Capcom on how Monster Hunter Stories 2 came to be, working with Switch
In an interview with Japanese site Gamer, Capcom opened up about the origins of Monster Hunter Stories 2: Wings of Ruin.
When the game was revealed last year, it came as a bit of a surprise. The first entry wasn’t a massive blockbuster on the sales charts, and there hadn’t been any news about a possible continuation.
Capcom said that “the huge response from players” of the original made Monster Hunter Stories 2: Wings of Ruin possible. The company also hopes that the series can become “a new pillar of the Monster Hunter franchise.”
Here’s our full translation:
First I’d like to ask you about Monster Hunter Stories 2: Wings of Ruin. It’s been 5 years since the original was developed, could you talk us through the sequel came to be?
The first game was released in 2016 and received everything from a smartphone release to an anime serialization. A lot has happened since that first game came out and the huge response from players led us to the decision to make a sequel. To make a title worthy of being called the sequel, we did countless trials on what the game should look like and how it should play, to suit both existing players and those coming in fresh. The result is a sequel that we’re very confident in.
Monster Hunter Stories differs from the main series with a focus on RPG elements rather than action-oriented monster hunting. We wanted to create an RPG where players are immersed in the world of Monster Hunter. Something that appeals to both existing fans of the series and RPG fans alike.
There are some popular monsters in the Monster Hunter universe, and through playing alongside those monsters as allies in this game, we hope players will develop an even closer bond to them. It carries the same mechanics as the first game, and we hope that this system will turn Monster Hunter Stories into a new pillar of the Monster Hunter franchise.
The first Monster Hunter Stories was made for 3DS, but Monster Hunter Stories 2 will be on Switch – a much powerful device. Capcom also spoke about making the new game for Nintendo’s current console:
What new elements and improvements were you able to introduce now that the game is on the Switch?
Of the number of changes we were able to make, I think the biggest change was in the cutscenes. Things like character expressions, lightning, cinematic effects were all redesigned and scenes are much more expressive as a result. Players will definitely see the improvements once they get their hands on the game.
Monster Hunter Stories 2: Wings of Ruin will launch for Switch on July 9.
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I was browsing through your monster Hunter world art.
I stumbled across the art with your hunter and the handler. I wanted to know if the Hunter is using sign language? I noticed the “o-k” in what I assumed was sign langue haha. (The art of the handler and Palico crashing into the Hunter with the … weird little pink creature wearing a Santa hat and it’s tongue frozen).
Yes she is! I wanted to run with the fact that the hunter doesn’t speak in-game so my hunter uses sign language due to an injury she received in a hunt when she was younger. I’m glad the O-K read alright!
Also that pink lad is my beautiful ballsack son/palico that I joke is her palico when it sheds too much (it’s the nekker armor from the Witcher 3 quest loooool)
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In a remote village, one young child sets out a cup of tea behind her house. Her mother curiously asks who will partake in it. "Its for the masked swordsman! He saves people!" She replies, carefully placing a lid over the tea, so its a tad less colder when the mist settles in. Her mother shakes her head. "Does the swordsman like Jasmine?" And the little girl runs back into the house, laughing. "He likes tea!"
It had gotten late as the mist rolled into thfe village. Yone had been here before on a few occasions. While he sensed no azakana in the area, he found himself drawn to this particular village. He walked as quiet as a spirit through the village under the cover of night and this heavy mist. As he passed the house of the girl he had saved previously, he noticed a cup left out with a note under it. Yone crouched down and saw that it was left for him.
He read the note left by the young girl, a smile crept across his face briefly. "Children seem to be better judges of character than adults most of the time. What a sweet child; I pray that they never come for her." He thought to himself out loud, before he picked up the cup of tea to drink. It had chilled slightly due to the drop in temperature outside, but was still warm enough thanks to the lid the girl had placed on the cup. Yone sat there and finished the tea after a few sips. It reminded him of the tea his mother used to make when he was a young boy. In his reminiscent stupor he had not noticed the back door had cracked open slightly. It seemed that he had either woken someone up or the girl had stayed up and waited for him to show.