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#KOF 98 Ultimate Match
viceandmature · 3 months
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Endless Dances
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tampire · 7 months
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Being cheap against bosses
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therosiestofrubys · 6 months
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The max mode wake up GetOutOfMyHome
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arcadebroke · 2 years
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clydemystik301 · 1 year
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KOF '98 UM opening goes hard fr
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fganniversaries · 1 year
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5 years ago today, The King of Fighters '98: Ultimate Match was released on PlayStation 4 via PlayStation Network worldwide. It was distributed by SNK Corporation.
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comfortfoodcontent · 2 years
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viofitz · 6 months
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Storm Collectibles The King Of Fighters 98 Ultimate Match: Blue Mary (Review)
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Introduction: Storm Collectibles is a Hong Kong based designer and manufacturer of action figures. They are known for making officially licensed, high quality collectible action figures, primary from fighting game series and iconic figures. They have the license to make 1/12th scale action figures based on The King Of Fighters (KOF). These figures feature numerous points of articulation, interchangeable head sculpts and pairs of hands, and special fighting effect parts. Her boxart comes out to be given with large window plastic so, we can almost see the whole contents. And the front part was printed with KOF98 Ultimate Match logo and her artwork drawn by Shinkiro, and there is 17+ print that this figure was meant for those 17 years old or above. To be honest, compared to shf/figma storm is much user friendly since despite their sharp/choking hazard looking materials, perhaps it's because Mary doesn't have accessory that was made from a hard materials. While the back part is mostly shown the figure's promotional photos showing how the figure works and there's a SNK Funiverse sticker attached on them.
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Contents: Mary herself comes with her main figure, she's included with 4 interchangeable head sculpts which the hairs are removable and swappable, 6 pair of hands in total, a single stomp effect for her iconic moves and a background paper diorama depicting USA stage in their old class 2D sprite style from in the game.
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Blue Mary was originally came from Fatal Fury series game but, she later made her debut in KOF97 as the Outlaw Team (Special Team) teaming up with Ryuji Yamazaki and Billy Kane. Mary herself is a Private Detective, her official nickname is "S Class Woman" and "The Joint Crusher", she specializes in Commando Sambo. Mary's getup are red top, dark blue purple-ish gloves with yellow trim, dark blue purple-ish jeans with 2 belts; 1 black belt attached in her pants while another 1 is a loose dark brown colored belt and light brown shoes. Mary is not my first Storm figure collection so, I can tell she is a big improvement from Storm's past female figures, they finally updated her elbow into double jointed so, she can move her arms much better and posing her is surprisingly easy, although her ankles is a bit limited to move. Unlike in my previous blog reviews I'm not going to show photo comparison anymore nor even the detailed articulation works in here but, I made tons of photos showing how she was depicted in the game so I think that'll be more than enough to demonstrate how she plays. Her articulation points consisted movable head, torso, arms with bicep cut, double jointed elbow, wrists, legs with thigh, double jointed knee, ankles and tiptoe part. I love how they cleverly hides her torso cut by using her red top. I can make tons of her iconic move lists from her game with no sweat, she's pretty easy to play.
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Mary was included with 4 head sculpts (HS) in total, first would be her standard smile with normal hair down. This expression is mainly used to show Mary's friendly nature even during her fight but, out from all this one has her neck socket a bit lower compared to her other HS. This made her head stands a bit taller. I tried to press it hard but it won't budge, perhaps I'm going to need a hair dryer or hot water to fix that but, too lazy to do that. Second HS is her winking smile expression to show her sassy style with alternate normal hair down. I don't really understand why she was given with identical hair part... Third HS is her serious expression with slight grit to show how serious she is during her fight with her left side bangs hanging on her ears. Mary used to flip her hair in her battle. Fourth HS is her yelling expression which mainly used for her fight scenes to be more intense with her bangs flowing to the right side. All of these head sculpts are swappable, you can make her expressions with all kinds of her hair parts. Her hairs were made from semi flexible rubber materials while her head from a hard PVC materials. While some people may think she's not good enough but, atleast imo they seemingly captured Shinkiro style's art on her face. But, I don't really disagree on their thoughts since most of her expressions felt kinda bland and empty on her. However, I'm still happy with how she turned out to be better than I expected.
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Mary comes with 6 pair of hands in total, that would be: fistful hands which was already attached to her main figure, pointy hands to recreate her bang scene or any other of her various pointy finger poses, open splayed tiger style hands for recreating her iconic battle stance pose, open splayed and open palm hands for her necessary Sambo posing. Well, these hands are very convenient to make tons of her ingame poses. Her hands were also made from semi flexible rubber material so, her hands are safe enough but, it doesn't mean they're unbreakable.
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It's too bad she's doesn't come with taser weapon nor her late boyfriend's coat nor even Anton the dog... But, I still had alot of fun playing this figure.
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Mary also comes with stomping effect which mainly used for her Snatcher move list that followed from her Vertical Arrow. The effect got the same material as her hair and hands. To be honest, I like this way better compared to a fragile hard plastic like how Bandai did....
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As for diorama paper, the stage was simply printed from the original sprite of KOF98 USA Background which, I understand they're meant to recreate the classic look for Mary's appearance in KOF98 but, the pixelated looks doesn't go well enough with the figure.
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Damn... I could make her Splash Rose Desperation Moves perfect enough!
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Dynamite Swing also turned out perfect!
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Wow, I'm surprised Mary can stand on Tyris and Tyris can even withstand Mary's weight!
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Thank youu for reading!😁🙏🏻
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each-dustbin1 · 8 months
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KOF 98 Ultimate Match silly and sometimes strangely ominous statements
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jose92gt · 9 months
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Yuri cansada de no ganar los torneos KOF ahora es futbolista, ilustración del juego The King of Fighters '98 Ultimate Match Online
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viceandmature · 3 months
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"May Orochi bless you."
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tampire · 1 year
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Iori Yagami’s throws in 2D and 3D
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therosiestofrubys · 6 months
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Shin Shoryu spree
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thorgisarcade · 1 year
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If someone were to be playing through all of the major mainline SNK fighting games (Fatal Fury/Art of Fighting/Samurai Shodown/King of Fighters) in order of release, would you recommend playing through the remakes and alternate versions of any of the games? Such as Fatal Fury Special, Real Bout Fatal Fury Special, Real Bout Fatal Fury Special: Dominated Mind, Samurai Shodown V Special, Samurai Shodown V Perfect, KoF '98: Ultimate Match, KoF 2002: Unlimited Match, etc?
I would definitely recommend all the Fatal Fury games, they're different enough to be worth checking out (especially Dominated Mind which is a totally different game). The KOF games each are also very different, especially 2002 UM. SamSho I have less experience with the different versions so can't really commend on them but I do know that SSV Perfect is supposed to be the best version of that game.
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ercdouken · 3 months
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KoF '98 Ultimate Match Final Edition (PC/Steam) - Leona/Kasumi/Eiji Arcade Playthrough
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epiclong · 2 years
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The king of fighters 98 artwork
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#THE KING OF FIGHTERS 98 ARTWORK SERIES#
In short: OH YEAH there’s a lot to do here. As if all of that wasn’t enough, you’ve also got Neo-Geo Mode, or, in other words, you also get the original KOF98 as a playable title on the disc in addition to this remade version, in case you want to play the older version of the game (or never have). You’ve got Endless mode, which is Survival Mode, basically, Practice Mode, which lets you practice move combinations and such, Gallery Mode, which amounts to a gallery of stills from the various earlier games, and Challenge Mode, which lets you take on various challenges (beat these characters with this character, do this combo, etc.). You’ve got single character play, with the same above modes. You’ve got the classic Arcade style three-person team play, either in tournament, versus another player, or versus the CPU for one match. That said, the game modes more than make up for that. So, okay, KOF98UM doesn’t come with a story built in, as it’s a “Dream Match” title, and as such is more about the idea of getting a bunch of characters together and letting them beat the crap out of each other. King of Fighters ’98 Ultimate Match is a strong reinvention of the original decade-old title, featuring a whopping sixty-four characters (IE pretty much everyone from KOF ’94-97 and a bunch of alternate versions of characters), new moves for old favorites, and a ton of stuff to do, and any fan of fighting games NEEDS to own this, especially considering the low, low price tag of twenty dollars. So leave it to SNK to re-release the game and make it BETTER. In short, it’s generally considered one of the best KOF titles ever, and could well be considered one of the best fighting games ever, period. It’s also a “Dream Match” title, meaning there are a metric ton of characters in it, for those who love their variety.
#THE KING OF FIGHTERS 98 ARTWORK SERIES#
This is not to say that the games post-98 are bad, however, so much as to note how fantastic a product ’98 was from ’94 to ’97, SNK had been experimenting with different styles of visual and gameplay elements, trying to find styles that clicked, and by the time ’98 came around, it pretty much set the gameplay tone for the next several games in the series until ’03 came along, as most of the later games are derived in large part from the strides made in the first few games. The original King of Fighters ’98, which is itself now celebrating its eleventh anniversary, marks the point, arguably, where the KOF series propelled itself over the proverbial man-eating fish it’s more or less a giant collection of characters from the first four games in the series, marks the end of the Orochi Saga, and is essentially the last game before K’ and his storyline took center stage and more or less signaled the downward slide in interest in the series. As such, with the exception of omitting references to importing the game and discussion about the online aspect, this review is functionally identical to the review of the import game, and as such, if you’ve read that, you’ve pretty much read this. The menus are identical, the unlockable content and methods to follow to unlock things are identical, and frankly, the games are one and the same. Note: the US release of King of Fighters ’98 Ultimate Match is functionally identical to the JP release, save for the omission of online play.
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