Jonquilyst’s One Life Challenge
Here it is; the basis of my new planned gameplay: the One Life Challenge, which is a challenge I created myself!
The basis of the challenge is to a play a single sim, from birth until death, and try to achieve goals and live a well-accomplished life
I wanted to invent a challenge that wasn’t as long as a legacy but still has family-like attributes to it, since your sim will be born into a family and as they get older they might have a family of their own someday (think of it as a mini-legacy where your sim is the “heir” for their entire life)
There might be something like this out there already, so if that’s the case I’ll call this my own version 💜
This post will serve as the pretext of my gameplay. Rules and details are listed below the cut so you’ll know what’s going on (and if you wanna try this challenge for yourself)
(Updated on 10/22/23 for Horse Ranch EP)
Challenge Goal
The goal of this challenge is to live a well-accomplished life. This will be measured by points. Reward traits, mastering skills, completing aspirations, completing collections, and maxing out careers all count toward points. You will be trying to get as many points as possible. The more, the better!
When your sim ages up to a young adult, you will select a core aspiration for them. This aspiration represents what they want to achieve most in life and will offer the most points when completed (all other aspirations award points but not as much as the core aspiration)
While this challenge lasts from birth until whenever your sim dies, it should ideally last until your sim dies of old age. A point penalty will be added if your sim does not die of old age (meanwhile if you die of old age you will get a large point bonus as a reward), so try not to let your sim die!
Rules
- You can only control your designated Sim. This will be harder during childhood when your Sim is not as independent, but try to control your designated sim as much as possible
- You may use cheats/mods to achieve the living conditions your sim is born into, but otherwise no cheats are allowed (cheats to fix something are an exception).
- Since you can’t control what conditions you’re born into, you must roll a dice/use a random number generator to determine what your sim and their family will be like. Your sim’s name and appearance, however, may be whatever you like.
- You may not restart after a bad event
- Every time your sim ages up, you must randomize their new trait. This will be the basis of your sim’s personality and will be used to decide your core aspiration when you age up into a young adult
Scoresheet
- Complete your core aspiration (+5)
- Complete any other aspiration (child/teen aspirations or other aspirations after the core aspiration is completed) (+2)
- Master a skill (+1)
- Die of Old Age (+5)
- Any other death (-5)
- Earn a positive core value reward trait (+1)
- Earn a negative core value reward trait (-1)
- Earn the “Happy Infant” reward trait (+1)
- Earn the “Happy Toddler” reward trait (+1)
- Earn the “Top Notch Infant” reward trait (+2)
- Earn the “Top Notch Toddler” reward trait (+2)
- Earn the “Unhappy infant” reward trait (-1)
- Reach Level 10 in your career (+5)
- Earn a raise (applies to freelance careers and regular careers after reaching lvl 10) (+1)
- Complete a collection (+2)
Rolls
Roll a dice or Use a Random Number Generator to determine what living conditions your sim will be born into
Your Sex (1-10):
1-5: Assigned Male at Birth
6-10: Assigned Female at Birth
Parents’ Martial Status (1-20):
1-5: Born to a single parent (the other parent is unknown or is otherwise completely absent)
6-15: Born to a couple who lives together (your choice if they’re married or not)
16-20: Parents are divorced, separated, or otherwise don’t live together. Your choice over which parent your sim lives with
Parent(s) Age (1-15):
1-10: Parent(s) are YA
11-12: One parent is YA, the other is adult (reroll if you rolled single parent)
13-15: Parent(s) are Adults
World (1-18) **Reroll if you do not have the world
1: Willow Creek
2: Oasis Springs
3: Newcrest
4: Windenburg
5: San Myshuno
6: Brindleton Bay
7: Del Sol Valley
8: Sulani
9: Strangerville
10: Britechester
11: Evergreen Harbor
12: Mt. Komorebi
13: Henford-on-Bagley
14: Tartosa
15: Moonwood Mill
16: Copperdale
17: San Sequoia
18: Chestnut Ridge
Family Wealth (1-15):
1-5: Your family is considered lower-class. Total Household funds less than 50,000 simoleons (Randomize using number generator, the lower limit shall be 0 simoleons)
6-10: Your family is considered middle-class. Total household funds between 50,000 and 100,000 simoleons (Randomize using number generator)
11-15: Your family is considered higher-class/wealthy. Total household funds greater than 100,000 simoleons (Randomize using number generator, the upper limit shall be 500,000 simoleons)
Adoption Status (1-10):
1-8: You are the biological child of your parent(s)
9-10: You are the adoptive child of your parent(s)
Twins/Triplets Status (1-20): **Note, if you are adopted, any twin/triplet siblings will also be adopted (i.e you will be biologically related to them)
1-17: You are a singleton
18-19: You are a twin
20: You are a triplet
Older siblings (1-15): **Note: your family may still choose to have more children after your sim. This roll is independent from whether you are born in a set of twins or triplets. For the sake of simplicity, you may decide the age of the siblings and whether or not any of them are half-siblings, adopted, etc.
1-5: No older siblings. You are your parent(s)’ first child.
6-10: 1 older sibling. You are your parent(s)’ second child.
11-15: 2 older siblings. You are your parent(s)’ third child.
Pets (1-32): **Cats, dogs, and horses; this doesn’t include the livestock that comes with Cottage Living or the goats and sheep that come with Horse Ranch. For simplicity and so everything makes sense (because I don’t think a horse could live in an apartment in San Myshuno), you may choose what kind of pets your family has
1-16: No pets
17-26: 1 pet
27-32: 2 pets
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