For this post and any post talking about them OUTSIDE of the narrative, however, I will just be referring to them by year to make it easier to understand, just remember that in-universe that’s not how they’re referring to each other.
2- Memories
This gets mentioned later but I’ll put it here for easy reference, for the most part, in general, the turtles forgot everything surrounding their capture
1987 Turtles' memories are post 2012 Crossover episodes. They know of the 03 and 12 turtles, and due to Donatello’s portal ray, they can travel between dimensions. Being post-crossover episodes also means they are post-red sky seasons. (GRANTED Im still going through the 87 show rn since it's like. the last of the animated ones i have to go through, so this might change over time, but overall, i dont think so?)
The 2003 Turtle's memories are post Turtles Forever and are aware of the 87 turtles.
The 2012 turtles' memories are post-season 5. They are also aware of the 87 turtles.
The Rise Turtles' memories are post-Season 2. Due to a lack of knowledge in multiversal iterations, they know nothing about it at this point.
3-Collar Mechanism
Every turtle in the Killing game has a collar on their neck. These all have numerous functions:
They emit a faint noise that suppresses any superhuman powers (Most notably the Rise turtle's Mystic powers, but this also applies to slightly nerfing EVERYONE’s superhuman strength. They’re all still very much capable and superhuman fighters, but they’ve all been severely downgraded as a result)
There’s a fuse that will set off an explosion destroying the collar and the user as well.
There's a shock collar function that will emit a shock of varying degrees, from a faint shock to a massive surge that can knock them out but never outright kill the user
It also serves as an inhibitor for the turtle's memories, at least in the simulation. When the collar gets removed, their memories begin to return at a slow, but sudden and unexpected pace.
A pulse detector for Monokuma, as he can be aware of everyone's status and whether they’re alive or not throughout the game, the pulse detector isn't tied to code, it’s tied to the collar of the user
Collar removal is typically foolproof, as there is an automatic trigger that will explode if removed without careful thought
4- T-Handbook Rules
These are the set rules when the turtles first get their Turtle Handbooks (T-Handbooks) at the start of the game
Rule #1: Subjects must live in the bunker for the foreseeable future.
Rule #2: Once a murder takes place, all surviving subjects must participate in a class trial.
Rule #3: If the blackened is exposed during the class trial, they alone will be executed.
Rule #4: If the blackened is not exposed, all remaining subjects will be executed.
Rule #5: If the blackened survives the class trial, they will graduate and re-enter the outside world.
Rule #6:The killing game and class trials will continue until only two surviving subjects remain’
Rule #7: "Nighttime" is from 10 p.m. to 8 a.m. The dining hall and auditorium are off-limits at night.
Rule #8: Violence toward Monokuma, the headmaster, is strictly prohibited.
Rule #9: Monokuma will never directly commit a murder.
Rule #10: Your T-Handbooks are very important items. Please do not damage them.
Rule #11: The "Body Discovery Announcement" will play when three or more subjects discover a body.
Rule #12: With minimal restrictions, you are free to explore the campus at your discretion.
Rule #13: Subjects who violate these rules will be immediately executed through the mono-collars
Rule #14: If two different murders by different murderers occur at the same time, only the one whose victim was found first will be the blackened.
Rule #15: Further, there may be new additions to the rules according to the convenience of the headmaster.
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