Weeks #51 and #52 Retrospective
Boy, did I forget to do this or what. I really gotta work on getting the web app I use to manage this project compatible with Tumblr so I can just post these directly.
Phantasy Star II continues to Phantasy Star II. What else can I say? These grinding sessions would be great for talking to watchers if anyone would watch. I did get enough sleep before that stream (unlike this most recent one), the battle system is just that dull and boring when the story isn’t happening.
And it really sucks that two hours of grinding - an actual two hours - had a negligible effect at best on survivability. I mean, no one died this time (in the dungeon, at least), but dragons still do way too much damage. Do they ever feel like they’re manageable without forcibly overgrinding, or am I just that behind the curve?
Moving on to Keio Flying Squadron, boy that was a tough game. It was pretty clearly made with arcade sensibilities. The game seems to have only been for SEGA CD, which makes me wish they had figured out how to do the FMV cutscenes with the Genesis’ palette in mind, because everything else looks great.
I don’t think I’ve ever played a Gradius-style shooter before. As I learn about the SNES and Genesis via Retro Games Explained and GameHut respectively, I can see why many early games were horizontal shooters like this, as they maintain their absolute position relative to the screen as the level moves on its own - it must make the required calculations pretty easy. I honestly think I would’ve had a lot of trouble with this if I didn’t have practice with bullet dodging in Cuphead. What it was was feasible. I mean, I had the guts to take on the second-to-last boss with no lives left. Damn, that was a rush.
And I don’t know how I found that exploitive position for the third boss, but I’ll take it - that guy was an asshole.
Next week is... more Phantasy Star II. Yay.
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