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#OR it will unlock far latter in game but that's.. a bit late imo so i assume i must have msised it
icharchivist · 3 years
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one thing i really love about ffxv is how much history and complicity is readable between the characters just from their interractions or the way they fight together (may it be from the techniques unlocked or the bonus links)
on one hand, i’m a bit... surprised by how little set up we do get in game, but it may be because i’m scewed with my knowledge of Brotherhood and how it showed us more moments setting up their friendships in deep, and i’m a bit... idk, thrown off? by the fact we don’t have those scenes really in game and they’re only mentioned one off and i do wonder how much those feelings would have gone through me if i didn’t know Brotherhood.
but, i do know Brotherhood. and i can see them interreact. And when i see them interreact, i can’t help but smile. Those moments when they call for each other’s name, the way they tease each other, when you see them standing back to back, having fun, there’s just a lot that radiates complicity from the way they behave and are animated to behave.
Same goes with scenes at Camp or hotels when you level up, or the way that, while they tease each other, you feel that they support each other through some gameplay mechanisms. The comments the bros do when Noctis is fishing, or when they go through Prompto’s pictures, which implies they are all looking carefully together.
A lot of this complicity and intimacy is woven in the gameplay, in the stuff that are just mechanisms, but that with a few lines of dialogues, really establish how much they all care for one another. 
Which still means the ending will hurt like hell, but i do really admire how this complicity isn’t shown just by dialogues or plot, but woven into the gameplay and into waiting moments so that you always feel that they’re a tight group who cares for each other, and so will you.
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ygoblog-dot-tunglr · 4 years
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Early-game archetypes and YOU
So you’re just starting a new playthrough in Legacy of the Duelist: Link Evolution, and you’re scrolling through each campaign and wondering which tutorial duel you should do first and, ultimately, which campaign you should sink your first few hours of playtime into. Which should you invest in? Which campaign would ultimately benefit you, the player, the most in both the short-term and the long-term?
This, of course, is all up to personal preference (imo) and your playstyle. If you don’t mind a slower grind at the start, you can farm Joey’s tutorial deck either by mashing A/X/Enter through his tutorial or duking it out with him in a normal duel (I recommend the former if you have a ton of patience; I sure don’t!). If you decide to do the latter, make use of the fusion structure deck, or at least use it as a base for a deck that’s centered around Blaze Fenix and First of the Dragons. The latter is untouchable as far as Joey’s deck is concerned.
After you farm full sets of every card from his deck, you should be sitting somewhere around 40,000 DP, if I’m remembering right. Might be a little more, might be a little less.
Now, after grinding Joey, it’d be in your best interest to turn your attention to the other 5 campaigns. Why?
Because every other tutorial duel unlocks a pack after it’s completed for the first time. Joey’s does not.
If you beat Crowler for the first time, you unlock Alexis’s booster.
If you beat Trudge for the first time, you unlock Trudge’s booster.
If you beat Shark for the first time, you unlock Cathy’s booster.
If you beat Sledgehammer for the first time, you unlock Gong’s booster.
If you beat Knight of Hanoi for the first time, you unlock Playmaker’s booster.
Personally, I would recommend going straight for Trudge’s tutorial duel after you farm everything you possibly can from Joey. The reason being that you can actually mash A/X/Enter through Trudge’s tutorial duel since it’s, as far as I’m aware, the fastest tutorial duel in the game. No frustration required!
If you happen to do so, and farm everything from him, you’ll have about 80,000-90,000 DP at your disposal. So where do you go from there?
Well, if you’re up for some more farming, you have a couple of options. You can either farm Crowler in GX and unlock Alexis’s pack or you can deal with the toxic noob Knight of Hanoi in VRAINS and unlock Playmaker’s pack. Or you could just complete every tutorial duel instead and start spending your DP! But which booster pack should you invest in this early on?
Below the cut I will list each starting booster from GX to VRAINS again, and also have the archetypes that you can buy from them listed beside them. Archetypes to aim for will be italicized.
GX
Alexis - Ancient Gear, Archfiend, Ice Barrier, Cyber Angel, Dark Scorpion, Nekroz
The most eye-catching archetypes here are Ancient Gear and Nekroz. Everything else is sorta meh this early on. Alexis’s pack also contains Solemn Judgment and Solemn Warning, which you’ll have a good chance of pulling thanks to the buffed drop rate. I don’t recommend investing in her pack this early on, especially with the lack of ritual support that makes Nekroz consistent and strong.
5Ds
Trudge - Alien, F.A., Goyo, Iron Chain, Karakuri, Six Samurai, SPYRAL, Stygian, U.A.
If you’re a fan of fast-paced synchro decks, then you’re in luck, ‘cause Trudge’s pack has a couple of them that you can grab right off the bat in the form of Karakuri and Six Samurai! He also has SPYRAL, which is another strong archetype if you can pull full sets of ‘em. I highly recommend going for Six Samurai at the very least, since they’re versatile, have a once-per-turn S/T negation plus destruction protection built right into their boss monster (Legendary Six Samurai Shi En) and can OTK with ease.
Zexal
Cathy - Fire Fist, Bujin, Evolsaur, Hazy Flame, Madolche, Subterror
Fire Fist and Madolche are both prime choices, with Evolsaur and Subterror right behind them. As far as early-game consistency is concerned, Fire Fist and Madolche are the archetypes to aim for. Fire Fist is capable of some powerful plays and also has monster and S/T destruction at their disposal; Madolche floats all day between Chateau and Ticket, and also has their Xyz boss monster to further disrupt the AI, plus Madolche Nights to curb annoying monster effects. Notable cards include Tour Guide from the Underworld and Tour Bus from the Underworld.
ARC-V
Gong - Crystron, Deskbot, Flower Cardian, Fur Hire, Graydle, Prediction Princess, PSY-Frame, Scrap, Shiranui, Speedroid, Superheavy Samurai, Triamid, Windwitch, X-Saber
If you’re looking at this list of archetypes and going, “Jesus, Gong has a lot of shit in his booster!” -- well, you’re right in saying that! Gong has a ton of archetypes that are strong and flexible in both the short-term early-game and the long-term mid- and late-game. He has quite a few that lend their power to other archetypes and decks in the form of engines, particularly Deskbots, Prediction Princesses, PSY-Frames, Speedroids, and Windwitches. In terms of what I recommend if you go for this pack as a DP sink, it should be obvious looking at the list: Fur Hire, Scrap, Speedroid, and Windwitch. Superheavy Samurai happens to be a bonus here, and if you’re lucky enough to rib a full set of any of these archetypes, you’ll be in good shape. You also get Clear Wing Synchro Dragon and Crystal Wing Synchro Dragon from his booster, as well as Coral Dragon and, of course, Windwitch - Winter Bell.
VRAINS
Playmaker - Altergeist, Crusadia, Cyberse, Gouki, Knightmare, Krawler, Mekk-Knight, Orcust, Rokket, Salamangreat, Tindangle, Trickstar, Vendread, World Legacy
And, last but not least, we have this mishmash of archetypes from the early Link era. Note that Playmaker’s pack also contains the three Borrelbros (Borrelsword, Borreload, Borrelguard) plus Firewall Dragon, Flame Administrator, and Triple Burst Dragon (if you haven’t farmed Joey yet and are going for this pack before tackling him, TBD in particular will be a huge boon as it stops pretty much every monster effect he has; also useful against searcher-heavy decks and The Gore). Altergeist, Cyberse, Gouki, Knightmare, and Trickstar are the Big Five(TM) here as far as I’m concerned, with each one being flexible, versatile, and quite strong in their own right. Cyberse and Gouki in particular are capable of Extra Linking on turn 1 with the right build, whereas Altergeist is annoying and stops the AI from putting their galaxy brain plays on the board and Trickstars just burns the AI to death regardless of match-up, assuming you go first and also have a good opening hand (if you farmed Hanoi before buying out this pack, 3 Pot of Greed + 3 Graceful Charity + 2-3 Double Summon should give you a fair amount of consistency here as far as Trickstars are concerned). Also has quite a bit of Link support in it, naturally.
Which booster should I buy first?
Personally, I would recommend investing in Trudge, Gong, or Playmaker’s booster packs after you farm out your choice of tutorial duels. If you decide to farm every tutorial duel then you’ll be in really good shape, and will probably have enough DP on hand to buy out every pack that’s unlocked from the get-go, as well as have support cards from every tutorial duel to boot (Cardcar D and Gorz from Joey, Heavy Storm and Confiscation from Crowler, Leviathan Dragon from Shark, The Monarchs Storm Forth and Graceful Charity from The Sledgehammer, Pot of Greed and Double Summon from Knight of Hanoi).
If you happen to not have that level of patience, then you should buy out either Gong or Playmaker’s pack first. With the boosted drop rate you should be able to get nearly all of, if not all of, the unique cards from their boosters, and most of the dupes (with 100ish or less remaining once you’re tapped out of DP). You’ll be able to drop at least one destruction-immune Crystal Wing if you happen to grab full sets of Speedroids and Windwitches from Gong’s pack, or swarm the field with Links if you happen to grab Playmaker’s pack (first turn Borrelbros are a guarantee with a well-built Cyberse or Gouki deck to boot).
Well, that’s the end of this small guide regarding the tutorial boosters. I’m new to this sort of thing, so there are likely mistakes present, whether they’re in the formatting or the flow of the given advice. If so, you can shoot me a message with suggestions for improvement for future (possible) guides! If this helped you at all, feel free to drop a like or comment on this post!
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