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#Level 9
webcrawler2k · 2 months
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what is behind the trees?
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dxstinesia · 7 months
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LEVEL 9
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arcadefan · 1 year
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Any Level 9 fans out there? This poster of the box art for Emerald Isle by Godfrey Dowson was included with the game. Signed on the crate bashing into the rocks.
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jellisdraws · 1 year
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Sunset Memories
Frisk Foundlin: Monk Cleric multiclass
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sheppi-isometrics · 8 days
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⚔️ Baykok tokens on Patreon
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🌟 Get access to more than 200 creatures, maps and assets by supporting us on Patreon! Complement your campaigns with hi-res monster tokens and start building the adventure of your dreams with our isometric and 2D assets 🏰!
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rankingvillains · 8 months
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Pitch Black
Voiced by: Jude Law Villainy level: 9 Appears in: Rise of the Guardians
Are you afraid of the boogeyman? This corpse-colored, yellow-eyed dude is one of my favorite animated villains. I always enjoy fearmongering guys, and he was no exception. Pitch Black is a boogeyman who thrives on people's nightmares. He's a real chatterbox, and his words are rather poisonous and manipulative. He tries to get sympathy from the protagonist, Jack Frost, by tapping into his insecurities. But Pitch is revealed to be completely heartless, even threatening to kill a child ('There are other ways to snuff out a light'). In the end, Pitch falls into a black hole along with his own fear. I love his design and animations and how he moves through the shadows, appearing all over the place. Jude Law's performance was magnificent. I also tried reading the Guardians of Childhood books, but sadly I couldn't get into it.
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cardarchive · 9 months
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ICEJADE CREATION KINGFISHER
You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.
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oh my god it's ohio
nah, it's the backrooms ;)
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backroomoftheday · 1 year
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THE BACKROOM OF THE DAY IS!!!!
Level 9 - "The Suburbs"
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CLASS 5
Unsafe
Unsecure
Entity infestation
Description:
Level 9 is an infinite suburban area at midnight. This Level has darkness similar to that of Level 6, although not as dangerous. The houses vary in design and size, and each are completely different. Although there are reports of spotting two houses near each other that are the same.
The houses of Level 9 appear to be furnished and fairly new, although there is no power source for the lighting systems to function. Some houses have a chance of being empty. Many useful objects, such as Pockets, can be found inside these houses and areas similar to them. The furniture of these houses is what a person would expect from a normal house, such as sofas, televisions, beds, refrigerators, etc. Items that require a power source are not functional. Some of these houses have fully furnished yards at the back of the house. Another anomalous property of this Level is that you can find two houses weirdly clipped inside of each other when travelling too far, which is physically impossible.
The streets of Level 9 are the more dangerous area of the Level. The wet asphalt roads are unpainted and are covered with leaves in some areas. The puddles in some spots of the roads indicate that the Level had once rained before. The stone sidewalks are normal and don't seem to have any anomalous oddities. Any walkways that lead to grass fields will lead to Level 9.1. Wandering off the walkway into the fields will for some reason lead to Level 10. The street lamps are usually powered off, and are inactive, although some flicker off and on and are sometimes even powered. It is unknown where the power originates. Be aware of the foggy mist that can appear, due to the fog being the spawning mechanism for The Mangled.
Entities that can appear in Level 9 are Deathmoths, Smilers, Skin-Stealers, Jerry, Hounds, Transporters, Death Rats, Anethikas and many Wretches. Sightings of The Frayed and The Arachnids have been reported, but it seems that they have wandered into Level 9 from Level 8. Level 9 also includes some of its own special Entities, the most notable ones include The Neighborhood Watch, The Observer and The Mangled.
Bases, Outposts and Communities
There are a few Groups that live and roam Level 9, as Groups can be set up in Level 9 although this is a very dangerous task, and none have been recorded for this Entry at the moment.
Discovery:
Level 9 was discovered when a post published by "u/Bart0nius" one of the members of the missing Explorers Group. After he and the rest of the group fell through the floor on Level 8, he claimed to have been dreaming and claims that this Level doesn't exist. Although the claim was false, it is still unknown how the Explorers Group disappeared. Here is what the post reads:
I fell through the floor.
I sunk and landed in an unfamiliar place. There were no spiders, but I still felt like I was being watched. Around me, there was a street, houses, and dead trees everywhere. My head felt, and still feels… fuzzy. Like TV static in my brain. I lost consciousness but apparently had an outburst, according to Centurion. I was talking about death, pain, weakness… all kinds of awful things.
Level 9 is Level 6 on crack. I can tell there are going to be Things, but the effects on your mind are bad. Almost, ALMOST as bad as Level 6.
The Explorers were never found after the publishing of this post.
Entrances And Exits:
Entrances:
To enter, falling through the floor randomly in Level 8 is the main method of entering Level 9 for most Wanderers.
Crawling up the sewer grate in Level 34 will lead to Level 9.
One of the many doors inside Level 92 can lead to Level 9 as well as other Levels.
The revolving door in Level 40 will lead to Level 9.
The yellow arcade cabinet in Level 25 will lead to this Level.
Entering one of the doors in Level 54 will lead to Level 9.
The animated houses of Level 94 can rarely bring you to this Level.
Break the window in Level 87 to enter Level 9.
The backyard of Level 104 will lead to Level 9 after exiting the Level.
Exits:
To exit, following the arrow street signs will soon lead to Level 11 after one-hundred (100) to two-hundred (200) miles, although this will only be the case when following the signs.
Walkways that lead to grass fields will lead to either Level 9.1 or Level 10.
Level 60 can be accessed by No-Clipping through the street floor in Level 9. Entering a house will have a chance to randomly transport you to Level 53.
Following the electric powerlines has a chance to bring you to Level 113.
An airport can be found while following the signs to Level 11.
Enter the airport to be transported to Level 36. No-Clipping will lead to the first few Negative Levels. Finding a playground and crawling through any kind of tube structure with white glowing interior windows will commonly teleport to Level 283's Tubes.
AUTHOR
The original author of this is the Reddit user u/Bart0nius. Rewritten by
Stretchsterz
Night House in the Fog was posted by Martin Cathrae, and is licensed under CC BY-SA 2.0.
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crepearchives · 1 month
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Witch’s Castle: Level 9
Moves: 41
Chosen Cookie: 🍪 GingerBrave
Skills: Disabled
🎯 Wafers: 48
Rewards: 1+3 Golden Star Jellies, 50+160 Coins
⚙️ Cute design aside, the first match here is essentially leading you to a red Bear Jelly. Take it, then stack it with another power jelly to clear the board…! Or so you think. Chocolate-covered wafers require TWO hits from any source (including nearby jelly popping and power jelly detonation) to destroy them; one hit to break the chocolate topping, then a second hit to break the wafer itself.
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webcrawler2k · 6 months
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I'm afraid If I sit I'll never walk again
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dxstinesia · 9 months
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blackuigryphonvr · 2 months
Video
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Hitting Level 9 in Ingress w Ada Virus on MACHINA!!!!
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superbeans89 · 4 months
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You are on Level 9
Please behave responsibly. Abusive language will not be tolerated.
PvP must be instigated within permitted zones
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sheppi-isometrics · 2 years
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Vrock / Wrath Demon Token on Patreon
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v-l-d-s · 1 year
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Paradox
9th-level transmutation (chronomancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous
By twisting the flow of time into knots, you cause one action of your choice taken within range within the last round to be undone. Reality then reasserts itself, recoiling from the damage caused by removing an event from time. The direct effects of that action, such as damage dealt by an attack or spell, are undone, but the indirect effects, such as creatures choosing to move to different locations, are not. The creature that took the action takes 10d8 psychic damage, as it copes with its history being modified.
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