underrated moment in honour among thieves: when all of them are attacking sofina at the same time except you can clearly tell they are each taking their turns to attack. this is what 6 seconds per round combat would look like and I LOVE it
anthony said the dndads s2 epilogue could be a 10 years later high school reunion but i think the funnier option is a 10 years later divorce lawyer reunion
Okay, Edgin is a bard and yet in the High Sun games he doesn’t get a magic suppressing cuff like the other spellcasters do. THEORY: he’s a bard in the literal sense that he performs but class wise he’s a fighter that picked a lute as his weapon of choice.
you ever wonder if part of the reason namari was drawn to the floke party (other than the money) is because they're a *family*, and her only known family member abandoned her and left her to clean up his mess? do you think that that made it all the more painful when mr. tansu treated her like an expendable meat shield? do you think when she asked to be a real member of their party, she meant that she wanted to be a member of their family?
Matthew Arnold and Beth May are going so fucking hard with their character acting that it makes me feel like my parents are separating again. Ten out of Ten performances, I am scared for my life!
I hope you guys realize I'm not kidding about Musketeer/Duelist toxic yuri as a way to enhance their backstories. Margaret disappears one day because she was Haunted By The Horrors and needed to find answers, then Sahar sasukes after her because I'm Your Rival How Dare You Dump Me then slowly discovers how far down the rabbit hole goes. Perfect shitstorm of drama and terror.
I found the spell Circle of Death while looking at Arcanums for kicks and I need to ask: does ANYONE use this in regular play and if so, are your PCs on trial for war crimes?
Circle of Death
6th-level necromancy
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (the powder of a crushed black pearl worth at least 500 gp)
Duration: Instantaneous
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.