[image descriptions: a series of posts/images about being scared.
1. a tumblr post reading:
charlottan: looks around
zkzm500lar: gets scared
2. a youtube comment from jigs villaranda reading "...........gets more scared"
3. a tweet reply from liam gallagher reading "im scared"
4. a tweet reply from angie @insertalterego1 reading: "did you watch sir macca at glasto last night?"
liam gallagher responds: "i didn't too scared"
5. tumblr post from charlottan: "i'm so scared of everything all the time forever"
6. tweet from liam gallagher: "no i'm scared for my life"
7. tumblr post from peternureyev reading: [guy who forgot to take his scared-prevention pills] why am i so scared right now
8. a screenshot of a youtube video from platinum drone productions entitled "how to wash a kitten without making it to scared". the thumbnail is of a hand reaching out to a small ginger kitty.
9. tweet from liam gallagher: "still too or to or 2 or two scared"
10. an excerpt from a book reading "scared of neil young 306"
/end descriptions.]
11K notes
·
View notes
Weekly reminder that it's not okay to illegally download and distribute free copies of recently-published books from a niche market where the authors depend directly on monthly royalties to pay their bills.
Books are a luxury and if you can't afford a title, save your pennies or check out a copy from your local library. There are plenty of free resources and public domain texts available in the meantime.
It's worth mentioning that plenty of authors in the witchcraft and pagan markets make a point of providing free resources and advice to the community on a regular basis, myself included. To take that information and then turn around and steal from us on top of it is not only petty, it's cruel, especially considering the financial hardship we're all facing in the current economy.
Download overpriced textbooks and public domain titles, not witch books.
1K notes
·
View notes
//Secret Life (ep 1) Spoilers btw (slight ig?)
(also slight flash warning)
.
.
.
WOE IS MARTYN INTHELITTLEWOOD
Please that one skeleton jumpscared me so hard while i was drawing lmao
This was pretty much what happened right?? :3 (anyways gonna do more silly secret life art once i get more motivation hehe,)
693 notes
·
View notes
Since Tumblr is apparently moving most of its staff to other projects and will run this site on a skeleton crew, we should better be prepared.
How about we share our socials and save each others' somewhere else than on tumblr so we don't lose each other if this site should die!
Feel free to reblog with what you're feeling comfortable with to share.
Let's connect where we can!
497 notes
·
View notes
Development going forward
So in case anyone hasn't heard, Unity announced this morning that they're going to be making some pretty major (baffling) changes to their licensing plans and monetization. TLDR regarding the pertinent info (from what I understand. The company hasn't made another statement at the time of writing, and the FAQ is very vague):
They've removed the cheapest paid subscription tier (Unity Plus) completely, and are altering Unity Personal (the free one) so that the editor needs an internet connection in order to function. If you're offline for 3 days, it kicks you out until you reconnect to the internet again for the software to phone home. This is apparently not an issue if you subscribe to Unity Pro, the $2,000/yr plan.
If you publish a game made using the Unity engine, once it passes a certain threshold of installations and revenue, Unity will charge you a fee for every subsequent installation of your game on a per-month basis (and it's not per-purchase, it's per-installation. So (allegedly) if someone on Steam buys, installs, uninstalls and then reinstalls your game, or if they need to update the game, that's considered multiple different instances of installation and Unity will (allegedly) charge the developer as such). This will go into effect in January of 2024, but will seemingly retroactively apply to all games published before then as well.
If I've misunderstood any of this, please feel free to correct me.
I would not be surprised if they heavily walk back some of this (i.e., "the last time we announced something bad everyone got mad about it, so this time we'll announce something unbelievable and then say that we changed our minds so people will be more willing to accept the slightly less bad thing we wanted to do in the first place"), but it's setting a very bad precedent for using Unity for any future projects.
I'm currently weighing my options on whether to finish Vollema in Unity and then migrate to a new engine for future projects (Godot gets better every day, from what I've heard), or to just take what I've made so far and start over using different software. Honestly, it's early enough in development that the vast majority of what I have finished and ready to implement is visual assets, dialogue, narrative stuff and audio, so I'm leaning heavily towards testing the waters with a different engine. I likely also will not be able to work on or release any smaller games in the coming months for the time being (RIP 2023 Halloween Game, I'll make it up to you) while I make some decisions. Regardless, I'll keep you all in the loop.
TLDR: I'm likely going to be changing game engines, which will definitely set Vollema's development time back a bit (along with my other projects), but development in general will continue regardless.
Hopefully I'll have more positive news to share with you soon! I'm gonna miss my add-ons, though. Oh man, am I gonna miss my add-ons.
428 notes
·
View notes