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gameroomshow · 4 years
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Skip the generic bathroom scales! Learn your weight AND fortune with this #1920s vintage Watling #fortunetelling #oldscale
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watchtheprettylight · 6 years
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Cobra piece getting shipped out today... #browndogwelding #cobra #mustang #tattooedmetal #millerwelders #weilerabrasives #oldscale
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shelikesvintageco · 7 years
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Got this beauty today. 107 years old and still looks brand new. 😍 This looker will be staying with me. 😉 #shelikesvintageco #oldscale #scale #rustic #rusticchic #rusticdecor (at Las Vegas, Nevada)
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urbingirl · 7 years
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Getting closer to my favorite time of year. #autumn @northwoodoriginals is channeling already. . . . #halloween #halloweenie #travelersnotebook #oldscales #oldstuff #secondhandspirited #journal
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vintageheada-blog · 5 years
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Buy it now on my shop. #scale #antique #antiquescale #kitchendecor #buyit #onesalenow #onsales #giftideas #uniquegifts #shabbydekor #vintagescale #scaledecor #oldscale #old #vintageheadA https://www.instagram.com/p/BpSf2j8gcnP/?utm_source=ig_tumblr_share&igshid=h0rppu2jyysi
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hacreakajanyute · 3 years
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Sinovan RC Car 20km/h High Speed Car Radio Controled Machine 1:18 Remote Control Car Toys For Children Kids Gifts RC Drift
Sinovan RC Car 20km/h High Speed Car Radio Controled Machine 1:18 Remote Control Car Toys For Children Kids Gifts RC Drift
Just For Today
Just For Today get free read 60 days !!!
Only At My Best Shop Place : https://s.click.aliexpress.com/e/_ADzXkU
Sinovan RC Car 20km/h High Speed Car Radio Controled Machine 1:18 Remote Control Car Toys For Children Kids Gifts RC Drift
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Brand Name: SinovanMaterial: PlasticMaterial: ABSOrigin: CN(Origin)Features: Remote ControlCharging Voltage: 3.7VRemote Distance: 15~20mController Mode: MODE1Type: CarControl Channels: 4 ChannelsPackage Includes: BatteriesPackage Includes: Operating InstructionsPackage Includes: Remote ControllerPackage Includes: USB CableRemote Control: YesAge Range: > 3 years oldScale: 1:18State of Assembly: Ready-to-GoFlight Time: 30-40 minutesRemote control battery: Not included
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gmp-exp · 5 years
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about GMP Code@20190822
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This is a brief explanation about GMP(2019-08-22). More details and history of GMP, please see https://sigma6289.tumblr.com.
random.seed(a=None, version=2)
Later I used the multi extrude function, but this command seems to initialize the random number generation. Do this first every time you run so that you always get a fresh random number.
def ~
So many def’s first, I re-defined the BPY command. Because, they are too long to use for me. For example, I want to make an object to ‘edit mode’, bpy command is, 
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
it’s tooooo long (for me). I defined it to ‘editMode()’, so I only call,
editMode()
That’s easy. 
My code is not special method to make an object. It’s doing the operations instead of my hand. Add a primitive, Select face(s), Extrude(Multi Extrude), Resize, Rotate. Making a body first, apply Subdivision Surface modifier, Select some faces, Extrude(Multi Extrude),,,. In this code, I’m not using a command of Loop Tools, but it’s useful.
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obj = bpy.context.object
get an object now selected, 
me = obj.data
for getting more detail of mesh data. For accessing each polygon like this.
for p in me.polygons:
    if p.area > 1.0:
        print(p.index, p.area)
I often use for selecting some polygons, 
p.area
p.normal
p.center
if I want to operate the vertices,
for v in me.vertices:
    if v.co[0] < 0.0:
        ~
And materials, I use for selecting the polygons. There is a way to use vertex group for it, but in this way, sometimes I get un-expected result. So I use material index for selecting like this. Of course, it’s needs to be set materials before do it.
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for p in me.polygons:
   if p.material_index == 3:
       p.select = True
The commands like Extrude, Translate, Resize, Rotate,,, are shown on info editor. Do something on a mesh, see here. It’s not perfect but you could find something hint. 
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------------------------- Code -------------------------
from bpy import * import bpy import math, mathutils, random
### Functions -- random.seed(a=None, version=2) def add_material(obj, material_name, r, g, b):    material = bpy.data.materials.get(material_name)
   if material is None:        material = bpy.data.materials.new(material_name)
   material.use_nodes = True    principled_bsdf = material.node_tree.nodes.get('Principled BSDF')
   if principled_bsdf is not None:        principled_bsdf.inputs[0].default_value = (r, g, b, 1)  
   obj.active_material = material
def makeMaterialsForParts(obj, colorName, colorNum):
   for i in range(colorNum):
       bpy.ops.object.material_slot_add()
       r = random.random()        g = random.random()        b = random.random()
       if i == 0:            r = 1.0            g = 1.0            b = 1.0
       material_name = colorName + str(i)
       add_material(obj, material_name, r, g, b)
def editMode():    bpy.ops.object.mode_set(mode='EDIT', toggle=False)
def objectMode():    bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
def deselectAllFace():    bpy.ops.mesh.select_all(action='DESELECT')
def selectAllFace():    bpy.ops.mesh.select_all(action='SELECT')
def faceSelectMode():    bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='FACE', action='TOGGLE')
def ssDivide(dNum):    bpy.ops.object.modifier_add(type='SUBSURF')    bpy.context.object.modifiers["Subdivision"].levels = dNum    bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Subdivision")
def selectByColor(colID, perc):    obj = bpy.context.object    me = obj.data
   objectMode()    for p in me.polygons:        if p.material_index == colID and random.random() < perc:            p.select = 1
def ssModifier(vLevel):    bpy.ops.object.modifier_add(type='SUBSURF')    bpy.context.object.modifiers["Subdivision"].levels = 2
def delHalfAndMir():    editMode()    deselectAllFace()    objectMode()    obData = bpy.context.object.data
   for p in obData.polygons:        if p.center[0] < 0.0:            p.select = 1
   editMode()    bpy.ops.mesh.delete(type='FACE')    deselectAllFace()    objectMode()
   for v in me.vertices:        if v.co[0] < 0.2:            v.co[0] = 0
   objectMode()    bpy.ops.object.modifier_add(type='MIRROR')
def clearAllObjects():    bpy.ops.object.select_all(action='SELECT')    bpy.ops.object.delete(use_global=False)
def extrudeOneStep(param):    random.seed(a=None, version=2)    bpy.ops.object.mextrude(off=param[0], offx=param[1], offy=param[2], offz=param[3], rotx=param[4], roty=param[5], rotz=param[6], nrotx=param[7], nroty=param[8], nrotz=param[9], sca=param[10], var1=param[11], var2=param[12], var3=param[13], var4=param[14], num=1, ran=1, opt2=False, opt3=False)    #bpy.ops.object.mextrude(off=0.817222, offx=0, offy=0, offz=0, rotx=0, roty=0, rotz=0, nrotx=0, nroty=0, nrotz=0, sca=0.919753, var1=0, var2=0, var3=0, var4=100, num=1, ran=1, opt1=True, opt2=True)
def multiExtrudeByMaterialNum(mltData):
   oldNum = 1.0    for i in range(mltData[15]):        bairitu = math.sin((i + 1) * mltData[16]) * 0.7 + 1        newNum = bairitu/oldNum        param = [mltData[0], mltData[1], mltData[2], mltData[3], mltData[4], mltData[5], mltData[6], mltData[7], mltData[8], mltData[9], newNum, mltData[11], mltData[12], mltData[13], mltData[14]]        extrudeOneStep(param)        oldNum = newNum
def selectByNormalZ(nZ):    editMode()    deselectAllFace()    objectMode()    me = bpy.context.object.data    for p in me.polygons:        if p.normal[2] > nZ:            p.select = True
### -- Functions
# Main --
## Parameters
colNum = 6 symmetry = 1 # 1 = Symmetry, 0 = Asymmetry bodyLength = 3 headLength = 4 stepDist = 3.0 bodyPhase = random.random() * 20 - 10 freq = random.random() * 10 + 5 rotFreq = random.random() * 5 rotPhase = random.random() * 20 - 10 rotStep = random.uniform(-30, 30) pp = 5.0 baseScale = 0.8 print('bodyPhase =', bodyPhase) print('freq =', freq) print('rotFreq =', rotFreq) print('rotPhase =', rotPhase) print('rotStep =', rotStep)
##
### Clear All Objects
clearAllObjects()
### makebody
#bpy.ops.mesh.primitive_plane_add(enter_editmode=False, location=(0, 0, 0)) bpy.ops.mesh.primitive_cube_add(enter_editmode=False, location=(0, 0, 0)) editMode() bpy.context.object.data.use_mirror_x = True
deselectAllFace() objectMode()
obj = bpy.context.object me = obj.data
#editMode() #bpy.ops.transform.rotate(value=-1.5708, orient_axis='X', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)
### set each Color ## make colors makeMaterialsForParts(obj, "newMaterials", colNum)
#editMode() #setFaceColor(1)
oldScale = 1.0 objectMode() me = bpy.context.object.data
for p in me.polygons:    if p.index == 0 or p.index == 2:        p.material_index = 0    else:        p.material_index = p.index
editMode() deselectAllFace()
## body
selectByColor(3, 1.0) bpy.ops.transform.resize(value=(2, 2, 2), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False) for i in range(bodyLength):
   objectMode()
   for p in me.polygons:
       if p.select == True:            bairitu = math.sqrt(p.area)            pp = bairitu * stepDist            #print(p.area)        #else:        #   bairitu = 1.0
   editMode()
   newScale = (math.sin((i + bodyPhase) * freq) * 1.2 + 1.5)/oldScale * baseScale    rotDir = math.cos(math.radians(i * 10 * rotFreq + rotPhase))    if rotDir == 0:        rotAngle = 0    elif rotDir > 0:        rotAngle = rotStep    elif rotDir < 0:        rotAngle = -rotStep    #rotAngle = math.sin(math.radians(i * rotFreq * 10)) * 10    #print(newScale)
   bpy.ops.mesh.extrude_region_shrink_fatten(MESH_OT_extrude_region={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_shrink_fatten={"value":-stepDist, "use_even_offset":False, "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "release_confirm":False, "use_accurate":False})
   bpy.ops.transform.resize(value=(newScale * 1.1, newScale, newScale), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)
   bpy.ops.transform.rotate(value=math.radians(rotAngle), orient_axis='Z', orient_type='VIEW', orient_matrix=((-4.93038e-32, -1, -2.22045e-16), (-2.22045e-16, -4.93038e-32, -1), (-1, -2.22045e-16, -4.93038e-32)), orient_matrix_type='VIEW', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)
   #print(oldScale, newScale, newScale/oldScale)    oldScale = newScale    #stepDist = stepDist * bairitu ** 2 deselectAllFace() selectByColor(4, 1.0) editMode() bpy.ops.transform.resize(value=(1, 1, 1), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False) deselectAllFace()
## head
selectByColor(1, 1.0)
for i in range(headLength):
   objectMode()
   for p in me.polygons:
       if p.select == True:            bairitu = math.sqrt(p.area)            pp = bairitu * stepDist            #print(p.area)        #else:        #   bairitu = 1.0
   editMode()
   newScale = (math.sin((i + bodyPhase) * freq) * 1.0 + 1.0)/oldScale * baseScale    rotDir = math.cos(math.radians(i * -10 * rotFreq + rotPhase))    if rotDir == 0:        rotAngle = 0    elif rotDir > 0:        rotAngle = rotStep    elif rotDir < 0:        rotAngle = -rotStep    #rotAngle = math.sin(math.radians(i * rotFreq * 10)) * 10    #print(newScale)
   bpy.ops.mesh.extrude_faces_move(MESH_OT_extrude_faces_indiv={"mirror":False}, TRANSFORM_OT_shrink_fatten={"value":-stepDist * 0.7, "use_even_offset":False, "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "release_confirm":False, "use_accurate":False})
   #bpy.ops.mesh.extrude_region_shrink_fatten(MESH_OT_extrude_region={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_shrink_fatten={"value":-stepDist, "use_even_offset":False, "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "release_confirm":False, "use_accurate":False})
   bpy.ops.transform.resize(value=(newScale, newScale, newScale), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)
   bpy.ops.transform.rotate(value=math.radians(rotAngle), orient_axis='Z', orient_type='VIEW', orient_matrix=((-4.93038e-32, -1, -2.22045e-16), (-2.22045e-16, -4.93038e-32, -1), (-1, -2.22045e-16, -4.93038e-32)), orient_matrix_type='VIEW', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)
   #print(oldScale, newScale, newScale/oldScale)    oldScale = newScale    #stepDist = stepDist * bairitu ** 2 deselectAllFace() selectByColor(4, 1.0) editMode() bpy.ops.transform.resize(value=(0.9, 1, 1), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False) deselectAllFace()
#objectMode() #for p in me.polygons: #   if p.material_index == 0 and random.random() < 0.25: #       p.select = True #       #editMode() #param = [3.0, 0,0,0,0,0,0,0,0,0,1.0,0,0,0,100] #extrudeOneStep(param) ##bpy.ops.object.mextrude(off=2, rotx=0, roty=0, rotz=0, nrotx=-0.2, nroty=-0.3, nrotz=-0.8, sca=1.01, var1=0.290572, var2=-0.148377, var3=0, num=1, opt1=True, opt2=True) #deselectAllFace() ### -- makebody
###
obj = bpy.context.object me = obj.data
editMode() faceSelectMode() objectMode() ssDivide(1) if symmetry == 1:    delHalfAndMir()
editMode()
deselectAllFace()
selectByColor(4, 0.6) #selectByNormalZ(-0.9) editMode() param = [1.0, 0,0,0,0,0,0,0,0,0,0.8,0,0,0,100] extrudeOneStep(param) bpy.ops.object.mextrude(off=1.0, rotx=0, roty=-10, rotz=0, nrotx=-10.2009, nroty=-10, nrotz=-3, sca=0.8, var1=0.2, var2=-0.148377, var3=0, num=7, opt1=True, opt2=True) deselectAllFace()
selectByColor(5, 0.6) #selectByNormalZ(0.9) editMode() param = [1.0, 0,0,0,0,0,0,0,0,0,0.4,0,0,0,100] extrudeOneStep(param) bpy.ops.object.mextrude(off=1.0, rotx=0, roty=0, rotz=10, nrotx=-0, nroty=-2.96754, nrotz=-8.53168, sca=0.9, var1=0, var2=-1.0, var3=0, num=1, opt1=True, opt2=True) deselectAllFace()
#selectByColor(1, 0.3) #editMode() #mData = [0.6, 0, 0, 0, -10, 10, -10, 0, 10, 0, 1.0, 0, 0.5, 0, 100, 8, 0.6] #multiExtrudeByMaterialNum(mData) objectMode()
ssModifier(2) bpy.ops.object.shade_smooth()
------------------------- Code -------------------------
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