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#Interplay
duplexide · 11 days
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I joked about this in the tags of another post, but I don't think it's mentioned enough that the first two Fallout titles deliberately used stylized stop motion puppets to depict their characters!!
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You may think "Oh maybe that was just easier at the time than making them realistic" but NO!! Tons of games used real life FMV footage in the exact same way Fallout used its stylized puppets!
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It's also part of why the OG fallout models still look way better than any of the modern ones!
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The original Fallout creators deliberately wanted all their mutants and ghouls to look like fucked up claymation dudes and the more the series strays from that the worse off it will be!
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retrocgads · 7 months
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USA 1997
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Out of This World (Interplay - SNES - 1991)  
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Photo by: @alex_maridashvili 
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never-obsolete · 1 year
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Fallout (1997) Game Over
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Mario's Game Gallery
"Who better to teach your kids about games than a streetwise plumber from Brooklyn?" (Computer Gaming World #124, Nov. 1994)
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acocktailmoment · 2 months
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Venom !
Ingredients:
2 parts premium vodka (20ml)
1 part blue curaçao (10 ml)
1 part fresh lime juice or orange juice (10 ml)
Garnish with Orange or Passion Fruit Half
Step-by-Step Guide to Make Venom Cocktail Drink in Cocktail Shaker
Recipe: Prep Time: 5 minutes
Preparing the Interplay Shaker:
Start by filling the Interplay Shaker  with ice to create an ideal chilling environment for your cocktail ingredients.
Introducing Premium Vodka:
Pour precisely 2 parts of premium vodka into the shaker. This premium spirit forms the foundation of the Venom Cocktail, providing strength and a subtle creamy sweetness to the concoction.
Adding Mesmerizing Blue Curaçao;
Incorporate 1 part of blue curaçao into the mix. This addition not only contributes to the cocktail’s captivating blue color but also infuses it with vibrant citrusy and orange notes, creating a visually appealing and flavorful combination.
Balancing with Fresh Lime or Orange Juice;
Squeeze in 1 part of fresh lime or orange juice to bring a burst of citrusy sharpness to the mix. This step is crucial for achieving a well-balanced flavor profile, ensuring that the sweetness is complemented by a refreshing zing.
Energetic Shaking Session:
Seal the Interplay shaker tightly and shake the mixture vigorously for approximately 15 seconds. This vigorous shaking process is essential for thoroughly blending the ingredients and achieving the desired texture and temperature.
Strain into a Chilled Glass:
Once the mixture is well-shaken, use the shaker’s built-in strainer to elegantly pour the vibrant liquid into a previously chilled glass. This final step ensures that your Venom Cocktail Drink is not only visually enticing but also served at an optimal temperature for an enjoyable sipping experience.
Garnishing Options:
Enhance the allure of your Venom Cocktail Recipe with creative garnishing options. Consider rimming the glass with black salt for an extra touch of darkness. Drop a few fresh blackberries or a twist of lime into the glass for a visually striking presentation.
Courtesy: Interplay Concepts
This article was not sponsored or supported by a third-party. A Cocktail Moment is not affiliated with any individuals or companies depicted here.
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wastehound-voof · 1 year
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bellonathedragonborn · 7 months
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Does anyone feel like Bethesda’s Fallout takes away the importance of Fallout 1 and Fallout 2?
Like both the Vault Dweller and Chosen One (Duke and Aria in my world) saved the world yet in Bethesda’s world what they did was literally for nothing. Since they retconned the origin of FEV and the Enclave.
Like the VD sacrificed so much to save the West yet GUESS WHAT? FEV was around in Appalachia and in Vault 87. Completely ignoring the importance of Mariposa. ( and somehow the Fallout 4 and 3 super mutants can infect people)
The CO (which is seen as the strongest Fallout protagonist) took on the fucking Enclave and Frank Horrigan only be muted out by the Enclave still surviving on the East coast.
(Sorry if this makes no sense it sounded better in my head.)
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kaseythinksaboutgames · 7 months
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Since I’ve finally gotten around to playing fallout 4 in depth, it’s been really interesting seeing the difference in perspective between interplay and bethesda fallout, especially when it comes to the pre-apocalypse.
In fallout 1 and 2, we see so much of the pre-apocalyptic U.S. painted as a dystopia where every bad trait the country has is made even worse, and at times you’re left wondering if the apocalypse didn’t introduce such a conflict-filled lifestyle, but just made it more obvious and harder to hide. (The experiments, the riots, the resource wars, etc)
I haven’t played 3 so I can’t give my take on it, but in 4 it’s clear right from the start that this is a different take on the pre-apocalypse. Excluding the guy selling you a place in vault 111, it’s all very idyllic. You’re in a happy suburban home, raising a kid with your spouse and robot butler, and it all is destroyed by the Great War and your family’s escape to the vault.
Initially I wondered if the idyllic setting was meant to show how the wealthy were so distanced from the dystopian aspects of the pre-apocalypse, but in dialogue, whenever the sole survivor is asked about the difference between the pre and post apocalyptic eras, your dialogue options range from “I have hope it’ll recover” to “it’s a wreck now”, with the only exception being “same as always” with Preston.
Fallout has always had some unfortunate tinges of imperialism in its writing despite its messages, but 4 feels egregious with it. Lines like raiders muttering about how they wish they could read come across less sympathetic and more like you’re meant to look down on them; view them as barbarians incapable of self-improvement and doomed to fall to your great civilization as you rebuild where wastelanders could not. Things like the shop in Diamond City where the shopkeep claims baseball was a blood sport seem less like satire poking fun at how people exoticize the past (like the kings in New Vegas) and more like another jab at the wasteland, painting these people as barbarians only capable of understanding the world through violent conflict.
In fallout 2, they poked fun at the idea of pre-apocalypse suburbanites being better at “building civilization” with vault city, the only vault that worked as advertised, which cooperates with the slaver guild and captures wastelanders to work for them. There was no experiment or intended demographic, the average upper-class American was just like that.
It’s strange to see this shift, from disdaining and satirizing the past (but inadvertently admiring it at times) to idolizing it.
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nintendumpster · 6 months
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jt1674 · 28 days
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retrocgads · 7 months
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USA 1997
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oldschoolfrp · 1 year
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“Staff to Weapon,” IQ17 spell, changes a wizard’s staff to another weapon type and allows them to wield it as if they had the required talent, though normal DX penalties will apply if the new weapon exceeds the wizard’s ST.  Several artists drew characters for The Fantasy Trip, Melee, and Wizard with a bell-bottom ‘70s clothing vibe.  (John Sullivan, for “Variant TFT Spells” by Ian Bell, Interplay 2, Metagaming, July-August 1981)
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wayti-blog · 2 years
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Science no longer is in the position of observer of nature, but rather recognizes itself as part of the interplay between man and nature. The scientific method… changes and transforms its object: the procedure can no longer keep its distance from the object.
Werner Heisenberg (1901-1976) - Nobel laureate and quantum physicist
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techturd · 3 months
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Enemy Robots from Descent 3
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