An Introduction
warnings: none, please let me know if i missed anything!
Rumours follow them like ants to sugar, always milling about and floating in the air in hushed whispers as they pass, even from the most proper and uptight amongst them, almost as if one can’t help but mutter about the 141 and their work.
The 141 are close, much closer than most people and definitely a lot closer than the other priests, bishops or cardinals that roam the halls of the Vatican. They spend all their time together whether they are fighting or not and rarely seem to let anyone in though they’re friendly and will gladly talk to others, they stick together and have an air of distance about them. One supposes this could be attributed to the amount of time they’ve spent together and the things they’ve seen and been through due to their job.
And what is their job exactly you may ask, as many others have, especially the newly ordained who watch the group of four men make their way down the hallowed halls, talking amongst themselves as they pass by. Well they’re exorcists, exorcists of the highest calibre, exorcists who fight unholy evils that many could not conjure in their wildest imaginations, exorcists who are revered and talked about in hushed whispers in the dead of night when sleep should have taken those talking.
They’re led by the great John Price, Father Price to those who welcome him into their homes in their time of need, who reports directly to the Pope and grins at the other priests as they complain about him smoking a cigar indoors and tells them to take it up with his boss if they don’t like him, knowing they would never have the balls to. He dresses how one would imagine a priest to dress, all black cassock with a fascia, red socks of his own choosing, though he also wears a pellegrina, not many priests do and certainly none of the others in his group but he does. Perhaps it is a nod to the fact that if he so desired he could be a bishop or even cardinal but instead he chooses to stay as a priest, stating that he has more freedom as one when asked by Kyle, the newest of their group. John was never one to care much about the paperwork that followed as one rose in ranks within the clergy and he certainly didn’t want the responsibility of a whole diocese, he much rather preferred being able to travel around and help those in need, his diocese was the world and he was happy to serve.
The group’s second in command as it were is a priest named Simon Riley, Father Riley or Ghost as many called him for the way he blended into the shadows and appeared out of seemingly thin air. A stoic man, dressed in an all black cassock, fascia and socks that somehow seemed to be a deeper shade of black than the standard cassock. He also donned a balaclava, no one except for John Price and the Pope knew why, though the other two of the group would soon find out what lurks beneath and perhaps the reason for the balaclava in the first place.
Next is the newest member of their group, Father Kyle Garrick, a man with features so beautiful he looks like he belongs on a runway rather than being a member of the clergy. He prefers teal socks, a contrast to the otherwise black monotony of the priest’s uniform, something that made him smile whenever he caught a glimpse of them as he sat or kneeled, something that was still his when everything else had been stripped away so he could be moulded by the word of God. Kyle’s a good man, a valiant man who had stumbled into something out of his depth only to be swept up by the 141, a little to the envy of others and the surprise to many more. Taken in by John Price and taught the skills to survive and fight in this world he had only just discovered.
Finally is their sunshine, Father John MacTavish, a Scottish priest and the youngest of them though no stranger to the things that go bump in the night. A priest who somehow has managed to keep his mohawk much to the disdain and confusion of others, a priest who likes to wear emerald green socks that stand out against his black cassock and somehow make his eyes seem even more bright. He’s talkative and full of laughter, a much needed presence in the 141 and their work. A priest who puts everyone at such ease they’ll forget why they even called for them in the first place. A priest who is exceptional at his job, who fights with everything in him and won’t back down until he’s won.
The 141 they’re called, a name given to them by John Price and approved by the Pope himself. The number one symbolising unity and god, the beginning, the number four symbolising order in the universe, the four elements, the four seasons and the four horsemen, the number one once again to bring balance and keep everything in order.
This is their beginning and perhaps their end.
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How long is the scoping process for a game development typically in the industry, and does it vary greatly depending on what type of game, like from an open world PC game, to a mobile game, to a game based on a Hollywood IP?
Scoping is an ongoing process and not a particular phase of development that we finish. Even though we try to figure out what we can do early on, we still have to make scope adjustments as we follow the schedule. If higher priority tasks fall behind, it is only natural to cut lower priority tasks so we can redirect those resources to the higher priority tasks.
At most studios, we work in milestones. A milestone is a longer period of time where we have a set of targets to deliver. When the game is green lit, the general milestone schedule is agreed upon and high level goals are set. This process can take a few months while we figure out what the game is about. The establishment of the milestones is very important, because it provides a means of tracking the game's overall development progress. Independent studios that have contracts with a publisher usually get paid for each successful milestone - the funding is given when the project reaches the goals set for the milestone.
Early in the milestone, we usually have some planning meetings where the high-level goals are broken down into smaller tasks that get estimates from the developers in the trenches. If the tasks are too difficult to estimate by themselves, we break them down further until we get some consensus as to how expensive a task will be. Then, the producers take all those estimates, prioritize them, add them up, and compare to how much time we have in the schedule for the milestone. Starting from the highest priority and working their way down, they put as many of the tasks that we can do and will fit into the schedule in, and the other tasks that are either lower priority or have dependencies on the current tasks get put into the backlog. Then, as we progress through the milestone, they'll update the schedule as additional tasks get cut or added based on our progress and speed.
Sometimes tasks slip the schedule for unforeseen reasons - our estimates are off, the person who was working on the task left the company, the licensor vetoed the idea, there's a new thing that takes priority, etc. When this happens, we can sometimes push the task into the next milestone (we call this punting), as long as the overall milestone goals are still hit. If we can't hit the overall milestone goals, the milestone is delayed and the studio may not get paid until the milestone goals are reached. If we consistently miss milestones by too much and the project is in danger of getting cancelled.
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