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#Marvel Super Heroes
arcadebroke · 3 months
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maximumspider · 7 months
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[Capcom VS. Series] : Secret Palette Swap Characters
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Background Sources
Source #1: @the2dstagesfg (2D FIGHTING GAME STAGES on Tumblr)
Source #2: Emu Gif Animation
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videogamequeens · 9 months
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segacity · 10 months
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Super Armor 'Marvel Super Heroes' SEGA Saturn
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comfortfoodcontent · 1 year
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Psylocke from Marvel Super Heroes
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1980sactionfigures · 3 months
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Training Center - Marvel Super Heroes (Toy Biz)
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s--a--i--k--o · 1 month
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🕷️Marvel Super Heroes vs. Street Fighter (1997)🕷️
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nineties-effect · 1 year
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jet-grind · 1 year
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vintagerpg · 10 months
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From the back cover of The Ultimate Powers Book (1986): “Two-hundred and ninety-three powers times five ranges times eighteen power lives equals—26,370 discrete powers!” Now, TSR products, particularly for the Marvel Super Heroes line, are prone to exaggerating, and it is true that the claim of nearly 27,000 discrete powers is a bit much, but that doesn’t really diminish the monstrous utility of the book.
The core box for Marvel Super Heroes didn’t have character creation at all. The idea was that players would just take the roles of established Marvel characters. The Advanced box introduced character creation, but the list of powers was limited and the system generally produced characters that were underpowered compared to those from the comics. Ultimate Powers hopes to change that, with a brand new creation system that aims to be flexible enough to create characters from the cosmic level on down to regular folks. It builds off a robust pool of “form” templates — cyborg, induced mutant, demon, etc — and then builds up, next with the origin of powers, abilities, weaknesses, the actual powers (arranged by type) and so on. The powers themselves allow for a good amount of detail and fine tuning — not so much as Champions, but enough to feel bespoke.
Its rare, I think, for this kind of sourcebook to totally transform its game, but that is exactly what Ultimate Powers does — playing these characters is its own sort of experience, different from the basic or advanced game. Not bad for a 96-page book! Well, a 96-page book with three columns, small text and no pictures. Dense!
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browsethestacks · 4 months
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Original Art - Marvel Super-Heroes #014 Pg 01 (1968) by Ross Andru And Bill Everett
From ha.com...
It's not Peter Parker's spider-sense kicking in, it is a pain "like a thousand trip-hammers... pounding" on his brain! That's what happens when you face "The Reprehensible Riddle of... The Sorcerer!" As explained on this splash page, the story was created whole-cloth as a fill-in issue when John Romita Sr. had sprained his wrist. It turned out that a fill-in story for Amazing Spider-Man was not needed after all, so Marvel (read: Stan Lee) decided to run the tale as the "all new" story for this anthology re-reprint series. As it wasn't published in any of the "regular" Spider-Man titles of the day, this story has only rarely been reprinted itself!
It's an off-the-wall Spider-yarn (pardon the pun) as Spider-Man never directly faces the true villain of the piece, battling a synthetic warrior instead.
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arcadebroke · 4 months
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maximumspider · 7 months
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[Capcom VS. Series] : Palette Swap Bases
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Background Sources
Source #1: @the2dstagesfg (2D FIGHTING GAME STAGES on Tumblr)
Source #2: Emu Gif Animation
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oldschoolfrp · 10 months
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In the best of times, the streets and structures of New York City are full of a mixture of people -- some very good, some very bad, most somewhere in between.
These are not the best of times.
After Midnight, official advanced game adventure by Anthony Herring for Marvel Super Heroes (the FASERIP system), TSR, 1990, Jeff Butler cover art
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segacity · 3 months
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Spider Sense Is Tingling 'Marvel Super Heroes' SEGA Saturn
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xmencovered · 2 months
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Marvel Super-Heroes (Vol. 2) #1 / Published: March 1990 / Artist: Jim Lee
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