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#NOT A SINGLE WEAPON GRIMNIR
saeraas · 3 years
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tell me why I still don't have a full M2 grid and I got lucky enough with gacha (Ixabas) to go primal in one element before I can finish M2 in any elements
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adhdvane · 3 years
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHH
I GOT HIM FROM A SINGLE DRAW TICKET
#sammy liveblogs about granblue#i was super disappointed when during the last gala that i'd saved 4 10-parts and ~12 single draw tickets and#and the only halloween character i got was the new wulf & renie sr#and considering they haven't given us any halloween character draw tickets#we can't get loot from the halloween re-run#nothing from the tickets from proving grounds (guess i am happier i got a gold moon from the ssr ticket as opposed to a random ssr summon)#(which has happened from ever single other ssr ticket from proving grounds save the last one that gave me a vintage weapon)#the last gala did give me grimnir (grand) and kou thought#and i guess kou is fun to play with at least he was to use in the maniac/proud/proud+ proving grounds#but like im a be honest w/my main wind set up grimnir (grand) is super outshone by having grimnir (valentines)#yeah grimnir (valentines) doesn't do damage on ougi but them crit buffs on ougi and his second skill being a fuckin ~4.7 mil+ nuke#and chance to sup damage bonus to allies bullet and grimnir (valentines) 3rd skill field effect to further buff crits#and i tested grimnir (grand) w/the team against solo alexiel and it was a no go#the atk specs down and chance for special attacks to miss on grimnir (valentines) second skill is kinda a big deal for survivability#esp when im trying to stay at half hp and lower on myself im not tryin to not get hit#so i dont die and deal damage at the end of every turn#and there's only so much dodging i can get from the soldier class boost' morrigana's dodge all (1)' and tiamat's (ally&summon) mirror image#BUT ANYWAYS I REALLY REALLY REALLY WANTED AZAZEL'S NEW HALLOWEEN SSR#like his battle sprite actually has his wingssssssss hhhhh his normal ssr doesn't#also pls give me more of his dumbass tsundere content i love him#the only other halloween ssr i have is lady grey (who is a real good ssr i use on my dark melee team)
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tainbocuailnge · 4 years
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Hey, thanks for making that weapons guide a while back, it's really helped me out. However, I have a couple of Questions regarding transitioning for Magna 1 to Magna 2. 1: Do you replace ALL of your old M1 weapons once you have a fully leveled M2? or is it a mix and match kind of situation? 2: Would it be better to fully max out the M1 levels/skills to 200/20 first or is that more of a thing that'll happen as I farm for M2 stuff? Thanks again!
1) in most cases it’ll be a mix and match situation. in fire i run a mix of ancient ecke sachs and shiva swords for example (though in fire’s case the m2 weapons are kinda unpopular and lots of people don’t use them at all in favor of ecke sachs). in wind the standard setup is 3 tia guns and 3 grimnir harps, in light it’s 5-4 chev swords 1-2 metatron bows, and in dark i think its 4 celeste claws and 2 avatar staffs. in dirt you make a complete switch to 3 alex katanas and 3 alex axes and in water you run either... i think it was 3 harps and fill out the rest of your grid with whatever or you run hyperspecialised 10 staff meme grids (i switched to varuna years ago so im not sure about the state of magna water lol)
keep in mind that obviously those are guidelines more than anything and you can switch parts of it out for what the fuck ever you want depending on what you like playing best. while I don’t always agree with the weapon templates in the ingame handbook they ARE a good jumping point if you’re not sure where to go so it’s worth checking them out if you need some pointers
2) honestly you’re probably not even gonna sl15 most of your m1 weapons before you switch them out and I don’t own a single sl20 weapon that wasn’t handed to me. sl20 is something you consider working towards once you’re done with everything else already because from sl15 to sl20 takes seraphic-level skill fodder while only resulting in a 2% atk increase, it’s just not really worth it as anything other than the finishing touch
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gbfree86 · 5 years
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To-Do List
Had to sit down and do one of these as I feel myself getting aimless. As of late, all I've been interest in is collecting draws for spark. Literally, I'm logging on just for daily bonus and to complete event daily mission. Overall I don't feel motivated to do much more right now but WHEN I do I want to have a set goal I can work on. I enjoy this game most when I'm working towards a single goal or two.
So, the goal list in order is:
1. Collect enough pendents to aquire a Grimnir harp from the shop as a main hand. This means mindlessly leeching Tiamat HL. I'm 1890/4000 prestige pendents so almost half way.
2. SSR earth Saraphic. I just need 2x Bahamut horns which I'll get from leeching proto-Bahamut. I can see myself alternating between this and leeching for prestige tbh.
3. SSR water Saraphic. Missing Bahamut horns and trial fragments and some centrums. Probably, just leech for horns the same time I do for earth. Trial fragments will be priority here followed by centrum since that just a matter of poking a few Levi HL.
4. MLB my water grid. I just need one more dagger to complete.
5. MLB my earth grid. I have 4/6 xtal blades MLB.
6. Interestingly I want to work on dark. I have a base 2axe/4 claw but only the axes are MLB. Hopefully by the time I get here I'll be more into playing the game again cause then I do both omega and acarum for claws. Probably pendent a few using what I collect from MLB-ing earth and water grids.
7. MLB light grid using my MLB dark grid.
8. Skill up Bahamut and Saraphic weapons to max. This will probably be done along side my efforts to MLB my M1 grids since such should give me a steady flow of fodder.
Well, that's it for now. I feel the closer I get to spark the more motivated I'll feel to play the game. I just want to finally have a satisfactory spark, one that isn't tainted by disppointment in some way.
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wyrmmaster · 6 years
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I have not done a single Europa train where she hasn’t dropped one of her weapons for me and I’m livid that that won’t happen for Grimnir or Alexiel
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tw6464sloreblog · 7 years
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The Leagues of Valkyrea, Barak, and Vostarg, Durin, Davisson, and the Clanless
While there are many minor squat leagues, each with their own set of traditions, values and societies, some of the larger leagues are so varied in their look, how they act, etc. that to not speak on them would be doing an injustice to them.
Here are descriptions for 5 major leagues, as well as detailing the outcasts known as the Clanless
*the League of Valkyrea are a matriarchal league of Squats. They are ruled by a high queen. While the males of Valkyrea still hold an important place in their society as laborers and merchants, it is the women who ultimately hold the final power. They are ruled by a High Queen, who in the 41st millennium, is Freya Sifsdottir. Freya is an example to all the warriors of Valkyrea, as she is an experienced warrior and commander, a learned philosopher, a intellectual without peer, and, above all else, a fair and just Queen.
*The society of Valkyrea is extremely militaristic, but also honorable. They won’t attack a wounded foe unless they are extremely dangerous, and they will always offer a condition of Surrender. Their mastery of medicinal sciences is well known throughout all the Squat leagues, and Valkyrea have a reputation for arriving at just the right moment.
*Their most elite troops are called the Nirn Valkyries. these troops are given heavy exo armor, jump packs, shields and a large polearm with a power field, and dropped down from orbit, crashing into the enemy lines and ripping through them like tissue paper. They are always deployed at the moment when the tide of battle must be turned, and are nicknamed “The Choosers of the Slain”
*the League of Barak are a Merchant Guild-led League. They make their living possible through trade, providing mercenary work and mining a unique form of cosmic dust known as Aethergold, which is used both as a commodity, a fuel source, and ammunition. Their navy is the strongest amongst the leagues, but they are also extremely protective of it. They are governed by a strict code of law, which prevents them from fighting in anything that could unprofitable. As such, when they fight, they fight to win as quickly as possible.
-Aethergold: when used as a fuel lasts more days longer than promethium or other fuel sources of similar nature. When used as a propellant in ammunition, it increases the killing power of a weapon by tenfold, the muzzle velocity created by traditional propellants not even coming close to the force generated by Aethershot ammunition. However, this extremely useful material comes at a steep cost... Aethergold is highly toxic, breathing in just a miniscule, almost insignificant amount of it can cause numerous health problems, from a minor cough to tumors colored a deep jaundice, the most horrifying of which is Geld Sickness, which drives those in close proximity to it insane with avarice and warps their perception of reality to where they view everyone as attempting to steal what they see as theirs. While by no means a death sentence, contamination by Aethergold is still a very serious matter. As such, everyone in Barak wear a specially sealed suit in order which, if breached or otherwise compromised, can alert the nearest Aether-Khemist who will immediately quarantine the victim, and determine if they can be saved or not. Using their Atmospheric Anatomizer, they are able to detect if the level of contamination is low enough to where they can be saved.
*Their Navy is powered by Endrins, which are large, spherical-shaped metal objects, which are powered by Aethergold. The sizes of these endrins are all different, as each is made for a different class of ship, and some must be small enough to allow Skyriggers to make repairs on the fly and to allow Skywardens to provide a form of air support to their brethren. Each of the larger classes of ships have an Endrinmaster, who serves as an equivalent of a Guild Engineer and are armed with a Macro-Hammer and a built-in Laser Eye in their Exo-Armor; an Aetheric Navigator, who serves as the ship’s cartographer and chief navigator who are equipped with a Ranging Pistol and a Zephyscope; an Aether-Khemist, who serves as the chief medical and science officer, as well as a detector of Aethergold via smell, the only known method of detection known; and finally, and most importantly, a Captain, whose word is law onboard a ship. An Arkanaut Admiral will accompany a fleet detachment, often taking the largest ship or the ship with the most experienced crew as a flag ship. Admirals are clad in baroque Exo-Armor, and wield a Aethershot Volley Pistol and a Macro-Hammer.
*The sizes of Barak’s naval fleet vary wildly, from the tiny Grundstock Gunboats to the massive Khrundal Battleships and Grundcarriers. The most commonly seen ships are the Arkanaut Frigate and the Ironclad. These ships are equipped with a variety of weapons, ranging from Heavy Cannons to Heavy Aethermatic Volley Guns and Harpoon Guns, while also having aethershot carbines for close quarters defense.
*Since there is not a “centralized government” in the traditional sense, there is no need for conscription amongst the League of Barak. However, there are still those who wish to rise above their station in the society, and so they join the Arkanaut Companies, who serve upon the ships of Barak’s fleet. Given a sealed suit of carapace armor, an Arkanaut Cutter, and an Aethershot pistol, they fight in order to earn their keep and for the chance to advance in society. Veteran Arkanauts are equipped with Aethermatic Volley guns, which rival Rotor Cannons in terms of fire rate; Skypikes, a large polearm with a hook on the end for horrific tearing power; and Light Skyhooks, which are harpoon guns that strike with the force of a melta blast.
-For those who wish to continue on the path of a mercenary, the Grundcorps Corporation is more than willing to bring on the most experienced Arkanaut Companies to “upgrade” with Exo-armor and equip them with powerful and experimental weapons, but only after they pass the Grundstok Academies and their brutal training regime. Once that is done, they graduate and are inducted into the Grundstok Thunderers, and outfitted with Aethershot Rifles, which act similar to standard Squat Shot rifles, but can also switch these out with Aetheric Fumigators, which spit out a deadly gas laced with Aethergold; Decksweepers, which have multiple barrels which fire in a 90 degree arc; Aethercannons, which are packed with concentrated aethergold to create an explosive force equivalent to a Missile Shot; or a Grunstok Mortar, which fires explosive charges that fire in an arc in order to bombard enemy fighters.
(why yes I did literally take the Kharadron overlords and put them into 40k, why do you ask??)
*the League of Vostarg are a League where members are required from birth to take up the Slayer Oath. While many leagues consider taking the Slayer Oath to be an admittance of shame and dishonor, The Squats of Vostarg consider it a badge of pride and honor and a way to become closer with Grimnir, the Great Ancestor God of Vengeance, Righteous Anger, Avenging lost honor, and, perhaps appropriately, volcanic rage. The Vostarg Squats make their homes on planets with obscenely high temperatures and with nigh-constant volcanic and tectonic activity. Their society is ruled by a single Patriarch of the Lodge, known as the Runefather. The male children of the Runefather, called Runesons, compete to eventually inherit the title of Runefather. Those who do not inherit the title sometimes choose to leave their family behind to become the Runefather of their own Lodge, and thus the cycle repeats.
--As a symbol of their great importance, the Runefathers are often given a Latchkey Grandaxe as both a ceremonial weapon, and an actual weapon. This grandaxe is specifically designed to catch the melee weapons of enemies and, with a motion similar to the turning of a key, snap the weapon in twain. Of course, with weapons such as Power Fists or Power Klaws, it’s not as effective; However, the grandaxe has the reach to engage those equipped with such weapons, and sharp enough edge to even injure Bloodthirsters. Runesons are often equipped with Wyrmslayer Javelins, which are tipped with an explosive charge which can prove deadly to enemy vehicles and armor.
-The Runesmiters are another vital part of the Lodge, as it is they who can seek out Runegold, also known as Ur-Gold, which is everything to the Vostarg. After discovering, the Ur-Gold into runes, the Runemaster (the equivalent of a Master Guild Engineer of other Leagues) then form and place the newly-forged Rune (often still smoldering) onto the open skin of the recipient. While extremely painful at first, overtime the more Ur-Gold runes one has, the higher their pain tolerance will be. Ur-Gold runes often bring a number of significant powers, such as enhanced strength, speed, durability, and, in certain rare cases, mastery of pyrokinesis.
-there are those amongst the League of Vostarg called the Battlesmith, who is in charge of holding their Icons and maintaining the history of their Lodge, as well as creating Forge Weapons for their Lodges. Also, they help to create 
-The greatest champions of the Lodge are called the Grimwrath Berserkers. Their strength, speed and endurance, in addition to their Runes and main weapon, which often take the form of a humongous Forge Weapons. Their ferocity is rarely matched by an invading force, and more often than not, a single member of their number is enough to make an army second-guess their invasion.
-Finally, the Vostargs have another secret weapon: the Magmadroths, giant reptilian creatures who appear to be made of super-heated lava. They make their homes in the deepest part of the crust of a planet, where the temperatures reach unbearable levels. It is a right of passage for a Runeson or Runesmiter to steal a Magmadroth egg and return it to their Lodge in order to raise it on their own and ride them into battle.
(why yes I did literally take the Fyreslayers and put them into 40k, why do you ask??)
*the League of Durin, so named after one of the Great Ancestor Gods, are the oldest known Squat League in both Imperial and Squat records. They are extremely isolationist, often burrowing deep into their strongholds. As such, there is not much known about them, except one surprising detail: they are often aided in battle by Eldar of all stripes, from Craftworld Eldar to Dark Eldar to Harlequins and even Corsairs and (most bafflingly) EXODITES (of course this is very rare). 
-The Ancestors of the League of Durin, according to Squat historical records, first came into contact with the Eldar shortly after the Fall of the Eldar Empire and before the Age of Strife, which is known to the Squats as The Age of the First Reckoning. First contact went surprisingly well; the Squats opened their holds to the Eldar refugees and took them in, sheltering, clothing and feeding them. Among those Eldar was a young Asdrubael Vect, who would go on to become the Supreme Overlord of Commoragh; However, despite his often meaningless and harmful decrees, he never forgot the kindness that the Durin showed him. As such, he decreed that the Kabal of the Black Heart shall never raid a world where the League of Durin inhabits, and any other Kabal who does so would suffer severe consequences. Of course, Vect being Vect, he made sure the other Leagues were not afforded the same protection.
-However, then the Age of the First Reckoning began; soon after taking on the Eldar refugees, warp storms began manifesting around the Squat worlds. Entire systems were cut off from each other, but amongst all the clans, the Ancestors of Durin were hit the hardest. Daemons began manifesting like locusts, sweeping across the surface of the planet, slaughtering everything in their path. Before this carnage began, the people of Durin weren’t so inclined to spend their entire lives in their Strongholds, and as such, had a number of outposts scattered across their worlds. It soon became apparent that in order to protect the majority of those in the strongholds, they would have to seal themselves in. After intense debate, it was decided that the great stronghold doors would be sealed, dooming those outside to their fate, and forever associating the world outside their Strongholds with death and destruction
-When Durin goes to war, it is a momentous occasion; there is often an air of ceremony and pride not usually seen by those who frequent their strongholds. However, there is also a distinct feeling of death; almost like a mass funeral for those who venture outside their safe holds. They wear masks and helms that obscure their faces, shaped like skulls. They fight like they go to their deaths.
-One wonders if they remain in their holds, how are they able to interact with the outside world for trade purposes?? simple: they use Robots. In fact, the number of remote drones and giant combat androids rivals the Legio Cybernetica in size and grandeur; the bulk of their forces are these combat machines.
*the League of Davisson were created at the start of M39 by a disgruntled Overlord of Thor, known only by the clan name of Davisson. Tired of the constant need for ceremony and ritual, he took his clan, who are famed for their bike squads, and left, forming his own League. They have no Stronghold worlds, which would go against their very nature as free spirits. Instead they form “biker dens”, essentially temporary outposts where they can refuel, rest, eat, drink and (more often than not) brawl before heading out on the “road” again.
-They live, act, dress and ride like a bizarre version of a biker gang from old M2 motion pictures. They sell their services as mercenaries or enforcers. They are rowdy, brash, rude, crude, and irreverent; however, they also practice a bizarre form of honor, always paying back what they owe and taking responsibility for their actions. They have always fought for the oppressed, and act as vigilantes. They never attack civilians or the Clanless and only fight in self-defense (at least.... that’s what they’ll tell people). However, there are exceptions; for Example, Wazdakka Gutsmek has earned the eternal ire of the League of Davisson due to multiple raids upon their dens.
*the Clanless are those who have either lost their League, whether due to their planet’s destruction, because everyone in their clan was banished from their Stronghold, or because of an overwhelming attack forced them into exile. Whatever circumstances may be, they now carry a stigma, for every stronghold that has ever taken in the Clanless has had a great tragedy occur. While many of these cases are merely coincidence, some attacks fall a bit too conveniently to be mere coincidence.
aaaand that’s pretty much all the Leagues I’ve got for now. Let me know what you think of them!
christ this post took way longer than i thought it would
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slumberinglabyrinth · 4 years
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someone in a server im in asked how enmity works in terms of not dying immediately in granblue and i kinda. forgot to restrain myself so here’s a complete breakdown of the second most busted weapon skill type (and the first!) in granblue
stamina and enmity both give bigger boosts than just plain old attack up with the trade off being that that higher boost drops significantly the further away from max/1 hp you are. enmity at 1 hp gives a bigger boost than stamina at full health because there's a greater risk in running enmity.
Dark's situation in enmity is special, but weapons with two attack up skills give a higher net boost than weapons with just one attack up skill, which is why AES, Tiamat Gun, and Celeste Claws form the core of Fire M2, Wind M1 (and M2 to a lesser extent, which is more crit-focused and uses Grimnir harps as the core with Tiamat Guns as filler) and Dark M1/M2.
Side note but Fire also goes with AES now that it has a 4* uncap because it has crit, and crit chance on weapon skills from the same modifier (in this case magna) add together so with 4 aes and double 5* colossus you have like a 98% chance to crit for 50% extra damage. I think. Incidentally this is also why Earth runs 3 axe with single ygg and 2 axe 1 rotb spear with double ygg and why Wind M2 runs three harps with double tiamat and why the new Light M2 spear makes Light M2 crit not only possible but also viable.
Other elements have farmable enmity options but they're generally considered either worse than other grid types (crit in earth, stamina/crit and/or sword in light) or they don't work well with how the element plays (water is a sustain element and it's pretty easy to stay at full hp in a lot of fights with the right characters)
Fire has a dedicated enmity character in Yuisis and she's definitely one of the best characters in the element in terms of sheer damage output (she has no team support tho.), but aside from that and like. characters that consume hp to use a skill like wind Melissabelle, the reason why enmity is run aside from 'two attack skills good' is because it breaks even with regular attack up somewhere in the 70-80% range. You *do* get a massive boost when you're at super low hp, but even though enmity is the high risk, high reward playstyle it's still better than non-enmity at a reasonably high hp percentage and it's relatively safe and easy to let yourself get hit into that range and try to stay at that point or below. Shield effects (like on Colossus Omega 4\*-5\* and a bunch of other sources) also create a shield and raise your effective hp without *actually* healing you, making it much safer to run.
Primal grids also have access to garrison weapons, which act like enmity but with defense. it caps at a 400% boost and gets stupidly safe with shields. like. you have 1000 actual hp but you have 30k effective hp. or something like that. if you’ve heard people complain about farming Majestas (”palm trees”) from tiamal this is why they’re subjecting themselves to that. Majestas is one of the only f2p garrison options, and while it’s locked to primal grids it’s like. disgustingly good. especially since it’s in dark.
Speaking of Dark, Dark has grand zooey. grand zooey isn't like other girls grand characters. if you look closely, you'll see she has her whole tiddy out. this is because grand zooey was a summer character and is wearing a swimsuit. but why is she grand now? because Conjunction is the single strongest skill in the game.
it sets your entire frontline's hp to 1
it gives everyone unchallenged, meaning they don't take damage for an entire turn
it gives everyone several turns of drain, meaning they regain some of their hp so they don't die on the next few turn but still deal lots of enmity-fueled damage
Grand Zooey was so good and so meta-defining and still is *that good* and *that meta-defining* that cygames had to make her available to spark on a rateup banner once a month instead of once a year on a banner that would probably have standard ssr rates. She's the only character this happened to in granblue and I haven't heard of a remotely comparable situation in any other gacha. Grand Zooey singlehandedly enables the playstyle of an entire element. Grand Zooey is probably the most recommended spark target in the entire game
and it sucks because her ca and other skills aren't really impressive and conjunction has a 16 turn cooldown, so she comes in, does her thing, and is basically dead weight for the rest of the fight. there are ways to get rid of her but i wish they'd like. make her other skills do something worthwhile or whatever :(
i want to get off grand zooey’s wild ride.
Dark also has a bunch of other characters that synergize with enmity really well. off the top of my head:
Kolulu: attack and defense go up as her hp drops. can endure a lethal hit once per fight. if her hp is below 25% at end of turn, she uses her already pretty strong 6-hit damage skill without putting it on cooldown. her ca also activates that skill. she can redirect all attacks to herself and halve the damage she takes once every six turns.
Vikala: grants the party dodgerate buffs and can paralyze the foe for a few turns, making it super safe to mash attack. can increase hostility and
predator: has salted wound, jammed (enmity: the buff), double strike, bonus damage, can inflict onslaught (enabling salted wound whenever), has 100% ta rate, dies in like one hit even before conjunction because she has 70% reduced defense but it doesn't matter because she has a 40% dodgerate and can boost it to 100% once every 6 turns if she's under 25% hp, and has a passive that's basically another enmity buff for the whole party
seox: gets exponentially stronger each turn he doesn't take damage, has several ways to avoid taking damage. 5* uncap takes this up to 11
nier: grants auto-revive and an indefinite drain buff if she switches in because someone died. she also gives a """"debuff"""" where your HP can't increase if she dies from something other than her own “dies after x turns” mechanic, meaning you can do galaxy brain strats and conjunction, kill *nier* instead of zooey with Death, and mash attack and deal massive 1hp!enmity damage for four turns
olivia: has cap up and 100% ta and bonus damage and a seraphic mod and gains a shield. also can clear two charge diamonds after she cas and prevent special attacks for two turns.
rei: grants someone else double strike with 100% uptime with the caveat that she's not attacking. or, she switches with someone in the backline and gives them attack and cap up and 100% ta for a heavy defense penalty. *peggle voice* predator... 2!
vaserga: deals pretty good damage. also got a buff this year that accidentally let him live forever with a proper setup, so they tweaked his kit twice and couldn't get it to work as intended so cygames gave up and just made it so he literally doesnt die for 20 turns.
orchid: two turn 70% damage cut, has her own shield, and pretty strong autoattacks
dark is. loaded. The reason why dark can handle enmity is because even if it dies a few turns in, it just deals so much damage in raids that it accomplishes what it needs to by the time they explode. dark is an element that realized that your enemies can't kill you if they're already dead and took that idea and ran with it. dark is the perfect storm and i am so ready for dark-advantage gw in november
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adhdvane · 3 years
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; o ; oh yeah i had three winning cards one of which was a tier II i already had about ~40k crystals (~30k and then they just gave us 10k in the create i guess). i wanted to use those draw before i decided on my trade it. the thing about tier II for the specific character weapons... is the one summer (holiday specific) character i would have been like yes give me that alone... not a choice (me only caring about dixpix for sieg tho yukata was tempting)... tier III was the one with all the grand characters... but tier II had a crystal option... for 100,000 crystals... that.s... 10k over a spark... and flash gala banner is now... (and bc from the 40k crystals and the single 10-part ticket i had... the only ssr i got was tibina’s summer like idk a gold moon or two and a mandrake)
soooo i sparked nehan for hor.ny/shippy reasons ( ´•̥̥̥ω•̥̥̥` )
and bc even tho i had like 50k+ crystals after spark (like i didn’t know it would force me to spark before i could do more draws) and i know i never have the patients to wait for another 40k to spark later... i just kept going wwww and like actually doing ~480 draw is super cathartic, and also the last 10 part was fu.cking hilarious bc it showed up as aw, only sr for you... and then went lol jk have 4 SSRS BABE      (ʃƪ ˘ ³˘) love you (one of which was golden knight)
anyways ended up with: 12 gold moons (31 silver, 49 bronze) x1 athena (third copy) x1 zirnitra (second copy) x4 MANDRAKE (wHAT, i fully uncapped her bc i don’t see much of point in ever needing more than one copy to bring as a sub and main) Tabina (Summer) Shiva (Summer) (x2) Helel ben Shalem (Summer) (x2) Zahlhamelina (just her normal initial ssr fire one) Nehan (spark) Golden Knight honorable mention of gold moon weapons: (x1) my 4th goddamn copy of vortext of the void, grimnir pls stop throwing yourself at me, i love me a chuuni, but aesthetically you are not my type** (also after trading the two tier iv cards in for gold moons i now have 90 gold moons. still not sure if i really want to trade for another 100 gold moon weapon or start spending on dama... bc im just hoarding dama crystals like a bithc) anyways only thing that matters about nehan spark is now having him there for the painful journey of lv 122 - 130
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im putting this under the cut bc of the heads up right there vv **okay heads up bc about to talk about h0rny parts/stuff: grimnir almost nails the hot androgynous aesthetic, like valentines almost hit it for me (boy lookin like a hot butch lesbian and tbh 100% headcanon grimnir as nb anyways and sometimes want to joke that grimnir is actually like a ken doll down there bc what purpose does a primal beast have w/geni.tals (and also it’s infinately funny to me to think about like grimnir ecounter with skydweller ah YES OF COURSE I KNOW WHAT THAT IS, later, grimnir [sweats nervously], @ lyria and vyrn: why does that mortal speak of a feline in my pants and why do they insist on pounding it?? lyria: you have a kitty?? i want to see! where is it? [vyrn dying inside] ) , joke headcanon that the details for whether humanoid primal beasts have geni.tals or not entire depends on how horny the astral who made them is (jokes that lots of angel primals are smooth bc lucilius is sex-repulesed ace, belilal sobbing like why did you make me so h0rny and give me no d.ick. lucilius: bc i hate you) (nah, but those are jokes i’m too depraved for no dingdong beli...)
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adhdvane · 4 years
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really long gbf ramble about my wind team under the cut
okay but in the last week my wind line up changed dramatically from
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to
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bc tia got a 5* uncap and i got valentine grimnir, and wind favored gw is like literally tomorrow,,
but honestly shit man valentine grimnir is like actually absolutely perfect for my specific set up. like i can see him being real low tier for certain set ups, especially early game. because you basically need a set up with some form of charge bar boost for him and frequent multi hit skill damage to speed up his cyclone lv gain (which tbh the 30 hit damage is only really going to happen when the boss is only one enemy which oops lol hl yggy, medusa (normal and hl), and baal are all not just one enemy but oh well). plus you want some form of damage cap, especially skill damage cap increase. i could probably have better skill damage cap increase (which is really what i should work on now), but as of now i do have sk lv15 qinglong spear malus, and 5* tia’s skill that boosts skill damage specs based on allies wind crests. what does suck is one once tia reaches 5 crests crippling storm becomes surpercell, which is great but it no longer gives wind crests to allies. HOWEVER BACK IN NOV I DREW ELIL, AND SHE CAN APPLY WIND CRESTS AND HAS A SUB AURA THAT BOOSTS WIND ATTACK BASED ON NUMBER OF CRESTS, SO DRAWING HER HAS FINALLY PAID OFF. Now unfortunately tia doesn’t have the most amazing multi attack, though i have 3 points in her em support skill that boosts her multi when not debuffed, and two in her trip, i also don’t really want to try and reroll her over mastery because she got 8% skill damage cap and 6% debuff resistance which both help even though they aren’t that high (and i’d rather try to reroll val grimnir bc he got da and that’s useless for him since he’s guaranteed to trip). Scathacha doesn’t have a multi at prob bc her sup skill boosts her multi when wind atk is applied (which is 100% uptime with her being lv 100), +5% trim from em and +12% double from over master (which also gave her a 12% skill damage cap) (AND I GAVE HER A WEDDING RING BECAUSE I LOVE HER AND WANTED TO RAISE HER DAMAGE CAP, I actually skill have one em star to fill, but bc it’s the last one it requires 28 points but im not 100% where i want to put it bc i have everything i wanted maxed taken, the 2 attack nodes, 2 def nodes, and 2 da nodes are all empty and the only ones left, i guess i could prob put it in da just bc soooometimes she does only attack once... but idk if maybe putting one in def or in just attack would be nice...). I don’t have too much problem Multi atk as Solider class with my class bonus of +10% trip, and +4% da and +2% da from master bonus and +5% trip in em (i didn’t bother putting any in da bc of bullet management, and once i could take bullet crafting off i put it into weapon spc damage bc my grid is still tia bolts and i’m using all 34 stars as of now bc atk, hp, def, skill damage, debuff success, ca I & II, total party hp, ta, damage cap, and one in skill damage II). But anyways, because I have the class champion weapon, John Doe, I don’t have to bother taking the reload skill because I reload on my ca. i take mis mist to hit def/atk down cap with tia, open fire & guerrilla tactics. now with guerrilla tactics when active if i dodge an attack i do 4 hit sup elemental damage to random foes (which helps val grimnir out) plus it boosts my chargebar gain, which when I wasn’t using tia in my part was necessary for starting the never need to reload cycle, since with the chargebar gain and then using open fire to fire all 6 of my bullets, it basically be like i just did two turns of trip attack (getting all the benefits of the bullets used) and gain an instant ca for the actual first turn of combat. then the second turn use the three round bust to use my three bullets and then be guaranteed to trip on the second turn of combat and get ca for third turn (but also ca doesn’t just reload my bullets it gives 30% charge bar boost so there’s no worry about making sure i have boosted charge bar to reach ca before using all my bullets for the rest of the fight, unless i get unlucky and a boss drains my charge bar, oh well). But the other important this I did to John Doe was the second skill i picked. Gunslinger’s Divinity. it’s basically a similar effect to guerrilla tactics, 4-hit sup elemental damage to random foes at the end of turn. except you don’t have to dodge, you just have to not take damage. both of these 4-hit superior elemental damage triggers also tend to be about 1 mill damage when triggered. but more importantly, when you’ve only got one boss enemy, with these it’s infinitely easier to hit damage one target 30 times to increase val grimnir’s cyclone lv. since his attack is 3-hit damage to random foes... 3 times... that guaranteed 9-hits. now idk how ca damage is counted since like if you don’t skip the animation it’s clearly multiple hits, but i do think it count’s because i’ve had his cyclone lv go up when the hits would not have added up to 30. though it also makes me wonder if poison damage counts as well, bc one of my parabellum bullets is poison (which i can always switch out to flame if i ever feel like it like bc maybe a boss is immune to poison but not burn). But anyways aside from the extra hit damage synergy, the other great synergy val grimnir has provided is his ougi buffs. bc man it might suck that his ougi does no damage, except it the buffs it provides are wonderful, yeah keen and the wind crit are obviously good, especially when you get holy rays of purification on the field and just goes into constant crit mode without even a single last storm harp in your grid. but the shield, yes only three turns, but with scathacha out on the field that isn’t just a shield it’s bonus wind damage for everyone... bonus wind damage for all 9 OF VALENTINE GRIMNIR’S HITS. bc each hit of the 3 hit damage count as separate damage instances and bonus damage, and supplemental damage apply to each one. and with 3 stars in his charge bar gain em node and tia’s 3 turn chargebar gain boost it makes up for his 35% slower charge bar gain, esp if he’s triple attacking every single damn turn. not to mention once you get holy rays of purification out, and you can just start focusing on building up 7 cyclone level’s for divine tempest, with the supplemental damage and skill damage cap increase i’ve got, the 20-hit, 150% wind damage with a cap of ~80,000 per hit becomes a damage cap of ~220,000 per hit and becomes a ~4.3 - 4.5 mil nuke that i can set up every ~4-5 turns (which can also make the debuffs indefinite if they land each time). and so that kinda makes up for his lack of ougi. he just needs times to set up and the right team. and one enemy bosses. like godsword alexiel, who i can almost solo now. (i can solo hl medusa no prob now, i’d done it before but it’s even easier now. baal is a bit of a problem child tho bc he’s special),,, wonder how he is for Gilgamesh, but i’ve only hosted the hl tier 3 summon raids like once for each bc i’m scared.
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adhdvane · 6 years
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some gbf screen shots from the past several months (under the cut otherwise this post would be annoyingly long)
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the avatar’s second form sure it cool
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cute goth girl squad goals
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uhm, alexiel, gurl, you okay?
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when u go out w/the gang but your the only one who dressed up
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vane babysittin the chillens
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a happy family photo but percival is being that one problem kid who doesn’t want to be there
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the first time i fought the moon on extreme and i was cutting it real close (i had a bravery tonic just incase though, thankfully i didn’t have to use it. the game really fucked me on the two levels before the fight)
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vira vs vira, the only appropriate way to clear this battle the first time
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idk i don’t think i’ve got enough charge attack damage boosted
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idk why this picture is so funny like “oh god we’re dying korwa. pls help us.” “sorry guys i’m kinda busy right now.” ((srsly tho i got korwa from a single draw ticket when the gala started and i haven’t even leveled her to 45 to get her third skill and her buffs are ridiculous. admittedly she’s a little harder to manage when classing as gunslinger bc i need to continue to ougi to reload so sometimes things get wonky, but her buff stacked with lancelot’s buff (as well as skill lv15 qinglong manewhip and skill lv10 tiamat bolt prime;; which i really hope gets a 4* in the future) help me multi attack and use my bullets a lot faster to build charge. (though bc i am running a magna grid for wind (bc despite have a premium draw 80% boost to wind atk summon now my magna skill is still higher and boy the enmity is great), i really could use the last storm blade and other wind regalia weapons. uhg i just need 5 more fricking grimnir omega anima and i can 4* tia)))
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