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#Magical college girl medb
raionmimi · 2 months
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Number one hero and his emotional support hater (affectionate)
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goomyiscute777 · 7 months
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@raionmimi a gift
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grailfinders · 3 years
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Fate and Phantasms #99: Queen Medb
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Today on Fate and Phantasms we’re making the queen of Connacht and queen bitch of Chaldea, Queen Medb! (Pronounced Mae-ve) Medb is plenty charming in her own right, but unlike other charm-heavy servants like Stheno and Mata Hari you’re skilled with a riding crop and come packing some goodies from your various lovers as well.
Check out Medb’s build breakdown below the cut, or her character sheet over here!
Up next: The big 100!
Race and Background
Some people think you’re the incarnation of a god, but we’re going to keep things simple and canon compliant and make you a Human instead for +1 to all ability scores. Like many other servants, you’re also a Noble, gaining proficiency in History and Persuasion. This also makes it a lot easier for you to hobnob with other nobles at social gatherings. There is no party like a Medb party, because a party without you in it isn’t really a party at all.
Ability Scores
Make your Charisma as high as possible- it’s your spellcasting modifier and also you’re just good at it anyway. Second is Constitution to help you keep up with Fergus. Dexterity comes after that, the closest thing to a riding crop in D&D is a whip, and that’s a finesse weapon. You’re a clever girl, so keep that Intelligence on the positive side. Your Strength isn’t that high, but you have other people to do that for you. Finally, dump Wisdom. You built your perfect husband, but forgot to include a sex drive. No, I will not let you live that down.
Class Levels
1. Fighter 1: Don’t worry, the obvious class is coming. This just gives you more health, and the starting proficiencies work for you anyway. Speaking of, starting as a fighter gives you proficiency in Strength and Constitution saves, as well as two fighter skills, like Acrobatics and Insight. You’re very flexible, and you can read the room. You don’t care about the room, but you can still read it. You also get the Dueling fighting style to make your whip a slightly less bad idea, and you can use your Second Wind as a bonus action to heal yourself once per short rest. You’ve got to be able to get your beauty sleep in, no matter what you’re doing at the time.
2. Bard 1: Despite the lack of a musical instrument, I don’t think this is coming too far out of left field. Multiclassing gives you and additional skill proficiency; grab Performance for roughly the same reasons as Fergus. You can also give Bardic Inspiration to your adoring braves as a bonus action, adding 1d6 to an attack roll, check, or save of their choice within the next 10 minutes. You’re a giver, what can we say? You have a number of them per long rest equal to your charisma modifier.
You can also cast Spells, using Charisma as your casting ability. Grab Friends and Vicious Mockery to have the full range of social encounters available as cantrips. You also get leveled spells though, we’ll have to go over those as well. Grab Heroism and Charm Person to empower your braves and add new ones to the fold. You also get Earth Tremor thanks to Fergus letting you borrow his sword for a bit and Cure Wounds to protect your Golden Rule.
3. Fighter 2: Second level fighters get an Action Surge, letting you add an extra action to your turn once per short rest. Your time is valuable, so treat it like it is.
4. Fighter 3: Third level fighters get a martial specialty, like the Echo Knight. This lets you Manifest Echo as a bonus action to create an Echo near you that you can switch places with as a bonus action, attack from their position whenever you would attack, or make attacks of opportunity from their position by spending your reaction as usual. The echos only have one HP, but you always have reserves. Yes, technically they’re all copies of you, not your braves, but I’m sure a bit of reflavoring is fine.
While your echo is out, you can also Unleash Incarnation when you make an attack action to make an additional attack from your echo. You can use this a number of times per long rest equal to your constitution modifier.
5. Fighter 4: For your first Ability Score Improvement, pick up the Defensive Duelist feat to add your proficiency bonus to your AC as a reaction when attacked. Your armor may be light, but you’re really good with that riding crop.
6. Fighter 5: As a reward to making it to fighter level five, you can now make an Extra Attack each time you attack as an action. You can still only Unleash Incarnation once per action, but that still means you’re up to three attacks per turn until they run out.
7. Bard 2: Popping back over to bard for a bit makes you a Jack of All Trades, adding half your proficiency bonus to checks you aren’t proficient in. Rocking people aren’t bad at stuff, and you definitely rock, Queen Medb. You can also perform a Song of Rest over short rests, adding 1d6 to healing done during them. Your inspiration also becomes Magical Inspiration. Inspired creatures can now add their inspiration die to magical damage and healing, boosting a spell’s effect on a single creature.
Speaking of spells, you also pick up Identify as a gift from King Conchobar. I’m not entirely sure how one gives people their clairvoyance, but I guess he’s figured that out well enough.
8. Bard 3: Third level bards graduate from college, and like the charmers before you you’ll also graduate from the College of Glamour. This gives you a Mantle of Inspiration that you can make as a bonus action by spending a use of Bardic Inspiration. When you do so, a number of creatures up to your charisma modifier gain temporary HP and can react to move without causing attacks of opportunity. Some people are so pretty it hurts, but you’re so pretty it prevents damage. 
Your Expertise doubles your proficiency bonus for Performance and Persuasion checks, making you very persuasive, as well as very “persuasive”.
You can also make an Enthralling Performance, charming a number of creatures that fail a wisdom save after making a performance of at least 1 minute. This charms lasts up to an hour, and creatures that succeed on their saving throw can’t tell you tried to charm them. You can use this once per short rest.
Speaking of Enthralling, did you know Enthrall was a spell? It is! Any charmable creatures within hearing distance that you choose must make a wisdom save, and on a failure, they have disadvantage on perception checks to notice any creature other than you. The spell lasts up to a minute if you can keep talking for that long. You always thought you were the center of the universe, but now a lot of people will agree with you.
9. Bard 4: Use this ASI for the Slasher feat! Dealing slashing damage causes a target creature to lose 10′ of speed on their next turn, and critical slashes force the target to make their next turn’s attacks at a disadvantage. Like I said, you’re really good with that riding crop.
You also get the Dancing Lights cantrip for a bit of a lightshow, and the Shatter spell as another gift from Fergus.
10. Bard 5: Fifth level bards see their Bardic Inspiration increase to d8s, and they become a Font of Inspiration, meaning your inspiration replenishes on short rests rather than long ones. The amount of temporary HP given by your Mantle increases at this level too.
One last gift from King Conchobar nets you the Clairvoyance spell, letting you see or hear a location of your choosing that is either familiar to you or obvious (such as behind a door you can see). 
11. Fighter 6: I think you should be charming enough for a while. Back in fighter, you get another ASI, and it’s one we’ll finally use to improve the score of an ability. Bump up your Charisma for better spells, tougher saves, and more Inspiration.
12. Fighter 7: Seventh level Echo Knights can make an Echo Avatar, using your action to see and hear through your echo. You can do this for 10 minutes at a time, and while this is happening they can move up to 1,000 feet away from you. You’re typically a bit too in the limelight for spy shenanigans, but it never hurts to have some flexibility.
13. Fighter 8: Use this ASI to round up your Dexterity and Constitution for more health, more incarnation unleashing, a higher AC, and a stronger whip. A good level all around for you!
14. Fighter 9: You’re now Indomitable, meaning you can re-roll a failed saving throw once per long rest. Now your wisdom score is slightly less of an issue! ...Congrats?
15. Fighter 10: Thanks to Shadow Martyr your braves are now as expendable as they should be. When a creature you can see would be attacked, you can use your reaction to teleport your echo within 5′ of them and have them take the attack instead. You can use this feature once per short rest. Darn unions.
16. Bard 6: Our braves are nice, but I think we should take a couple “me” levels. Sixth level bards get Countercharm, eating your action to give nearby creatures advantage against being charmed or frightened. You also get a new mantle, the Mantle of Majesty. When activated and each turn afterwards as a bonus action you can cast Command without spending a spell slot. Creatures charmed by you automatically fail the save to be commanded. You can use this once per long rest, and you have to use your concentration to keep it up, but you can literally turn a gaggle of men into your slaves while this is active. Or women, we won’t judge here.
You also learn how to cast Leomund’s Tiny Hut for some “private time” with up to nine other medium or smaller creatures. It’s not quite your chariot, but it’ll do in a pinch.
17. Bard 7: At seventh level of bard you get fourth level spells, like Compulsion, which can force creatures you see in range of the spell to move to your tune if they fail a wisdom save. I’m pretty sure “towards me” can technically count as a direction for this spell. Check with your DM about that.
18. Bard 8: Use your last ASI to maximize your Charisma for the most inspiration and strongest charms. Speaking of, you also get Charm Monster this level. I know we just made a humanoid build for Cu Alter, but there’s a pretty good chance he’d be a monstrosity if he showed up as an NPC, so we should take that into account.
19. Bard 9: Ninth level bards have a stronger song of rest, as well as fifth level spells. Your Geas forces a creature to make a wisdom save, and on a fail they’re forced to obey a command for 30 days. Once per day, disobeying your geas deals 5d10 psychic damage for a bit of encouragement. Remember when I said you were so pretty you prevented damage? I lied. You’re definitely so pretty it hurts.
20. Bard 10: Your capstone level gives you an even stronger Inspiration, a round of Magical Secrets, and another round of Expertise. Double up on Insight and Acrobatics for a little more flexibility, both socially and physically.
You get two spells this level, from any spell list you want. (You also get another cantrip, grab Prestidigitation for the hell of it.) Dominate Person gives you a much more fine-tuned control over your braves than your other spells, and Conjure Woodland Beings grants you a way to summon even more braves to the battlefield, as long as you’re okay with your braves being fey creatures. 
Pros:
You’re very charming, and I mean that in every sense of the word. A maxed out charisma stat, expertise in persuasion, and plenty of charming spells means that you stand a pretty good chance of defeating a lot of your problems without ever throwing a punch.
Unlike other charm-heavy builds, you’re also pretty good when the punches start flying! Echos are great at covering the battlefield, and when you add your whip’s range to that, plus your conjured braves, and it’s going to be really hard to avoid your influence in a fight. You can also affect the flow of battle, slowing down creatures with your whip and keeping them at arm’s length the entire fight.
Not only are you good at charming, but your spells specialize in affecting large groups. Enthrall and Compulsion don’t have an upper limit of creatures you can target, so you’ll be even stronger against larger armies. Just as long as a lone, dashing spearman doesn’t show up, your victory is assured.
Cons:
Whips are good for covering ground, but not so much for dealing damage. Sorry, 1d4 just isn’t very powerful.
You have one use of Indomitable later into the build, but your low Wisdom means you’ll probably be using it to avoid someone else’s charms. Building your own army is fun, but turning it on the rest of the party after one bad roll is probably going to cause some problems.
Most of these builds end up with too much to do in their bonus action, but you have to deal with crowded reactions instead. You can make attacks of opportunity, defend yourself with your whip, or defend your allies with your braves. You’ll also always have to weigh the current situation to every later turn between now and your next turn. Nobody ever said it was easy being queen.
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teatitty · 3 years
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In my opinion the only good thing Prisma ever did was create Magical College Girl Medb and Mini Cú + Show Bazett being a badass(Saw the scene on YouTube) The rest can be burned in a fire and the memory repressed.
BOOSTS THIS ON MY SPEAKERS
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Conversation
FGO Prisma Codes
Medb: I am a Magical*Girl!
Gudao & Gudako: College girl!
Medb: Shut it!
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sayohazawa · 6 years
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Tonight’s dream: Two girls, one blonde and one brunette, were once enemies in high school after the brunette (Brownie) started dating the boy crush of the blonde (Blondie). The pair broke up by the time they got to college, at which point Brownie and Blondie met again at a party hosted by a lady calling herself Queen Medb (yes that one, and yes that was her stated full name). 
Medb offered a special reward for anyone who could roll the highest number on a roulette, and Blondie somehow manages to roll the lowest number five separate times in a row. Meanwhile Brownie managed to roll the highest possible one, earning her a really hot makeout session with Medb in front of everyone, and receiving the present: a necklace with a rose jewel on it.
Brownie goes to blondie, tells her that she really feels sorry for her bad spins, and gifts her the necklace as an apology and consolation for those bad rolls and their feud over the now-irrelevant boy crush, and besides she doesn't like roses anyway.
Soon after they start dating because that makeout session apparently was both of their lesbian awakening (Medb tends to have that effect on ladies) and then after that, they get involved with a group of people investigating a magical vampire attempting to open a portal to hell and release all of the worst vampires the world has ever known in order to bring about a new world ruled by blood. They think their best lead is the rose necklace which apparently has enough magical power to serve as a seal for the hell portal (much like how a rose placed on Dracula’s sleeping coffin kept him from leaving it), so the two girls are tasked with finding that Medb they met in college so that she can give them assistance, intel, and any more magical items she may have that can help them prevent vampires from ruling the world.
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tainbocuailnge · 7 years
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speaking of medb being kind of pathetic outside america did anyone ever bother translating the prillya event bc from the bits I picked up that sure was a mess with this grown ass woman being a “magical college student” and her being comically obsessed with cu to the point of making mini cu-chan
like this could have been done well and im loving the concept of medb seeing the kids have cool magic powers that she decides should be hers instead and also she’ll conquer this entire magic realm while she’s at it, you can only enter if you’re a magical girl you say alright then I’m a magical college student and also my greatest enemy in life is now my harmless mascot character, but something tells me that wasn’t the case
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raionmimi · 2 months
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Canon to the Fate Universe
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raionmimi · 2 months
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My Valentine's Day present to everyone is Medb x Bazett propaganda
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raionmimi · 10 months
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154 cm
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raionmimi · 6 months
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GYARU MEDB wants to beat the shit out of you
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raionmimi · 8 days
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😂 I didn’t think you’d actually respond. Yeah Medb fucking someone to death is totally not thot behavior.
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I think you should 100% trust Medb at face value, don't worry about it
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raionmimi · 1 year
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Fun Fact: Tiamat Grand Order has 46 expressions, but Avicebron has only had one!
𝐔𝐧𝐭𝐢𝐥 𝐧𝐨𝐰 𝐮𝐰𝐮
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raionmimi · 1 year
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Haya_Kewi continues to carry the Medb x Baz ship on his back 😌💕 FGO Sketch 2 pack rules actually
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raionmimi · 8 months
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Can't believe we got 2 summer Medbs yet no summer Cu
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L + Ratio + No Summer Alt + We are griddying on you + We are griddying on you + We are griddying on you + We are griddying on you
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raionmimi · 1 year
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Charming a man to do something she's perfectly capable of doing
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