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#Mega Man Zero 2
paoroe · 12 days
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Zero my beloved
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nintendometro · 6 months
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The Japanese commercial for 'Mega Man Zero 2' on the Game Boy Advance.
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Mega Man Zero 2 (Inti Creates - GBA - 2003)
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bancho-zx · 2 months
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【Game Boy Advance】
Mega Man Zero 2 | ロックマンゼロ 2 ~Title/Opening
// Music: Ippo Yamada | 山田一法
// GBA Reflective TFT LCD screen
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retrogamelovers · 1 year
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#OnThisDayInGaming! 🎂
Mega Man Zero 2 for the GBA turns 19 today in North America!
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hobo-dante-ex · 1 year
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spinningbuster98 · 8 months
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Mega Man Zero 2 Part 3: Elpizo
Leviathan’s stage is one of those that is entirely held up by its aesthetic and music, otherwise, like the train level, it’s too simple with some questionable enemy placement (especially at the end), but it’s still ok.
Also those snowball throwing enemies are based on enemies from Chill Penguin’s stage in X1
Fefnir’s stage is pretty tough but also fun
The frog’s stage is...the Forest of Dysis act 2, it even has the same miniboss. Granted Fefnir’s stage also reuses Phoenix Magnion’s aesthetic, even starting from one of his generator rooms to give a sense of continuity, but here it really feels like an alternate version of a previous stage. Still good though.
The boss can be an absolute bitch though, especially if you let him eat those golden tadpoles (?)
Harpuia’s stage is probably my favorite of the game, mostly due to its gimmick with the differently colored crystal platforms.
It’s also the best stage in which to grind E Crystals thanks to those infinitely spawning red and blue insect enemies
So unique to this game is the form system: basically by performing a certain amount of actions in a stage (which the game never tells you about), such as killing X amount of enemies with a dash slash, or with the buster etc you can unlock different “forms” for Zero which will have slightly different attributes, like more power to the buster or greater speed etc
I never use them for 3 reasons:
1) The requirements can only be met during a stage that you have yet to complete and usually require you to stop and grind some enemies for a while
2) Each form also comes with a downgrade of sorts: the X form, which powers up the buster, also nerfs the sword for example, so I don’t think they’re that practical
3) Each form changes Zero’s color and they look kinda fugly imo
Speaking of Zero’s design I guess this is as good a time as any to discuss the Zero series’ artsyle right?
I wasn’t in the fandom back when these games were coming out but I can imagine that the artstyle must’ve caused plenty of people to bitch, especially Zero’s redesign, because this is the kind of hard shift in artstyle that usually causes fans to bitch, and to be fair: it is completely different than previously
From what I can gather the only real reason why Inti Creates opted for this style was to further give the series its own distinct sense of identity, which I can respect
Now personally the only real issue I have is that most of the characters are...pretty much dressed the same. Like they all wear a variation of that midriff exposing “shirt”, even Zero who’s supposed to be 100+ years old, so either fashion style has really gotten homogeneous or these clothes are not to be taken literally but more as “approximations” of clothing due to the somewhat chibi-fied artstyle
Furthermore most boss characters look like chuncks of metal shaped like animals with very little expressiveness.
What I do like about this style is the sheer amount of detail in the artwork and in the backgrounds (especially in the later games), not to mention how the sleeker designs lend themselves very easily to much more dynamic poses than previously, which helps the characters look just plain cool and stylish
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For better or worse one can’t imagine the Zero games without Toru Nakayama’s artwork, it just wouldn’t be the same.
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the-monkey-ruler · 9 months
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Mega Man: The Wily Wars (1994)ロックマンメガワールド
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Date: October 21, 1994 / April 26, 2002
Platform: Genesis / Nintendo Switch /  Game Boy Advance / Wii U     
Developer: Capcom / Inti Creates Co., Ltd.
Publisher: Capcom
Genre: Action / Platformer / Action-Adventure
Theme: Sci-Fi / Cyberpunk / Post-Apocalyptic
Franchises: Mega Man / Mega Man Classic / Mega Man Zero /
Aliases: Rockman Mega World / Rockman Zero 
Type: Appropriation
Summary:
Mega Man: Wily Wars is a remake of the first 3 Mega Man games for Sega Genesis. It also features some extras. 
Mega Man: Wily Wars features remakes of Mega Man, Mega Man 2, and Mega Man 3, with improved graphics; however, it also features Wily Tower, a new mode in which Mega Man may use any weapon he wants and defeat new Robot Masters from the Genesis Unit.
Source: https://en.wikipedia.org/wiki/Mega_Man:_The_Wily_Wars
Link: https://www.youtube.com/watch?v=M8HDHzjA0KE&ab_channel=NintendoComplete
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g4zdtechtv · 1 year
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Johnny vs. The Mega Man Zero Series
My Hero, Zero.
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Another piece I'm really happy with! This one was done as a request for a friend. Chibi Zero vs Chibi Phoenix Magnion from Mega Man Zero 2.
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owlixx · 1 year
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Mega Man Zero 2 Thoughts
I’m going to be honest, I was only half paying attention for parts of it
I also played half the game using only one hand as a self imposed challenge
I missed the rotating air slash from Zero 1
I liked that I could optionally disable my ultimate form to try the other forms
…because I of course played on easy mode again
The frog and Phoenix gave me a lot of trouble
I found the grapple hook a little hard to use reliably
I enjoyed the plot decently but yikes the translation is rough
I was reading the text out loud in that classic “bad anime voice acting” style as seen in mega man 8 and x4
It was fun to see the guardians again
I preferred the mission structure compared to Zero 1
Overall though, it felt pretttty similar
I enjoyed the intro cutscene and the way the menu doesn’t change until after
Didn’t really try the shield boomerang and never got it in the first game either, whoops
I only got one EX skill the whole time, oops
And really only got 2 optional forms, I think
Overall, generally positive and looking forward to the next one!
Side note: I’m not sure yet if I’ve talked about how much of the games I’m skipping, but I now just have 7 games left : Zero 3-4, ZX + Advent, and MM 9/10/11 as part of my new plan. Then maybe I’ll play the current seasons of fortnite and MW2, maybe a new visual novel.
Long term, I do want to beat all the battle network games, legends, 7-8, the 2 Sega games, the 2 remakes. But maybe another time. I’m in the middle of the MMBN1 DS remake, fan translated to English from like a year ago, but I had been playing on 3DS -!: now I have a lovely DSi XL to play it on with the proper aspect ratio/pixel density. but of course there’s also the collection next year, but not for Xbox. But I do have a switch and PC, so who knows. I’ll have to wait and see if it’s worth it.
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sulan1809 · 5 months
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Elpizo - De comandante da Resistance a um traidor
SPOILER ALERT!!
Em Mega Man Zero 2, nos momentos iniciais, Elpizo atuou como comandante da Resistance, enquanto Ciel estava trabalhando no Ciel System. Elpizo basicamente fez o papel de bom moço para tentar conquistar a confiança de Zero e Ciel, no entanto, ao passo que progrediu o tempo, ele demonstrou comportamento megalômano, sentindo-se superior, onipotente e invencível. Elpizo parecia sofrer do grande histórico de perseguição imposto a ele pela Neo Arcadia, constantemente querendo aniquilá-los, e acreditava que Neo Arcadia sentia o mesmo por ele. Depois da tentativa fracassada de invadir Neo Arcadia, Elpizo se sentiu desmoralizado. Também pode-se argumentar que Elpizo desenvolveu uma mentalidade narcisista dele mesmo, querendo se tornar mais poderoso para manter a ilusão de natureza grandiosa aos olhos de outras pessoas. Ele queria obter mais poder e para isso, ele teria que obter o poder de uma poderosa entidade, Dark Elf, que estava selada no corpo de "X". Elpizo fez Zero assistir o corpo de "X" sendo destruído e com isso, ele poderia absorver a Dark Elf e se tornar mais poderoso. Zero não teve outra escolha a não ser derrotar Elpizo. No fim, em contraste com Copy-X, que queria extinguir os Reploids para o bem da humanidade, Elpizo queria fazer justamente o contrário, ele queria dizimar a humanidade, para o bem dos Reploids, em similaridade com Sigma. Antes de morrer, Elpizo agradeceu Zero por tê-lo impedido de fazer "uma coisa imperdoável", então ele se transformou em um Cyber-Elf.
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Mega Man Zero 2 (Inti Creates - GBA - 2003)  
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hellman55 · 10 months
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Longplay - Megaman Zero 2
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hexadigital · 1 year
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hobo-dante-ex · 1 year
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