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The year is 1979and nothing is the same.

The Ministry has been overthrown and Yaxley is now the Minister.  

  Voldemort runs the wizarding world, bringing terror to everyone around.

    Every witch and wizard has been assigned a code to declare their status; their safety.

With Code 4′s disappearing and the lines clearly drawn, a message has been sent - pick aside.

@magicismighthq

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KINGSBOROHQ is a plotless, mature rpg inspired by the vibe of F. R. I. E. N. D. S. and Sex and the City. It takes place in a fictional neighborhood in Brooklyn, NY. Everyone in Kingsboro can go about their day as they please. Community members from every side of town tend to get along pretty well, unless our muns have individual plots that suggest otherwise. Kingsboro is a place for the rich, the poor, and anyone in between from anywhere in the world. With a fun, welcoming, and laid back vibe, we’re a character development-driven group, with plenty of room for growth and exploration for every muse. With this group of guys, gals, and non-binary pals, the drama never ends here in Kingsboro.

We currently have four mun spots open and will be accepting applications on every night at 8pm EST.

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* ONE YEAR LATER & OLYMPUS HAS RETURNED TO IT’S ROOTS.

While there had been a cloud of mundane normalcy that settled over town, it never lasts long. It begins with a bullet to the back of the head – One that kills the wife of a Primordial MC member, though it’s clear death was meant to find a man in a cut. It doesn’t take long for paranoia to settle in, residents of the small town turning on one another in an attempt to look for answers – It only escalates the tension, turning this small town into a breeding ground for chaos and violence once again. It shocks no one, as the ER begins to fill with victims and accusations fly. Every high is met with an even lower  low, ones that destroy the MC’s clubhouse and drive a divide between club members and members of the Crooked Bastards Gang. An air of distrust blinds anyone from finding solid answers, until one fateful night, when a bloodied woman stumbles her way back into town with a story to tell…

OLYMPUS BELONGS TO THE ROGUES. 

LOMKRP is an original character RP set in the fictional town of Olympus – Place that has always been home to outlaws, criminals, gangs, and most importantly, the Primordial MC. With a new threat looming over the small town, it’s become clear that regardless of your affiliation or loyalty – No one is safe.

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Painting of Harvey from Stardew Valley! Part of a little series I’m doing of realistic portraits of the characters. I’m a little obsessed with the game. Just a little………..

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Mistwalker’s New RPG Fantasian Coming To Apple Arcade

Mistwalker’s New RPG Fantasian Coming To Apple Arcade

Hironobu Sakaguchi and Mistwalker are back with another JRPG title, Fantasian, coming to Apple Arcade sometime in 2021. Mistwalker’s last few releases on mobile, including Terra Wars (Wow, I reviewed this one!) and Terra Wars 2, were gacha grinders with a lot of style, so we’ll see where Fantasian lands on the cool scale after it releases.
For now, there’s some really coot art and assets to gawk…


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the year is 1924

and in sydney, the roaring twenties are well underway. in some parts, the roars are of anger instead of cheerful refrain. with the construction of the sydney harbour bridge started, people are feeling the divide more than ever.

but lying under all of that is a far greater issue

sydney has been stranger than most people are willing to admit. sometimes, someone wakes up, and there’s something different, some strange feeling they’re not supposed to be there. others know for certain that this is not where they belong.

but it is not their time and place

so they have no choice but to go about their lives and hope that whatever magic brought them there will allow them to return home one day.

thebridgehqs is an appless multifandom rp set in sydney, australia during the 1920′s. we’re an inclusive rp with relaxed activity rules, looking for new members!

click the source to be redirected to our main!

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NOTICE FROM THE MINISTRY OF MAGIC

The year is 1983 and The Dark Lord is gaining power. With London at the centre of the battle, witches and wizards from all walks of life have been forced to pick a side in the fight against evil. Will you choose to follow The Dark Lord and further your agenda in his new world? Or join those fighting with The Order of the Phoenix and put a stop to the darkness?

//:OWLERY

Chaos Will Fall is a Marauders Era Harry Potter roleplay focusing on the first wizarding war. Writers must be 18+ due to dark themes. For any queries please drop the admin team an owl.

ACCEPTING MONDAY, WEDNESDAY, FRIDAY

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The year is 1979and nothing is the same.

The Ministry has been overthrown and Yaxley is now the Minister.  

  Voldemort runs the wizarding world, bringing terror to everyone around.

    Every witch and wizard has been assigned a code to declare their status; their safety.

With Code 4′s disappearing and the lines clearly drawn, a message has been sent - pick aside.

@magicismighthq

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YOUR DAILY SOURCE FOR DISCORD ROLEPLAYING. 

writedome is an active discord server where members can find 1x1 partners, upcoming discord rping groups and search for co-admins. the community of writedome strives to find new and exciting ways to roleplay on discord and tumblr. we encourage discord rpg groups to tag us in an ad to reblog. view the full outline of writedome here.

JOIN DISCORD HERE | FOLLOW WRITEDOME BLOG

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𝐓𝐇𝐄 𝐍𝐄𝐌𝐄𝐀𝐍 𝐋𝐈𝐎𝐍, the first of heracles’ ancient labors, impervious to the elements, to weapons, to mortals…

NEMEAN LION was established in 1991 as a place to house demigods and keep them safe from therioteras, better known as monsters. there, they could live peacefully and protected, continuing their schooling, honing their godly powers, and training well enough to fend for themselves once they decided to move on and leave the campus. the only thing ever required of them was to get a magical lion’s head tattoo after joining — enchanted to weaken their demigod scent to monsters, and remind them they were now part of a family.

the organization was able to stay a secret from the mortal world for almost thirty years, however due to monster attacks on the rise in the mortal world, everything has changed. now nemean lives in the public eye as demigods adjust to their new program, training to protect earth as heroes — and the whole world knows it…

@nlrpg​ is an appless rp that combines elements from pjo and bnha where demigods serve as heroes in order to effectively save the lives of humans, while also contributing to the prosperity of nemean lion by creating new tech, becoming media trained, learning business practices and other various careers. if you’re interested in our roleplay, please click the source link to be directed to our plot !

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KINGSBOROHQ is a plotless, mature rpg inspired by the vibe of F. R. I. E. N. D. S. and Sex and the City. It takes place in a fictional neighborhood in Brooklyn, NY. Everyone in Kingsboro can go about their day as they please. Community members from every side of town tend to get along pretty well, unless our muns have individual plots that suggest otherwise. Kingsboro is a place for the rich, the poor, and anyone in between from anywhere in the world. With a fun, welcoming, and laid back vibe, we’re a character development-driven group, with plenty of room for growth and exploration for every muse. With this group of guys, gals, and non-binary pals, the drama never ends here in Kingsboro.

We currently have four mun spots open and will be accepting applications on every night at 8pm EST.

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We’re a brand new bio roleplay based in New York City. We currently have 23 available characters for you to chose from and we’re also accepting OCs. Feel free to browse our blog and don’t forget that no para sample is needed for female character applications.

Just beneath the surface of the top one-percent, hazardously trying to force their way through the tight film of New York’s Elite is a very particular league; businessmen, entrepreneurs, go-getters and hopeless romantics, stuck on some kind of fortune reject list that stunts them from making it to where they want to be, even if they swear they’d do anything to be there. For some of them, however, ‘anything’ also includes trampling over the others to get ten steps ahead.

A mysterious blog has surfaced with the sole purpose of exposing every cruel, unnecessary misstep and scandal in the city. The Blacklist publicizes every verifiable piece of intel – disreputable accusations, distorted-yet-true rumours, corrupt quid pro quos, and anything they can get a hold on through anonymous tips or good old-fashioned blackmail. As these reports begin to creep into the narrative of New York’s wannabes, their dream of conquering the city becomes less tangible than ever.

The blog exists for the ones who haven’t made it yet. For those so close or miles away; the ones who are still dreaming of the likelihood of making it in the big city despite being thwarted every step of the way. For some, the blog means a clear path to their dreams and an explanation for their misfortune. And for others, it means airing out their dirty laundry for the world to see and, hopefully, a giant dose of humility. If you find yourself in this position…

                      CONGRATULATIONS,
                                            YOU’RE ON THE BLACKLIST.

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The year is 1979and nothing is the same.

The Ministry has been overthrown and Yaxley is now the Minister.  

  Voldemort runs the wizarding world, bringing terror to everyone around.

    Every witch and wizard has been assigned a code to declare their status; their safety.

With Code 4′s disappearing and the lines clearly drawn, a message has been sent - pick aside.

@magicismighthq

Post
0 notes
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Every time I think I want to get back into FFXIV, I suddenly remember that it requires cooperation with other human beings to see ‘the good stuff.’ Absolutely the fuck not lol.

I have tried quite a few times to get into it, and I always bounce hard at the first few forced co-op dungeon things. Why? Well, no one I know is ever available when I can play so I have to pair with strangers and that NEVER goes well. Love having people in the little text box yelling at you to “hurry the fuck up, why are you watching the cut scenes?” despite me having the little new guy logo next to my name.

And when I do play with friends, it’s tough taking the story in because they have all already experienced and enjoyed it so I feel like a dork for wanting to talk about it. (This maybe happened once, I can’t even remember with who, but you bet your ass I am scarred for life about it lol.)

I’m sure there are story explainer videos I could watch, but I wanna wait until my preferred youtube video game vid people make something about it (looking at you Clemps).

Oh well, back to staring at my steam/gog/epic/xbox game pass library until enough time passes to go to sleep.

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the year is 1924

and in sydney, the roaring twenties are well underway. in some parts, the roars are of anger instead of cheerful refrain. with the construction of the sydney harbour bridge started, people are feeling the divide more than ever.

but lying under all of that is a far greater issue

sydney has been stranger than most people are willing to admit. sometimes, someone wakes up, and there’s something different, some strange feeling they’re not supposed to be there. others know for certain that this is not where they belong.

but it is not their time and place

so they have no choice but to go about their lives and hope that whatever magic brought them there will allow them to return home one day.

thebridgehqs is an appless multifandom rp set in sydney, australia during the 1920′s. we’re an inclusive rp with relaxed activity rules, looking for new members!

click the source to be redirected to our main!

0 notes

KINGSBOROHQ is a plotless, mature rpg inspired by the vibe of F. R. I. E. N. D. S. and Sex and the City. It takes place in a fictional neighborhood in Brooklyn, NY. Everyone in Kingsboro can go about their day as they please. Community members from every side of town tend to get along pretty well, unless our muns have individual plots that suggest otherwise. Kingsboro is a place for the rich, the poor, and anyone in between from anywhere in the world. With a fun, welcoming, and laid back vibe, we’re a character development-driven group, with plenty of room for growth and exploration for every muse. With this group of guys, gals, and non-binary pals, the drama never ends here in Kingsboro.

We currently have four mun spots open and will be accepting applications on every night at 8pm EST.

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TL:DR A commendable goal, but it misses the mark by more’n a few cubits

Disclaimer up front: I have not played Jackals. I have no intention to play Jackals. I cannot comment on the fun (or lack thereof) one might experience playing Jackals.

Jackals: Bronze Age Fantasy Roleplaying (which I’ll call Jackals from now on) is a very recent offering from Osprey Publishing, more famous for a metric fuck-ton of historical army books that are fantastic resources for any author, DM or military history enthusiast. Apparently they’ve done a Wuxia RPG too, but Wuxia ain’t my bag so I’ve never read it. Jackals’ setting is Kalypsis, a Bronze Age fantasy world in which new(ish) civilizations struggle to establish safety and prosperity in the ruins of a vast, beastman-ruled empire brought low by a slave rebellion. The author cites the Old Testament, the Epic of Gilgamesh and the Baal Cycle as inspirations. Players will be playing Jackals, members of an organization(?) that’s pretty analogous to the Pathfinder Society or a myriad of other ‘adventuring guild’ clones.

It’s a personal gripe of mine when settings do this. If you have a well-crafted setting, chock-full of inspiring environs, dastardly villains and untamed wilderness, you really don’t need an ‘adventurer’s organization’ to explain why your adventurers are doing their adventuring. It rarely feels like it fits unless great care is taken to integrate it into the world-building or the world is so kitchen-sink anyway that it’s not too jarring to throw another incongruous element in the pot *cough*Golarion*cough*

Your Jackal will come from one of four human cultures in the region of the Zaharets (the geographic location focused on in this book). There’s Luathi (biblical Israelites, essentially, with one god and NO OTHERS BEFORE HIM), Gerwa (Pharaonic Egypt, but with a pathological aversion to referring to deities or dead folk by name), Melkoni (Mycenaean Greek colonists) and Truaj (desert nomads). Each one comes with some magical traditions and some small skill bonuses. These cultures are fine. Four is a bit scant for an entire game, but they seem well-crafted enough that you could get a bit of mileage.

The actual setting specifics are a bit thin on the ground (though one could argue that’s deliberate, to allow the GM to fill in the blanks). The big cities are detailed, a few secrets are handed out to the GM in a secret section, etc. If you’ve read an RPG book before, you know the drill. To my mind there’s only scraps here, but again, a talented GM with a world-bulding lean might be able to make something of it.

What I’m mostly here to talk about is the ‘Running the Game’ chapter. First you get a couple of paragraphs about what the Bronze Age is generally defined as, and considerations arising therein. This section is manifestly inadequate and also weirdly prejudiced. It does very little to differentiate what makes the Bronze Age different from, say, Dark Age Europe or Classical Greece. It holds up the Melkoni and Luathi cities as ‘the points of light holding back the Chaos of the world (which I’ll get to in a moment)’, while conspicuously omitting the Gerwa and Tuaj, who I guess are just evil according to the game’s morality.

Speaking of which…

The game world is allegedly centred around the grand conflict of Law vs Chaos. Not in the interesting Elric-esque sense where both sides have their good and bad aspects and for one to gain ascendancy would be just as disastrous as the other. On Kalypsis, Law is absolutely good and Chaos is absolutely bad. Law is civilization and Chaos is barbarism and savagery.

Except when it’s not. The Mouadah (allegedly inspired by the Assyrian Empire), the old evil of the setting, are described as ‘Chaos’ greatest tool’ before their destruction. Despite being, y’know, an empire. By all accounts a very successful empire that had a strong grip on the entire region. And a civilised one too, with a highly developed capability to wage war and feed its people.

The book also doesn’t seem to correlate slavery and civilization, which I guess is fine if you don’t want to endorse it morally but makes no sense for an allegedly historically-inspired game. Bronze Age civilization is somewhat infamous for making extensive use of slavery. Hell, even the Old Testament has some pretty explicit rules on keeping slaves.

Anyway, more about Chaos. It ‘binds and perverts the natural order’, according to a later paragraph. The author then cites Robert E Howard’s Conan stories as a good example of ‘the cycle of Law and Chaos, in which Law is ascendant for a time, Chaos eventually triumphs, and then humanity “rebels” and Law begins to ascend again.’

Y’know, the Conan stories. In one of which a character explicitly lays out the worldview of the author: “Barbarism is the natural state of mankind. Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph”. It’s baffling to me that the author would include a work that directly contradicts the morality of their game world as something to read for inspiration.

You should absolutely read them, if you haven’t, by the way.

The weird morality play continues in the Corruption section, where committing crimes infests a character with literal evil magic due to the influence of Chaos.

 Let me illustrate why this is a confusing addition with an example:

A starving man attempts to break into his neighbor’s house to steal food. He is caught in the act, and the law of that city states: If a man breaks into a house, they shall kill and hang him in front of that very breach. The man explains why he was attempting to break in. If a Jackal decided to assist the man in escaping his execution, by the rules of the book they should gain 3 Corruption points.

Another example: A slave has escaped his cruel master. A Jackal attempts to slip out of town with the slave, so they may both escape. They are obstructed by a guard. If the Jackal tried to avoid violence by paying the guard off to look the other way, they would gain Corruption depending on the size of the bribe. If they raised a hand against the guard they would gain Corruption for ‘violence against a lawful being’. If the guard lets them pass he could gain Corruption for ‘destabilizing the rule of Law’.

The book also has basically no information on Bronze Age warfare or how the city-states actually defend themselves when they can’t rely on the Jackals (who are in no way framed as a potent enough military force to police the entire Zaharets). The culture inspiration section tells you to go look up the cultures yourself, which is pretty damn insulting for a book one has presumably paid for. The bestiary seems like a bunch of classic mythological monsters with different names that you could find in a dozen other fantasy RPGS.

In short, it seems like a missed opportunity all round. If you can find a place at your game table for a completely nuanceless ‘defenders of civilization’ game with vaguely Bronze Age trappings and all the corners sanded off, more power to you. I like my meat a lot more bloody.

Art’s nice enough though.

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— Everything’s got a price.

In these days of vice, the city crawls with decadence. Our world may be one shrouded in backstabbing and blood oaths, but only a fool would reject the opportunity to reap its rewards. London’s streets overflow with corruption as crime lords enter never-ending bidding wars to hire the most ruthless villains on the planet.

The Continental is more than neutral grounds; it is a network of prestige criminals whose clientele are the most elite players of the criminal underworld. Disguised as a series of hotel chains, this exclusive and invitation only organization is the official “no kill zone” in a society of superpowered villains. Their team of associates never disappoint. These expert hitmen, thieves, hackers, and con artists are guaranteed to settle any issues for the right price. As malfeasance slips through the city’s illusion of peace and order, the Continental’s contractors collect their rewards.

Over a lifetime, there are only four or five moments that really matter, that shape you into the person you are today.  The choices we make in these moments - to make a sacrifice, conquer a flaw, save a friend or spare an enemy – are what makes us villains.

When you are offered that choice, do you sink or do you choose to swim in diamonds? When everything else falls away, when blood is spilled and the smoke settles, would you backstab a friend if the rewards were lavish enough? For those at the Continental, the choice is easy

Remember, this is all strictly business.

                         NOW ACCEPTING APPLICATIONS

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