decided to do a fun lil doodle series where each contestant has their favorite drink + a peek at their life pre dungeons! it was nice to just do something with silly headcanons <3
bonus undercut
Favorite drinks, in order, are anything alcoholic (ale, beer, etc), red wine, coffee, chocolate milk, st@rbucks pink drink, water, and...
... an apple.
didn't think i'd forget jester, didja? :)
jester doesn't remember their life pre dungeons. nor do they have a proper favorite drink, as dungeons are very... limited, in their food repertoire.
so here's a look at what they get up to in their spare time instead :)
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Saw a similar poll that had wording that made it unclear on whether you were voting for your favorite character, or your favorite to play as -- this is the latter of the two.
Idk how big the overlap of Dice-heads & Tumblr user is, so pls reblog for sample size? Thanks!
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I fucking ate through dredge in a handful of days and liked it a lot, does anyone know any similar games, or not similar honestly I'll take whatever, that aren't super graphics intensive so I can play them on my laptop :)
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Reviewlike #1
Fortune Favors the Fortunate (Dicey Dungeon)
1. The set-up
This is a very innovative roguelike... In setting at least, we'll get to the rest later.
You play as one of six people who entered a competition run by Lady Luck herself, where if you win, you get your heart's greatest desire. Said people are promptly transformed into dice and forced to traverse a dungeon.
The cast is just as colorful as the setting, some of the best include; A workaholic playing to remove his need for sleep, the cut-throat and competitive type vying to win a billion dollars, and a curious inventor here by accident because she was interested in the bus headed to the show.
Still having said that, we still have...
2. A glaring problem
Yeah... I know I was hyping the setting up, but the gameplay falls flat compared to the rest. Which is a shame since that's the part you really have to nail to make a good roguelike.
But, why? Why is Dicey Dungeon so bad? Well... it's too luck based.
Wait, wait, put the pitchforks down. I don't mean it has luck in it, I'm not someone reviewing Shotgun King on Steam. Most good roguelikes have luck in them. I mean that it is ALL. LUCK.
This game has next to no skill involved. The majority of this game is combat, and how do you fight in this game? Roll dice.
Wait, that's it? Sadly, yes.
Sure, you can reroll dice, or add a pip (the little dots on dice) to one. You can also choose how to spend the ones you do get. But a lot of the weapons/tools need specific, or a specific range, of numbers.
Pretty much every item in the game either has a max number cap, meaning it just won't accept higher dice, or mandates you use an even or odd die.
I understand this was in an attempt to balance the game, but the fact you're beholden to a Yahtzee cup is balance enough.
The amount of times I've got a bunch of useless dice, or my opponent got a perfect set that I had no way to counter, is unparallel.
Even with all that, I still feel inclined to ask...
3. Is this salvageable?
Answering this question means we have to answer another first: Where does being salvaged end, and being scrapped start?
Stay with me! I promise this is going somewhere.
If the dice aesthetic stays, it would have to be *purely* aesthetic for the gameplay to work. Which would make it blend into the sea of dungeon crawler roguelikes.
Instead, I offer a better solution: Broaden the scope from simply dice, to all luck based things. This way, they could keep Lady Luck, but kick the luck-dependent combat.
The issue here is; is this too far from the original vision?
I mean, it's called DICEY Dungeon, die are kinda it's thing.
I can't answer this, I didn't make the game and don't know the people who did, so I don't know what their vision was. All I know is the final product.
So, where does this leave us?
Well, wherever it's lead you. I don't care for conclusions, I won't tell you what to think about this. I'll just leave you with my take, feel free to add on, or tell me why you think I'm wrong. I'm all for discussion.
Anyway, enjoy your day or night. If you aren't busy, get comfortable, grab a drink, throw on a podcast, and roguelike until your mouse dies.
And once again, stay tunned, as long as there are roguelikes, there's my opinion. Is it a good opinion? That's for you to decide...
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help girl i'm becoming invested in the lore of a game with very sparse lore
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Well, what do you know! I wrote another dicey fic. This game did something to my brain chemistry, I swear. Made me write fanfiction about my oc. It’s like I’m having my sonic the hedgehog phase while already going through 10+ years of sonic the hedgehog phase. Anyway.
This fic is one small scene between two divine exes. Imagine it as if it was Lady Justice’s episode 1 dialogue, only a bit more extended and a bit more dramatic. I like how it turned out, so I hope you will like it too!
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BARGAIN BIN LOUNGE - Dicey Dungeons
HEY YOU!! We're here with a neat entry for Bargain Bin Lounge! It's a dice-rolling roguelike from the creator of VVVVVV! It's Dicey Dungeons! Step up to the table, and let's roll the bones and see how well we do! (we really enjoyed this one lol)
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