Here's the animation I did for the @murderbot-fanimation-project!
The scene is from the All Systems Red, when Murderbot is choking Gurathin in the medbay and Mensah deescalates. I did this by recording two videos of myself, one from behind holding a cosplay against a door and one as I held on to a chin-up bar. I didn't rotoscope them, but I did look closely to them as reference as I worked.
Credit for the background goes to @chimaerakitten!
Credit to the characters' designs goes to @broken-risk-assessment-modulen
The scene this is from is behind the cut.
Gurathin said, “We don’t have to trust you. We just have to keep you immobilized.”
Right, funny thing about that. “That won’t work.”
“And why is that?”
I rolled off the table, grabbed Gurathin by the throat and pinned him to the wall. It was fast, too fast for them to react. I gave them a second to realize what had happened, to gasp, and for Volescu to make a little eek noise. I said, “Because HubSystem lied to you when it told you I was immobilized.”
Gurathin was red, but not as red as he would have been if I’d started applying pressure. Before anyone else could move, Mensah said, calm and even, “SecUnit, I’d appreciate it if you put Gurathin down, please.”
She’s a really good commander. I’m going to hack her file and put that in. If she’d gotten angry, shouted, let the others panic, I don’t know what would have happened.
I told Gurathin, “I don’t like you. But I like the rest of them, and for
some reason I don’t understand, they like you.” Then I put him down.
I stepped away. Overse started toward him and Volescu grabbed his shoulder, but Gurathin waved them off. I hadn’t even left a mark on his neck.
'Reclaimed' - Just a bit of fun with looping animated backgrounds. Been a bit busy lately and animation is taking longer than it usually does, so I thought I'd post this one up in the meantime - don't worry, more paleoart is still on its way!
This animation is home to 7 little animals (not including the trail of ants)
+BST Project: Jonathan Crane character design stuff -- The 360° head turn test, the head turn chart made from that test, and the updated animation test using the new model specs. This took a lot of trial and error and a lot of studying, but I'm satisfied with it now :) Animated in OpenToonz.