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#In-Depth Fandom Ask Game
aliferousdreamer · 12 days
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also alicent hightower
ooh this is a good one 🗡️💚
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thanks again!! :D
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measuringbliss · 9 days
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you've been such a sweetheart and supportive today haha thank you!! I hope your own ventures are going well!
Aww thank YOU, for existing <3 <3 <3 I'm always here to support my friend's debauchery!
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regscupid · 4 months
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hiii kit 🫂❤️‍🔥 for wolfstar please x
🫂 A friendship headcanon
i think remus will always see sirius as his best friend. like obviously the relationship between sirius and james is very. specific. and not a bond that can really be recreated and remus is okay with that, being sirius' number two. but no matter what sirius has done or will ever do, his special person (platonic or not) will always be sirius
❤️‍🔥 A romantic headcanon
i know it's been said before but sirius with remus is the true definition of "calm down no one's taking him from you". like. he's on high alert at all times convinced that everyone wants remus but that man is not in high demand
headcanon ask game
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kingdomoftyto · 10 months
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Have you played Ghost Trick? If you like Ace Attorney you might want to check it out
I have not, but I have been sTRONGLY CONSIDERING IT ever since it was first announced for Switch :') I've basically been hopping from one detective fandom to another since like 2013 so why not toss another on the pile?
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mar-the-magician · 2 years
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Hey Mar, if you were in the redactedverse, what empowered race would you be?
Ooh, I’ve actually answered this before! I think I’d be either a freelancer or a sonal energetic. I’m very eclectic in general, but music and sounds are really important to me, and I use sounds to determine my environment all the time— I can recognize people’s footsteps and match them to the right person perfectly 90% of the time, and if I’m in a place where I don’t know the ins and outs of the way the washer and dryer and dishwasher sound when they’re running then, well… I won’t be quite comfortable. I’m also literally listening to music as I type this answer, so yeah. 😂
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whattheskyknows · 2 years
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Your thoughts about Kaito are interesting but I have a bit of contrarguments (if you don't mind) a) with Shuichi there was an element of "Kaede trusted that guy with her wish, gotta make sure he won't fall to pieces" and then took Maki in also bc he felt guilty after what happened to Ryoma b) there are moments in the first chapters where Kaito tries to talk with Kokichi (one example is trying to find him in 1st fte in chapter 2 while Kokichi's hiding) while he just flat out refused to listen
I don't mind counterarguments as long as they're civil (like this ask is being!) I don't aim to spread negativity using my blog but I also don't mind people expressing their opinions respectfully. I've heard that the Danganronpa fandom can get intense ahaha, it's one of the biggest reasons why I don't really outwardly make many posts talking about my opinions since I don't particularly want to get into any online arguments. I like to keep things relaxed on my blog lol. Anyway I'm gonna add a 'keep reading' tab since I did end up rambling quite a bit ahaha
Your counterarguments do make sense and are points I haven't really thought about fully! I like that Kaito took Shuichi under his wing because he wanted Shuichi to be strong enough to carry out Kaede's wish. I just think it was a little frustrating that Kaito was so nice to Shuichi yet gave up on Ryoma a little too quickly. It was a shame to see.
I also totally get Kaito wanting to help Maki too but the one thing that always plays on my mind is that she's an assassin. The first thing she did when she was exposed was literally choke Kokichi. She established herself as a threat the moment she did that. In my personal opinion I just couldn't see myself reaching out as eagerly as Kaito did to Maki straight away.
I guess what I find the most weird is that Kaito happily hounded an assassin to be his sidekick. I don't think she would've been my first choice of friend. I guess I just find it funny in a way that Kaito sees Maki try to choke out someone and he's like yep, she's gonna be my sidekick ahaha.
As for the free time event scenario with Kaito and Kokichi, I must admit I haven't done Kaito's free time events in quite a while and I especially didn't do them during chapter 2 since I was more focussed on talking to Kirumi and Ryoma for obvious reasons ahaha. I didn't know Kokichi had ran away from Kaito! I must admit I have an absolute garbage memory and I don't remember who said what to who and who was friends with who but yeah, I do remember Kokichi being an absolute pain and not listening to anyone during the earlier chapters.
I guess I just wish Kaito treat everyone with equal energy. I just think for plot convenience he lost patience with other characters more quickly than others just so the plot could advance. I just wish the game was a little longer and we got to have more character interactions outside of free time events. I think the game should've had some compulsory bonus scenes or something that showed us characters interacting perhaps even outside of Shuichi's pov. I'm not talking one on one conversations either, I would've loved to see more interactions between smaller groups!
I do want to make it very clear what I'm saying is also my opinion. If anyone reading this post disagrees with what I'm saying then that's fine! I must ask though if you do disagree with something I've said then please just either ignore my post or if you really want to say something, please, please, please be civil about it ahaha.
Thanks for the ask! Have a nice day!
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naturalbornlosers · 18 days
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I... Absolutely totally get you with BG3 actually. Like I own it? I tried it. The character creator is one of the worst ones I've seen with like 4 total body types and very limited options for everything else. And the story is just. It's... okay but it wasn't interesting enough to keep me into it and at times the rolls sometimes seemed a little unfair which made it unfun to play
im glad someone agrees with me AHAH . i havent been able to play it (my computer is a dinosaur of nearly 12 years with not NEARLY enough space for bg3) but ive perused what shows up on my dash and outwards of that and i just… i'm sorry but it doesnt sound that interesting. im happy ppl are having fun and it has such a big community - especially with how all the companions are queer - but it's just not my cup of tea and i genuinely think its very overhyped.
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thatoneluckybee · 2 months
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Things I Wouldn't Tell You Off Anon (or maybe I would, who knows. Maybe you could tell who I am anyway):
I subconsciously associated you with Hioko (I could have misspelled her name) from Danganronpa 2 because your previous avatar reminded me of her
Yeah, you're not escaping mighty Danganronpa
I'm never escaping this fandom.
But I must admit, dear Anon, that I actually genuinely enjoyed Hiyoko as a character a lot.
She was very entertaining and I loved seeing her development throughout the game. That is one of my MAIN GRIPES with the entire franchise— we get wonderful character development and arcs for many characters, but unless they re one of the mains, the change doesn't stay and they go right back to how they acted chapters ago just for a bit.
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sitting in my room for a half hour thinking about how if we lived in a better world Ada Wong would be the Ilsa Faust of Resident Evil (primarily in how she's introduced in Rogue Nation), with a dynamic to leon not unlike Fujiko Mine's and Lupin's in which they are both extremely competent and in situations in which they may have to work against and occasionally with each other on a mission, but ultimately are forced to stay apart and while they may be apart and even have different love interests from each other, ultimately still care deeply for one another. They are compelled to go after each other in part because it's so difficult and they are so often in circumstances in which they can't be with each other. The thrill of the chase and all that.
Ada being only tangentially related to the other character's stories because the world is simply larger than them and she has her own concerns and problems to deal with, and to have that be given any care or weight in a story, let alone focus. That she can be cunning and even manipulative but because she needs to and will still choose not to when the chips are down because she is genuinely caring--which I know none of that is new ground for her but I wish it was done in a more interesting way and *without leon at all*. She chooses to show mercy in a key point not because she's in love with that other character.
And also that she has more personality. I dig the subdued nature of her in 4r and her subtle sarcasm but it's just crumbs. I want her to be silly on occasion and say dumb jokes because she's alone like in 2r. I want her to shed a bit of that seriousness when she's on the clock because she's confident in herself as a professional and again has no one to put up a façade to.
It's honestly kinda embarrassing reading this back as I realize most of what I'm writing is not only already present in the games but incredibly tropey in and of itself, and wouldn't improve the character much. Dear god I think too much of my view of the character has been marred by shallow fanworks depicting her. I think if anything it's a sign that:
I'm a shit writer and need to do way more than watch movies and gesture vaguely at them to come up w a decent story or character (that being said as much as I prefer Fallout as a film, I stand by my earlier statement of Ilsa Faust being the ideal spy woman as she's depicted in Rogue Nation as she has a distinct set of goals and needs that are complex and developed largely tangentially to the protagonist's, at least initially).
It's going to take a completely new approach to her character to get something remotely interesting and that takes advantage of her potential.
For as mired in tropes as she and every other character and story in Resident Evil is, Ada could be far more memorable and enjoyable if only there was more care and effort to giver at least some interests and goals (perhaps even...characterization) on her own other than being a sexy love interest and potentially traitorous (as so many femme fatales already are).
#I mean she basically already is Fujiko I just wish it was more fun and gave her shit to do that didn't exclusively revolve around leon#I have a lot of thoughts about leon as a character and as much as I enjoy their over-the-top mr & mrs smith romance also fuck leon#Sighs....I know I'm asking too much from a franchise that has famously bad writing and largely archetypal characters but it's maddening#Mostly to me personally because I love spy shit and femme fatales for how messy and misogynistic the archetype is it's my favorite#So it kills me that a cool femme fatale like Ada who has so much potential as a character is relentlessly squandered#And it's the most annoying thing in the world to me to complain about fandoms/fans but I'll be a hypocrite and vent that it bugs me#How much fan media revolves around a*on and coming up with idealized domestic fantasies for them which can be chopped up to misogyny#And how tropey fan shit is but still it's so dull and often bends Ada into an ideal wife/gf for leon but not explore Anything Else At All#Not every romance has to end in marriage and kids like what about the inherent drama of them being forced apart isn't#Compelling to fans? What I'm trying to say is I want them to have a painfully messy divorce and a game or movie exclusively about Ada#*and I mean like they never marry just break up but emotionally it's a messy divorce that's ultimately for the best given their jobs#Also I am far too out of my depth to go into it but many have pointed out how her characterization often falls into pretty#nasty tropes that Asian women often fall into in Hollywood films which considering how much US blockbusters influence re it's not surprisin#But it's unfortunate and I'd be remised to at least mention that it feels at best dicey to have the only recurring Asian woman be mostly#reduced to a love interest of the white protagonist and sexualized with little else to go off of as a character#Yes she's competent and a super spy and saves his life constantly but I Want More And She Deserves Better#And yes everyone is super tropey and flat and the women in general often take a back seat to male charas but like I said#this whole franchise is badly written and honestly it kills me how women are written in general in re but I was thinking too hard about Ada#And maybe a sign that this series needs an even bigger overhaul than the remakes are doing character writing-wise#Or just don't and jettison the bloated lore once and for all and be episodic and silly b-horror idk if I can care about established charas#Coming back if they're in such dull forms. Maybe the mercy kill option is ideal and have re9 and all new installments be different#Ugh why can't I care about something useful like computers or cooking or job applications
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mimicmew · 2 years
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Send me a 🐛 + a character and I’ll assign them a cool bug + explain why :))
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galedekarios · 2 months
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i'm reading a new interview tim downie gave about gale and it offers some of tim's own headcanons about gale, as well as tim's thoughts and insights on gale's character:
Nerds & Beyond: I like that you mentioned that the game is full of rounded characters because they are, they all have different aspects that make them feel real. I adore that Gale specifically is so serious and studious, but at the same time he has this really playful side — he often jokes about how he was a mischievous youth, he encourages other people like Arabella to do so, he understands when The Dark Urge first mentions their violent thoughts. There is a lot of nuance and depth there. But the quality that I love with Gale most is that obviously he is very ill when we first meet him – not that we know immediately – and he’s dealing with a lot of chronic pain. I find him incredibly selfless because he takes that day-to-day head on to help the party, which is an aspect I feel continues to show throughout the three acts. What’s your favorite quality of Gale’s, or what did you take away from him? Tim Downie: It’s so interesting hearing you say that, because I had so many different feedbacks about what people take from the character and sometimes things really surprise you. It’s interesting hearing that such and such has taken that particular aspect, because there are broad things like “He’s funny,” and that’s quite nice, that’s a nice trait, though not one you necessarily get to see that much. It’s so interesting hearing other people’s views about what they take from Gale.  The idea of dealing with chronic pain I found really interesting and an interesting subplot to play, and that was the great thing about doing something like this is that it is so unbelievably nuanced. You have so many layers that just keep going and going and going, as much as we all contain multitudes within ourselves. We all deal with these things, but only certain things pop up to the surface at any given point.  What did I take from Gale, though? I liked his studiousness. I would imagine that he was probably bullied as a kid for it, and he was probably a bit of a joker because he was bullied, and he uses that as a defense. But an even bigger defense for him is “I now know stuff that I didn’t before,” and that’s a power. It’s very similar to when you are being bullied and you’re the funny one – that’s your power, that’s your thing. “I may not be able to hurt you in a traditional sense, but I can say things that will make you feel pain,” which is a very different thing because you physically can’t go after them.  That’s the wonderful thing about acting and this character as well is being able to explore all these things that you might not have, that you might have gone, “I’m not gonna look at that again, I don’t want to deal with that,” and then it brings it up again and it’s like, “Oh, this is actually quite cathartic,” to re-explore these these moments of sorrow and loss and how you deal with grief and things like that and heartbreak and how you get over that.  It’s not all just tears, you do try and make a joke of it.
i really like that they are addressing the topic of gale's chronic pain. it's something that doesn't get addressed often, not even in the game itself.
i also found his answer as to why people might connect to gale very nice:
Nerds & Beyond: Gale is the most popular origin character to play as. What is it about him that you think allows so many different players to connect with him to the depths the fandom has? Tim Downie: I really don’t know. I think you’d have to ask the players that, ‘cause I don’t know, to be quite honest with you. He’s a wizard, and who wouldn’t want to be a wizard at the end of the day? I always say the difference between wizards and sorcerers is that sorcerers just pretend – they just assume they know what they’re doing, but a wizard has really learned this trade. And so there’s that kind of weight of knowledge and learning, which I would love to play as and be for a length of time.  I think it’s also the frailties. I like characters, and a lot of people do I’m assuming, that have flaws, otherwise you’ve made them completely unapproachable. To be completely superhuman or completely extraordinary at something then removes the humanity from it because it becomes like, “Well, that’s never gonna happen.” But when there’s a flaw, when there’s, “Oh, I’ve got that wrong, too,” or like, “My knees hurt” as you say, or “I’ve got a bit of a headache. I really don’t want to do this,” “You’re really annoying me, this is very annoying, could you please hurry up?” or “Stop licking the damn thing,” it’s always those moments that are fun because it shows what we’re all thinking at that point, it removes it from almost archetype and stereotype and it becomes human in a way.
gale is approachable and likeable, has flaws, but is genuinely nice. i think that very much sums up his character.
this bit here made me laugh:
Nerds & Beyond: When you’re talking about those different layers in the humanity building, I think one of the most important aspects in this game is the more “background” or passive dialogue, so dialogue that is prompted in the world and not in the cut scenes.  For instance — the first time I made Gale sneak he immediately complained about his knees, and it was such a real moment where he was just like, “Oh, don’t make me do this. This is not what I’m here for, I’ve got bad knees and I’m not made for this.” Did you have any of those background lines or moments that stick out as being particularly fun to craft?  Tim Downie: I remember the first time I ever had to do waiting, I found it infinitely interesting in so many ways. The idea that I did actually just have to wait and just actually, “Hmm…” Those little things I find really funny because they’re probably the closest to me that the character ever gets. His waiting mannerisms are kind of very English – slightly annoyed and I’m not going to show it to you though because we’re all being very nice, but I’ll do it with a huff and a slightly sarcastic, “Well, that’s great. Another 20 minutes. That’s great.” Those kinds of sentiments I found wonderful and incredibly fun, and funny, to do. 
if you want to read the whole interview for yourself, you can do so here!
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coralhoneyrose · 3 months
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Why Chrom Fire Emblem is The Husband of All Time: An Essay
SO. There was a screenshot going around of a reddit thread asking about how Chrom has managed to maintain such lasting popularity as a Fire Emblem husband even 6 years after Awakening came out. Given how beloved he still is another 5+ years later, I could not resist taking the opportunity to talk about just what I think makes him so great and endears him to players.
Character Introduction:
Let’s start out the same way Awakening does—with Chrom’s in-game introduction. This is one of the immediate ways Chrom sets himself apart. The game boots up and before anything else happens, Chrom is there expressing his unshakable faith in the player character. You take down the Bad Guy™ together, he turns and gives you this wide, puppy-ish smile and then you push him out of the way to take the hit from an oncoming spell in his stead. Right away you know this is someone your player character cares about deeply—and clearly that care is returned, because he’s immediately running over to make sure Robin’s alright.
Of course, as we all know, things go south very quickly after that. But as the cinematic plays out, and you proceed to watch yourself stab him in the chest, the *first* thing he does, the very first words out of his mouth are: “this is not your fault”. Chrom has just been completely blind-sided and arguably betrayed by his best friend, possibly his spouse, and his immediate instinct is to absolve Robin of guilt. He is literally more concerned about Robin blaming themselves for what happened than about his own imminent death. That alone tells you so, SO much about the depth of their relationship. It tells you both how deeply Chrom cares and how well Chrom knows Robin too. And not only that, but his final request, the ONE and only thing he asks of Robin before dying is that they will promise him they will escape from this place. In his last moments, his single “selfish” wish is for Robin to assure him that they will do what they can to survive. Chrom’s final request is for Robin to give him the comfort and peace of mind he can only obtain through the assurance that even though he won’t get out of there himself, Robin will. He just wants to be able to die believing they’ll take care of themselves and be alright—and knows them well enough to realize that unless he makes them promise, they likely won’t.
AND THEN. And then!!!! You jump cut to Robin waking up in the field with all the sunshine and Chrom’s smiling down with the softest expression and his ridiculously blue eyes. He lifts Robin up by the hand and pulls them right up to his face (because he has no concept of personal space, apparently) and OUUuuggh.
Those scenes in direct sequence make me so insane. You get Chrom’s life ending with Robin immediately followed by Robin’s life starting anew with Chrom. Chrom’s unwavering faith in them and his eagerness to extend his hand and bridge the gap between them from the moment they meet until his last breath. The warmth and kindness and love that Chrom treats Robin with is communicated so effectively in the first few MINUTES of the game it honestly makes me feel unwell. Showing how profoundly Chrom cares for Robin immediately endears him to the player. And he only gives you more reasons to love him as the game goes on.
Personality:
There can be a tendency in some corners of fandom to simplify Chrom to just being either a generic prince charming type character or a lovable himbo. I’m not here to police how other people enjoy him, but I will say that those characterizations fail to get at some of the aspects of his personality I find most compelling.
Chrom is deceptively nuanced. While there are certainly ways in which he aligns very closely with the standard jrpg protagonist, I suspect that a lot of his enduring popularity is the result of the ways he deviates from it too. He is brave and loyal and cares deeply for his friends, yes. He has profound conviction in his ideals and strives to do the right thing, as is typical for that archetype…but what makes Chrom so lovable is his determination to keep trying to be good in spite of the ways it does not come easily to him.
We see this in the Valm arc, when he’s struggling to reconcile his own beliefs about justice with his sister’s ideals for peace. We hear echoes of it when he talks about the horrors the Ylissean people endured at his father’s hand and how despite that, he has never been able to understand how Emmeryn forgave them for the cruelty they once directed her way. He has so much admiration for his older sister’s ideals despite the fact that peace is not his first instinct. 
When Emmeryn first sacrifices herself, Chrom is consumed with grief and rage, and it takes some time for him to understand why she made the decision she did. “Peace above all else” is just not how he’s programmed to operate…yet he wants it to be. If you count the drama CDs as canon, then that serves as another excellent example as well—where the message of his sister’s sacrifice is so lost on him that his first instinct is to respond to it with violence and prejudice and hatred directed at the very people she sought to reach out to. For a moment there, we see him veer from the person he wants to be towards what we as the player can only assume is the person his father left him afraid that he would become.
And yet he finds his way back. He stumbles, he lashes out, but his love for his friends and fear of losing more of those he holds dear is able to help him course correct.
I love that tug-of-war in him. I love that we get glimpses of the darker paths he could have gone down and that there are tangible consequences for his mistakes. Early in the game, we see Chrom lose control of his temper and how Gangrel and Aversa are able to take advantage of that to officially declare war on Ylisse. Chrom later tells Gangrel that were he alone, he can imagine losing himself in that need for vengeance but reiterates that it’s love that is able to keep him from succumbing to that.
And it’s not only that he’s able to stop himself from being horrible—his losses are the catalyst for him coming into his own as a leader. He’s able to pick himself up and hold himself together to see their troops through the rest of the war. And he manages that despite the fact that in the course of mere days, he lost both his home and his most important person and has been freshly saddled with the duty of ruling an entire country. That’s…a lot. And really goes a long way in demonstrating Chrom’s incredible strength of character and conviction. We get some wonderful moments of vulnerability where he confesses to being riddled with doubts about his own capabilities and worthiness, but in spite of that, he is still determined to try to be the person that Ylisse needs him to be.
All of this leads me right into another wonderful aspect of Chrom’s personality, which is that he is just…so driven by emotion. He feels DEEPLY, and while the narrative definitely uses that as a way to hurt him and force him to grow at times, something that really stands out to me about Chrom is how the story isn’t here to send a message that it’s wrong for him to be that way. Chrom’s big feelings are one of his greatest strengths in addition to his greatest weakness—they’re what saves his life and ultimately Robin’s too, if you go the sacrifice ending route.
And ya know what? I honestly think that’s such a breath of fresh air. I love how much he does NOT embody the emotional disconnectedness that you see pushed a lot of times with stereotypical masculinity. I love that he is the hero, and he's gallant, and very traditionally "manly" in a lot of senses…AND that he's also very emotional and guided by his heart. If you’re playing with f!Robin then you wind up with a really refreshing inversion of gender stereotypes from that: in which Chrom is the emotional decision maker and Robin is the more calculating and logic driven of the two.
Beyond his big heart, I can’t talk about what’s so charming about Chrom’s personality without touching on the ways he embodies a certain level of gap moe as well. Chrom is so stern and serious, as well as quite charismatic when he’s speaking from a place of passion. But on the flip side of that, we get to see him as an absolute bumbling mess when he’s out of his element. He’s easily embarrassed / flustered, self-conscious about his appearance, and often socially awkward where romance is involved. While these traits may seem of minor importance compared to the whole rant above, I think they’re really important for humanizing and rounding him out.
There are lots of other nuances to his characterization that go a long way in fleshing him out too. Despite being a prince, Chrom is blunt and completely unmindful of formalities. That, along with his impulsivity, definitely gets him into trouble sometimes. He’s melodramatic and blisteringly sincere. He’s a little bit clumsy and doesn’t know his own strength. He has a dry sense of humor and can be surprisingly funny. He’s optimistic and trusting—not due to naivete or stupidity but because he has decided that giving people chances and believing the best of them is an important value to him and one that is worth embodying in how he lives his life. 
Lucina’s presence in the story and his immediate and complete acceptance of her is an extremely effective way of demonstrating what an incredible father he is too. Honestly, he just has really wonderful relationships and deep admiration for a lot of the women in his life and that absolutely earns him points in my book (and I suspect in many others’ as well). When you look at all of that together, I don’t think it’s hard to understand why he’s so beloved.
Design:
Slightly less serious note here, but I think it warrants discussion regardless because character design absolutely contributes to player’s feelings about and interpretation of a game’s cast members.
And Chrom is…well, he’s eye candy, honestly. He’s got the nice, exposed arm, the messy blue hair, the completely nonsensical outfit he somehow manages to look handsome in anyway (his questionable sense of fashion is a charm point, okay?). Add in the square jaw and the surprisingly long eyelashes and he’s just. He’s very pretty. Idk what to tell you. Bonus points for the summer scramble cg where he has the most inexplicably flat butt of all time. And I really do believe that some of the oddities of Chrom’s design lend memorability to him and go a long way in setting him apart from other lords in the series with similar design concepts. The insistent asymmetry across many of his outfits, the fact he’s showing a little skin, idk it just WORKS. Chrom is hot, I don’t make the rules.
Relationship with Robin / the Player Character:
Last but not least, I want to talk about Chrom’s relationship with Robin.
I touched on some of this in his character introduction already, but Chrom is just…the biggest Robin stan. If Robin has only one fan then that is Chrom. If Robin has no fans it’s because Chrom is bleeding out on the floor with lightning in his gut. 
He just has such deep respect and admiration for them. He values Robin’s opinion and insight and thinks so highly of them and their ideas, often serving as an enabler in many cases (setting the boats on fire, the volcano, etc.). Chrom’s faith in Robin is SO unshakable that when his daughter tells him that Robin is going to be magically controlled and forced to murder him, his response is, “That won’t happen because Robin and I love each other so much that everything will somehow be okay. No, I will not elaborate.” And ya know what? He was RIGHT. Their bond DOES wind up being so strong that it’s able to change fate. The narrative is quite literally validating his slightly ridiculous insistence that him and Robin just care about each other The Most of Anyone Ever. He is Robin’s biggest advocate from the moment they meet when he defends them from Frederick’s suspicions all the way to the game’s close when he either assures Robin that their life was worth preserving or, as in the case of the sacrifice ending, that he will spend the rest of his own life searching for them until they return.
Honestly the fact that Chrom was willing to potentially risk dooming the whole world to the fell dragon’s awakening 1,000 years down the line just so he doesn’t have to lose his comfort tactician is WILD. For the game’s hero to literally say “we don’t have to defeat this evil for good, the people of the future can figure it out” JUST so he can keep Robin is absolutely unhinged behavior and I love it. I think it’s incredibly humanizing that he’s a little bit selfish about the people who are most important to him…that despite his willingness to sacrifice himself or run headfirst into danger, he draws the line at losing Robin because he’s already lost his most important person once and he’s not going to let it happen again. Chrom and Robin absolutely come across as a little codependent and a lot obsessed with each other and personally I wouldn’t have it any other way.
And then there’s his love confession to Robin. GOd...
I think that’s the most flustered Chrom appears in any content in the entire game…and it’s because he treasures their friendship so deeply that he is petrified about messing it up or saying the wrong thing. I love that he goes into their S support dead set on NOT telling Robin what is going on but the second he realizes that Robin is under the impression he doesn’t care about them or like spending time with them anymore he is so horrified and desperate to correct that line of thinking that he blurts out the full love confession on the spot.
He’s SO earnest throughout the whole thing, but then at the end he hits you with the whole “this is the best day of my life”, and the “You are the wind at my back and the sword at my side. Together, my love, we shall build a peaceful world, just you and me” (thank you Matt Mercer for your services), and the cg image of him staring right at Robin with what are basically heart eyes and. I just. There were no survivors.
That’s not even their only proposal / love confession scene either! The fact that the game gives us an entirely separate alternate proposal that’s more serious in tone is the icing on the cake. How many ships out there can say that they get not one but TWO canon proposals that are both that good? Truly no one is doing it like chrobin.
Closing Remarks:
Chrom is a well written and nuanced character who struggles and grows over the course of the story while always remaining true to himself and his ideals. His intense and unending trust, admiration, and love of Robin endears him to the player from the moment the game begins all the way to its conclusion. He is kind and good while still being fundamentally flawed (and it doesn’t hurt that he’s very handsome to boot). Bearing all that in mind, while the message of Awakening may be that nothing is inevitable, Chrom’s conceit and execution were always going to lead to MANY of those who play the game coming to love him and pick him as Robin’s husband…and there may be no greater evidence of that then the fact I’m out here writing all of this eleven years after the game’s release.
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cheonstapes · 5 months
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We need a soulmate au with Miguel! There are barely any in this fandom with reader x miguel and it’s such a cute trope!
Especially with someone who isn’t a complete sunshine, just a reader who is as equally as cold and uninterested in the idea of “soulmates” as Miguel would be, yet they both finds themselves naturally drawn to one another.
miguel o’hara stars in… ‘YOU AND ME, ALWAYS TOGETHER’ (=゚ω゚)ノヽ(^o^)
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a/n ~ NO SMUT?? OH EM GEE! this was so cute i loved it sm! and yes, im sorry but i hate the sunshine reader fics😭 GIMMIE EMO READER AND GRUMPY MIGGY!!
summary; your futures were sealed from the moment you both met, you two just had to accept it.
pairing; miguel o’hara x reader
wc; 1.5k
cw; FLUFF! minor angst, soulmate au!, i think reader is mostly gn! pls tell me if not🩷, blood, injuries, mutual pining, kissing, reader has a little panic attack, love love love, spanish not translated, NAWT PROOFREAD - we all caps now
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As much as he hated to admit it, Miguel always knew you were different.
Miguel was cautious of those around him, guarding his heart against anyone he deemed was getting a bit too close. And you — you were no exception, well, at the start. You were no ray of sunshine, that’s for sure. The way you carried yourself, so nonchalantly — almost rivalling Miguel in his own game.
He thinks about the day he first met you often, the curt nod you gave when he reluctantly invited you into the society. The moment he locked eyes with you, something changed. Maybe it was the adrenaline from the fight, or maybe it was the way your bored eyes brightened ever so slightly as you looked at him. Whatever it was, he didn’t like the way his heart momentarily skipped a beat.
He knew you felt it too, that small spark in your belly. It was impossible to ignore him, not just because he’s your boss — but because you didn’t want to. Every time you were around him the world seemed to look a little brighter, blending colours of you two’s shared connection to create an opening for you both to find each other — to explore the depths of that tumultuous abyss.
It was too good to be true, anyway. The idea of being connected to someone like that, having a ‘soulmate’, was downright stupid. You both were too busy protecting the multiverse to worry about something as trivial as love — Miguel scoured the timelines, and no matter how hard he tried, a love of his own was not part of it.
Yet you couldn’t seem to leave each other alone. The bond between the both of you constantly drawing you back to him, and him back to you. It was small things at first, asking you to go over some
mission reports, double checking data that he had already triple checked with you — then it was asking if you wanted an empanada from the canteen, bringing you coffee when he noticed your tired state, sitting you on his desk as he patched up your injuries.
It infuriated you to no end. Harbouring these feelings deep inside of you, you knew deep down you may be overreacting— but this had to stop. It would never work. It’s all you could tell yourself as you sat in silence, your mask covering your distressed face as he rambled on about the details of the next mission. “You’re with me, let’s go.”
“Huh?” You were so cute. It was a look that he’s never seen on you before, your eyes widened slightly, mouth open in a small pout. “The mission. You’re coming with me, so get moving.” That was the last thing you really wanted, being in direct contact with Miguel. A small part of you felt…excited? It was a strange feeling, one you didn’t welcome with open arms — pushing it down with a roll of your eyes and a small huff as you followed Miguel through the portal.
The universe you were in was practically a wasteland. It was unlike any you’ve seen before and it didn’t sit right with you at all. The air was filled with a noxious green smog, buildings seemingly crumbling with every swing the two of you took. “This is gonna be quick, capture the anomaly and we go. Do not engage unless it attacks first.” His stern voice cut through the heavy silence, your head flitting over to where he was perched on a rooftop.
“Yeah, ok, no problem.” It took everything for you not to respond with some sarcastic remark, the vibe here was too unsettling for you to take a jab at Miguel. He could sense something was off, not with this world — but with you. It was like he had a sixth sense, always knowing when you were upset, angry, happy, hungry. He didn’t think much of it, but something about today made the sense so much more intense.
He was next to you in an instant, towering over you as he blocked your vision of the world in front of you. “Hey, cariño, look at me.” Miguel’s voice had never been softer, even though there was still that gravelly undertone — it was calming, enough to get you to lift your head. The pure distress on your face made his gut twist in anguish, feeling his own anxiety picking up — he hadn’t felt like that in years. Those rough hands of his held your cheeks, so gently, as his thumb caressed the warm skin.
“You know I don’t like seeing you like this — all worried. I wouldn’t have brought you here if I didn’t think you were capable of handling yourself, nena.”
“I know…but I-“
“Ah — no buts. What you aren’t gonna do right now is doubt yourself. I’ve known you for 8 years now, and the last thing I think when I see you is ‘quitter’. So get your ass together so we can finish this and go home.” Another curt nod, but this time there was the small hint of a smile on your face — the fire in your eyes reigniting at his words.
“Bueña chica. C’mon the anomaly should be just —“
It was barely touching you. The end of a sharp spike close to penetrating the tender skin of your stomach — but for some reason the pain was unbearable. It felt like blood was pooling in your organs, only there was none. The quietness interrupted as soft patter of crimson droplets hit the jagged concrete of the roof.
Your eyes trailed up, Miguel’s face uncharacteristically contorted into one of something akin to fear — the gaping hole in his stomach revealing itself when the thick shard slides out of it, the anomaly making unintelligible clicks and groans behind him. “No…no, Miguel!” The pain you felt directly mirrored his, your screams of anguish piercing the sensitive ears of the creature — its scaly body slithering off before you could stop it.
“Miguel? Miguel, stay with me ok — we’re going home, I-I’m gonna open the portal now and we’re gonna get you some help.” He could hear how fast your heart was beating, rings of red invading your eyes as tears pooled along with it. Even with the doughnut-sized hole in his torso, he couldn’t help but smile at how cute you were when you’re worried — the pain subsiding momentarily. “Ey, ¡carajo!, cálmate cariño. I…I’ll be ok, nothing I can’t handle.”
“Miguel, respectfully, that’s bullshit — there’s quite literally a whole carved out of you and you wanna sit here and tell me you’ll be ok? We’re going back right now, you’re not fucking dying on me.” Turning, you tapped around on your watch — opening a portal back to the HQ. Miguel’s presence behind you didn’t go unnoticed, despite his fatal, in your eyes, injury — he still found the time to tease you when he should be on the ground fighting for his life.
“How many times am I gonna have to tell you to look at me?” Was his voice always that deep, that sultry. His hands trail up your arm, grasping your wrist gently to stop your movements. The world turns as your spun round, eye-to-chest with Miguel before he lifts your head by your chin. He guides your hand towards his stomach, your hand meeting his firm muscles. “Where — Where did it…?” He chuckles deeply, shaking his head.
“Told you it’s nothing I can’t handle.” He was smiling, genuinely smiling as he looked at you — his eyes softening as he looked down at your expression. You were spluttering, hands waving around as you tried to process what you’re looking at — the hole now completely sealed as if nothing happened. Miguel’s rough hands cupped your cheeks, eyes flickering down to your lips — his own face heating up slightly.
You pause, hands shaking coming to grasp onto his shoulders — your bodies coming to press against each other. It was straight out of a movie, a dysfunctional one at that, but a movie nonetheless — faces meeting in the middle as your lips collide, tongues gently dancing. One of his hands move to grip your hips through the fabric of your suit, blunt nails digging into the fat as he grunts out curses against your spit soaked lips.
A few heated minutes pass and he breaks the kiss, panting down at you. “Let’s go capture that fucker.” You nod, your face lighting up from that bright smile you put on — once dull eyes sparkling up at him. “And after, I’m taking you out to that buffet place you keep talking about.”
Your hearts were beating in sync, everything perfectly aligned as you both finally found each other. You’re future together slotting into the timeline, the shared acknowledgement of your connection coming to fruition.
Whether you believed it or not, you two were soulmates, and nothing would change that.
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-if you put a buck in my cup
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yippee! apologies if my takes are horrendously bad
my personal take on the matter is that i definitely think the dark worlds can work as a metaphor for escapism without undermining the darkners' personhood. it can be more than one thing, yknow? the darkners are important, their lives matter. and the lightners do go to the dark world as an escape from the problems they face in their own life. but that's not the darkners' whole PURPOSE, yknow? i mean. according to the laws of the universe of deltarune yes darkners' "purpose" is to serve the lightners but like it's not their whole purpose in the STORY.
it's sort of like how, in UNDERTALE, LOVE represents how distant you've become, how easy it is for you to hurt people. but it also literally gives you the power to destroy the world.
i think the biggest reason i believe escapism is at least a part of deltarune's narrative is queen.
queen's whole speech in both of her fights is about how she intends to provide escapism for the lightners (so that they will worship her but also so that they will he happy). she wants to turn the whole world into a dark world, so that everyone can live in bliss and not have to worry about the woes of the light world. she mentions "Staring, Tapping, To Receive Joy. Staring, Tapping, To Avoid Pain." which is like pretty much the definition of escapism
she wants to help Noelle with the problems she faces in the light world ("Noelle. Who Will Be There To Help Her? Her Strange And Sad Searches" and "My One Idea To Help Noelle, Failed") by just... shoving it away for a blissful fantasy world ("Wake? No, She Has Already Awakened Too Much. Let Her Close Her Eyes And Sleep Away, Into A Darker, Darker Dream.")
...i forgot the rest of what i wanted to say!
well first off, thank you for your ask! I'm going to get extremely in depth in my answer, so bear with me here. sorry it took several weeks to write this. the escapism reading of deltarune is pretty deeply entrenched in fandom, and to refute it, I felt it required a full-length essay to completely explain my viewpoint.
yes, "the lightners desire escapism" does not automatically translate to that being the darkners' actual narrative purpose. escapism can be a theme without dehumanizing those who are used in order to escape - in fact, I've read a number of stories that use someone's desire to escape to HIGHLIGHT how they're hurting others in pursuit of that. I believe that toby fox is definitely capable of telling a story about kids having a valid desire to escape, and about them grappling with having inadvertently created a world of real, living people as a result.
(I'll reiterate again that this is not the story arc that generally shows up in fanon. the common consensus is that the game will end in an omori-esque "growing out of" the dark worlds. it's why I have a huge dislike of the fanon escapism reading, given that the darkners are shown as people whose lack of agency parallels kris' own. it would feel cheap if the resolution to that plot was that the darkners were actually never meant to be agents in their own fates. but this is a digression.)
the reason why i DON'T believe that this is a story that toby fox is telling is because of the way the world, themes, and characters are written. put simply, it just doesn't come across as congruent with the story being told.
deltarune's main themes are agency, fate, identity, and control. this is a conflict that shows up in nearly every major character, is baked into the worldbuilding, and is the central struggle involving us, the player. the protagonist of deltarune is literally possessed by us against their will. the darkners are objects that have no choice but to serve and be discarded. over and over again, there is emphasis on roles that characters play - and crucially, roles that are imposed on them.
what would escapism mean, in this thematic context? in real life, escapism can represent any number of things, but in a story, a major narrative theme generally has to dovetail with other major narrative themes in the work. I would argue that escapism in deltarune would likely mean going to a place where characters are able to choose for themselves what roles they embody, or even to discard the notion of roles altogether. a fantasy of control is the only way to escape a reality where you have no agency. and honestly, it's hard to imagine that something could count as an escapist fantasy if you don't even get to choose whether or not you participate in it.
let's talk about kris.
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I see a lot of discussions around kris that say that kris goes into the dark worlds to escape. the dark worlds are posited as kris' fantasy of heroism. it's a world where they can seem heroic and cool, a world where they can have friends. this theory makes a decent amount of sense on the surface level, but only until you consider that kris is being controlled in order to go into the dark worlds. and it is not a control that they appear to welcome.
if those worlds represent kris' fantasy, then why don't they get to choose what happens in those fantasies? why are they being controlled by an external force, one that they actively push back against? if it's really an escape, then why does everything about this world reflect their lack of agency? if they really think this world is just a pure fantasy, then why do they care if spamton falls when his strings are cut?
because they're being deliberately obscured to the player, it is hard to say how kris actually feels about many subjects... but I do seriously doubt that they view the dark worlds as an escape. they don't act in a way that is consistent with that. they resist their lack of agency, and what little we do see of their reactions to darkner characters doesn't suggest that they view those characters as part of a disposable fantasy, either. they seem to have complicated feelings on ralsei. and of course, one of their biggest emotional reactions in the game is to the spamton fight. I would argue that that suggests they have empathy for spamton, which is a hard emotional reaction to have if you believe he's just part of a fantasy. not impossible, mind you, but it seems unlikely that kris believes that all this is simply fantasy.
also, considering that snowgrave both actively discredits the idea that the dark worlds are mere fantasy and is actively traumatic for kris... I seriously doubt they'd open another dark world in chapter 3 on a snowgrave run if their motive was purely to escape. on that route, they've seen the damage we can cause in a dark world. they know that berdly has sustained lasting damage due to our actions, assuming he's not outright dead. why would they want to try and "escape" to a place like that again now that they know what can happen?
the only answer is that they have a motive that isn't escapist.
now, as for ralsei... what part does he have to play in all this?
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ralsei does play a lot to the fun, fantastical elements of the dark worlds. he delivers the prophecy that kickstarts the adventure. he flatters both kris and susie endlessly when they act appropriately heroic. he welcomes them into the castle and even makes nice rooms for them. he initially seems tailor-made to enable a fantastical experience where no real issues can ever complicate anything, and where the pain of reality can successfully be hidden from. but there's a lot of complications to the idea that he might represent an escapist fantasy.
the first, and what honestly seems the most important to me, is that he doesn't encourage kris and susie to remain in the dark worlds. he is welcoming and kind, but once the adventure is over, he prompts them to return to the light world. he wants them to deal with their more "real" problems like homework. that doesn't feel like he is trying to facilitate escapism in them. a real fantasy would encourage you to stay in it, wouldn't it?
and while ralsei is definitely invested in making sure the lightners are happy, there are always cracks that show. he isn't able to make kris ignore what happened in the spamton fight. he isn't able to convince susie to be peaceful and kind. and in his very essence, he represents a number of uncomfortable ideas. very importantly, he represents a number of uncomfortable ideas to kris.
this probably ain't your first fandom rodeo, so I'm not going to explain all the different ways that ralsei interacts with kris' personal issues. there's plenty of posts on it out there. what i will point out is, once again, it feels odd that a character who seems tailor made to bring up kris' most uncomfortable associations with their lack of agency and their outsider status in their own family would be part of a fantasy of escapism to them. you'd think that they'd prefer something that didn't have an inbuilt hierarchy, a prophecy that denied them autonomy, or especially a person that reminded them how little they fit into hometown.
that doesn't mean kris doesn't care about him at all - it seems very likely that they do. what I mean to say here is that he just seems ill-suited to an escapism reading, both behaviorally and on a conceptual level. it doesn't seem like that's at all part of his servitude towards the lightners.
of course, there is another non-lightner entity that ralsei seems diegetically engineered to serve. but I'll discuss that later.
now as for susie...
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yes, susie definitely views the dark worlds as more fun than the light world. and why wouldn't she? the light world sucks for her, and she doesn't seem very aware of the fact that the dark world can also suck. you could definitely make the argument that she views the dark worlds as a fantastical escape from reality... were it not for the fact that she treats her darkner friends with just as much importance as she does kris and noelle.
can someone treat components of an escapist fantasy as real and important? of course. but given deltarune's themes of agency and control, as well as the fact that darkners exist in servitude to the lightners, I feel like you'd have to make escapism tie into forcing others into a lack of agency if you wanted the theme to feel coherent with the rest of the work. this would require susie to be limiting the agency of the darkners around her. and obviously, she doesn't do that. her presence around them might be inherently limiting, just by simple virtue of being a lightner, but she isn't aware of it, and clearly is uncomfortable with the idea of limiting anyone's agency. she encourages ralsei to make choices. and she supports lancer in basically anything he wants to do. her treatment of lancer is integral to chapter 1's narrative, and it seems like that treatment of ralsei is integral to the ongoing narrative as well!
her preference for the dark world feels very rooted in her engagement with it as its own reality. rather than trying to avoid her real-life problems by engaging in a pretense, she seems to simply want to spend time with her friends in a place that isn't cruel to her. she isn't ignoring any of the dark world's problems in service of that, either. she notices when things don't line up. if she thought of it as a fantasy, wouldn't she be inclined to ignore issues that impede the fantasy?
and critically - like kris, she does not intentionally choose her imposed role in the prophecy at first. she steps into the role of bad guy to resist it, but that role is limiting too, and she eventually acquiesces to being a hero. it's never something she's completely on board with, though. she actively pushes back the limitations that the role places on her. I find this important to reiterate when we are discussing the notion of the characters viewing the dark worlds as fantasy.
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noelle has a complicated relationship to the dark worlds. susie tells her that it's a dream to make her accept the strange reality she finds herself in, which works well on her. she continues to think of it as a strange dream throughout the chapter. (though, like the others, it is not a 'dream' she entered of her own volition!)
it is also a markedly unpleasant 'dream' at times. she has her agency restricted, is kidnapped, has to evade a controlling monarch, and is even tied up in a weird evangelion cross thing on the hand of a giant robot. it's not purely fun. noelle does like scary things, and while it might be healthy for her to have an experience where she stands up to a controlling adult figure... again, the circumstances make it difficult for me to assume that this is a fantasy she would choose for herself. not impossible, mind you, but it's not the first reading of the situation that comes to mind.
and while she does say she wishes she could dream like this every day in the normal route, that does happen specifically because she was talking to the girl she likes. it makes sense she'd find that pleasant. I don't think that necessarily equates to her finding the dark worlds escapist.
and importantly, this isn't the sentiment that she expresses in every route.
again, there's a lot of analysis on snowgrave, so I won't bother regurgitating it much here. but it's nightmarish for both kris and noelle, and very likely fatal for berdly. noelle needs to believe that the event is a dream, for her own psychological safety, but one of the most important parts of snowgrave...
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...is that its events, and the world it took place in, are very, very real.
noelle wants to have the strength to face her problems, both in the regular route and in the snowgrave route. rather than escaping from them, she views the "dream" as a chance to practice dealing with her day-to-day issues. it's just that in the regular route she finds that strength authentically, and in the snowgrave route, that desire is manipulated and pushed until she is forced to kill berdly. she doesn't interpret snowgrave as an escape gone wrong. she views it as a dream that became a nightmare. and those are two extremely different things.
but i haven't even gotten to the biggest thing that undermines the concept that the dark worlds are a metaphor for escapism! which is: this fucking guy is dead wrong about everything.
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so full disclaimer - I really love berdly. I think he's slept on a lot in the fandom because he's annoying and weird. which is fair, I suppose, but I think ignoring him hinders a lot of people's understanding of deltarune's overall narrative. because berdly often illustrates a lot of concepts in the game, but his narrative framing as a joke (usually...) prevents the player from taking it completely seriously. he has things to say and ideas to show off, it's just that he's often very loud and kind of dumb in his expression of them. which is kind of the point!
ralsei brings up the idea that the darkners are meant to serve the lightners very seriously in chapter one. by extension, and by way of the literal mechanics involved in a dark world's creation, we can infer that this logic is probably something that also applies to the dark worlds themselves. they are allegedly worlds and characters that only are supposed to fulfill a dream of the lightners. but due to narrative framing and deltarune's themes, we know that that's not the full truth. however dark worlds and darkners are created, they deserve to have their own agency. they can't just exist to fulfill a higher being's wishes.
you know who else undermines that view of the dark worlds? berdly! berdly does!!!!
because berdly is the only lightner in the game so far who does take the dark worlds to be an escapist adventure! he wants to turn cyber world into smartopia. he views this as a chance to be a cool hero. he believes he's going to get the girl, he's going to shape this world to his own liking, and maybe also he's going to get queen to acknowledge him or something so he stops being a forgettable little bluebird. and not only does none of this happen, his steadfast belief that it will happen is continually a joke within the narrative!!
berdly's wishes for uncomplicated escapist fantasy are flat-out denied by the dark worlds themselves. as a lightner, those worlds should be serving him. he should have the power to do whatever he wants within the bounds of an escapist fantasy. these npcs should be singing his praises!
but he doesn't have the power. and this world doesn't sing his praise. because it just isn't an escapist fantasy. he isn't right to view it that way. his wishes for heroism are always going to be thwarted.
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so now that I've gotten all that out of the way, let's swing back over to the subject of your original ask. queen.
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because, like berdly, queen's entire character arc is about how she's completely wrong about what the lightners actually want.
queen would in fact like nothing more to place the lightners into an escapist fantasy. she believes that that's the best way to serve them and make them happy forever. as a darkner, queen has very much internalized the idea that a lack of control is what actually makes people happy. since darkners have no choice in their destinies and are supposed to be happy in it, and since she personally finds her role as a darkner fulfilling, she believes that that's true of all people everywhere. if you want to make people happy, you just have to remove that pesky personal agency!
so she spends the story trying to force the lightners and particularly noelle into situations where she controls them in order to make them ostensibly happier. she does genuinely believe that this is the right thing to do, but as she finds out eventually, she's just wrong. noelle doesn't want that. queen believes that escapism is why the lightners use the internet... but that's totally wrong too.
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while there are other searches mixed in, noelle is trying to use the internet to find her sister. instead of trying to hide from whatever happened, noelle wants to figure it out. queen's thesis about noelle and the lightners is proven wrong even before she personally encounters noelle in the dark world. it's just that queen doesn't realize it due to her limited perspective.
the concept of escapism being brought up with both queen and berdly is not there to say that the dark world is escapist. rather, it's there to say that it isn't. despite the dark worlds being a fantastical place, they are extremely real. to view them as a means of escape is foolhardy at best. you cannot act as though you are above consequences within them.
themes and ideas exist within the story for a sake of an audience. so let's get into the final character I need to discuss here. hopefully this will tie my thesis of deltarune together neatly.
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that character is of course us. the player.
when creating a piece of fiction, an astute author will often identify and anticipate an audience's reactions to certain things in their work, and write things in such a way that they elicit the desired reactions. in essence, a writer is directing the "character" of the audience. how we feel and how we are anticipated to react to things is an integral part of nearly every fiction.
that effect is far more overt when dealing with metanarrative fiction that diegetically involves the audience. since the fiction is saying a lot of things about the general 'you,' the audience in aggregate, your reactions to certain things in the story have to be finely cued and anticipated by the author, so that the author can thus commentate on the reactions that you have to the story. the "character" you are assumed to inhabit is posited by the author to have certain traits.
to explain what I mean in plainer terms, I'll use the player of undertale's no mercy route as an example. because undertale is commenting on the way rpgs generally work. the player's behaviors in no mercy are attributed by characters in the story to be the result of us acting like a typical gamer. we kill the characters in the game because we want exp. and more than that, it's because we want to see everything the game has to offer. the role we inhabit in this role-playing game is that of a completionist. you could say that that's assumed to be our "character" in no mercy.
deltarune also posits that certain things are true of its audience. by being written to evoke certain cultural ideas, rpg tropes, and references to undertale, it guarantees that its audience will probably have certain traits, and spends a large amount of its conceptual focus commenting on those traits. one of those traits is nostalgia, which is probably an idea that I'll expound upon in a further essay because it's quite integral to my reading of deltarune. but the main one I mean to discuss here, and why I went off on this tangent about how audiences are dealt with in metafiction, is that we are posited as someone who believes in the logic of certain narratives.
deltarune's writing evokes a lot of portal fantasy narratives. alice in wonderland, narnia, pretty much every story where it's revealed at the end to be all a dream... the story of deltarune superficially resembles a lot of those. this, I think, is responsible for the popularity of the escapism theory. because those stories are often at their end about a child learning to put away fantasy and grow up, people tend to believe that deltarune must be about the same thing. but I truly don't think that deltarune is trying to do anything with that aspect of portal fantasy narratives, at least not directly. its main characters aren't involved in that exact type of coming-of-age arc.
instead, deltarune is very concerned with what happens to characters in fantasy, and specifically fantasy rpgs. if your world is deemed to not matter because it's a dream, what does that mean for you, who has no choice but to live in it? if you are an npc whose role has been predetermined for you via script, then can you ever decide for yourself what you want? what if you want to matter? what if you want to be your own person?
as the major controlling force of deltarune, we are initially cued to believe that deltarune is like a dream. it superficially fulfills so much of what we want from undertale fanon. hometown seems like it's a perfect idyllic town, at least until you start noticing the obvious cracks. and remember what I said about ralsei earlier? he is so reminiscent of asriel, and extremely eager to help us. it's not a stretch to say that making us specifically view deltarune as dreamlike and idyllic is probably part of his purpose in the game.
I would not say that we are posited as escapist. but the idea of escapism as brought up with queen and berdly is meant to strike at the heart of a much deeper idea that deltarune is trying to deconstruct. because if we view deltarune as a dream, escapist or otherwise, then we are inclined to write the internal realities of the characters inside off. the dark world can disappear without it mattering. we can control kris without it mattering. if it's all a dream, what does it matter? why should we care to let its characters go free? aren't we supposed to be in control?
if deltarune is an rpg... what is the significance of us interacting with it?
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thana-topsy · 8 months
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SKYRIM OC ASKS
I wanted to make a more in-depth and lore-building set of questions for people's Skyrim-specific OCs! This can be used as an ask game, or if you just want to answer them all without waiting for people to ask, have at it!
(Thanks to my good fandom buddies for all the suggestions!)
Which areas of Skyrim do they find most beautiful and most dangerous?
Which cities do they prefer to stay in and why? Which cities to they avoid at all costs?
What are their religious affiliations, and how does their worship (or lack thereof) affect their day-to-day life?
Do they believe the College of Winterhold caused the Great Collapse? If no, what is their theory?
Would they be able to live off the land if they were lost in the wilds of Skyrim? How skilled are they at foraging and hunting?
What is their opinion on Skyrim's "bandit problem"?
Do they regret journeying to Skyrim? Or, if they were born in Skyrim, do they wish they could leave?
What is their favorite kind of food that can only be found in Skyrim?
Do they believe in snow/sky whales?
Are they a part of any factions, guilds, or organizations?
If they are a magic user, what is their favorite school of magic? Do they have a natural talent for magic, or does it require diligence and study?
What are their prejudices? What groups have they come to think of as 'other'? Mages? Nords? Elves? Lollygaggers?
Do they believe the old nordic tales about the Dragonborn? If they are Dragonborn how has their experience differed?
Who is their mentor? Who do they go to most for lessons?
How do they feel about consorting with daedra? Do they collect their artifacts? Are there some they would never interact with vs. some they would consider calling upon?
What are their opinions on the civil war? Do they support a side or leave them to their own devices?
Do they have family? Who doe they consider to be family?
What is their stance on taking a life? Do they kill without a second thought, in the name of a god or daedra, or do they adhere to pacifism?
How are they with money? Do they hoard, or do they spend until their pockets are empty and they have to find work again? Have they saved for any houses?
Can they read?
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okthatsgreat · 3 months
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rewording a post i made a while ago just bc it was a bit nonsensical but something that definitely needs to be examined in the danganronpa fandom is how a lot of characters seem to be interpreted through one single lens of intelligence. does that make sense. like in order for a character to be “smart” in this fandom they SPECIFICALLY need to be book smart and well spoken, regardless of their talents. we gotta shape up guys .. examining other types of intelligence is FASCINATING and really highlights each characters strengths and weaknesses, and this especially applies to emotional intelligence.
like is byakuya smart? absolutely. but is he emotionally intelligent? fuck no!!!! and aoi used that against him in chapter four!!!!!!!! and even though she is misguided as all hell, tenko has the ability to understand her opponent mid-battle and use that to determine how she continues the fight (likely something other fighting ultimates do as well!!!) which is crazy. mikan is able to read facial expressions well, even if she IMMEDIATELY misinterprets this as something she personally did wrong lol. these characters navigate through the killing game differently and in some cases survive because of it, and if you want something interesting to write on it’s definitely something to be examined!!!
also straight up sometimes the fandom interprets characters who don’t speak super formally/are optimistic as dumb too which is so strange. more of the “buff” talents like mondo and fuyuhiko need to understand battle tactics and serious team management/planning in order to get anywhere in their field, but are pushed aside quite a bit because theyre these super gruff macho characters that swear a bunch. sonia as well because she's a fish out of water type of character. and yes he isn’t very well spoken and is very trusting but gonta is an actual scientist guys… i could make a whole separate post about this weird trend of pessimism being seen as smart and optimism as stupid but yeah seriously
anyways all this to say, when writing for a “dumb” character take a step back and ask just what makes them dumb in your eyes. is it because they aren’t considered academic or a scholar?? is it because they’re a “happier” character that might not be as well-spoken?? theres nuance there and this obviously doesn't apply to all of them, like clearly akane isnt super good with emotions or smarts in general, but even THEN her spacial awareness and heightened sense of perception is something that is often under-utilised in fics!! it provides a whole lot of depth to remember that a lot of danganronpa characters are very talented and well versed in other forms of intelligence than what might be most obvious !!!!!
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