The dreaded owlbear, king of the northern forests.
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If I painted Maleficent in her fairy form I figured I should paint her in her dragon “boss” form too. Again tried to keep true in some ways but wanted to incorporate more of that buggy, semi lovecraftian design too.
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A Frost Snail, cousin of the Flail Snail. Spot illo for my D&D-related blog, and you can read about this monster here.
I should point out (as people have asked) that the bloke getting a spike through his head is a dwarf. To me, D&D dwarves are just smaller, hirsute versions of humans. Or badgers in human form. I don't subscribe to the Scot-ish, pot-bellied Jackson version of them.
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The Monster MANual calendar - a fireman-style calendar of D&D monsters reimagined as humanoid beefcakes.
Aboleth, Mind Flayer, Werewolf, Troll, Gelatinous Cube, Shadow Demon, Mimic, Vampire, Beholder, and Shambling Mound.
I have two more left to finish, which will be done in the next couple weeks. Pre-orders for the calendar open tomorrow, Tuesday, Oct 18th!
Find out more here
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the unholy child of the hut of baba yaga and a sphinx
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The Aconite Dragon
I'm not biased… but this is one of my favorites out of the Floral Dragons.
We had wrapped up a batch of charming, sweet Floral Dragons when Hit Point Press asked if I could create some that are more on the… dangerous side. Obviously players need some boss monsters to fight, and I think you'll have fun with this one >:3c
I wanted to make it extremely creepy, more alien-like and poisonous just like its namesake. Aconite/wolfsbane has such a fascinating shape that I had to turn it into a freaky face for this creature, inspired by hooded chameleons!
You can find more info from HPP here!
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I enjoy these weirdos
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>That little girl's diary is protected by a small dragon!
>"Get back scoundrel!, Just who are thou...?"
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Skeleton voice is the best voice
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Monster Manual - Ankheg
Ankhegs are burrowers. Real burrowers, unlike bulettes and purple worms. Most of the time they're invisible to the eye, unless they're hiding in very shallow ground, in which case their antennae peek through the soil. You won't find them in places with lots of rock or water. Farmland is coincidentally the best place to find one. Reflecting on it, the ankhegs probably lived in those places first, and then humanoids decided to start farming while it was already inhabited. An elf told me that out West, lots of land was once prairie and forest but was converted to farm fields afterward. He'd seen the trees fall and everything.
Anyways, ankheg are generalists, meaning they aren't very aggressive. Put up a little fight and they'll be sent scattering. Their legs are too weak to do more than scratch, but their mandibles are hardened to dig through the earth and can hurt real bad. If it squirts a little acid, it's on its last legs, as this is stomach acid. This is a last resort and they will use it to mask a retreat.
For original monster manual snippet and size, check here.
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Evan Dorkin conceived and drew a monster, so I statted it up for 5e.
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A Thorn Fiend. Spot illo for today's update to my RPG-related blog, which you can read here.
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One of my favourite pieces from this summer: a marker and coloured pencil drawing of a very cheerful beholder. Prints are available through my Etsy shop:
https://www.etsy.com/ca/shop/DMACOriginalArt
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Unlike the barely-alluded-to talking ropers, the talking intelligent mimics were described clearly in the 1977 AD&D Monster Manual. About half of mimics are multilingual, friendly, and willing to trade their knowledge of the dungeon in exchange for food. Only the largest mimics are hungry brutes who try to eat everything that moves within reach. (David Sutherland illus)
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