The original SimCity 2000 had a strict requirement for an SVGA video card that supported 640x480 resolution with 256 colors. I used to believe that this was an inflexible requirement, but it turns out that the hardware requirements were eased in the Windows version. Not only did it allow the game to run in 16-color modes, but it was also bundled with a special VGA driver developed by Microsoft. This driver enabled modifications to the color palette, just like in the 256-color modes. I was completely unaware of the existence of such a feature until recently.
I wrote an article about this fascinating discovery on retro.swarm.cz.
SimCity 2000 from Maxis way back in 1993, when that 2000 moniker sounded very futuristic!
To be fair it did feel like a massive leap forward over the original, introducing high resolution SVGA graphics, deformable terrain, water systems management and quite a few more power generation options.
Like many of my childhood gaming memories, I first encountered this round a friends house who had a Dad that owned a PC and enjoyed playing games. Since then I've bought my own copy from GOG.com and other sources, but I'd never owned a physical copy.
I happened to stumble across a few versions available on eBay in either floppy disk or CD versions which both seem reasonably priced. However I wasn't buying a copy for me, but my eldest son who enjoys playing city builder games.
He's going to be 14 years old this year, so I thought this would be a nice memento for him to remember the times we've played SimCity 2000 together and enjoyed listening to the music through my Roland SC-55.
The physical box I bought was in very good condition. However it did have some sticker residue left on the box and generally felt a little grubby. So I reached for my trusty bottle of isopropanol alcohol and some paper towel to give the whole box a gentle rub down,
Yuck, that's years worth of handling and human grime finding a new home on my paper towel.
Much better, looks almost as good as new. Ready to be wrapped up as a birthday present.
SimCity.wave in equal parts a celebration of world building and the iconic game SimCity 2000 as well as a homage to FM synthesis. The EP features four reimaginings of the original game soundtrack.
From the Artist:
"FM synth sounds from the (equally iconic) Yamaha DX7 and DX21 seemed fitting as a lot people would have heard the music through a Soundblaster type soundcard with a Yamaha FM synth chip. The source material for this EP however was sampled from the Sega Saturn port which has a particularly lush rendition of the soundtrack. I decided to make the EP after setting up my Saturn (hadn't touched it for a decade) during the first lockdown in March and playing the Saturn port of Sim City, which reminded me this was possibly my favourite game ever. Anyway I had a lot of fun making this!"
Not that many care but I’m sorry for not being here much. I got a new fixation and it’s called reinstalling SimCity 2000 on my laptop and being shit at running cities.
This is a interview with Will Wright about his view on future Sim games, what got him started designing Sim games, what people get out of Sim games, how he designed Sim games, what technologies make Sim games seem alive, and how Will designed Sim City 1 and Sim City 2000. The game was ripped of a special edition of Sim City (Sim City Series). Sorry for the low quality, its just the way the interview was recorded back in those days with older technology.