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#Serra's Realm
xantchaslegacy · 1 year
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Serra Zealot by Tony DiTerlizzi
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tumblhurgoyf · 1 year
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This is round 1 of battle of the planes! Polls for the other round 1 match ups are posted as well!
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mtg-cards-hourly · 2 years
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Sanctum of Serra
Artist: Rob Alexander TCG Player Link Scryfall Link EDHREC Link
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markrosewater · 2 months
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Hi Mark, Thanks for continuously answering questions! It has become my daily routine to your blog. I've two questions regarding the Heroes of the Realm card Treizeci, Sun of Serra. What exactly is a retro frame? Can a card from e.g Onslaught be considered a retro frame card, or are only new, unique cards with an old border considered retro framed? How would you define the card type Legends? Creatures w the subtype Legend or any legendary card? Thank you!
I believe they mean legendary creatures and are using the old term for it, back when legendary was a supertype. I believe retro frame means any card in that frame including old cards originally printed in it.
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noybusiness · 3 months
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The Planes of Magic: The Gathering
In my spare time, I've created links to searches on Scryfall that display the cards from the Magic: The Gathering expansions set on each plane of the multiverse so far, for your viewing pleasure below. This post is pinned and will be updated as new expansions are released. Please check it out even if you're not currently a Magic fan; it may interest you in becoming one! (see if you can find the theme of each plane)
Plane: Alara
Plane: Amonkhet
Plane: Arcavios
Plane: Bloomburrow
Plane: Capenna
Plane: Dominaria
Plane: Eldraine
Plane: Fiora
Plane: Ikoria
Plane: Innistrad
Plane: Ixalan
Plane: Kaladesh
Plane: Kaldheim
Plane: Kamigawa
Plane: Kylem
Plane: Lorwyn / Shadowmoor
Plane: Mercadia
Plane: Mirrodin / New Phyrexia
Plane: Phyrexia
Plane: Rabiah
Plane: Rath
Plane: Ravnica
Plane: Serra's Realm
Plane: Shandalar
Plane: Shenmeng
Plane: Tarkir
Plane: Theros
Plane: Thunder Junction
Plane: Ulgrotha
Plane: Zendikar
Of course, in this framework I couldn't include cards from expansions that are set on multiple planes, like Magic Origins (set on the homeplanes of the first five members of the Gatewatch and the first planes they each planeswalked to) and March of the Machine (set on all the planes New Phyrexia invaded). However, here's the compilation from March of the Machine (and March of the Machine Commander and March of the Machine: The Aftermath) below:
March of the Machine
And as you may or may not know, Wizards of the Coast, the company that created Magic: The Gathering, also owns Dungeons & Dragons now and has published Forgotten Realms-set expansions that aren't canonical to the Magic multiverse (including fan-favorite characters from the book series The Legend of Drizzt, the video game Baldur's Gate III and the movie Dungeons & Dragons: Honor Among Thieves), so here they are!:
Plane: Toril
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The more I read into and about pre-mending Planeswalkers, the more I realize that these "oldwalkers" slowly lost the chance to become people. Once you were a planeswalker in the olden days, if you claimed dominion of a plane, it was now your duty to watch over it and guard it - essentially staking out territory - often in opposition to other planeswalkers.
And planeswalkers back then, they were not just people that could cross worlds. They were immortal, nigh unkillable (though not entirely, as Ugin and some others prove), could do virtually anything they wanted, could create their own realms!... they were gods. They WERE gods. These people were moving forces of nature, whose motivations were often unknown to all those they ran across.
And they found each other, oh they found each other, constantly. Sorin remarks that there are strict protocols of sorts for planeswalkers coming to one another's planes when he meets Nahiri, and I am of the opinion that this is because most planeswalkers, at least back then, were actually rather terrified of each other.
The world was a lot more vicious for them, even if things were a lot easier. Yes, their magic was much better, and they could succeed at their own goals easier - but so could other planeswalkers. Urza merely showed his face in Serra's Realm, and that damned it; he did not intend for it to be so, he didn't call the Phyrexians there purposefully, but his arrival was what doomed the plane and, arguably, Serra herself. While that specific example with Urza might not have been widespread knowledge, it probably WAS widespread knowledge back then that when a strange planeswalker arrives on your soil, you do not know what will change because of that.
You have immortal forces of nature, living gods, called planeswalkers, that stake their claim over worlds at a time (usually), and often fight for control of these worlds or for something from one another's worlds. They have a natural distrust and wariness of one another. They cannot afford to think of each other as people, to wonder about each other's emotions and underlying motivations, because to do so risks one's own safety (whether of themselves or any world they've claimed dominion of).
Oldwalkers were always on edge, always ready to defend, always seeing enemies and allies, never people they merely didn't like or friends. And even when they did claim to have friends, they always seemed to have a nagging voice in the back of their head reminding them to be careful and to still be wary.
And this, I think, is in direct contrast to post-mending Planeswalkers - they are people first, gods never (or later, if they do reach some unreasonable amount of power at all), whereas the immortal pre-mending planeswalkers were gods for so long they forgot what it meant to be a person ever.
And I propose that most oldwalkers retain this wariness of other walkers, even post-mending ones. They know it's undue, they know that they themselves are weakened (even if they are still stronger than the average post-mending walker). They know that the territorial times of pre-mending walkers is mostly dead and gone. But that instinct remains, that instinct remains to be on guard, to be wary...
And to be frank, they're not even entirely wrong to be. Postmending walkers might be weaker, and walkers themselves less godlike, but walkers can still cause indescribable damage. So premending walkers may know they are in a new age, where the rules and norms they knew are long gone, but they feel as if holding that culture tightly protects them to some degree.
So it permeates their behavior. And oldwalkers are seen as standoffish, cold, cruel, even - because the culture and world that shaped them is long gone, long forgotten. But it is the world they knew, and the world they will always know in their minds.
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jasper-the-menace · 5 months
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can you talk about the old phyrexians in songbirdverse?
Ooo, I'd love to!
There were three Praetors of Old Phyrexia during the Old Phyrexian Invasion of Old Capenna: Farrago, Rogund, and Elizabeth Bardsly. The first two came from Old Phyrexia, the latter was compleated during the invasion.
Praetor Farrago is, notably, remembered to be a dick by surviving Old Phyrexians and compleated Old Capennans. He was a favored Praetor and led the invasion himself. He was responsible for the compleation of many Old Capennans, including Elizabeth. He died at the end of the invasion, killed by Falco Spara (who was wielding the power of the archdemon Gothalahl).
Praetor Rogund was the other Old Phyrexian Praetor. He gathered up the maddened Old Phyrexians who were still loyal to Yawgmoth and isolated them all in a single, large facility where he could torture them as he pleased. This is also where he took prisoners he found, like the descendants of Old Capennans who weren't compleated or the descendants of refugees from Serra's Realm, so he and his Phyrexians could torture them as well. He was killed in 4535 AR by Elizabeth, who freed and took in the Old Phyrexians and Capennans.
And finally, Praetor-Matriarch Elizabeth Bardsly is the last Praetor taking care of the Phyrexians - New, Old, compleated Old Capennan, or compleated New Capennan. She has a camp, a little village, for her people, and has done a lot to make sure that the oil will serve what she believes is its original purpose - to be a gift, freely given but never forced. Notably, anyone is free to leave the camp - a dangerous move, but the freedom is offered and allowed. She's also, notably, the mother of Lord Xander Maestros. I have a whole "wiki page" summary of her that I'm working on, and I'm commissioning artwork of her post-compleation.
Honestly, Old Capenna still being the seat of Old Phyrexia's influence is such a fascinating idea to me, so I'm enjoying it. I'm still chewing on the idea, naturally.
~Jasper
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thecornwall · 3 months
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Cornwall's Random Card of the Day #774: Serra's Aviary
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Serra's Aviary is a rare from Homelands.
Who doesn't love an aviary! Serra's Realm was a plane of wide open skies, so makes sense there would be a lot of birds there. Fun fact: there wasn't a bird creature type for a while, with individual birds being named for types: eagles, owls, vultures, etc. But people wanted bird tribal decks, so they eventually just made them all birds! Everyone knows a bird when they see one(even if taxonomically, they don't exist). This is probably an earlier, clunkier attempt at that. All birds(barring some moa, and one very unfortunate whippoorwill) in Magic can fly, so it'll boost all your birds!
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Round 2 - Resurrect Bracket (Losers Bracket) Side B
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ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to [make it to the finals]
Propaganda below ⬇️
Luis
real funny little guy I was introduced to him through seeing a shirtless mod that made several already somewhat queer scenes with him even more queer lol. also he dies so sadly and asking Leon (the protagonist) if he turned his life around which is both very catholic flavored and very depressing
Okay so i marked yes because the wiki says he was raised catholic but i can't find a source on that so here is what i for sure know: He does the sign of the cross with his gun when you play as him in the mercenaries mode and a major part of his character was that he grew up in an extremely backwater part of Spain. The head of the village when he lived there had the title of Father so thats Probably Catholic. A side novel released with the game about the village describes the village head as a priest and everyone in the village attending church on Sunday as well.
this guy drives me nuts for a variety of reasons including same age as my mom (not now but the game is set in 2004 so he would be now) he's very goofy and silly in a pretty scary kind of game, he eats floor three times in his second cutscene, and he has an extremely emotional and touching death scene (yeah he dies and im not over it). Also in the OG version of the game the protagonist literally never pronounces his name right even as he is dying (he dies in the original too yeah) so he deserves a break.
Vanessa
Despite her supernatural abilities & such that many people would label her as a sorceress, the series actually establishes that Vanessa, despite her darkness, is in fact Catholic. In fact,according to series creator John Logan in an interview with Variety Magazine discussing the ending of Penny Dreadful, he outright states that the series at its core is about Vanessa’s struggle with faith & doing the right thing, which is something that every Catholic (& even other religions as well) go through at some point before either returning to or turning away from the faith. In Logan’s own words: “This is a show about Vanessa Ives and her struggle with faith — how one woman grapples with God and the Devil.” The television show features on many occasions Vanessa & her Catholicism: her backstory with her childhood makes it very clear that her family was devoutly Catholic, an episode in Season 1 features Vanessa receiving an exorcism from Ethan with a Saint Jude pendant & Latin chanting that begs for divine intervention, Season 2 illustrates Vanessa losing her faith in God due to her guilt, & eventually *SPOILERS* Season 3 ends with Vanessa receiving redemption & her faith in God restored, as Ethan shoots her after saying the Lord’s prayer, saving her & the world from evil. John Logan discusses this redemption of Vanessa in the above mentioned interview. In his own words: “…she’s a character desperately in need of peace, & the mortal realm was not going to give it to her. The options were the realm of the Devil or the realm of God. Her way to achieve apotheosis, to achieve God, was to die and go to Heaven, and find the peace of the grave. That seems appropriate to the tone of the show. What I find remarkable about the ending is that she gets what she wants, which is to die & go to Heaven & be with God.” In other words, the creator of the show outright confirmed that despite her many struggles with faith, Vanessa found redemption & got to join God in Heaven. *SPOILERS* Long story short, it’s a story about a Catholic woman’s struggle with faith, but ultimately finding her way back & being saved.
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vorthosjay · 2 years
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Which planes are canonically heliocentric? And which planes are spheres/spheroids or flat or just wierd?
Dominaria and Ravnica are Heliocentric.
Theros is flat.
Pyrulea is a dyson sphere.
Artificial planes like Serra's Realm, Phyrexia, New Phyrexia are weird.
There's a bunch of weird odds and ends, but the cosmology of most planes is unconfirmed.
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spaceoperajay · 1 year
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New capenna is Serra's Realm. Just calling it now since the spoilers seem to match my theory.....
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Worship by Mark Zug
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tumblhurgoyf · 1 year
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The top TWO will advance to the final round with the top two of the other three polls.
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mtg-cards-hourly · 8 months
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Serra Sphinx
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
Artist: Daren Bader TCG Player Link Scryfall Link EDHREC Link
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markrosewater · 1 year
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Why is Serra’s realm so high on the storm scale? What makes it hard to work with/return to?
It was destroyed (by Urza).
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