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#Mana Series
superfamiblog · 1 year
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Seiken Densetsu 3/Trials of Mana (Square, 1995)
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tenvert · 7 months
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Angela from Trials of Mana! ✨💖
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demifiendrsa · 5 months
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Visions of Mana | Announce Trailer
Visions of Mana will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, and PC (Microsoft Store, Steam) in 2024.
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Title logo
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Key visual
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Screenshots
First details
A brand-new entry in the beloved Mana series, Visions of Mana is the first mainline instalment in more than 15 years. Visions of Mana will return to the series action RPG roots and take players on a new adventure with protagonist Val, a soul guard assigned to protect his childhood friend, who has been chosen by the Faerie as the Alm of Fire to travel to the Tree of Mana and rejuvenate the mana flow. Square Enix released a new trailer which provides a first look at the newly imagined world of Mana in the all-new Visions of Mana. The trailer features action-packed gameplay and showcases a vibrant world where players will be able to journey across a range of breathtaking environments, battle with an array of enemies and monsters, including fan-favorite Rabites, while exploring a world where the powers of nature and elemental spirits connect. Fans and newcomers alike will also get to experience new and evolved gameplay with real-time 3D combat. Since the series’ debut in 1991 as Final Fantasy Adventure, a spin-off of the Final Fantasy series, Mana games have immersed players in bright vibrant worlds, breathtaking environments, heartwarming characters and high fantasy storylines across many genres and platforms. Fans of the series can expect new designs of the series’ beloved creatures from Mana series Illustrator Airi Yoshioka and a new captivating musical score composed by Mana series composers Hiroki Kikuta, Tsuyoshi Sekito and Ryo Yamazaki. “I am delighted to finally be able to reveal Visions of Mana, the first mainline instalment to Mana series in over fifteen years,” said Mana series Producer, Masaru Oyamada. “The development team have been working hard to ensure that Visions of Mana remains faithful to the series that players know and love while also offering fans and newcomers a fresh new experience with an all-new story, characters, and gameplay mechanics. We cannot wait to share more details about the game with you soon.” To celebrate the reveal of Visions of Mana, popular series artist HACCAN created new teaser artwork which gives players a glimpse of the iconic Tree of Mana against one of the game’s enchanting vistas and a variety of the heartwarming characters that players can expect to encounter within the game.
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fostersffff · 3 months
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A scrimblo to surpass Flammie...
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illusidy · 4 months
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Children of Mana had great chara designs, especially for the girls. ;_; I deleted my old Tiss drawing here, but here's an improved version years later!
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comfortfoodcontent · 1 year
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1993 Seiken Densetsu 2 aka Secret of Mana for Super Famicom Magazine Ad
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desfraisespartout · 16 days
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Fight against Dolan
A few days ago, I had drawn that benevodon during a drawing challenge and decided to redo my drawing to make Dolan bigger and more ominous.
Giant werewolf godbeast, awoooooo 🐺‼️
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satoshi-mochida · 26 days
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Visions of Mana- March Trailer
More new information at Gematsu(has more than 30 images).
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dawntrailing · 8 months
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grima-raef · 9 months
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Sword of Mana | Square Enix
Game Boy Advance | 2003
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prnsn001 · 3 months
Audio
Legend of Mana Title Theme ~ Picturesque Landscape; Legend of Mana from Seiken Densetsu 25th Anniversary Concert disc
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superfamiblog · 2 months
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Secret of Mana (Square, 1993)
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ydotome · 2 years
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Ruri "Elazul" (瑠璃) - Seiken Densetsu: Legend of Mana - The Teardrop Crystal - Episode 1
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playingwithstarsabove · 5 months
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A new Mana series game??? In 2024?? I was COMPLETELY caught off guard by that.
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pathfinderunlocked · 1 month
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Mad Mallard - CR4 Monstrous Humanoid
Also known as Duck GI and Captain Duck.
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Artwork is official art from Children of Mana, copyright Square Enix.
This is a recurring enemy from the Series of Mana video games. That's a flail in the artwork, not a ball and chain fettered to the duck's leg.
Mad mallards are angry, not insane. They're demihumans, and tend to live in small settlements on the shores of rivers and lakes, where they build only simple fragile wooden structures to live in, but spend far more time and effort building defensive siege weaponry and other military defenses. Their extremely militaristic and xenophobic nature makes them dangerous, but their appearance makes them hard for many people to take seriously. Mad mallards instinctively coordinate with each other very well, quacking orders and working in tandem like organized military units without requiring any actual training.
I included descriptions here of its teamwork feats, for ease of running the monster. Because there are so many of them, I separated them out into their own section in the stat block.
Mad Mallard - CR 4
This oversized duck-like creature walks on land and stands about waist-high to a human. It carries a heavy ball and chain that it swings menacingly with its wings, and it wears a metal helmet that covers most of its head, though its large duck bill sticks out from underneath.
XP 1,200 LN Small monstrous humanoid Init +2 Senses darkvision 60 ft; Perception +5
DEFENSE
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size) hp 37 (5d10+10) Fort +3, Ref +6, Will +4 Defensive Abilities evasion, mallard helmet
OFFENSE
Speed 15 ft., swim 30 ft., fly 10 ft. (clumsy) Melee heavy flail +9 (1d8+4/19-20) Ranged pumpkin bomb +8 ranged touch (3d6+1 (+1d6+1 on crit) plus 4 splash fire damage, DC 13) (20 ft. range increment) Special Attacks pumpkin bomb (6/day)
STATISTICS
Str 16, Dex 15, Con 15, Int 8, Wis 10, Cha 8 Base Atk +5; CMB +7; CMD 19 Feats Broken Wing Gambit, Coordinated Defense, Coordinated Distraction, Duck and Cover, Improved Duck and Cover, Splash Volley Skills Acrobatics +5, Diplomacy -1 (+1 vs. mad mallards), Fly -4, Intimidate +5 (+7 vs. mad mallards, +1 vs. humanoids), Perception +5, Swim +15, Stealth +13; Racial Modifiers -4 Intimidate vs. humanoids Languages Aquatic SQ tandem tactics Gear Small-sized heavy flail, mallard helmet
SPECIAL ABILITIES
Mallard Helmet (Ex) A mad mallard's helmet functions as metal parade armor that is specially designed to fit a mad mallard, granting it a +3 armor bonus. Like most parade armor, it grants a +2 circumstance bonus on Diplomacy and Intimidate checks against members of the group that the armor is the uniform of; in this case, against mad mallards. This armor only fits Small humanoid-shaped creatures with avian heads.
Pumpkin Bomb (Su) A mad mallard has a stash of 6 pumpkin bombs per day which it can hurl at enemies, similar to an alchemist's bombs. Drawing the components of, creating, and throwing a pumpkin bomb requires a standard action that provokes an attack of opportunity. Thrown pumpkin bombs have a range of 20 feet and use the Throw Splash Weapon special attack. On a direct hit, a pumpkin bomb inflicts 3d6+1 points of fire damage (although only 1d6+1 of this damage is multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from a pumpkin bomb is always equal to the bomb's minimum damage (typically 4 damage). Those caught in the splash damage can attempt a DC 13 Reflex save for half damage. The number of bombs per day, damage, and save DC are Intelligence-based, and each include a +2 racial bonus.
Tandem Tactics (Ex) A mad mallard gains Broken Wing Gambit, Duck and Cover, and Improved Duck and Cover as bonus teamwork feats. Additionally, a mad mallard is treated as if it possesses the teamwork feats of its allies, even if it doesn't meet the prerequisites of those teamwork feats, as long as an ally who actually possesses the feat is taking part in the teamwork. (For example, if an ally has the Back to Back feat, a mad mallard and that ally gain the benefits of Back to Back as long as they are adjacent to each other, but two mad mallards adjacent to each other do not benefit from Back to Back while that ally is not adjacent to them.)
TEAMWORK FEATS
Broken Wing Gambit Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.
Coordinated Defense Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.
Coordinated Distraction When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. If you or your allies are incapable of taking an attack of opportunity against the target for any reason, the effects of this feat do not apply.
Duck and Cover Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a reflex saving throw against a spell or effect, you may take the result of your die roll or that of your ally (your modifiers still apply to the roll, regardless of which result you take). If you take your ally’s result, you are knocked prone (or staggered on your next turn, if you are already prone or cannot be knocked prone). In addition, you receive a +2 cover bonus to your AC against ranged attacks as long as your ally is wielding a shield.
Improved Duck and Cover Whenever you use Duck and Cover, your ally has evasion or improved evasion, and your ally’s saving throw roll succeeds, half of the damage you would have taken is transferred to your ally. (This damage is not reduced by the ally’s evasion or improved evasion.)
Splash Volley You initiate this feat whenever you throw a splash weapon into a square within the reach of an ally who also has this feat and miss your target. Rather than you rolling to see where the weapon lands, the abettor can try to redirect it as an immediate action by making a melee touch attack against any adjacent foe. If the abettor’s attack hits that foe, the splash weapon impacts in the nearest square the targeted foe occupies.
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ursas-arts · 1 year
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hes baby
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