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#Idea Factory
satoshi-mochida · 5 months
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Cupid Parasite: Sweet & Spicy Darling coming west in 2024
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Idea Factory International will release otome visual novel Cupid Parasite: Sweet & Spicy Darling for Switch in 2024 in the west, the publisher announced.
Cupid Parasite: Sweet & Spicy Darling will launch first in Japan on November 30.
Here is an overview of the game, via Idea Factory International:
About
While working for a major marriage agency named Cupid Corporation, Cupid the goddess of love herself, strived to become the top bridal advisor. She was assigned five hopeless clients known as the Parasite 5! Even after guiding them through mock dates, matchmaking seminars, and the reality show “Parasite House,” all five abruptly canceled their memberships! Yet their departures brought all their personal challenges to the surface. As she confronted these issues with them, they overcame many unexpected obstacles… And she fell in love with “him.” This is the continued love story of the goddess of love, Cupid, experiencing love firsthand. It’s the tale of when she becomes a goddess “only” for him. Marriage wasn’t the end goal, but the start of a new chapter. Whether they began dating or got married, the only thing awaiting them is a series of unexpected challenges! A mysterious new creature has appeared in Los York! Could it be a divine message or evidence of an unknown civilization? A love story so sweet, it’ll make your heart melt! The whirlwind of feelings taking the world by storm is far from over! An endearing, joyful, and chaotic tale that’s richer and more exhilarating than ever! This romance featuring a former goddess is so sweet and spicy, it’ll make your teeth ache and set your soul ablaze! And in Merenice Levin’s route, her days as Cupid are far from over! A romantic and comedic story in the world of matchmaking is set to unfold!
Key Features
Sweeter and Spicier! – Return to Los York with the original cast of Cupid Parasite, plus an all new-character Merenice Levin. Rendezvous with seven of the sweetest and spiciest bachelors in up to three game modes and unlock over 80 CGs, including some that may be too hot to handle!
All Different Flavors to Choose From – Pick from three different modes that can satiate anyone with a sweet tooth. Select “After Drama” mode to follow-up with the original Parasite 6 and pick up from where you last left off. Go with “New Parasite” mode for a chance to experience Merenice Levin’s perspective of the events that take place after the common route of Cupid Parasite. You can also explore routes you unlocked in “Bonus Episode” mode for six bonus episodes with their own unlockable CGs!
In Sweetness and In Spiciness?! – You must choose the flavor of the next course. Will you go with the sweet? Or will you go with the spicy? When prompted with the choice during gameplay, select between sweet or spicy to impact the ending of your selected route. Manage to balance the flavors for a chance at something really appetizing.
Rich, Decadent Visuals and Savory Scenarios – The original scenario writer and illustrator of Cupid Parasite return! Ririka Yoshimura (scenario writer) and Yuuya (illustrator) join forces once again to bring fans a delectable addition to the Cupid Parasite universe.
Watch a teaser trailer below. View a set of screenshots at the gallery. Visit the official website here.
Teaser Trailer
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clusta · 3 months
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24/01/26
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cleaetpauline60 · 1 month
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♡ Heroine Otome Game ♡
❥ Naaya [ Matsurika no Kei ]
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poesieath · 9 months
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cocotome · 5 months
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Cupid Parasite FD will be released in the West!!!!
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misschimotosuwa-blog · 8 months
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Because I love their friendship
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I wanted to get this done in time for Amnesia month oh well
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the-otome-freak · 5 months
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Psychedelica of the Black Butterfly Review!!
This is my first ever official, extensive otome review!! I hope y'all enjoy, I went through so many ups and downs with this game. I hope this review inspires more people to get the game, or maybe even helps people realize it might not be for them! I also attempted to keep it as spoiler-free as possible, but there are parts that might dive into spoiler territory. I made sure to mention it, if so! Enjoy~ . . . .
Psychedelica of the Black Butterfly is a visual novel developed by Otomate and published by Idea Factory in 2015, available on the PS Vita and Steam. It’s an extremely dark, gothic story with very heavy themes and romance akin to Shakespearian tragedy. When I first picked up this game, I had been previously warned about the angst it contained but nothing prepared me for what I was about to experience. This game contains themes of death, guilt, regret, grief, trauma, isolation, and more. The last time I cried so much consuming a piece of media was when I watched Les Misérables for the first time when I was 15, so that says a lot. POTBB has an iffy system, but this is easily overshadowed by the incredible storyline, jaw dropping art, compelling cast, and beautiful soundtrack.  
Before we get into plot points and character routes, I’d like to talk about POTBB’s system. It’s a typical visual novel at first glance, which means mostly just clicking in order to read the text and watching the events unfold. The features that set it apart however were quite interesting- and frankly quite frustrating as well. This includes its combat system and its flowchart.
POTBB has a combat system that pops up a couple times throughout the story while you’re fighting monsters. The instructions for the combat system were very vague and confusing, especially since I played on PC where the button configurations aren’t clarified in the “Options” menu, so it was a lot of trial and error. It instructs you to shoot your gun, but not how (on PC). I had to figure out on my own that I had to use the left and right click of my mouse to shoot/lock onto targets, so the first couple of plays I was very confused and frustrated. The object of the game is to shoot as many butterflies as possible in the allotted time while also getting a good score, which is achieved by getting combos. Playing the game earns you points. Another problem is that it’s quite glitchy and hard to lock onto the butterflies properly to shoot them, but with practice you can improve (with the sacrifice of a couple of hand cramps). 
The other unique thing about POTBB’s system is its flowchart, which is useful because it allows you to jump to any point in the story you’ve already unlocked, but it can be very frustrating sometimes. You’re required to use the flowchart in order to access the “Side Stories,” aka extra content you slowly unlock as you play. To access the flowchart, you have to go to the menu. The game doesn’t notify you when you’ve unlocked a Side Story, so you just have to remember to check the flowchart every once in a while to see if any have unlocked. And even if a Side Story is “unlocked”, you still have to spend your points you earned in the minigame to actually view the content. Certain character routes, endings, and choices can’t be unlocked unless you’ve viewed these Side Stories. I actually got stuck a few times during my playthrough because I didn’t realize some of the Side Stories were unlocked, and you need to read them to progress. I found that the process of scrolling through the flowchart in the middle of the story often took away from the immersion, but it wasn’t awful. 
On a positive note, I have to talk about POTBB’s art, which was created by Satoru Yuiga. Yuiga has an expressive, sort of water-color art style that adds to the spiritual and mystic elements of the game. I actually didn’t like the style at first; I thought some of the character sprites looked strange, but I quickly got used to it and was soon blown away. The CGs were gorgeous and added so much life to the characters. The facial expressions were so vivid, they displayed perfect depictions of terror, shock, love… I felt every emotion through the art. I’m looking forward to playing more of Yuiga’s games just because of her art. (Images below are promotional CGs)
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Now, let's talk plot! (I summarize the Common Route in this section, so feel free to skip if you consider that spoilers!) The story and characters are the best thing about this game, in my opinion. You play as a girl named Beniyuri who has just woken up in a strange mansion with no memory of her past or even herself. You see the world through Beni’s eyes as she traverses the mansion and tries to figure out what’s going on and why she’s there. The mansion is dark, gothic, and scary. Its halls seem endless, every window and door is locked, and mysterious butterflies can be seen practically everywhere. And just when things seem their darkest, Beni hears the loud roar of a beast. Two large lion-like creatures appear and attempt to attack her. Imagine if a Minotaur had a lion’s head; that’s what they look like. She thinks she’s a goner, but suddenly she’s saved by a mysterious man with dark hair and purple eyes. They hide from the monsters together, and Beni learns that this man also doesn’t have any memories. They team up and explore, eventually coming across 3 other men in the mansion who also have amnesia. The four of them find a large hall within the mansion to make their ‘base’ where they’ll be safe from the monsters. They realize that they all have phones on them, and though there isn’t any service, each of them has received one message. “Collect the shards. Complete the kaleidoscope.” They’re in this mansion for a reason, and clearly someone is pulling the strings.
I can’t go into too much detail about the individual routes because the amount of plot twists and spoilers in this game are insane. I will describe each guy and a summary of what their route meant for me and how it made me feel. Some of the routes were phenomenal in their story writing and character development, others not so much. 
The first route recommended is a man named Kagiha, the 2nd person that Beni meets in the mansion, and I have complex feelings about his route. He’s a tall, soft spoken, polite man with light brown hair and green eyes. He’s very kindhearted and treats Beni with a lot of care, cheering her up when she’s depressed about their situation. Kagiha was my favorite in the beginning simply due to how kind he was. All of them were in a very depressing situation with no memories and barely any hope, so his kindness was a sort of light in that darkness. I was very excited for his route and to learn his backstory. It turns out, his route is a branch of the “Best Ending” of the game, so you get to learn the truth about almost everything as you play through his route. I certainly wasn’t expecting this. I had been warned in the past about POTBB’s bittersweet endings, but I really wasn’t prepared like I thought I was. Due to Kagiha’s circumstances (that I can’t go into detail about), his route has two endings, and neither of them are “happy” in regard to his relationship with Beni. The “Best Ending” of the game does indeed end on a happy note, but they don’t end up happy together (again due to circumstances I can’t talk about without spoiling). The “Kagiha Ending” of the game does have them end up together romantically, but with very bittersweet conditions that’s more depressing than the alternative, in my opinion. I was very upset and I cried at both endings, regretting that I loved Kagiha so much because neither ending let him and Beni be truly happy together. But even though I was upset, I have to admit that the “Best Ending” was written phenomenally and deals with the concept of death, grieving, acceptance, and change in a beautiful way. The themes in this game are very heavy but discuss them in a beautiful, important way that really gets your brain going. I sat in silence for a while after the “Best Ending” just… thinking. 
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After that emotional wreck, I was ready for a happy ending or at least some more closure. Hikage’s route is recommended after Kagiha, which surprised me a bit. Based off of the cover art and his introduction, he seemed to be the “poster boy.” Hikage is the first man Beni meets in the mansion, the man who saved her from the monsters. I can barely describe his route without getting into spoilers, but it was intense. I didn’t like Hikage at first because he had this misogynistic mindset and constantly scolded Beni for being “weak, just like all women” and yelled at her for “slowing them down.” I wasn’t excited for his route because obviously it meant Beni would get more of this treatment, but I was honestly surprised at what his route had in store. There’s a major plot twist within the route and you come to understand why Hikage has this mindset, and that it doesn’t come from a place of misogyny, but rather trauma. The ending to his route shocked me so much and I bawled my eyes out. It definitely ends on a bittersweet note as well, but the very last scene offers some sort of closure (though not enough, in my opinion.) I overall liked his route plot-wise and thought it was also very thought provoking, tackling themes of abuse, death, mental instability, and despair. Romantically it was okay, but I felt like it took a side-seat to the plot which can either be good or bad, depending on how much you value romance and/or get attached to the characters. Without spoiling, I can tell you that Hikage is written in a way where it makes sense that romance isn’t the focus. Thankfully I wasn’t attached to Hikage as much as Kagiha, but I still cried a river anyway…
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You’d think after two routes with horrifically bittersweet endings that the whole game will probably be this way, but surprisingly, the third route in POTBB filled my heart with joy. This route centered around Yamato, who’s a short-tempered, sporty guy with ice-blue hair. He has a bit of a foul mouth, often yelling or getting angry at their situation, but never in an irrational way. Yamato actually ended up being my favorite character overall. He has an unexpected soft side and his romance with Beni was the most realistic among the cast. I also felt his route was quite tragic, despite having the happiest romantic ending in the game. Yamato and Beni’s relationship is really complex, and they actually bond over grief and guilt. Both of them harbor so much guilt in their hearts and it shackles the both of them to their pasts, but by grieving together and finding strength in one another, they’re able to push each other to move on and grow. I really enjoyed this route in a moral sense. It teaches you that it’s okay to grieve and that people grieve at different paces, and sometimes it’s okay to bond over said grief. Healing and forgiveness take time, and having someone else there to heal with you can make you both stronger. The themes in his route were so beautiful and even watching his bonds with other members of the cast grow were incredible too. He has the happiest romantic ending in the game as well, which just added to how good it was. Interestingly enough, Yamato’s route also helped me come to terms with the bittersweetness of the previous routes. I was finally able to accept the circumstances and reasonings behind the depressing endings, allowing me to appreciate the game more as a whole.  
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After Yamato’s romantic end, I was excited to finish the rest of the game. I prayed that this next route had a happy ending as well, and that Yamato wasn’t just an exception. I began to pursue Monshiro, who’s a mysterious man who wears a fox mask that Beni has spotted wandering the mansion sometimes. I didn’t know what to expect from him during the first bit of the game because he’s sort of absent until the end of the common route. I was pleasantly surprised, though! I learned more and more about him as I played, even in the other routes, and he’s wonderful. He’s adorable, loving, and incredibly sweet. His route tackles themes of isolation and loneliness, with Monshiro being severely traumatized due to being alone in the mansion for several years. He’s very clingy with Beni and values their relationship more than anything, his main fear being him getting left alone again. His ending was quite happy as well, but their romantic development and deep connection never really got the ending it deserved. Their bond was almost as strong as her bond with Yamato, but I feel like in the end they didn’t get to express that to each other properly. It also felt quite short to me, I wish I could have gotten more content with them that wasn’t plot-related and just focused on their bond and how much they care for each other. Overall, I enjoyed it because Monshiro is so loveable, but the ending just left me unsatisfied and begging for more.  
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Now, the last route was a doozy. I’d like to clarify before I begin that this is all, of course, my opinion and perspective, so don’t let this discourage you from trying the game or loving this character! I will get into minor spoilers as well here, just because it’s hard to explain my feelings without talking about what happened. The last route I played was Karasuba, who is… not the best. I can confidently say I hate him, and his route didn’t really change that for me. He has bright yellow hair and yellow eyes, so his design was already creepy to me from the start, but his personality is much worse. At first glance he seems like a funny, happy-go-lucky class clown type, but his real personality is much more twisted. He flirts with Beni so intensely to the point of sexual harassment, but then backs off and laughs, pretending it was “just a joke.” Now this is already bad enough, but he’s just incredibly rude to everyone around him as well. He demeans Beni constantly for being “naive” and “cowardly,” all with a smile on his face as he pretends he’s saying it “for her own good.” He also constantly insults the other characters, starting fights with them whenever he can and giggling about it when it’s over. The whole “reason” behind why he acts like this is because he was bullied when he was a child. He projects his insecurities onto others and thus becomes the bully he hated so much when he was younger. He does later apologize for this at the end of his route, but I felt like one sorry just wasn’t enough to atone for the way he treated everyone? He sexually harasses Beni until she starts crying at one point, then backs away and claims it was “just a joke to teach her a lesson at how dangerous men can be.” He’s just awful and I don’t think he develops very much, even in his good ending despite his apology. His bad ending was even worse, which involved him brainwashing and manipulating Beni to be with him. I know some people who enjoyed his route and while I do respect that, it’s just hard for me to understand how someone would enjoy a character like him. I do think he’s interesting because he has deep flaws and trauma and instead of growing from it, he let them taint him and he ended up becoming the very thing he hated. So, he is interesting, but that doesn’t mean he’s a good love interest for Beni or even a good character in general. If I’d have to state one major flaw about this game, it’s Karasuba’s existence and his lack of character development or redemption.
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After the 5 character routes are over, you’d assume that’s the end. The game actually continues after this, though, with the “Summer Camp” ending that unlocks last. This was my favorite part of the game. It’s a “What-If” scenario where every single character gets their happy ending, and offers a lot of closure after the despair you experience in the character routes. It healed me and freshened my mind after the tragedy. It’s a wonderful inclusion and I actually cried tears of joy while playing it, due to how emotional it made me. 
Overall, Psychedelica of the Black Butterfly was an emotional rollercoaster that I will never forget. While yes it has its flaws, I don’t regret playing it. The topics covered, such as isolation, death, and guilt, were so heavy and intense; but they were also so meaningful and I feel like everyone should experience them. I feel my favorite theme was the deep dive into Survivor’s Guilt and how people process and deal with it differently. The mystery surrounding the mansion and their circumstances was also very interesting and the plot twists were well executed. The whole cast is so full of life and each of their bonds are extremely complex. Beniyuri is a wonderful main character and I found myself rooting for her and her happiness the entire time. I definitely recommend this game to anyone who loves tragedy and complex plots, but I probably wouldn’t recommend this game to someone who’d be uncomfortable with really dark themes like graphic death. This game definitely took a toll on my mental health for a few days, but also offered life lessons that I’ll no doubt remember and value for a very long time. 
Rating: 7/10!
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ya-kiri · 2 months
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😨
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ajamnova · 12 days
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[originally posted 10/12/2023]
Continuing my tribute to Mary Skelter this October here’s Red Riding Hood! She’s ready to sever some Marchen necks!
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englishotomegames · 2 months
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Sympathy Kiss (SympathyKiss / シンパシーキス)
Release dates (Nintendo Switch) Japanese: November 17th, 2022 English: February 27th, 2024
"About a year has passed since Akari Amasawa started her new job as a designer at Estario, a mobile app maker. While she doesn’t dislike her job, she’s not deeply passionate about it either. After her yearly performance review, she’s given the opportunity to join the Estarci team.
The company’s namesake app, Estarci is a news app that made a big splash when it launched, but has since fallen behind rival apps, including apps run by Estario itself. Management has decided to give the app one last chance before shutting it down for good, and Akari and all of her new co-workers will need to give it their all to save the app from the chopping block.
Will Akari find true love? Will she find what it is she wants to do in life? Will the app get shut down? Wait, was Akari only given this opportunity because the company was looking for an excuse to fire her?!
Business and pleasure mix in Sympathy Kiss, a thrilling office romance and slice-of-life drama!"
This is a commercial game for the Nintendo Switch! You can buy the physical version here, or the digital version here.
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satoshi-mochida · 4 months
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Hakuoki: Chronicles of Wind and Blossom announced for Switch
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Publisher eastasiasoft and developer Idea Factory have announced Hakuoki: Chronicles of Wind and Blossom, a remastered compilation of Hakuoki: Edo Blossoms and Hakuoki: Kyoto Winds for Switch. It will launch in 2024.
Both Hakuoki: Edo Blossoms and Hakuoki: Kyoto Winds have already been released for Switch in Japan, and for PS Vita and PC worldwide, but this collection marks the first time the Switch versions will be available in English. This release also includes revisions to improve English localization based on feedback from the fanbase.
Pre-orders for the physical editions will open exclusively via Play-Asia on January 11 at 7:00 a.m. PT / 10:00 a.m. ET. (Save five percent with our one time-use “GEMATSU23” coupon code or multi-use “GEMATSUCOM” coupon code.) The limited edition will include the game, manual, soundtrack CD, art book, sticker sheet, and numbered certificate in a collector’s box. Standard edition copies will also be available for pre-order.
Here is an overview of the collection, via eastasiasoft:
About
Two legendary visual novels come together in Hakuoki: Chronicles of Wind and Blossom, a remastered compilation of Hakuoki: Edo Blossoms and Hakuoki: Kyoto Winds, each among the most beloved entries in the acclaimed Japanese otome series. Players take the role of young heroine Chizuru as she is surrounded by the handsome warriors of the Shinsengumi. As battle ensues, who will emerge victorious and who will claim Chizuru’s heart? Embrace the political and interpersonal drama of feudalism while navigating romantic scenarios and witnessing events inspired by Japanese history, brought to life through beautifully illustrated cutscenes and passionate dialogue sequences. Explore multiple story routes across both epic visual novels, renowned by long-time fans of the series while serving as a standalone jumping-on point for new players. This updated version includes revised text for the best possible experience, making Hakuoki: Chronicles of Wind and Blossom the definitive way for players to enjoy the game!
Key Features
Take the role of a young heroine surrounded by handsome suitors!
Immerse yourself in a feudalistic setting inspired by the rich history of Japan.
Explore two complete otome visual novel adventures and meet an unforgettable cast of characters!
Navigate dramatic dialogue, making decisions for Chizuru to decide story route and love interest.
Enjoy beautifully illustrated cutscenes and unlock CGs in the gallery as you progress!
Watch the opening movie and limited edition trailer below.
Opening Movie
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Limited Edition Trailer
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ars-mechanica · 18 days
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clusta · 7 months
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23/10/05
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cleaetpauline60 · 10 months
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DIABOLIK LOVERS LIMITED V EDITION
Sakamaki Reiji - CG (3)
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lorahgames · 2 months
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Collar x Malice: Full Review
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Console: Nintendo Switch
Total Play Time: 60 hours
Lorah Game Rating: 9.5/10
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I finally did it; I stuck with one single otome game, and finished it up!
Although CxM is my first blog post, I am not new to otome. I like to think I have a fair bit of experience to chalk up a decent review about these games, so this is my go at it!
SYNOPSIS: Collar x Malice takes place in a quarantined Shinjuku, Japan, where citizens live in fear of Adonis, a criminal organization that believes it will revitalize Japan with its own warped sense of justice and judgement. The story begins when Ichika Hoshino, a rookie cop, is attacked and has a poisonous collar placed around her neck by Adonis, who declare they are testing her as they believe she has potential to be one of their sympathizers. Ichika must now work with a group of ex-cops to discover the truth behind the Adonis crimes and to remove her collar.
TIME TO BEGIN THE REVIEW!
I was absolutely blown away by Collar x Malice. Don't get me wrong, I love all the otome games I play, but this one topped the charts for me. I am very, very particular when it comes to what I like and dislike about otome. I absolutely can't stand when the story is boring, but also don't like when the plot takes away from the romances with the love interests. I think CxM has perfected the balance of story-to-romance. I found myself both wanting to solve the mystery of the game while also loving the time I got to spend with each of the LIs. Of course, some routes I found better than others, but that's to be expected! I genuinely enjoyed each of the LIs and what they had to offer. Usually, there will be a LI or two I'm not too fond of, but let me say, all these boys have replay-ability. I will be revisiting this game again.
My first impressions were so-so; they are almost always completely based off of the LIs' designs (lol, a little bit shallow but what can you do). I definitely had preferences towards Yanagi and Okazaki initially. I was indifferent to Sasazuka, and did not feel like I would enjoy Enomoto and Shiraishi all that much. But let me tell you this.
DON'T JUDGE A BOOK BY ITS COVER. PLS.
Mineo Enomoto
Honestly, I played this man first to get him over with. LOL. I hate to say it now. Enomoto gave off middle school vibes, and it wasn't for me in the beginning. BUT. He really grew on me! Honestly, for being THAT character, you know, the one with no experience with girls, it ended up being super cute. Once you got past the eyepatch thing, he was truly a really good guy and it was adorable to see his relationship develop with Ichika. Definitely not a story heavy chapter, and was a great light introduction to the game, especially with how the game gets darker later on. Enomoto wasn't my favourite, but I still am excited to play his after-story in CxM unlimited.
Takeru Sasazuka
Oh, Sasazuka. Your route was great.
This man was a tsundere if I've ever seen one. He was curt, he was rude, but he was such a good LI. I actually found Sasazuka's backstory to be really good, especially the role it plays in the plot. He had MEGA character development from the beginning of the route to finish. It was lovely to see him fall so hard for Ichika, who he had been calling stupid cat for half the game. Not to mention, Sasazuka's CGs are FINEEEE. I hit that Switch screenshot button a few times. Funny enough, when I went to go play Yanagi's route it didn't register my completion of Sasazuka's, so I actually had to play his route twice. Of course, I sped through most of the dialogue, but I did find myself stopping to replay and read the cute moments between him and Ichika. I enjoyed them as much as I did the first time. I really enjoyed both LI and plot in this route.
Kageyuki Shiraishi
I played Shiraishi's route fourth. At this point, I had a good gist of how the story was flowing, but I did NOT expect the plot twist of Shiraishi's route! I was hesistant to even play Shiraishi at all, because long-haired men (not to mention the cat aesthetic he has going on) aren't usually my thing. Personally, I loved the route's plot more than I did the romance with Shiraishi. This isn't me saying he was bad, but his story was so well done, it's hard to not like it more. I found with Shiraishi, he was slightly overhyped in online reviews. A lot of people say Shiraishi is their favourite from the game, but he wasn't mine. I think I went in with my expectations a bit too high, especially after how much I loved Okazaki's route. At the climax of his route, I felt things were a bit rushed because I was confused as to what was going on, but it was such a minor confusion that I figured things out pretty quickly. Again, I'm really looking forward to playing his after-story!
Aigi Yanagi
It took forever to finally get to Yanagi's route. Honestly at the point I finally got to play his route, he has been a side character for so long that it was hard not to see him that way (LOL, sorry Yanagi!). One thing I was surprised about was that Yanagi's route really put romance on the back-burner and put the story in the front. I get it, since Yanagi's route was the big reveal and finale, and honestly it really worked for the overall story. It's not like Yanagi's route wasn't romantic, but it was a little hard to focus on him when you could feel the Adonis leader's identity reveal just around the corner. Yanagi also had the longest route, with seven chapters instead of six. I would say he got some of the best CGs of the game, probably since he is the poster child of CxM. The whole Yanagi backstory is absolutely fantastic as well, and they did a really good job diving deep into his character.
Kei Okazaki
Of course, I had to leave Okazaki for last. Okazaki is by far my favourite Collar x Malice LI and may quite literally be overtaking Toma (Amnesia) for the top spot of them all. I knew I would love Okazaki from the start and I was right. I love his character design, the voice acting, aloof personality, route story, EVERYTHING. While I would not classify Okazaki as any sort of yandere (my favourite trope), he checked all the boxes I usually look for in my LIs (self-sacrificing, obsessive, etc). His entire life outlook changed after getting close with Ichika, and was it ever emotional seeing him go though all that inner turmoil. Let me tell you, this man had me RUNNING to Collar x Malice Unlimited for more. The amount of times he popped up in Yanagi's route made me want to just go replay his route again. Not to mention, his tragic love ending has to be the best in the game. I accidently got it by misclicking, but holy crap?? The CG was crazy! And once you get the tragic love end, you get the bonus CG, which also happens to be my favourite from the game. Anyway, this game has left me an Okazaki fan through-and-through, as well as clogged up my Switch library with screenshots of his face. I could say A LOT more, but trying to leave this spoiler-free for friends who potentially want to play.
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Kei best boy <3
Do I recommend Collar x Malice? Of course!
The game really hits both the story component and romance component, and I definitely got my money's worth with over 60 hours of gameplay. Of course, there are some minor bugs (looking at you, Sasasuka route) where dialogue seems to be misplaced or the self-inserted name still comes up as Ichika, but believe me, this was so minor and infrequent that I don't think it affected the overall quality of the game.
I am actually sad that the game is over! I'm scared to finish Unlimited too, because what will I do then?!
Overall, Collar x Malice definitely left a lasting impression on me and has become one of my favourite otome. I had a blast playing it and will definitely be back to do it all again. I hope I can break free of my habit of comparing every LI to my favourite, because Okazaki will be hard as hell to beat.
Thanks for reading my review !
LORAH
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misschimotosuwa-blog · 8 months
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This is the most beautiful thing I ever did see
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