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#Icelandic Sagas
gwydpolls · 6 months
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Time Travel Question 24: Lost World Literature
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thefugitivesaint · 2 years
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''The Heimskringla, or, The Sagas of the Norse Kings'' by Snorre Sturlason, Vol. 4,1889 (edited by Samuel Laing) Source
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poeticnorth · 11 months
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Wrote more things.
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upon-a-fairy-tale · 8 months
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Worldbuilding your world's Mythology:
"That is well composed," said the king, "and now compose another verse and make one into Thor and the other into the giant Geirrod, and nevertheless clarify each one's trade."
– From 'The Tale of Sarcastic Halli', in 'The Sagas of Icelanders', published by Penguin Books
This was in response to King Harold walking past a quarrel between a blacksmith and a tanner in an inn with his poet Thjodolf.
I do not have nearly enough qualifications to comment on how this relates to the construction of Icelandic poetry in general, but it struck me as a really simple and powerful technique for world-building.
If you make some of your world's mythology stories of:
mundane squabbles composed in this manner
tales traced back to real people who did heroic deeds long ago
stories that personify how the natural world works around them
Then you'll have a really compelling framework for drawing the reader in by having them wonder what your gods really are: long-dead heroes people have mythologised and raised up to the sky, parts of the sky people have humanised and drawn down to them, or something out there lurking behind the stories after all...
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deadgoatproject · 1 year
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gennsoup · 4 months
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"It is horrible now To look around, As a blood-red cloud Darkens the sky. The heavens are stained With the blood of men, As the Valkyries Sing their song."
Magnus Magnusson (trans.), Njal's Saga
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"Curiously, the motif of glaring full-moon-like eyes is frequently encountered in Viking Age Scandinavian woodcarving. It is not unlikely that similar figures adorned the prows of the Icelandic settlers’ ships and were taken down upon approaching land so as not to give a hostile impression to the local landvættir, as reported in Landnámabók ( Jakob Benediktsson 1986, 313). It is noteworthy that given Bergbúa þáttr’s pronounced Christian elements (the two men are said to be on the way to church when they are caught in a snowstorm, and, after one of them dies as a result of this paranormal encounter, the other man reacts by moving his house closer to the church), the mountain-dweller is depicted in a manner that strongly associates him visually with Norse paganism and its glaring idols. It need not take any more imagination than that to perceive the tumultous alien voice in the darkness of the cave as a resonating echo from the pagan past. Yet instead of this voice reaching its hearers in the here and now, it seems rather to pull its hearers into an ‘other’ dimension of its own. As Hallmundr, who names himself in the poem, chants of the wonders and terrors occurring in the (super)natural landscape where ‘jǫklar brenna’ (glaciers burn) (Þórhallur Vilmundarson and Bjarni Vilhjálmsson 1991, 445) and where he dwells alone in a rocky wilderness (‘einn ák hús í hrauni’, 449) — the gaping fissures, the spurting flames, the ground oozing with a strange mud — he is not delivering some mere exotic fable but a depiction rooted in the geological reality of the land where this story is set. His insider’s view of such vivid and deadly phenomena, as well as his familiarity with the land’s untraversable terrain, may cause his audience to wonder uneasily just what kind of being he really is. The otherness of the land, instead of being confined to the pagan past, erupts into the present with volcanic force. One of the two men who heard the poem dies shortly after this encounter: has he died of exposure to the ‘Lovecraftian’ cosmic horror he glimpsed in that cave?"
- from "The Hills Have Eyes: Post-Mortem Mountain Dwelling and the (Super)natural Landscapes in the Íslendingasögur," Miriam Mayburd
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thorraborinn · 1 year
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Hey there, I was curious if you had any recommendations for what English translation to read in regards to the "Hallfreðar saga vandræðaskálds". The bigger focus on religious dilemma/turbulence of the skald instead of the more typical romantic parts seems very interesting to me.
This is quite a niche ask I think and no worries if it is outside of your wheelhouse. I've seen quite a lot of icelandic stuff in your tumblr and just figured I could ask. Thanks in advance!
I haven't read that one, but there's a translation by Diana Whaley who is a reputable and accomplished scholar. It looks like it's been published twice, once as part of a massive project to translate all the sagas into English, and separately in a smaller collection called Sagas of Warrior-Poets.
Any time anyone is looking for a translation of a saga (or related stuff, like the Eddas, or individual skaldic poems), into any language, they can check https://sagas.landsbokasafn.is/sagas. It's a database of saga translations maintained by the National Library of Iceland.
It's very often the case that the whatever the most recent one is is best, especially in a case where there's like, a saga has two translations, one from 1880 and one from 1999.
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oldbastard101 · 1 year
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"In the last four lines of the poem, Egil is telling Bard that he (Bard) is not being careful, which is an extreme understatement. Egil is about to kill him, and adapting the intricate and allusive language of the skaldic tradition, Egil is saying that he is reciting poetry as he concludes the stanza. But he does not say directly that he is reciting poetry—he uses a mythological kenning for poetry; he speaks of poetry as the “regn Hárs þegna,” the rain of the thegns of the high one. The high one is Odin; the thegns of the high one are poets, and so the rain of the thegns of the high one is poetry. But how and why can we think of poetry as rain? The answer involves myth. When Odin in the shape of a creature of the air, an eagle, vomited mead into the cauldron which the gods had set out for him, liquid fell from the air to the earth, so poetry can be described as the rain of the High one, i.e., Odin. This is the interpretation of these verses as accepted by all editors and commentators, but to my knowledge no one has commented on how the kenning and the conclusion of this verse relate to the action of the saga. As Egil speaks the last words of the stanza, “rigna getr at regni, regnbjóðr, Hávars þegna” (oh man who offers rain, it begins to rain with the rain of the thegns of the high one), he throws down the horn of beer and thrusts his sword through Bard’s stomach while Ǫlvir collapses, his vomit mixing with Bard’s blood and the beer on the floor. In order to understand the literal meaning of the figurative language of the poem, one has to know the genealogy, as it were, of the mead of poetry. If for some reason one has forgotten what ale, blood, vomit, and poetry have to do with each other, the process of unraveling the kennings of the poem forces one to review the myths of Kvasir. These mythic associations are then literalized on the floor of King Eirik’s hall."
-from "Beer, Vomit, Blood, and Poetry: Egils saga, Chapters 44-45," Thomas D. Hill
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kivutark · 1 year
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het-stille-woud · 4 months
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En mín ferð tekst sem almáttigr guð vill.
“But my journey shall go as Almighty God wills.”
- Þorgil in Flóamanna Saga, 21: “Þorgils dreymdi Þór”
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thecreaturecodex · 2 years
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Afturganga
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“Draugr” © Sune Reinhardt, accessed at ArtStation here
[This is the first of several European monsters on the World Tour that double as “If I Ran The Zoo”. The PFRPG draugr is a perfectly suitable low level undead, for when you want something smarter than a zombie but don’t want to deal with ability damage or negative levels. But they owe more to the skeletal sailors in Pirates of the Caribbean than they do to actual Scandinavian folkloric draugr, which tend to be big, magical and associated with curses. The obscuring of the genuine draugr is pretty much complete post Skyrim, with them almost universally being depicted as skeletal these days.
This stat block is based primarily on Glam, the murderous revenant who appears in Grettir’s Saga (which is why I went with an Icelandic alternate name instead of a Nordic or Swedish one). A lot of hay is made about how terrible his eyes are, which is why I gave mine mesmerist abilities. And as Grettir kills Glam, Glam curses him to outlawry, hence the death curse (which is mechanically based on the curse of the outcast spell from Ultimate Intrigue) ]
Afturganga CR 8 CE Undead This enormous creature might once has been human, but is swollen and stretched to half again normal human size. They are clearly dead, with discolored skin, open wounds, and a stink like rancid butter. Their eyes possess a terrible haunting stare.
An afturganga, or draugr lord, is an undead creature animated by pure malice. If someone who is especially greedy, envious or spiteful dies, particularly in an area infused with negative energy, they may rise again as an afturganga. Such creatures go out of their way to rob and murder, and particularly relish tormenting their former neighbors and family. These attacks tend to build, first with the afturganga targeting their victims with nightmares, then attacking their livestock and crops, and finally culminating in lethal assaults on them personally.
Most draugr lords eschew weapons, as their bodies have swollen so much that they have a difficult time wielding the tools they did in life. Instead they grab and tear with their hands and broken teeth. The gaze of an afturganga is particularly piercing, and it saps the will and abilities of those it targets. Only cold iron weapons can pierce its damage reduction as far as manufactured weapons go, but those that have the courage to match its barehanded combat style can also deal grievous damage. The last spiteful act of an afturganga is its death curse—the one who slays an afturganga is supernaturally marked as an outcast, shunned and rejected, and often turns to crime or self imposed exile.
Some afturganga are wanderers, roaming the countryside to find more prey. Others remain in their burial mounds or squatting in dungeons, guarding treasuries either buried as grave goods with them, or collected from banditry and murder. Some afturganga act as leaders for lesser intelligent undead, such as draugr and wights. Legends tell of even more powerful afturganga, with abilities such as breathing fire, shapeshifting into grim undead animals, or raising their victims as draugr themselves.
An afturganga is usually either a livid pale color or blue-black with decomposition. They typically stand between 8 and 10 feet tall.
Afturganga         CR 8 XP 4,800 CE Large undead Init +5; Senses darkvision 60 ft., mistsight, Perception +17 Aura stench (20 ft., Fort DC 19) Defense AC 21, touch 10, flat-footed 20 (-1 size, +1 Dex, +11 natural) hp 104 (11d8+55) Fort +7, Ref +4, Will +10; channel resistance +2 DR 10/cold iron or unarmed; Immune curse effects, undead traits; Resist cold 10, fire 10 Offense Speed 30 ft., swim 30 ft. Melee 2 slams +12 (2d6+5 plus grab), bite +12 (1d8+5) Space 10 ft.; Reach 10 ft. Special Attacks death curse, hypnotic stare (-3, sapped magic, sluggishness, timidity) Spell-like Abilities CL 8th, concentration +13 3/day—faerie fire, fog cloud 1/day—nightmare (DC 19) Statistics Str 21, Dex 13, Con -, Int 13, Wis 16, Cha 18 Base Atk +8; CMB +13 (+17 grapple); CMD 24 Feats Intimidating Prowess, Intimidating Stare, Improved Initiative, Power Attack, Stealthy, Toughness Skills Climb +19, Escape Artist +16, Intimidate +24, Perception +17, Stealth +15, Swim +13 Languages Common, Necril Ecology Environment any Organization solitary, gang (2-5) or army (1-4 plus 2-20 draugr and wights) Treasure double standard Special Abilities Damage Reduction (Su) Cold iron weapons or unarmed strikes overcome an afturganga’s damage reduction. Natural weapon attacks do not overcome this DR. Death Curse (Su) When a creature slays an afturganga, that creature is affected by its curse. Curse; save Will DC 19; effect must roll twice for all Bluff, Diplomacy, Intimidate and Perform checks and take the worse result; all creatures have initial attitude towards the cursed reduced by one step; duration permanent. The save DC is Charisma based. Hypnotic Stare (Su) An afturganga gains the hypnotic stare and bold stare abilities of a mesmerist with a class level equal to its Hit Dice. Mesmerist levels stack with afturganga HD for the purposes of determining the stare’s effects.
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medievalistsnet · 5 months
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bonepile-shieldwall · 6 months
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To explain the historical accuracy of Icelandic Sagas my teacher put on the theme to the 1935 pirate movie Captain Blood and did a dramatic reading of Njáls Saga over it and I wish so badly he recorded his lectures for just,,, a reminder of the most joyus 3 minutes of my life
youtube
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ashingtongreen · 2 years
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the-grey-hunt · 1 year
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time to inflict myself on the internet
there IS a correct answer. do not pick leif just because you heard his name on spongebob that one time
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