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#M.U.L.E.
robo-swag · 1 year
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railgunpercent · 9 months
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I wish Molly was real so I could pet it like a dog I love them so much
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smbhax · 11 months
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M.U.L.E. (NES)
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benny-shoe · 1 year
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EVERYONE SHUT UP. I FOUND A FAN ORCHESTRATED VERSION OF M.U.L.E.
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nailtagyuri · 10 months
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tumblr frogs my beloathed
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sexhaver · 9 months
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games where you work for an evil exploitative megacorporation that very obviously views you only as easily replaced capital (Hardspace Shipbreaker, Satisfactory, Deep Rock Galactic) kind of paint themselves into a narrative corner. on the one hand, it's tempting to make your employer the villain and set up a story arc where you work your way up the ranks/unionize/etc to win against all odds in a David and Goliath story. and that would be fantastic if this were real life, but it's not real life, it's a video game that you presumably bought because you, the player, enjoy the gameplay loop provided by what your in-game avatar would consider "exploitative and unsafe working conditions". so you either completely overhaul your entire game once the player hits a certain point in the storyline (bad) or end up with an ending that by definition cannot change anything despite supposedly being focused on overthrowing the status quo (less bad but silly) because it turns out people like to replay games after beating them on the same file.
Hardlight Shipbreaker does this the wrong way by shoehorning in a plot about unionization that ends with the union "winning" against the company, except for gameplay reasons none of these victories translate to any change whatsoever in your in-game working conditions (because that would fundamentally change the game that people enjoyed enough to play all the way through the storyline of).
Deep Rock Galactic takes the approach of having the titular company be less "comically evil" and more "comically focused on profits", which meshes super well with the conceit of the game. for example, when loading into a Salvage mission, Mission Control opens with "a previous crew lost their Mini M.U.L.E's, their Drop Pod, and their lives in this cave." the order those things are listed in tells you everything you need to know about DRG's priorities as a company without having to hammer it home with character arcs
Satisfactory takes imo the best approach by making you an active hand of the evilness of your employer instead of just a cog in the machine. you're sent to a beautiful alien planet full of breathtaking views and diverse wildlife, then told to destroy it by extracting every last bit of value out of it to make stuff that you then turn around and fire off into space. and you do! gladly! like. you know how Spec Ops: The Line had that scene with the white phosphorus that was supposed to make you, the player, feel like a monster for gleefully pressing the buttons to make it happen? Satisfactory is like that but for environmentalism because the gameplay loop gradually changes how you view the world from childlike wonder to ruthless efficiency. what was formerly a rolling grassy field is now a site for mining outposts. you don't see a waterfall, you see placements for water pumps to cool your coal plants. alien forests full of plants unknown to science become annoyances to be chainsawed down so you can run conveyor belts back to your megafactory. in this way, Satisfactory is a much better critique of capitalism than Hardspace Shipbreaker not even trying to be
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sirisaacnukem · 7 months
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Molly the M.U.L.E. In the Deep Rock Galactic board game, the Mule isn't really a playing piece, it's actually part of the board. The red lid lifts off, and players deposit the little crystal tokens for the minerals they mine. Since it was at a much larger scale than the rest of the minis, I decided to break out the weathering and chipping the effects. The miniature was airbrushed with a rust color, and chipping media (Abteilung 502 Liquid Mask) was applied with a piece of sponge to give it an irregular pattern. Once it dried, I then airbrushed the whole thing with an off-white color, and then painted the red areas. Once that was done, the latex liquid mask was rubbed off with a piece of blu-tac; this causes the paint to chip, revealing the rust color underneath (and giving the edges of the paint chip some structure, as well as a color that shows around the chip.). Then the inside of the chipped off area gets painted with different rust color, along with simulating the rusted metal flowing down the sides. The last picture shows a little addition that I sculpted, which is an Easter egg for those who know the video game.
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hollowtones · 1 year
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me and my friend have started playing DRG recently and for whatever reason molly has this really funny habit of placing herself almost vertically every time we call her. we've begun to call it "molly's trick" whenever she does something her quirked up white girl self comes up with.
Personifying the M.U.L.E. as a "quirked up white girl" is so disgustingly funny to me. To me and my friends she's a weird dog. The game says she's a donkey but sometimes the author is a liar.
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ryunumber · 1 year
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MULE from Deep Rock Galactic?
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The M.U.L.E. a.k.a. Molly does not have a Ryu Number.
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marlynnofmany · 5 months
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The bartering of Finger Talking not only makes me crave more Sign Language, but it makes me think of the bartering system of M.U.L.E.. Surely not a galactic standard, but useful graphically for larger auctions or smaller barters?
I haven't played M.U.L.E., but that does sound good! Visual representations in general seem pretty universal. For species that see the same way, at any rate. ("Hello, this chart is in a nice legible shade of blorangeen! What do you mean, you can't see that color?")
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fainthedcherry · 7 months
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Another DRG post ft. something I'm proud of for once!!!
I was commissioned around June, to draw a Deep Rock Galactic commission + her cute dog called Jupiter!! 🥺 The scout here belongs to TrinityTrans on Discord!!
This commission is a coloured + shaded sketch, where I added the background and the M.U.L.E (also called Molly by the dwarves in-game) free of charge, as I was moved by their reason for a commission!
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I'm honestly quite proud of this piece, even if it took such a long time, imho. 🤧 The composition in this one was the hardest part, as I had several light-sources in this one, and the colours were clashing a bit, making the drawing seem so blurry at first. I took measures, to obviously fix that fatal flaw, so I hope your eyes can easily have that usual balance I try to achieve, with seeing some good detailwork, and also being able to look at the whole drawing as well.
I am in general surprised, what a warm welcome I received from the community already, by just posting Noodlebeard. Usually a community makes fun of me (such as Sonic discords I used to join in my teenage days for example), until I just feel so shunned, I silently leave. So it was. Oddly surprising, how nice it was, as typically the world is out to get me, when it comes to chronically online people, not accepting I have opinions and wishes too, just like anyone else. But I'm getting off track here lmao-
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This game and its community is so amazing and nice, I plan to give discounts for DRG players, who might wanna commission me in the future..I have a lot of passion for this game, as new as it is to me and my own little world of comfort-games. I love DRG so much. I can't wait, to some day have enough money to get DLCs just to support the devs even more. Their game is fantastic and deserves all the praise. God, I'm getting so off-track today lmao, I should stop typing essays about fictional video game people and the positive effects on it on my social life who cares LKDSFKLSDLKG
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With my rambling aside, thank you so, SO much Trinity, for allowing me to accept real money for the first time in my life, for a commission! I'm seriously honoured, that you have trust in me and were so patient, between my rapid schedule-changes I had at the time. May your kind heart bring you further goodness in life for the future. Thank you, this'll seriously help me pay off my driving lessons. 🥺✨
I hope you enjoy my art, and now, some more posts in the future, I got my new schedule figured out for the next few months! Rock and Stone, to everyone and a good evening.
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demonsteapot · 5 months
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why can't the M.U.L.E. go where she's FUCKING CALLED??
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thedurvin · 1 year
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Another puzzle-ish-level idea: you need to get inside a building but an invincible guard is stopping you while these things march inside, so you instead of fighting anything you just have to fly under an ALPackA while its leg is up and then stay underneath it until you're inside. This one I'm really curious how obvious it's going to be, no idea how clever a puzzle this would be...
Inspiration: Wily Machine 3 for the walking style, M.U.L.E. for everything else
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smbhax · 11 months
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M.U.L.E. (C64)
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transmechanicus · 2 years
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the adeptus mechanicus will look directly at a horse and just say "this is a dog" huh?
They looked at a dog and said “what if this was a horse”. They also looked at historical records of wtf a ‘mule’ is and decided it was a giant spider creature (see Onager Dunecrawler M.U.L.E). Paleontology is not a strong suit for the Mechanicus.
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drgmissioncontrol · 1 year
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Hey, engi here. I noticed couple unused M.U.L.E units around spacerig and wanted to ask, can I buy one? I have some ideas that may or may not include turret and shredder swarm grenade.
I’m convinced that Engineers are just R&D technicians missing empathy neurotransmitters.
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