Hey daddy 😍😍😍
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- Will it blow up?
- Nope???
;)
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Prince Naemon and his consort with child ,long long family photo
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Suba Lathla, the sload skyport off the coast of Tear
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Here's some more Eldritch and cosmic horror hcs I have for The Elder Scrolls
I imagine that those who have actually seen the form of Hermaeus Mora have also went mad as he is incomprehensible but also because he projects the knowledge of everything into their minds which is what turns them into seekers and lurkers
Nobody other than The Last Dragonborn has returned from Apocrypha sane barely anyone returns from Apocrypha due to most of them becoming seekers or lurkers the ones that do escape end up mad and rambling things about seas of Black and ever watching eyes
Hermaeus Mora drives people to insanity like Sheogorath difference is Sheogorath makes them lose their mind through chaos
Hermaeus Mora makes people lose their mind by making them aware of how insignificant they are compared to the vast amount of powerful beings that can wipe them from existence in an instant
The Deep Ones that live under the town of Hackdirt are very mysterious the caves under Hackdirt connects to the coasts of Cyrodiil where an entire society of Deep Ones live
Some people think they are remnants of the dreugh others think maomer or maybe sloads but when the Imperial Legion permanently ceased the town of Hackdirt not too long after the events of The Great War they found The Bible of The Deep Ones and brought it to an Imperial scholar to translate it he has said that it is unlike any known language he has seen but he would try to decode it
Days later a note was found in his office rambling about during the time of seas of black and red suns when the towers fall and reality is being teared apart by the children of the gods the beast in black will burn the world
The scholar and The Bible of The Deep Ones was nowhere to be found
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hi! i was wondering what mods you're using in your screenshots? they look so gorgeous that you've made me want to play morrowind again haha
Thanks, I'm glad they're giving you the Morrowind itch! I do actually have a list of graphical mods I use, covering everything from shaders to texture replacers, UI improvements, animations, and sounds. It's not a proper modding guide per say (and there are links included to actual instructional modding guides in the list), but it covers most of the visual elements I use in my screenshots.
That said, that list doesn't include any location or landscape mods, so real quick, here's a few of the common ones I use in my screenshots:
Landscape Mods:
Spines of Madness
Azura Coast Redone
Rocky West Gash - BCOM Rocky West Gash - Aggressively Compatible Rocky West Gash - Devilish Rocky West Gash (I use this one)
Markgran Forest - (Alternative: Another Markgran Forest)
Bal'laku - The Lonely Towers
Strider Burial
OAAB Grazelands
OAAB - The Ashen Divide
OAAB - Foyada Mamaea
The Mountain of Fear
Graht Morrowind Swamp Trees
Major Location and Landmark Mods:
Tall Dungeons
The Beacons of Mamaea
The Great Hive of Baan Binif
Memento Mori
Telvanni Sea Beacon
OAAB Tel Raloran
The Beacon of St. Rilms
Salothran Beacon
Fort Ghostmoth
The Telvanni Ward Keepers
The Slavers Spire
The Great Seawall of Vivec
Gates of Ascadia
Ald Gash - A Redoran Lighthouse
RR Mod Series - Telvanni Lighthouse Tel Vos
Hla Odai
Caldera Priory
Thickle-Lo Grove
Draggle-Tail Shack
Arnchenzel - Dwemer Underwater House
Location Overhauls:
OAAB Shipwrecks
OAAB Tel Mora
Tethered Tel Branora
Caldera Governors Manor Redone
Balmora Temple Redone
Finding the Erabenimsun Ashlander Camp
OAAB Market
Baar Dau - Ministry of Truth
The Ashlanders
OAAB Seyda Neen - Damp Little Squat
URH - Khuul and URH - Ald Velothi
Cozy Caldera
Cozy Ald'ruhn
Hla Oad
Grim Khuul and Enchanted Ald Velothi
Mystical and Religious Maar Gan (alternatively Maar Gan - Town of Pilgrimage)
Galen's Quest for Truth
The Northern Strongholds
RR Mod Series - Ghostgate Fortress
Corprusarium - Sorrow Heart of Tel Fyr
Marandus Rebuilt
Town Additions:
Dagon Fel Mill Redux
Dagon Fel Lighthouse
Vivec Lighthouse
The Ebonheart Lighthouse
Telvanni Lighthouse in Sadrith Mora
The cool Khuul Lighthouse
Shipyards of Vvardenfell
Balmora Docks District
Sload and Slavers
I'm almost certainly missing a few, and that list doesn't include quest or dungeon mods for the most part, but that's most of the major ones I've featured. I'll have to make a proper new list covering content mods at some point.
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"Both Sea Elves and Sload are at war with the rest of the world. The Maormer's grievance seems to be that they got stuck with Pyandonea, a sad and swampy archipelago of malodorous islets; why the Sload are so belligerent to all others is unknown."
--Telenger the Artificer
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Tes 6 should actually take place in Pyandonea or on the seas. I’m reading the wiki and there’s so many interesting things there. Hadolids, Sloads, quadruped sentient lizard bulls.
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What I think ESO does incredibly well is give lore to races that desperately needed it.
There's a settlement of Kothringi which both showcases some of their traditions as well as showing how and why the race went extinct (and how this settlement survived).
There's a base-game zone as well as entire zone DLC that explore the depths of argonian lore beyond "idk Hist"
There's a zone DLC that gives a LOT of personality to Reachmen, as well as exploring their traditions, culture and religion, portraying them as actual people and not just an enemy type. And also showcases actual Reachmen and not just Forsworn - two separate things that many compress into one. Yeah, Forsworn are Reachmen, but not all Reachmen are Forsworn.
It expands on khajiiti lore, as well as actually showing multiple different variants of khajiit in game (no ohmes, though, kinda disappointing). Would be surprising if it didn't, with two whole DLCs dedicated to Elsweyr x)
It also expands on Bosmer lore quite a lot, but not as much as I would've liked, but anyway.
It does a lot for Sea Sloads, and I mean a lot - especially considering that before that they existed as a single line of text and nothing more.
It adds maormer and gives some of them some complexity through quests, which is also very nice to see.
It even shows us visions of ayleids as if they were alive, giving us the sense of their skin and eye color (surprisingly enough, they aren't just adding altmers instead of ayleids and calling it a day, they're actually somewhat different).
Anyway, lore
Unfortunately I haven't gotten to much of it yet (I've only done the main quest and DC content so far. I just started AD before taking my break), but I do appreciate this about the game too, even if I'm not a fan of what they did decide to add/develop. I think that's one of eso's strongest attributes, that it let's us explore more of Tamriel without having to wait for full blown games.
I hope you're right about the Reachmen thing btw, because the base game did quite frankly badly with them (from what I've seen)
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The rapidity by which you like and reblog my stuff is starting to scare me
sea sload
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Eldaline Alkinour, Second Archivist to the Archives of Alinor
Age: About 140
Occupation: Historian, keeper of texts, tactical instructor in Advanced Communications. Former Aldmeri Field Commander.
Education: Archon Grangrove fishery school, later, tutelage of Madam Dithranwe the Battle-Mage, and Second Archivist Ulotar of the Archives of Alinor
Family: Married to Zygenes, a big purple (or at least lilac) Xivilai Lord and keeper of eleven towers in the Deadlands. One younger brother called Lylinar. The rest of her large family have no idea she is still alive.
Hobbies: Necromancy and buffets
Favourite food: Anything that used to live in the sea, preferably invertebrate
Favourite weapon: Ceremonial crescent, given to her by Mehrunes Dagon himself on her fiftieth wedding anniversary to one of his Xivilai Lords
Special skills: Writing outlandish materials, naturally attuned to realms of Daedric Princes
Personal goals: Unmaking creation, becoming a god, discovering if Sload is edible
Greatest fears: Not unmaking creation, not becoming a god, and not discovering if Sload is edible. She has another fear that will supersede all of these, but has not yet encountered it.
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do you think different groups of mages had very different "schools of magic" and if they still persist after the mages guild is everywhere?
evidently, the concept of dividing magic into “schools” was an invention of the shad astula academy in morrowind, which was then borrowed by the imperial mage’s guild as a way of organizing magical education. there doesn’t seem to be any official indication that magic was divided into “schools” prior to shad astula.
however, i find it difficult to believe that other magical institutions, such as the altmeri crystal tower, artaeum, the maormer, the early telvanni, the akaviri, and the sload, didn’t organize their studies into the mystic arts at all. i think shad astula probably standardized approaches common among the telvanni, whose practices were likely influenced by crystal tower and artaeum practices.
as for what those divisions might be, i’m not certain. at least the institutions of artaeum recognized the importance of mysticism as a revered school of magic. the sload were known to be fond of necromancy, and the maormer had their “school” of sea serpent control, which might have been a kind of illusion magic. the dunmer likely specialized in conjuration, insofar as that concerns the binding of ancestral spirits and daedra. the schools of destruction, alteration, and restoration were surely popular among nearly all practitioners, even if they weren’t classified as such at the time. and of course alchemy and enchanting have always been practiced in some way or another by various magical cultures.
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sea sloads with sea slug coloration send post
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Entry 25: Turdas, 6th Heartfire, 4E201
Khajiit was not expecting to board another ship off the continent so soon, but here she is.
The trip back to the city was much shorter, thank Azura, and we were warming ourselves in the inn before noon. Redcap may be smarter than he first seemed, he found a note half buried in one of the potted plants and brought it to Lucien. How he thought to look there, or why he thought it'd be of interest to Lucien, this one couldn't hope to know. But Lucien called Aranea and I over to see it, and surely someone favors us as the note was about Cyrus, the ship, and gave us a lead! Looking at the note again now, it's familiar... This one remembers now, hearing the shanties when she passed the docks back home, and on the way to Skyrim. Hmm...
Memories aside, the note said the last person who knew where the ship was moored and how to get there died in Castle Dour's dungeon. Perhaps someone else was tracking the rotting fetcher, and that's how the note wound up there. They didn't find him though, this one was able to slip into his cell while the others distracted a guard and everything was completely undisturbed. "Kevon" left a note, it said where he hid his map and how his crew was attacked from behind as the wind died... But now Morkhaj has the map to Blackbone Isle and a warning. All that was left was the boat.
Lucien asked around a bit, and heard that brigands are rumoured to stow their ships in the coves just north of here, and so we set out to see if we could find one abandoned.
We did not.
What we did find, and what khajiit writes from now, was The Dainty Sload. The name fits the ship about as well as a real sload, from the stories Morkhaj has heard, and the crew weren't open to helping a few treasure hunters. If it weren't for Lucien's familiar, I would've taken an arrow to the chest from one of those F'lahs, the moment they saw us. We eventually took them out, and tossed the bodies overboard while Lucien "recovered from the ordeal". With the pirates dead, we've taken the ship for our own, and what few supplies they hadn't offloaded before we found them. Including a small crate of skooma, among the rations. It's been so long since this one got her hands on something so sweet, father always hated moon sugar.
The tide came in as we finished looking over the ship, so we were able to set out a few hours ago. As small as the Sload is compared to other ships I've seen, it's still been tricky crewing it with only the four of us, especially with a pair of varzeva'a like Lucien and Redcap. But we're managing well enough, and made it to open sea. Kevon's note said it was only a day's journey, let's just hope we aren't too much slower.
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Sea Sload, but make them nudibranchs.
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