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#Screenshot Saturday
qwertyprophecy · 5 months
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Here's an early recording of a game I've been making, The Dark Queen of Mortholme.
It's a story about the relationship between a hero and a final boss. You play as the boss.
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arcadekitten · 3 months
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Screenshot Saturday ! I've started work on my next small game, My Neighbor Enide! It's a short RPGMaker game. Much like Sweet No Death it takes heavy visual novel influence, but I'm also hoping to include a bit more interactivity and a bite of horror, too!🐚
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fieldsofmistria · 1 year
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Capybaras Confirmed ✅
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theactioneer · 4 months
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Ninja Gaiden (Sega, 1992)
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notoh-dev · 7 months
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“You’re going to leave me alone here?”
Melrose's sprite at age thirteen! This is the first puzzle you will encounter in chapter zero. It's a reimagined puzzle from the freeware version.
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deadvnstudios · 3 months
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What is bro saying!!!!!!
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tangleworm · 5 months
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Some monster cards for Nomia. Trying to find a balance with how much time I want to spend on each one.
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bryce-bucher · 1 year
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Basidia Post #1
Introduction:
The Winds of Basidia is an adventure roleplaying game that I am co-developing alongside Modus Interactive. It's a sequel to his previous game The Snow of Basidia. Our main inspirations for this project include the n64 Zelda games, Fallout: New Vegas, Nausicaa, and Pathologic.
Tha Plot:
The kingdom of Basidia faces an apocalypse in the form of an extremely deadly, infectious basidium storm that is set to hit by the end of the next three days. Luckily, following an assassination of the king, the protagonist (a lowly nobody) chances upon an ancient artifact that was lost during the altercation. With this artifact they can relive the last three days of this beautiful, dying land over and over in order to try and find a way to save it.
Tha Factions & Misc. Basidia Politics:
There are three major factions in Basidia that are all trying to realize their own solution to the storm. Through their actions, the player can aid and join them on their respective quests. These factions include the Basidia Military, the Basidia Church, and the Rebellion (note: these are all working titles). The military and the church are in the process of fighting for primary control over the kingdom following the king's assassination. The military feel as though they have the majority of power and resources, so they should be able to take charge. On the other hand, the church feel as though they were second to the king in terms of closeness to God, so they have a right to be in charge. The military would prefer to just eliminate the church, but they cannot. The church is extremely important to the citizens of Basidia, and the military cannot risk losing that support. Operating in the background of this tension is a relatively small, organized anarchist-rebellion group. They were responsible for the king's assassination as a means to cause infighting in the kingdom. They operate through a horizontal hierarchical structure, and they are made up entirely of any Basidia citizens that believed in the cause. I'll leave it at that for now. Maybe I'll go into more detail with these factions and their motivations another time.
Tha Mechanics:
So this game is taking a while to develop due to how many interworking mechanics we need to build (as it turns out making a whole rpg is a lot of work). We want to emphasize player freedom (shocker ik), so we have to account for things like the player being able to kill whoever they want and go anywhere they want. This game has a timeloop, open-ended world, murder, infected areas, gliding, resource gathering, a weird marble lock system, a bomber's notebook type thing, etc. Maybe I should go into detail about the gliding since the game is kinda named after it. The player is going to be placed in a fairly vast world that takes a while to traverse on foot; however, as the game progresses the player will acquire various different types of gliders that they can equip and use. With these gliders the player can, well, glide freely to get around quicker, access new areas, and generally get more stuff done within the time limit. Sorry this section is poorly structured and rambely, but there are so many details I could go into for each mechanic that its probably best I just save a lot of it for individual development posts.
Conclusion:
There is a lot going on with this project, and I can't wait to share more of it. I'll see you next week when I probably talk about the marble lock system and/or the journal system that I am currently developing. Also go follow Modus and play Snow of Basidia if you haven't.
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resharc · 5 months
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Finished up the animations for the expanded movement!
This is a high jump (done by jumping while in your turn animation) and a long jump (done by sliding while jumping). I feel like this helps a ton for making movement more interesting.
then i remember i'm making an rpg and nobody will care about this lmaoo
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hyphinett · 4 months
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Catharsis in the 2020's
Gotta tell you it feels good to beat up a virtual drone after a week of the headache that is physics programming!
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blackblooms · 5 months
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So...do you people do bake sales?
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256gb · 1 month
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some more flickshot footage from the other day’s playtest :^) i think after the big catch releases i’ll redouble my efforts and get flickshot in a releasable state.
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arcadekitten · 5 months
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Screenshot Saturday ! Did I say screenshot? I meant small videoclip! Here is your first look into WISHMAKER with your new and hopefully familiar protagonist!💜✨
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fieldsofmistria · 1 year
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Valen's concept art -----> in-game Spring portrait!
Concept art by @aidosaur ✨
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theactioneer · 1 month
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Ninja Gaiden (Tecmo, 1988)
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paleopinesofficial · 10 days
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Even the rainy days manage to look beautiful in Paleo Pines...
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Although our Thursday Therizinosaurus is giving "buy my game or I'll step on you vibes" in that second picture 🫣
Available on PC, Switch, Xbox and PlayStation!
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